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MacThorstenson

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Posts posted by MacThorstenson

  1. 1 hour ago, kenod said:

    How will this work with the rule of having a char only in a single rp? Will we now be allowed to be in multiple time-spots as long as we don't do things in older slots that could mess up causality (like doing a potentially deadly fight will simultaneously having a tea party a couple days later)

    I would assume so, if there is an event that would affect causality for a large group of people I would think that it we would wait?

  2. Hey grey knight, the mods have been talking and given that none of the moderating team has any particular exposure to 40k we don't believe we could effectively moderate such characters or easily make sure they were accounted for in any plot discussions. Furthermore, adding lore to the AV should not be done by saying that you were here first and thus it is so. We all gotta play nice with everyone and seniority doesn't give you any extra authority. Given that this would be the third time W40K stuff has been introduced, and that its never really seen any larger adoption by the AV as a whole, we are, unfortunately gonna put our foot down and say that we aren't going to have it in the AV going forward. We are really trying to make an effort toward being more collaborative and group focused (see the announcement thread for that stuff), so we really want to emphasize collaboration and group RP with any new additions. Sorry to disapoint.

  3. It really depends on how you write them. Mac has Voidmaking as a minor merit, yet for most people it would be a normal or major. 

    I would probably put most of the copper stuff as minor and normal while being a Kandra is probably normal and the alleytravel is normal as well. If the alleytravel goes beyond normal you could bump it up to major, but if you really want them taking advantage of the Kandra bit and making that a focus of their character they could make that their major as well.

  4. Mac Thorstenson:

    Spoiler

    Name: Mac Thorstenson

    Appearance: Looks to be in his late 30's early 40's, solidly built. Always in a black suit or overcoat with his bowler hat and mustache.

    Guild (or intended guild): DA

    Personality: Very controlling and calm, prone to outbursts of anger if things get too bad, but he prides himself on being levelheaded and in control. If he wasn't so powerful and terrifying, some could call his workplace antics goofy.

    Concept: A Gentleman Hemalurgist.

    Motivation (Short & long term goal): Long term is to become immortal and unkillable, to obtain control over even death. Short term is to protect the city as a whole and keep it and its institutions alive.

    Boons:

    Major Boons: Hemalurgy, Alleymatics, DA Department head.

    Normal Boons: Adept at intimidation and all sorts of torture techniques, proficient in most history and fairly knowledgeable about who's who and whats what. He won't make anything groundbreaking like the stranger, but chances are he could hold a conversation with most people in their fields.

    Minor Boons: Constantly pumping connection. Baking. Voidmaking.

    Banes: He views is word as law, he won't break it. Believes that the greatest power comes through restraint and control, yet he constantly struggles between asserting his power and using restraint. He's aware on some level that the DA is not good, and that the means that he has used to cheat death and get to where he is often come at the expense of the city and those around him. His love for immortals and long lasting institutions and the comfort that stability brings often clashes with the fact that for him to continue surviving, they may have to die. The city can't thrive while the DA is there, yet he can't survive without hemalurgy and the power he gets from the DA.

    NPCs (Eg. Family and Friends): His parents are long dead, Voidus is someone he would count as a friend/collegue/boss person. Stranger was formerly a role model and idol of his, now less so.

    Home Planet: Scadrial, pre the lord ruler.

    Backstory: Grew up before the lord ruler, didn't have a particularly good relationship with his parents. Left to find power in the dark alleys, only returned to kill them and make sure nothing else got the pleasure of removing them from the physical realm. He joined the alleys, and slowly rose the ranks, learning a little about everything while becoming particularly knowledgeable about big stick diplomacy. Was fascinated and loved the alleys for a long time, and uses them as his biggest stick. Its hard to push back against them when he holds a meteor over your continent after all. His big break came when a Hemalurgic Beaver escaped containment and destroyed a planet. He spun the escape as a test of its destructive capabilities, and claimed credit for the invention, using that to rise into the upper echelons of management, eventually becoming the Department of Counter Intelligence head due to his penchant for getting results. After an extended lunch break, he has now returned to the alleys as the head of Alleymatics.

    Loose ends (What is unfinished in their life?): The city, which has been about the only constant in his life, is constantly struggling ever since it became the focus of an RP devoted solely to causing and then averting apocalypses. Also there are now several alleys of hyper intelligent penguins that are a constant pain in his butt. They need to be dealt with but at this point Mac's not sure if its possible to stop them.

    On a more serious note, he still needs to mend his relationship with Voidus after the barrier incident, as well as enable the city to protect itself should a rogue member of the DA ever attempt to forge it again.

    Ives Melancthon

    Spoiler

    Name: Ives Melancthon

    Appearance: Lots of eyes on his body. He needed to see more, so he got more eyes. Dark brown hair, in a terrible, ragged haircut. A bit taller than average, about 6’3’’ in freedom units. 

    Inspired heavily by the Yahar'gul armor set in Bloodborne, he constantly wears his covered hood up, covering a grinning metal facemask that he rarely takes off. When he looks in different directions, one can see the metal eyes of the facemask move as well, as they are secured to his eyes by small pins. 

    When he removes his gloves and rolls up his sleeves and pants, one sees several dozen eyes surgically installed on his arms, hands, feet, and legs. Many of them are whited out, as if blind, for they do not see into this realm. 

    When he pulls his hood down, his mask isn’t held on with any visible connections, and his hair seems to not be blended well, upon closer inspection it is revealed that his skull holds several other eyes, though these ones appear to be pointing into his head.

    In the cognitive realm, he looks like several conjoined twins that have been surgically attached to one another. They share the same brain but the other bodies float listlessly at the side, their only purpose being to provide them sight.

    Guild (or intended guild): DA

    Personality: Eccentric, and a bit mad. Sarcastic and a bit rude, but willing to work with people because it helps him better understand connection. Attempts to isolate himself from everything so that he doesn’t end up forming more Connections than necessary. Yet his current goal involves learning about how connection forms, and he seems to be willing, in small amounts, to go outside and document changes to his spirit web while he does so. Seems to be very very surprisingly logical but progressing toward nonsensical and self destructive goals. Has an odd thing for eyes. Writes down most things and people he interacts with beyond passing. 

    Concept: A hunter/scholar from bloodborne.

    Motivation: Long term his goal is to be an eldritch god, short term his goal is to meet some people and study how Connection forms.

    Boons:

    Major Boon: Very skilled fighter in multiple types of non invested combat.

    Normal Boon: Skilled surgeon. Can see on multiple realms with focus. The cognitive with ease, and then connections in the spiritual realm with some difficulty. He doesn’t particularly care for seeing the future, and, unless he’s about to perform an operation on himself, he won’t ever look into it unless mind controlled (unless his is being forced to). 

    Minor Boons: Intelligent, a scholar of eldritch knowledge, and a weak hemalurgist.

    Equipment: Spikes, swords, guns. Nothing particularly magical in terms of weaponry. His metal facemask pierces his skin, so it cannot be easily removed.

    Flaws
    Routinely meddles with things that people definitely shouldn’t meddle with, risking death and dismemberment. Makes terrible decisions most days, has a sense of self preservation but is remarkably single minded toward accomplishing his goals. He works logically to achieve quite insane goals that are potentially incredibly destructive toward himself.
    Mentally he is quite broken, certainly less mentally stable then a koloss. 

    NPCs (Eg. Family and Friends):  A wife, and two kids, had initially for the social pressure, but later on they became valuable tools for understanding the spirit web and how it formed connections. They didn’t last particularly long.

    Home Planet: The Alleyverse

    Backstory:
    Formerly a great doctor, a surgeon to be precise. He saw how malleable the human body was and loved the control he was able to exert on it. Eventually after getting kicked out of the medical field for malpractice, he found his way into the alley’s and joined up with the one group that really likes former medical professionals. 
    He became fascinated with the eldritch when he stared into the void one day. Unlike most, who’s minds are broken and destroyed by staring into the void, he didn’t feel any different. Immediately he took the perfectly rational step of dropping everything and trying to become an eldritch god. He swears he saw something in there. Perhaps it was a tentacle, a sinew, or an eye, but he became fixated on it.
    Now he sits in his forgotten clocktower located deep in the alleys. He stares into the void, gazing and longing for any sign of movement of motion, when he finds it, he writes it down instantly. He believes them to be eldritch gods, long forgotten by the world, and he seeks to join them.
    When he’s not gazing into the void, he spends his days and nights experimenting on and analyzing the beasts and abominations found in the alleys. If he can learn about their natures, and how their spiritweb is intertwined with their physical form, he can learn more about himself, and how to ascend.
    When he finds some truth, some step he can take to move him closer to the right place, he takes it instantly. I.E. When he found out he could use more eyes to see better, he started throwing them everywhere on himself, even putting them inside his skull, in hopes that he could observe himself. 

     

  5. Hey Guys, as we go into the next Era, we wanted to get a handle on which guilds were active and around, and provide a consolidated place to submit approval for guilds.

    While in the past anyone could start a guild just by posting a thread and saying they were, we found that that {a} didn't produce too many long lived guilds and {b} didn't result in active guilds that were really a part of the world. Thats why we've decided to say that in order to create a guild you need to fill out a small application and gather some members before you are official. 

    Here is the application

    Guild or Organization Name:
    Members (3 minimum):
    Purpose/Mission Statement:
    Description:
    How to contact:
    What do you plan to do:

    The organization name is obvious I hope, if you have an acronym, please give the expanded form as well.

    For members, because we are aiming to make this collaborative, you need to apply with at least two other people on board (to be clear, that means the applicant and two other people, 3 people minimum). Please try to make sure that all of you are willing and ready to participate in the guild and RP. We don't want a situation where people join guilds to get the membership up, and then never do anything in it.

    Purpose/Mission statement: This is a place for you to outline what your guild is and what it does.

    Description: Describe your guild here, everything from vibe and aesthetic to what they are. For example, while the DA's mission statement is to do science and baking, its description would be blood cult crossed with a business.

    How to contact is to give players the chance to have their characters reach out and join.

    The final section (what you plan to do) is more for your sake then ours, we want to make sure you dont get all hyped up about a really cool idea and then create it and not have anything to do. To that end, please make sure you have at least a couple things that your characters and guild want to do in the world.

    To encourage people to hop in guilds, we will be allowing people to gain a normal or major boon that relates to their character arc at the end of the era if they participate actively in the guild throughout the era.

    Finally, if you would like to advertise your guild in the thread below, feel free! Don't be offended if no one signs up though, just take it as a sign that it wasn't meant to be. Even if its a really cool concept, other folks are often busy and don't have the time to make and write a new character to be in a new guild.

    For submissions, we ask that people @ a member of the mod team to ensure that your post gets seen, any approved guilds will be added to a list in the OP along with their application.

     

    Guilds seeking members (NOT APPROVED):

     

    APPROVED GUILDS:

    Dark Alley:

    Spoiler

    Guild or Organization Name: The Dark Alley

    Members (3 minimum): Voidus, Zinc, Mac, Kenod, 18thShard, Fate, Ashbringer

    Purpose/Mission Statement: Scientific advancement and the acquisition of personal power for many of its members. It exists to be a dark and shadowy force in the world, present and terrifying but rarely interfering.

    Description: A shadowy guild that exists almost entirely on other dimensions from the city itself. In the winding, cross-dimensional alleyways of the city a number of residences, laboratories, offices and containment facilities exist. These house the denizens of the Dark Alley, scientists, spies, scholars and sadists. The Alleys are filled with all manner of interesting individuals, from all sorts of origins and walks of life. They are a home to the curious, to those who seek knowledge or power, ideally both. They are, surprisingly one of the better organised guilds in the city, with its sprawling membership allocated into individual departments which work together to serve the greater purpose of the DA as a whole, though there is no small degree of dysfunction within it either.

    How to contact: The easiest, and least safe, method of contacting the DA is simply to wander into one of the city's many darkened Alleys. However given that this usually results in the unfortunate demise of the one wandering our suggestion instead is to approach the front section of Thaumaturgy, a comfortable bar in the city. Rumour has it that the proprietor has some connections to the DA and there are regularly several DA denizens in attendance. 
    What do you plan to do: The DA will be a little more self-focussed and insular this era, coping with the chaos of restoring functionality after the Forgery and the change amongst the DA leadership as a result of that. They may send some exploratory efforts into some of the cut-off Alleys to see what has become of them but otherwise do not have any active plans within the city itself.

    TUBA:

    Spoiler

    Guild Name: The Underground Bakers' Association (TUBA) 

    Members (3 minimum): AonEne, EmulatonStromenkiin, Mathiau

    Purpose/Mission Statement: Originally to gather intelligence on and stop the Dark Alley while giving people a non-Hemalurgic alternative for baked goods; more recently to help and generally do good in the city, with various initiatives to this effect. (Changing main objectives is actually something I think the guild has probably struggled with IC as well as OOC.) 

    Description: Bakery and general charity/help organization (with possibly a surprising amount of fighters - they've held their own in city attacks before). 

    How to contact: TUBA is a very public guild, with a main location in the Alleycity and other locations and businesses established most places. OOC, just ping Ene or another active member to set something up! 

    What do you plan to do: TUBA's exact actions this era can change according to how we go with the plot, but my thoughts are that it will be offering therapy services for anyone who wishes, as well as consulting on new powers or abilities that people might find themselves unexpectedly having. It will also still be trying to get itself in order from the mess that the Forgery version was - much would have reverted instantly, but many members will remember policies that aren't in place anymore, and that may cause internal confusion. 

     

  6. 49 minutes ago, EmulatonStromenkiin said:

    Oh, yes, I was planning on limiting it to forged objects, including the people who were created by the forgery. I'd say any Lightweaving illusion appears to be real due to the investiture, and mental illusions influence the mental sight, which is what the framesight is. I can't think of a minor merit I want right now, but given how powerful he is otherwise, I don't think I need it.

    Revised sheet:

      Reveal hidden contents

    Name: Balance the Realizer. Goes by Balance

    Appearance: Pale dark skinned with colored veins faintly visible beneath the skin, Deep black eyes with gold irises. Around 6 ft tall. Blue-brown hair. Otherwise, appearance is human.
    NlDUJTnLbuTOsRFEsdd9hT5sQRf_au5WOUWC8i0-MMt63cELVb-D6gtXqXxdk6MOaNVZvdyQEWjja6k4Lzxzdi26AjjJswI7WDGN1H8hIx_c8lKy59GCczhAm-mx0yZ07nQ8VsU4ObPoQQf6QsVPTX6GRFDiFgUdTU_mjaaqa85QDUbWyZzT7RU

    Guild: TUBA

    Personality: He is wary of others and analytical. Decently smart, very imaginative, analytical. Doesn’t understand people. Due to his oddness, he was unaffected by Calamity’s influence and remains like a normalish human. Avoids friendships and closes himself off due to a fear of bringing ruin on them - this hurts him, as he likes to be around people and listen to them, it makes him feel needed.

    Concept: He is lonely, troubled, and fearful of himself. Also, sad and tired of the destruction he has caused and thinks he has caused. He is wary of others and analytical.

    Motivation (Short & long term goal): Short term: Get motivator from Demaren. Figure out changes in his cognitive aspect(changed to wireframe) and soon physical one. Long term: purge remnants of Calamity’s influence from himself. Destroy the Entity that he unleashed by accident, causing the destruction of his timeline

    Merits: Minor: Smart; Framesight - can see the world as if it is made of his wireframes, lets him know if a Forgery has taken place due to the decay factor, and the location of wireframe objects created by his powers. No other illusions are visible.
    Normal: Skilled Swordmaster; Realized cloak(made real) - self repairing, blends into the surroundings, making him hard to notice when standing still and wearing it
    Major: Epic - Realizer. Able to create blue energy wireframes of just about anything. These wireframes have innate power and mimic actual objects in such a way that they can be used as the object with more power(i.e. A sword is actually sharp, only impossibly so), but will fade after a few hours if he is not actively using them and/or concentrating on them. He can also will them to fade. Upper limit of ten medium sized wireframe objects manifest at one time. With a significant investment of energy, can make the objects real, not just wireframes, and they will not fade. When this is done, any connection to him is severed, so he no longer knows where it is. The creation of the objects and use of the wireframes drains his bodily energy, and excessive use will start to use his matter as the energy. This resulted in his cognitive aspect changing into a wireframe, closer to the spiritweb, and will start to morph his body into wireframe as well. The dissociation between his cognitive aspect and his physical brain has allowed for more of Calamity’s influence to come into him.

    Flaws: Bound to truth due to history - incapable of speaking untruth, but can stay silent, cannot purposely mislead or imply untruth - this has made him wary of situations in which he would be questioned, and so he avoids them whenever possible.
    He is prone to depression because he blames himself for the destruction of his family and people. Depression in reference to his past triggers his epic weakness, though his actual weakness is failing/believing he failed to protect people that he was responsible for. When the depression in reference to his past is triggered, it tends to temporarily incapacitate him, which makes it harder to fight the entity that he released.
    Bad at social interactions, and often misunderstands the purposes of people’s choices, leading to bad situations that could have been fixed if he was brave enough to ask the right questions. Clumsy in non-combat situations. Rushes into things, especially when he believes people are in danger.

    NPCs (Eg. Family and Friends): no family alive. No friends alive(NPC).

    Home Planet: Reckoners-Earth

    Current Residence: Mac’s Boarding House

    Backstory: Gained epic powers upon entering the Reckoners timeline. Due to mistakes he made, a great evil was released upon his peoples’ timeline, and it was prevented from spreading by the undoing of possibility, erasing their timeline and all other people in it. He now seeks to prevent the same great evil from coming into the rest of the universes, but refuses to tell people what it is. Through some quark, he was ejected as his timeline collapsed, resulting in him being unaging and bound to truth and landing him in a coma in the Reckoners universe, unaffected by Calamity in the same way that Dawnslight was. After Calamity was defeated he woke up and was active for a few months against some epics like Nightweaver, and in that time he learned how to use his powers. Another quark sent him to the Alleyverse, specifically the headquarters of TUBA in Alleycity. He was cared for by the people there until he woke up, after which he was very confused, with a somewhat broken memory that has gradually been returning. He feels a sense of obligation towards TUBA for caring for him, which is why he helps them when he can. Though he does not like being around people, he has gotten used to it and interacts with them. Was trained in the sword in his home world. 

    Loose ends: Amend for the destruction of his home world/universe/timeline. Possibly also destroy the entity that he accidentally unleashed, resulting in the destruction of his timeline.

    Fighting Style: two weapon-two wireframe scimitars. Prefers defense until spots opening for offense, except when vastly outnumbered, when he uses the techniques of Itari, moving so fast the enemies end up hitting each other.

     

    Looks good, he's all set for era 6. If/when we make a full list I'll add him to it.

  7. @EmulatonStromenkiin

    I think getting rid of the immortality might be a good thing. Something feels deeply wrong inside with a character that has functional immortality as a minor character trait :P. If it was going to be a foundational aspect of their character (i.e. a couple arcs were going to be grappling with their newfound unaging and what that means for how they act in this constantly changing world) then I would say lets keep it and rework somethings, but if it can be removed lets drop it. 

    As for the framesight, thats a really awesome and descriptive ability! I like it, but would ask that its limited to forged objects, not all illusions in general. Perhaps you could say that all illusions have some form of mental component that influences their framesight as well as their real eyes. General illusion detection would be a bit more then a minor merit. 

    With unageing being removed, that gives you another minor merit you can add if you would want, as soon as you get it let me know and I'll add balancer to an era 6 character list.

     

  8. Piggybacking off of zinc here by saying that we do want to encourage people to team up in guilds and not necessarily create their own. As in have fewer guilds with more people, as opposed to lots of guilds with few people. Thats what we've found encourages collaboration and writing in groups moreso then other things.

  9. 3 hours ago, kenod said:

    For powers, are all powers supposed to be a major merit? If so, does that mean everyone goes more towards just having a single ability, and no combinations? And how does that work with more powerful abilities?

    Also, I guess that means that if you have a power, you shouldn't have a field you're, like, extremely skilled in?

    Not necessarily, depending on how powerful you are in a certain thing, it could be a major merit or not. Furthermore, not all powers are created equal. Some are by no means anything more then a minor merit, whera's some would be hard pressed to be lower then a major merit. 

    If someone wanted to play a KR who was new, or a low oath, or really inexperienced with their powers for whatever reason, I would put that as a normal merit. Same thing with a mistborn.

    On the other hand if you wanted to play a tin misting who was the best tin misting ever, you could put that as your major merit, because its what makes them stand out.

    For combinations, I would put down that combo or the best part of that combo as your major power. For example if you were a gold compounder, your A-gold would be a minor merit and your F-gold would be the major one.

    EDIT: Also, In terms of how fields and powers interact, I would say think about a major merit scholar or swordsman as world renowned. Normal merit is still like a profession I would say, you may not be on the world level but you've still put a decent amount of time into that.

  10. The fourth and final announcement is about guilds:

    We are looking for a couple of brave folk to run guilds, potentially 1 or 2 more. These organizations will need to have some interest in the plot or participating in the world. We are going to move previously active guilds to the background, ie The Canton of Combat, the Ghostbloods, and the Liebrary unless someone previously active in that guild comes back and gets more people to join. What this means is that while your character could still interact with them, but they won't be involved with the plot and they won't be doing anything as guilds. This is out of respect for the things the previous members of the guild wrote, and we don't want to mess with their guild without their permission.

    In order to form a guild, we are changing the requirements to encourage forming a couple active guilds as opposed to a bunch of guilds with one person in them. This means that before you can post a thread introducing your guild, you will need to fill out this application form and have a couple of members out the gate.

    Here is the application form, we will later have a thread where you can post these:
    Guild or Organization Name:
    Members (2+ required):
    Purpose/Mission Statement:
    Description:
    How to contact:
    What do you plan to do:

    The organization name is obvious I hope, if you have an acronym, please give the expanded form as well.

    For members, because we are aiming to make this collaborative, you need to apply with at least two people on board. Please try to make sure that both of you are willing and ready to participate in the guild and RP. We don't want a situation where people join guilds to get the membership up, and then never do anything in it.

    Purpose/Mission statement: This is a place for you to outline what your guild is and what it does.

    Description: Describe your guild here, everything from vibe and aesthetic to what they are. While the DA's mission statement is to do science and baking, its description would be blood cult crossed with a business.

    How to contact is to give players the chance to have their characters reach out and join.

    The final section is more for your sake then ours, we want to make sure you dont get all hyped up about a really cool idea and then create it and not have anything to do. To that end, please make sure you have at least a couple things that your characters and guild want to do in the world.

  11. The third announcement is tangential to the second: 

    We've also added a system for progression, by participating in plots with 2-3 other characters you can get a minor merits every time an arc is completed. This ought to be RPed. No participating in an art contest and then becoming a swordsmen. Main plots and guild participation over the course of an era can result in normal/major merits being awarded to your character.

  12. The second announcement is that we are trying to overhaul character creation to make it emphasize roleplaying and roleplaying in groups.

    To this end we have a new character sheet:

    Name:
    Appearance:
    Guild (or intended guild):
    Personality:
    Concept:
    Motivation (Short & long term goal):
    Merits:
    Flaws:
    NPCs (Eg. Family and Friends):
    Home Planet:
    Current Residence:
    Backstory:
    Loose ends (What is unfinished in their life?):
    Links (Eg. Theme song, a spotify playlist, a pinterest mood board):

    Important things to note are the Concepts area, for a general vibe of your character. It should be for a one or two sentence summary so people can understand what you are going for.

    Another section is motivations area, where you come up with goals and motivations, both short term and long term, for your character.

    Another is loose ends, this is for any unfinished business that your character may have if they were to die today.

    NPC doesn't refer to just NPC's, we have had a couple people in the past roleplay family of other PC's. This is for anyone who your character might know, who are they and potentially a short description detailing their relationship.

    Finally Residence should be thought of, and how they are living there needs to be considered. This can be neglected if they are part of a guild as a guild will pay them and sometimes provide housing.

    The astute among you have noticed that merits and flaws have replaced any investiture, equipment, and skills that your character may have. This is deliberate. We've done away with points, and are instead moving toward a more organic system where you get a certain number of merits and flaws. Merits are anything that might help your character (such as abilities, items, skills, or a position), flaws are anything that might hinder them.

    Here is the breakdown for what might constitute a major minor and normal strength.
    Minor: Some trivial assistance / time saving measure (Eg. pull a memory from a coppermind rather than grab a book)
    Normal: Bread and butter usefulness. Abilities that get you through your day to day (Eg. An experienced scholar or a practiced swordsman)
    Major: Exceptional ability, something that stands out from the crowd (Eg. A world-famous swordsman, an elite assassin, a Knight Radiant)

    In terms of how many of each boon each character gets, as of right now we are thinking 3 minor merits, 2 normal merits and 1 major merit. This currently up for debate however and as with all of this we want feedback.

    We are looking at around 2 flaws per character but again are open for community feedback.

    Merits have different tiers, and flaws are all one in the same. Ideally, at least one flaw would interact with your motivations, being a reason that your character hasn't achieved what they want. This gives you a built in character arc.

  13. I'm literally copying and pasting this from the announcement thread for easier conversation:

    Hey y'all, its me again. Mac. I'm back. Thats me.

    The mod team has been working hard behind the scenes to come up with some ideas to improve the RP, and so we have a lot of announcements to make today, so I'm probably gonna keep about one announcement per post so that it will be easier to reference each individual announcement. 

    The first and most important is that @ZincAboutIt is now a subforum mod. It's taken me longer to draft this announcement then it has any of the others, because Zinc is so fricking awesome and I'm trying to portray that in some capacity without being snarky. Genuinely she's one of the best writers I know, she's been a longstanding member of the community and has honestly carried things during this last bout of inactivity. Seriously happy to be working with her.

  14. The fourth and final announcement is about guilds:

    We are looking for a couple of brave folk to run guilds, potentially 1 or 2 more. These organizations will need to have some interest in the plot or participating in the world. We are going to move previously active guilds to the background, ie The Canton of Combat, the Ghostbloods, and the Liebrary unless someone previously active in that guild comes back and gets more people to join. What this means is that while your character could still interact with them, but they won't be involved with the plot and they won't be doing anything as guilds. This is out of respect for the things the previous members of the guild wrote, and we don't want to mess with their guild without their permission.

    In order to form a guild, we are changing the requirements to encourage forming a couple active guilds as opposed to a bunch of guilds with one person in them. This means that before you can post a thread introducing your guild, you will need to fill out this application form and have a couple of members out the gate.

    Here is the application form, we will later have a thread where you can post these:
    Guild or Organization Name:
    Members (2+ required):
    Purpose/Mission Statement:
    Description:
    How to contact:
    What do you plan to do:

    The organization name is obvious I hope, if you have an acronym, please give the expanded form as well.

    For members, because we are aiming to make this collaborative, you need to apply with at least two people on board. Please try to make sure that both of you are willing and ready to participate in the guild and RP. We don't want a situation where people join guilds to get the membership up, and then never do anything in it.

    Purpose/Mission statement: This is a place for you to outline what your guild is and what it does.

    Description: Describe your guild here, everything from vibe and aesthetic to what they are. While the DA's mission statement is to do science and baking, its description would be blood cult crossed with a business.

    How to contact is to give players the chance to have their characters reach out and join.

    The final section is more for your sake then ours, we want to make sure you dont get all hyped up about a really cool idea and then create it and not have anything to do. To that end, please make sure you have at least a couple things that your characters and guild want to do in the world.

  15. The third announcement is tangential to the second: 

    We've also added a system for progression, by participating in plots with 2-3 other characters you can get a minor merits every time an arc is completed. This ought to be RPed. No participating in an art contest and then becoming a swordsmen. Main plots and guild participation over the course of an era can result in normal/major merits being awarded to your character.

  16. The second announcement is that we are trying to overhaul character creation to make it emphasize roleplaying and roleplaying in groups.

    To this end we have a new character sheet:

    Name:
    Appearance:
    Guild (or intended guild):
    Personality:
    Concept:
    Motivation (Short & long term goal):
    Merits:
    Flaws:
    NPCs (Eg. Family and Friends):
    Home Planet:
    Current Residence:
    Backstory:
    Loose ends (What is unfinished in their life?):
    Links (Eg. Theme song, a spotify playlist, a pinterest mood board):

    Important things to note are the Concepts area, for a general vibe of your character. It should be for a one or two sentence summary so people can understand what you are going for.

    Another section is motivations area, where you come up with goals and motivations, both short term and long term, for your character.

    Another is loose ends, this is for any unfinished business that your character may have if they were to die today.

    NPC doesn't refer to just NPC's, we have had a couple people in the past roleplay family of other PC's. This is for anyone who your character might know, who are they and potentially a short description detailing their relationship.

    Finally Residence should be thought of, and how they are living there needs to be considered. This can be neglected if they are part of a guild as a guild will pay them and sometimes provide housing.

    The astute among you have noticed that merits and flaws have replaced any investiture, equipment, and skills that your character may have. This is deliberate. We've done away with points, and are instead moving toward a more organic system where you get a certain number of merits and flaws. Merits are anything that might help your character (such as abilities, items, skills, or a position), flaws are anything that might hinder them.

    Here is the breakdown for what might constitute a major minor and normal strength.
    Minor: Some trivial assistance / time saving measure (Eg. pull a memory from a coppermind rather than grab a book)
    Normal: Bread and butter usefulness. Abilities that get you through your day to day (Eg. An experienced scholar or a practiced swordsman)
    Major: Exceptional ability, something that stands out from the crowd (Eg. A world-famous swordsman, an elite assassin, a Knight Radiant)

    In terms of how many of each boon each character gets, as of right now we are thinking 3 minor merits, 2 normal merits and 1 major merit. This currently up for debate however and as with all of this we want feedback.

    We are looking at around 2 flaws per character but again are open for community feedback.

    Merits have different tiers, and flaws are all one in the same. Ideally, at least one flaw would interact with your motivations, being a reason that your character hasn't achieved what they want. This gives you a built in character arc.

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