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Everything posted by MacThorstenson
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Looks Good! @Voidus Approved!
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Looks Good @Voidus the DA is approved, and @AonEne Tuba is approved!
- 22 replies
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Unless, and hear me out, we abolish causality
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I would assume so, if there is an event that would affect causality for a large group of people I would think that it we would wait?
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I think its only right if we wait for Voidus.
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Hey grey knight, the mods have been talking and given that none of the moderating team has any particular exposure to 40k we don't believe we could effectively moderate such characters or easily make sure they were accounted for in any plot discussions. Furthermore, adding lore to the AV should not be done by saying that you were here first and thus it is so. We all gotta play nice with everyone and seniority doesn't give you any extra authority. Given that this would be the third time W40K stuff has been introduced, and that its never really seen any larger adoption by the AV as a whole, we are, unfortunately gonna put our foot down and say that we aren't going to have it in the AV going forward. We are really trying to make an effort toward being more collaborative and group focused (see the announcement thread for that stuff), so we really want to emphasize collaboration and group RP with any new additions. Sorry to disapoint.
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Mac dreamt of Darkness. He dreamt of the darkness of night. He dreamt of pinpricks of light, hanging far above tall forests of dangling vines. He dreamt of moonlit paths winding through the trees and underbrush, and he was happy. But like all things in his world, dreams do not last. Their decay is quick in the face of a ringing clock. As the tension rose in his shoulders, and the dream fled to memory, he arose to a complete darkness. This darkness lacked the clarity of night, but instead brought the suffocation of mind and body with it. It was a darkness of a lightless room in a lightless box in a dark alley, hanging beneath the void. He rose silently, deftly dodging the shattered glass and broken doorframe of his house. For he didn't need light to see where they were, and he stepped into the light of the alleys, leading to a third and final darkness. This darkness weighed on his soul, its oppressive presence always remembered by the adage every denizen learns, Don't look up. No matter how much light one brought in, this darkness never fled, it never retreated, and it never abated.
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F-copper would still be a minor merit, and zinc compounding could be a major merit if you write it like that.
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It really depends on how you write them. Mac has Voidmaking as a minor merit, yet for most people it would be a normal or major. I would probably put most of the copper stuff as minor and normal while being a Kandra is probably normal and the alleytravel is normal as well. If the alleytravel goes beyond normal you could bump it up to major, but if you really want them taking advantage of the Kandra bit and making that a focus of their character they could make that their major as well.
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Mac Thorstenson: Ives Melancthon
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Hey Guys, as we go into the next Era, we wanted to get a handle on which guilds were active and around, and provide a consolidated place to submit approval for guilds. While in the past anyone could start a guild just by posting a thread and saying they were, we found that that {a} didn't produce too many long lived guilds and {b} didn't result in active guilds that were really a part of the world. Thats why we've decided to say that in order to create a guild you need to fill out a small application and gather some members before you are official. Here is the application Guild or Organization Name: Members (3 minimum): Purpose/Mission Statement: Description: How to contact: What do you plan to do: The organization name is obvious I hope, if you have an acronym, please give the expanded form as well. For members, because we are aiming to make this collaborative, you need to apply with at least two other people on board (to be clear, that means the applicant and two other people, 3 people minimum). Please try to make sure that all of you are willing and ready to participate in the guild and RP. We don't want a situation where people join guilds to get the membership up, and then never do anything in it. Purpose/Mission statement: This is a place for you to outline what your guild is and what it does. Description: Describe your guild here, everything from vibe and aesthetic to what they are. For example, while the DA's mission statement is to do science and baking, its description would be blood cult crossed with a business. How to contact is to give players the chance to have their characters reach out and join. The final section (what you plan to do) is more for your sake then ours, we want to make sure you dont get all hyped up about a really cool idea and then create it and not have anything to do. To that end, please make sure you have at least a couple things that your characters and guild want to do in the world. To encourage people to hop in guilds, we will be allowing people to gain a normal or major boon that relates to their character arc at the end of the era if they participate actively in the guild throughout the era. Finally, if you would like to advertise your guild in the thread below, feel free! Don't be offended if no one signs up though, just take it as a sign that it wasn't meant to be. Even if its a really cool concept, other folks are often busy and don't have the time to make and write a new character to be in a new guild. For submissions, we ask that people @ a member of the mod team to ensure that your post gets seen, any approved guilds will be added to a list in the OP along with their application. Guilds seeking members (NOT APPROVED): APPROVED GUILDS: Dark Alley: TUBA:
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@Queen Elsa Steelheart Zinc put together this post and its linked post as two plot summaries: Other things to note, the era is going to end on the 31st of October, so keep that in mind as you decide to hop in.
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Looks good, he's all set for era 6. If/when we make a full list I'll add him to it.
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@EmulatonStromenkiin I think getting rid of the immortality might be a good thing. Something feels deeply wrong inside with a character that has functional immortality as a minor character trait . If it was going to be a foundational aspect of their character (i.e. a couple arcs were going to be grappling with their newfound unaging and what that means for how they act in this constantly changing world) then I would say lets keep it and rework somethings, but if it can be removed lets drop it. As for the framesight, thats a really awesome and descriptive ability! I like it, but would ask that its limited to forged objects, not all illusions in general. Perhaps you could say that all illusions have some form of mental component that influences their framesight as well as their real eyes. General illusion detection would be a bit more then a minor merit. With unageing being removed, that gives you another minor merit you can add if you would want, as soon as you get it let me know and I'll add balancer to an era 6 character list.
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@EmulatonStromenkiin Balancer is looking really nice, two quick questions though, how does unageing fit into his character, where does he get that from, and then can you describe framesight a bit more? does it just cause things to be outlined in his frames, if so how does that show him that objects are forged?
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Piggybacking off of zinc here by saying that we do want to encourage people to team up in guilds and not necessarily create their own. As in have fewer guilds with more people, as opposed to lots of guilds with few people. Thats what we've found encourages collaboration and writing in groups moreso then other things.
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Cartographers guild
MacThorstenson replied to HOID WANTS INSTANT NOODLES's topic in Social Groups, Clans, & Guilds
How do Y'all draw maps, by hand or do you use a software? -
Not necessarily, depending on how powerful you are in a certain thing, it could be a major merit or not. Furthermore, not all powers are created equal. Some are by no means anything more then a minor merit, whera's some would be hard pressed to be lower then a major merit. If someone wanted to play a KR who was new, or a low oath, or really inexperienced with their powers for whatever reason, I would put that as a normal merit. Same thing with a mistborn. On the other hand if you wanted to play a tin misting who was the best tin misting ever, you could put that as your major merit, because its what makes them stand out. For combinations, I would put down that combo or the best part of that combo as your major power. For example if you were a gold compounder, your A-gold would be a minor merit and your F-gold would be the major one. EDIT: Also, In terms of how fields and powers interact, I would say think about a major merit scholar or swordsman as world renowned. Normal merit is still like a profession I would say, you may not be on the world level but you've still put a decent amount of time into that.
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Please discuss any and everything about these, point out any glaring flaws etc, we want feed back and discussion and community input and food.
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The fourth and final announcement is about guilds: We are looking for a couple of brave folk to run guilds, potentially 1 or 2 more. These organizations will need to have some interest in the plot or participating in the world. We are going to move previously active guilds to the background, ie The Canton of Combat, the Ghostbloods, and the Liebrary unless someone previously active in that guild comes back and gets more people to join. What this means is that while your character could still interact with them, but they won't be involved with the plot and they won't be doing anything as guilds. This is out of respect for the things the previous members of the guild wrote, and we don't want to mess with their guild without their permission. In order to form a guild, we are changing the requirements to encourage forming a couple active guilds as opposed to a bunch of guilds with one person in them. This means that before you can post a thread introducing your guild, you will need to fill out this application form and have a couple of members out the gate. Here is the application form, we will later have a thread where you can post these: Guild or Organization Name: Members (2+ required): Purpose/Mission Statement: Description: How to contact: What do you plan to do: The organization name is obvious I hope, if you have an acronym, please give the expanded form as well. For members, because we are aiming to make this collaborative, you need to apply with at least two people on board. Please try to make sure that both of you are willing and ready to participate in the guild and RP. We don't want a situation where people join guilds to get the membership up, and then never do anything in it. Purpose/Mission statement: This is a place for you to outline what your guild is and what it does. Description: Describe your guild here, everything from vibe and aesthetic to what they are. While the DA's mission statement is to do science and baking, its description would be blood cult crossed with a business. How to contact is to give players the chance to have their characters reach out and join. The final section is more for your sake then ours, we want to make sure you dont get all hyped up about a really cool idea and then create it and not have anything to do. To that end, please make sure you have at least a couple things that your characters and guild want to do in the world.
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The third announcement is tangential to the second: We've also added a system for progression, by participating in plots with 2-3 other characters you can get a minor merits every time an arc is completed. This ought to be RPed. No participating in an art contest and then becoming a swordsmen. Main plots and guild participation over the course of an era can result in normal/major merits being awarded to your character.
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The second announcement is that we are trying to overhaul character creation to make it emphasize roleplaying and roleplaying in groups. To this end we have a new character sheet: Name: Appearance: Guild (or intended guild): Personality: Concept: Motivation (Short & long term goal): Merits: Flaws: NPCs (Eg. Family and Friends): Home Planet: Current Residence: Backstory: Loose ends (What is unfinished in their life?): Links (Eg. Theme song, a spotify playlist, a pinterest mood board): Important things to note are the Concepts area, for a general vibe of your character. It should be for a one or two sentence summary so people can understand what you are going for. Another section is motivations area, where you come up with goals and motivations, both short term and long term, for your character. Another is loose ends, this is for any unfinished business that your character may have if they were to die today. NPC doesn't refer to just NPC's, we have had a couple people in the past roleplay family of other PC's. This is for anyone who your character might know, who are they and potentially a short description detailing their relationship. Finally Residence should be thought of, and how they are living there needs to be considered. This can be neglected if they are part of a guild as a guild will pay them and sometimes provide housing. The astute among you have noticed that merits and flaws have replaced any investiture, equipment, and skills that your character may have. This is deliberate. We've done away with points, and are instead moving toward a more organic system where you get a certain number of merits and flaws. Merits are anything that might help your character (such as abilities, items, skills, or a position), flaws are anything that might hinder them. Here is the breakdown for what might constitute a major minor and normal strength. Minor: Some trivial assistance / time saving measure (Eg. pull a memory from a coppermind rather than grab a book) Normal: Bread and butter usefulness. Abilities that get you through your day to day (Eg. An experienced scholar or a practiced swordsman) Major: Exceptional ability, something that stands out from the crowd (Eg. A world-famous swordsman, an elite assassin, a Knight Radiant) In terms of how many of each boon each character gets, as of right now we are thinking 3 minor merits, 2 normal merits and 1 major merit. This currently up for debate however and as with all of this we want feedback. We are looking at around 2 flaws per character but again are open for community feedback. Merits have different tiers, and flaws are all one in the same. Ideally, at least one flaw would interact with your motivations, being a reason that your character hasn't achieved what they want. This gives you a built in character arc.
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I'm literally copying and pasting this from the announcement thread for easier conversation: Hey y'all, its me again. Mac. I'm back. Thats me. The mod team has been working hard behind the scenes to come up with some ideas to improve the RP, and so we have a lot of announcements to make today, so I'm probably gonna keep about one announcement per post so that it will be easier to reference each individual announcement. The first and most important is that @ZincAboutIt is now a subforum mod. It's taken me longer to draft this announcement then it has any of the others, because Zinc is so fricking awesome and I'm trying to portray that in some capacity without being snarky. Genuinely she's one of the best writers I know, she's been a longstanding member of the community and has honestly carried things during this last bout of inactivity. Seriously happy to be working with her.
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Please talk about this in the chat thread, as well as on the discord server, we want to get your feed back as lots of this is up for debate and tweaking.
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- mod stuff
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The fourth and final announcement is about guilds: We are looking for a couple of brave folk to run guilds, potentially 1 or 2 more. These organizations will need to have some interest in the plot or participating in the world. We are going to move previously active guilds to the background, ie The Canton of Combat, the Ghostbloods, and the Liebrary unless someone previously active in that guild comes back and gets more people to join. What this means is that while your character could still interact with them, but they won't be involved with the plot and they won't be doing anything as guilds. This is out of respect for the things the previous members of the guild wrote, and we don't want to mess with their guild without their permission. In order to form a guild, we are changing the requirements to encourage forming a couple active guilds as opposed to a bunch of guilds with one person in them. This means that before you can post a thread introducing your guild, you will need to fill out this application form and have a couple of members out the gate. Here is the application form, we will later have a thread where you can post these: Guild or Organization Name: Members (2+ required): Purpose/Mission Statement: Description: How to contact: What do you plan to do: The organization name is obvious I hope, if you have an acronym, please give the expanded form as well. For members, because we are aiming to make this collaborative, you need to apply with at least two people on board. Please try to make sure that both of you are willing and ready to participate in the guild and RP. We don't want a situation where people join guilds to get the membership up, and then never do anything in it. Purpose/Mission statement: This is a place for you to outline what your guild is and what it does. Description: Describe your guild here, everything from vibe and aesthetic to what they are. While the DA's mission statement is to do science and baking, its description would be blood cult crossed with a business. How to contact is to give players the chance to have their characters reach out and join. The final section is more for your sake then ours, we want to make sure you dont get all hyped up about a really cool idea and then create it and not have anything to do. To that end, please make sure you have at least a couple things that your characters and guild want to do in the world.
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