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The Allomantic Metalhead

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Posts posted by The Allomantic Metalhead

  1. 19 hours ago, hoiditthroughthegrapevine said:

    Awwww man, I wish it was a cover of Long Way Back From Hell, oh well.

     

    Granted you are a full mistborn and an aluminum ferring, but along with your powers the Nightwatcher gave you a full frontal lobotomy. Enjoy!

     

    I wish that I will never loose my wallet.

    Okay, you will never lose your wallet again because, while visiting a girl you met on an online dating site in Iowa, some jerk falls from the Mesosphere and crushes you.

     

    I wish that J.R.R. Tolkien and H.P. Lovecraft were temporarily resurrected to write a epic 13-book (each being about as long as Oathbringer) series with Brandon Sanderson and all of the books were extremely awesome (please make the curse effect me personally instead of the series please please please).

  2. 2 hours ago, hoiditthroughthegrapevine said:

    You are given the voice of Ray Orbison, the guitar prowess of Jimi Hendrix and then transported instantaneously 60 miles above the surface of the earth. In the Mesosphere, where the air is decidedly "thin", you can summon your electric guitar. At a temperature of -100 degrees Centrigrade, you better start playing some hot licks. Assuming you don't freeze to death, you only have a little over 27 minutes to enjoy your golden voice and godlike guitar ability before you're turned into a grisly splat in some poor Iowan's cornfield.

    I wish that store bought donuts were as good as donuts from donut shops.

    Okay, the Nightwatcher grants you your boon.

    Your bane is that you constantly have Beseech's cover of Danzig's "Devil's Plaything" stuck in your head. The Nightwatcher decided to be kind with her banes this time.

     

    I wish i was a mistborn with one randomly-generated ferring ability (choose one).

  3. 2 minutes ago, hoiditthroughthegrapevine said:

    @The Allomantic Metalhead I got that the essences were about balance and not necessarily about the color of the magic. If this is a self contained book that is only going to be a single volume, then there's probably no need for a parrallel magic system, with the worldbuilding, politics, invading undead hordes you'd have more than enough ground to cover in a single book. But if you envision this as a multi-volume series, laying the groundwork for a parallel magic system in the first volume might be a good idea, and the physical manifestation of the parallel magic system being drastically different would make for good contrast. The other magic system could be a derivative application of the same fundamental forces, but with a different physical presentation.

    I do like the setup a lot, Gothic horror fantasy. And the magic system sounds awesome too, this is just totally along the lines of thinking about the long game, if you are planning this to be multi-volume series that is.

    Thanks!

  4. 19 minutes ago, hoiditthroughthegrapevine said:

    Ok, so here goes. You are a mistborn, but you are in a different galaxy than Scadrial is, and a different God has created your galaxy such that foreign Investiture cannot penetrate the boundary of your Galaxy. It gets turned into fluffy bits of stardust, shaped like butterflies that flutter briefly before they drift apart and are lost in the vast emptiness of space. Sorry about that.

    You are a werewolf, but wolves on your planet are really what on are planet would be referred to as hamsters, so on Nights of a full moon you find yourself pushing large spherical boulders around and twitching your nose a lot.

    You have been given the power of the grey essencewielder, but unfortunately the Nightwatcher dispatched a courier to the Church of the high Dawn, and a group of sunburned Albino zealots arrives at your house and tears you limb from limb.

    I wish that I could be as cool as Alec Guinness.

    Okay, you now always have the exact same body temperature of Alec Guinness.

     

    I wish I was able to play and sing every single song I like and could summon an electric guitar out of thin air whenever I wanted to.

  5. 2 minutes ago, hoiditthroughthegrapevine said:

    Granted, you used to be a werewolf (gotta watch your verb tense when your talking to the Nightwatcher), but now you are a plumber living in Hoboken. The one carryover you have from your former days as a werewolf is that on nights of the full moon thick matted wolf fur erupts from your ears and nostrils. So you still have a great capacity to frighten people once every 28 days.

    I wish that I had a robot that did my work for me.

    Okay, your brain is transplanted into a robot's body.

    Your bane is that your body is constantly rusting and you have to polish it for two hours every day or become unable to move.

     

    I want the nightwatcher to please make me a mistborn werewolf grey essencewielder (see the bottom of the page. Yes, I did just link you to one of my creations on creation daily).

  6. 1 hour ago, hoiditthroughthegrapevine said:

    You suddenly realize that you live in the modern world and wigs and colored contacts are readily available. Your bane unfortunately is that you're always to poor to buy these modern marvels. But there's always a rainbow, right? You figure out how to use condiments to color your hair, unfortunately you no longer have any friends other than the pigeon that lives in your hair.

    I wish that all cancers could be readily cured so that I could smoke around babies.

    Yes, but you are no longer allowed to smoke.

     

    I wish I was a werewolf.

  7. 51 minutes ago, hoiditthroughthegrapevine said:

    Granted! Unfortunately your now on death row, and you only get a chance to metabolize one meal before you get the chair.

    Granted, unfortunately you're now Rush Limbaugh and you have to listen to your own incessant, maddening drivel.

     

    I wish that I had the cool sunshine triggered sparkly skin like the vampires in Twilight without having to be a vampire.

    Granted, now everyone thinks you're really, really, really gay... and not the good kind of gay. The really, really, really campy kind of gay.

    Also, your bane is that you are now compelled to randomly bite people and recoil from holy symbols. Still not a vampire, but you think you are.

     

    I wish I could change my hair and eye color at will.

  8. 1 hour ago, hoiditthroughthegrapevine said:

    Granted a 10th of the human population magically has their pigment drained from their skin and all the new Albinos know that you were the one to bequeath this condition on them.

    Unfortunately due to the absorptive nature of 700,000,000 new pigment-less skinned humans more of the radiant heat from the sun is trapped on the surface of the planet, which in turn speeds up global warming which in turn intensifies the radiant heat of the sun. The cycle spirals out of control, until an army of angry sunburned Albinos comes to your door and tears you limb from limb. On the positive side, they are able to use your SPF 50 blood to temporarily block the harsh rays of the sun.

    I wish that I had a magical can of pop (the specific type that I like) that I could drink from whenever I wanted to that fufills the following criteria:

    1. Never runs out of pop
    2. The pop is always perfectly chilled
    3. The pop is always carbonated

    Okay, but you bane is that you're one of the albinos selected by my wish/curse, and you're also in the middle of the sahara desert when that happens and don't even get the pleasure of ripping me limb from limb.

     

    I wish I was the avatar of the gibbering madness of the Cthulhu Mythos, who wields immense power and causes madness and destruction wherever he goes.

  9. 1 hour ago, Nathrangking said:

    Granted. You are an ancient and decrepit avatar who cannot understand the concept of order.

    I call upon the powers of the Nightwatcher to fulfill my boon. I wish for my every desire to be fulfilled when I request it.

    The nightwatcher laughs at you. "It doesn't work that way, you storming slontze!" she tells you, then makes you an ancient and decrepit avatar who cannot understand order.

    I wish that albinism was ten times as common as it currently is.

  10. 28 minutes ago, kenod said:

    Granted, but other Epics fear you and will try to capture and kill you.

    I wish I was a shapeshifter.

    Okay, you gain the powers of Nyalhotep, however, you're now basically Nyarlhotep, so you go insane and enjoy spreading chaos, madness, and pain. Congratulations, you're now worse than an epic.

    I wish I was an avatar of the elder gods and overlord of chaos. 

  11. 30 minutes ago, Herald Of Justice said:

    Because this is not supposed to be a boring game.

    Okay, I'll change it:

    Okay, you become a fullborn fullbinder, but you're also an epic that is extremely susceptible to the corruption despite having relatively useless powers. You're also violently allergic to everything, can't hold in stormlight for more than a second, have almost no strength (if we were using RPG terms, you'd have a strength score of 1), and can only see in the ultraviolet spectrum, but your powers, despite doing nothing to prevent you from having any of these burdens, do prevent you from dying by conventional means, so you're basically perpetually useless, evil, sick, almost incapable of movement, and unable to see normally, but you can't just be put out of your misery.

     

    I wish I had an epic powerset without the corruption.

  12. 20 hours ago, Sazedezas said:

    I wish to bond an Aether.

    Okay, but you're constantly being purged of all investitures because you're not in the Cosmere. Oh, and Obliteration now inexplicably hates you and will do anything to destroy you and you family... slowly.

     

    I wish I was a tineye (tin misting)/watchman (bronze ferring) with an infinite supply of allomantic tin and bronzeminds.

  13. 29 minutes ago, Anujun said:

    Thank you for the warm welcome!

    I've read Elantris, Emperor's Soul, Edgedancer, all the Mistborn books, and all the Stormlight books so far. I have Cosmere Unbounded on the way, and I just started Warbreaker :)

    Cool!

    His non-Cosmere works are cool, too.

    White Sand is kinda weird, but I think it's cool.

  14. 35 minutes ago, Herald Of Justice said:

    Granted but you never stop drooling, (that way she thinks your disgusting).

    I want unlimited Lerasium.

    Okay, I can work with that.

     

    You get your unlimited lerasium, but you're extremely allergic, and every time you go within even a few yards of it, you have a violent allergic reaction.

    And they're all hemalurgic spikes anyways.

     

    I wish that Brandon would reveal that one of the unknown shard was the shard of intoxication, and was the only shard ever who was consistently used as comic relief.

  15. I'm working on a book titled Judgement for the Dead.

    Its setting is basically Riyiria Revelations meets The Walking Dead (With a tiny bit of Shadows for Silence in the Forests of Hell mixed in for good measure).

    To specify, it's medieval European fantasy... WITH ZOMBIES!!!

    Spoiler

    Okay, so basically, Geddan, the world in which Judgement for the Dead is set, is a semi-generic MEF (Medieval European Fantasy) world (though it is slightly colder than earth due to being slightly farther away from its sun). It is divided into three regions: the Southlands, the Northlands, and the Icelands (basically the uncivilized far north). It has been in medieval stasis for about 487 years due to various reasons.

    50 years ago, the bodies of the recently deceased began returning to life and attacking the living (yes, they are zombies, like the ones on the Walking Dead). They were dubbed "the Risen", and actually didn't do that much damage (zombies wouldn't do that well in medieval Europe, population density was much lower, the weapons and vehicles were a lot quieter, and more people knew how to use weapons). then, 10 years later (40 years ago), a plague came through. It left the sparsely-populated Icelands almost completely untouched, dealt a large but reparable blow to the Northlands, and caused the collapse of the warm, fertile, densely-populated Southlands as they were overrun by the newly-deceased undead horde. Now, a world that knew  little change for 437 years is suddenly finding itself changing in new and often alarming ways.

    Note: The risen aren't actually the only type of undead on Geddan. Ghosts, wights, and ghouls (among others) also exist, and are much stronger and smarter than the risen. They're also much rarer, and tend to mind their own business unless provoked.

    If that brief summary wasn't enough, the next spoiler boxes contain stuff about politics and history (the first one) and magic (the second one).

    Spoiler

    History - Before the 437 years in which very little changed, there was and event called "the Severance". What the severance was has been lost to time (possibly in part due to the rumored efforts of the Church of the High Dawn, which refused to acknowledge that any such event ever happened), but it left a lasting legacy of superstitious fear of any new technologies or uses for magics. The Church of the High Dawn (a sort of fantasy-counterpart Catholic Church) took control of the Southlands roughly 10 years post-severance (by that time, civilization had mostly recovered), and had taken over the Northlands by 50 years post-severance. After that, very little changed (save the conquest of Ginskell roughly 230 years post-severance) until 50 years ago, when the risen first appeared. Borders changed, the names of the leaders changed, and sometimes the names of Northlander countries changed, but very few significant changes occurred. Fortunately, this trend of few changes and technological stagnation ended when the Southlands were overrun.

    Regions - The known world of Geddan is divided into three regions: The Southlands, The Northlands, and the Icelands, with a massive mountain range to the east, the sea to the west and south, and uninhabitable (even for hardy Icelanders), unexplored arctic wasteland to the north.

    The Southlands are the warm and fertile south in an otherwise tough, cold world. Pre-plague, they were the center of civilization and held the seat of power of The Church of the High Dawn. Unfortunately, being the center of civilization meant that the Southlands were the most densely populated region, which was ultimately their downfall. Their culture is loosely based on a combination of renaissance era Spain and Italy, with a little bit of France mixed in for good measure.

    The Northlands were the barely-civilized northern region of the known world. They were known for frequent wars and a standoffish attitude, and were looked down on by Southlanders. They only grudgingly went along with the church's will, and retained their own holidays, traditions, expressions, and even a half-remembered second language (now refered to as "old Northlander" despite repeated attempts at cultural cleansing by the church. Now that the Southlands (and with them, the church) have fallen, the Northlanders have their much-anticipated freedom, and with it, the rather unwelcome and unanticipated position as the new center of civilization. It is notable that the post-plague Northlands is actually much more peaceful than the pre-plague Northlands, if only out of necessity. Now that the Southlands are overrun, many Southlanders fled north, only to find the same scorn and derision that they exhibited to pre-plague Northlanders directed at them, and added to by centuries of resentment caused by church control of the Northlands. In the post-plague Northlands, Southlanders (who are distinguishable by their slightly-darker-though-still-white-by-our-definition skin) are often called fernat (pronunced ferr-gnat), a derogatory term which, in Old Northlander, literally means "from nowhere". The Northlands are the largest of the three regions, though not by much, and their culture is loosely based on a mix of dark ages era-Germanic and English culture.

    The Icelands are the uncivilized far-northern reaches of the inhabited world. Icelanders tend to live in small, isolated settlements, with only a few small cities to each Icelander nation's name. They have their own pagan belief system(s), three separate (though extremely similar) languages (very few Icelanders speak the common tongue), and generally keep to themselves save for the occasional raid. They were never conquered by the church (save Ginskell, which is now a Northlander nation). It is notable that all of their nations' names end with the suffix "skell". They were virtually unaffected both by the advent of the risen and the plague. They are based loosely on viking-era Scandinavia, only with isolationism and without ships.

    Major (non-spoiler only) Organizations:

    The Church of the High Dawn - The Church of the High Dawn is basically sort of like fantasy counterpart Catholicism, and was the religion that ruled most of the known world before the plague. It was interested in control of the world (minus the Icelands, which were considered more trouble than they were worth) and cultural unification. They ruled from an autonomous region in the Southlands; basically a single city, a few large towns, and a few square miles of rural land. The church fell with the rest of the Southlands, and now several splinter sects (each claiming to be the "true" Church of the High Dawn) squabble among themselves.

    The Northlander Church - The Northlander Church is a splinter sect of the Church of the High Dawn, and also pretty much the only splinter sect to 1) Have any actual power, and 2) Not claim to be the "true" Church of the High Dawn (instead claiming to be what the Church of the High Dawn should have been). They are based on the bastardized version of the beliefs and ideology of the Church of the High Dawn that most Northlanders believe in. It is much less power-hungry, and also much more tolerant of things like grey essencewielding, technological advancement, homosexuality, and cultural diversity (though not everything about the Northlander Church is good, although nothing about it is in the official doctrine, many Northlander Church priests discriminate against Southlanders).

    The Duskwatchers - The Duskwatchers are a group not affiliated with any nation or religion, though they are centered in the Northlands. They are sworn to hunt undead that pose a threat to humans (mostly hordes of risen, though the occasional wight or ghoul becomes a target) and to protect civilization. They are all grey essencewielders, trained from the age of seven in the arts of war, ways of the wilderness, and the use of their powers, and are a formidable foe to face. Though they command much respect in the Northlands, they are rarely arrogant, as they consider arrogance as a fatal flaw and spend most of their time on the road anyways (think of them like rangers from LotR with magical powers). Though they have a sigil, they are usually are identifiable by their black cloaks. They often have antisocial tendencies, a sad side-effect of spending so much time on the road.

    Spoiler

    Essencewielding is the magic of Geddan. It is based on the use of three separate magical energies: white essence, grey essence, and black essence, which are omnipresent, though more of one essence may be available in an area than another. Grey essence is the rarest and the most powerful, and black and white essence are of roughly equal power and rarity. To use any essence, one must have the innate ability to do so (a person can only have the ability to use one essence, there are no mistessencewielders), and must have either learned (either on their own or with the help of an instructor) how to wield it or have had it come naturally to them when the time was right. There are two types of essencewielding: holding and manipulating. Holding is the easiest and always the first of the two learned, as it is literally just drawing the essence into oneself and holding it until you either release it or it leaks out due to various reasons. Manitulation is harder, and is sort of like weaving with the One Power in the Wheel of Time. I should also inform you that which essence you use has no effect on your moral or ethical decisions or mental state. Your will is still you own, as are your decisions.

    White Essence - White essence is the magical energy of creation, life, and preservation. It is universally accepted by every known religion and culture. When held, it slowly leaks, heals you of any wounds you sustain (leaking faster while healing you), staves off physical fatigue, and increases your endurance (though you still have to sleep). It can be held while asleep, though not while one is knocked unconscious (by things such a head trauma). The easiest manipulations include healing the living, harming the undead, and creating light. Harder manipulations include healing the undead, harming the living, and controlling the elements. Holding can either be learned or come naturally. Manipulation cannot come naturally and must be learned.

    Grey Essence - Grey essence is the essence of balance, of creation that breeds destruction and destruction that breeds creation. It is accepted by Icelanders and the Northlander Church, but the Church of the High Dawn viewed it is exactly the same thing as black essence, and thus (in their minds) inherently wrong to use, and many Southlanders view it with superstitious fear and hatred. When held, it usually does not leak, heals you if you are wounded (which causes it to leak until it is finishes healing you), and increases reflex speed and physical strength, dexterity, and endurance, as well as dispelling fatigue (though you still need to sleep). It cannot be held while asleep or unconscious. The easiest manipulations include controlling the elements, making yourself or others able to see better in bright or dim light, and curing oneself of a risen bite (though it is impossible to cure another of a risen bite using grey essence). Harder manipulations include directly healing or harming another person (living or undead) and directly creating or destroying things. Holding can either be learned or come naturally. Manipulation cannot be learned and must come naturally.

    Black Essence - Black essence is the much-stigmatized essence of entropy, destruction, and decay. It is accepted by Icelanders but viewed as evil by both Northlanders and Southlanders, although, to their credit, Northlanders believe in killing only black essencewielders that use their powers instead of killing them all. When held, it does not leak, and increases reflex speed and physical strength, dexterity, and endurance, as well as staving off physical fatigue (though still need to sleep), however, if held for too long, it will damage the essencewielder's body, and the more you hold, the shorter the time until it gets dangerous is and the more damage it deals once it gets dangerous. It can be held whether awake, asleep, or unconscious. The easiest manipulations include harming both living and undead, curing risen bites (both in oneself and others), and creating darkness. Harder manipulations include healing both the living and undead and controlling the elements. Holding cannot be learned and must come naturally, but manipulation cannot come naturally and must be learned.

    And now for the plot:

    Spoiler

    Endon fer Cendar is a Duskwatcher recently into his 17th year (yes, he is only 17 years old), and has so far lived a relatively unremarkable life for one of his skills and profession. However, after he saves a minor Instrom nobleman's caravan from suspiciously well-equipped and well-trained bandits, this changes, as he is drawn into a world of intrigue, politics, war, and conspiracy, and his actions suddenly mean a whole lot more than they did before...

     

    Sorry, it sounds a lot better in my head.

     

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