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Wandering Investor

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  1. I suspect this is more likely to be them leaving Shinovar for the first time, which then led to conflict, which then led to the spren bond.
  2. The spren specifically mentions that his father is a dead eye and that his daughter ran off. Timbre then mentions that the Human Radiants killed her grandfather. That's why people make that connection. Repairing the cracks in the soul doesn't mean the soul returns to how it was. Also, the traits associated with the Heralds may have been assigned by people, and do not necessarily describe the Heralds. They might, but even if they did its possible that the Heralds could change over time.
  3. There are some contractionary WoB's on this, but it appears that the investiture that Nightblood uses isn't permanently destroyed. It will eventually make its way back to the source. Even if it didn't, on the scale of shards Nightblood isn't consuming enough to make a difference. Over a long time, yes, but during the length of the stormlight saga, no. On the topic of Vasher vs Heralds, we haven't seen all of the heralds' abilities yet, so it is hard to judge. I suspect Heralds would win in a fight though.
  4. Renarin's visual acceptance could have been part of the change, convincing Jasnah to then change her decision. Depends on whether Renarin's vision had Renarin do the exact same thing. Its presumed that Renarin's visions come from Odium, so what Odium sees is what Renarin sees. Renarin saw both his death and Dalinar's corruption, suggesting Odium saw the same.
  5. It should be important to note that Shardic future sight is NOT guaranteed. They can see the potential paths and whats more likely to occur than the other, but not with true certainty. So Jasnah not killing Renarin and Dalinar choosing to accept his burden were always possibilities. But for some reason in this instance, Odium either chose to ignore those possibilities (a character flaw, an abysmal chance of happening, whatever) or more likely Odium was unable to see them and interpreted the future wrong.
  6. I think in this case Patji is the name of a sliver from a Shard, not the Shard Vessel's name itself. It seems to match with the recent information we've gained about Autonomy, also known as Bavadin, who likes to create Autonomous slivers to watch over its shard worlds. Which explains the weirdness, there isn't a full Shard there, just a splinter. That or the Perpendicularity existed before the shattering and is leftover from Adonalisium directly. That was my original interpretation, but now I'm leaning more to the Autonomy theory.
  7. Are you stating that as a theory or...? Because I've never seen anything to fully support that. https://coppermind.net/wiki/God_Beyond I did find a quote about the God Beyond being an idea of a Full God, beyond what the shards can do, but any question related to the beyond, or any question about what the God Beyond is, have been RAFO'd. https://wob.coppermind.net/adv_search/?query=god+beyond
  8. Harmony, followed by the other shards. I once asked Brandon during a livestream who the most powerful non-Shard entity was in the Cosmere and he responded with Hoid. After that, you have the full Compounders (full mistborn and fueruchemist), due to the fact they have so many abilities and can store up Preservation's power through compounding. After that, it is a bit harder to say. Susebron appears to have an absurd amount of investiture. Elantrians in Elantris have massive amplification for channeling the Dor, although it could be argued that isn't their power, they're just directing it. The Heralds back in their day had direct connections to Honor and likely packed one hell of a punch. After that, it goes to the different magic systems based on scenario and circumstance. And there are also those subtle forces Brandon mentioned. Does the 17ths Shard count as an entity, because it would likely be very powerful based on its members? There's also the God Beyond, mentioned on several worlds, which may just be Autonomy playing around, or it may the entity responsible for opposing Adonalisium, or maybe something else.
  9. Name: Mistweaver Primary Power: Creation and manipulation of a mist like substance. The mist is produced from Mistweaver's body or from already existing mist. The mist is gray and can be thin enough to see for hundreds of feet, or dense enough to smash through stone/metal, or anywhere between. Small parts of the mist can be controlled to an extreme degree, while larger parts of the mist are less elegant and more clumsy in their control, but will have a great deal of force. The mist can be told to stay put and required little effort to do so. The total amount of mist that can be produced is enough to envelope a large city in a mist of medium thickness (can't see more than a foot or so, but can still move through it), and create small areas of very think mist (solid, capable of smashing through metal). He could also create a large dome, a few feet thick, that would surround the city, as a defensive barrier. Would be very difficult to breach, capable of blocking low/medium power explosions. Massive explosions/Steelheart/Obliteration would be able to break through. The mist substance can be burned away but requires vast amounts of heat to do so. In most cases, Mistweaver can produce mist faster than it is destroyed/damaged. The mist does not have to be touching Mistweaver in order for him to control it, although it is MUCH harder to interface with, such as giving commands or sensing through it. Secondary Power: Can turn into the mist substance. Mistweaver's body can partially or fully turn into the mist and vice versa. This way, Mistweaver's mind is fully contained in the mist, and he can then create a new body, or use the old one, and put his mind back there. Mistweaver's mind can only be connected to one body, although he can produce as many bodies as needed. He is capable of making a body, jumping out, and then making a new one. So corpses are easy to makes as well, in the event a large amount of biofuel, fertilizer, or food for cannibals/very desperate people is needed..... This power activates automatically when Mistweaver's body is damaged. A cut will leak mist, and that mist will then turn into flesh, healing the wound. Any injury that would be lethal will instead turn the entire body into mist, which can then be reformed back into a body, classifying Mistweaver as a high epic. Killing Mistweaver would require the almost simultaneous destruction of both his body and all of the Mist that Mistweaver is connected to. Being close to the source of an Obliteration level event might do it. Tertiary Power: Limited Omniscient. More a combination of the first two than a true power, Mistweaver's mind can be partially or fully contained in the mist, and through the mist can sense things about the world. Primarily physical touch, but also sound and limited light absorption. Weakness: A fear of heights. Actually being high isn't the issue, so much as Mistweaver's awareness of the height. As such, moving him high in a box he can't see out of wouldn't impact his powers. Also, he was in a very intense fight and wasn't focused on the height, his powers would remain, although if at any moment he became aware of how high he was, his powers would fade. Mistweaver is somewhat unique in that his ability tends to directly put him into conflict with his fear. His power tends to form mist clouds that can be hundreds of feet tall, plenty high to activate his fear, and part of his awareness is in the mist. This constant conflict, along with his arrogance (more on that later), means that Mistweaver tends to be in a state similar to Megan during the first part of Calamity, although a lot more stable, he's never as good as her but doesn't spike to evil after using his powers. As such, Mistweaver's powers are only partially, and sometimes not at all, affected by his fear. (going high enough WILL activate the weakness, but as time goes on, the difficulty of activating the fear increases) Evil Manifestation: Mistweaver's darkness primarily takes the form of lazy arrogance. He's completely sure he's awesome and everyone else is mostly dirt. If you claim to be better than him, and you're in say, another city, he won't care. If you claim to be better than him, and you're in front of him, he will grow very angry. Direct challenges can extend to heights taking away his powers, which is why he actively struggles against the fear. Someone like Steelheart might give him pause, but he'd still likely attack. But he also won't go out of his way to hunt you down. This includes citizens in his area. As long as you don't physically cross paths with him, you're pretty safe. Even if you do cross paths, as long as you're respectful and do not annoy him, you're still pretty safe. Epics under are allowed greater rights, but causing disruptions, such as fights with other epics or killing too many citizens, are not tolerated. Due to the lazy factor, Mistweaver isn't likely to make any moves for large metropolitan areas, instead looking for large towns/small cities. Costume: Mistweaver tends to wear condensed mist as his clothing (when turning from mist into his body he can't remake normal clothes). The most common costume is a simple shirt and pants made of a darker mist and a knee-length coat of a light mist. He'll also sometimes manifest a crown made of out mist when feeling particularly regal. Was that too long? Maybe. Did I have fun with it? Yes.
  10. I believe the big secrecy is from Robert Jordan. He wants all the information available to the readers to be in world knowledge. So there are a bunch of rules that the WoT world functions on, but we have to take the in-world interpretation of those rules. There are a few exceptions, such as balefire not being the end of a soul as is believed in-world, but for the most part, clues had to be drawn from the book.
  11. Feruchemy can be used to store Investiture, aka Allomancy, which can then be drawn again later. This enables you to use huge amounts of allomantic power. This is only possible when you're a compounder though. Bands of Mourning spoiler
  12. Magic systems come about from a combination of the Shard's Intent and the physical/spacial (Subastral as Hoid puts it?) area where the shard is. This is why all magic on Scadrial uses metal, and why allomancy is so preservation like and Hemalurgy is so Ruin like. Feruchemy is the natural reaction to both R&P saturating the local system. I believe there is a WoB stating Preservation was the one that actually gave people the magic system, or was responsible for its creation, but the magic functions based on both Ruin's and Preservation's power. Found it! https://wob.coppermind.net/events/219-words-of-radiance-philadelphia-signing/#e7835
  13. The religion likely comes from Taldain, where White Sands takes place. The dayside has the sun, while the darkside has a bunch of stars. There is also a theory that Trell is just an avatar of Autonomy, who is the one interfering with Harmony. Spoiler from White Sands prose. It might be in the actual publication, but I haven't read that one.
  14. Everything in the cosmere, like the physical matter, is investiture, so I wouldn't call it good or evil. Also, Nightblood doesn't destroy investiture, he absorbs it as fuel in order to tear other investiture to pieces. Like, its destroyed from what it was, but the energy itself isn't destroyed. It will eventually get recycled. Where? Good question. The absorbing of color is due to his nature as an awakened entitiy. The surgebinders in SA release stormlight because their bodies can't hold it well. As for Nightblood, he is special. Brandon has noted that Nightblood's creation was unique. Whether this is the cause of his corruption, or if that's an effect of his command is unknown. But recreating Nightblood would be very difficult. Vivenna's sword is apparently what was suppose to happen.
  15. I stand corrected, excellent. So we know at least some of the humans originate from Ashyn, but we don't know the timeline for the events.
  16. Agreed, its almost certainly Ashyn, but not confirmed so I wanted to state the options.
  17. In regards to the humans on Roshar specifically, they appear to come from multiple places. Its hinted that there have been multiple groups that have migrated to Roshar at different points in time, such as the Iriali and their long path. The Shin seem very different from everyone else in appearance, so they're another possible group. As for the potential group that started the whole desolation business, they appear to have come from Ashyn, another planet located in the Rosharan system. This is supported by the fact that Ashyn experienced a cataclysmic event in the past, is mostly a barren wasteland, and humans live in giant floating cities in the sky (Castle in the sky anyone?). Additionally, the previous world the Roshar humans came from was reportedly destroyed by surges. While surges are a part of physics in the Cosmere and are thus everywhere, magic systems directly involving the surges have only been shown originating from the Rosharan system. Combine those and Ashyn seems the primary candidate for being the original home of at least one group of Roshar immigrants. A note on surge magic systems belonging to Roshar, I've seen a WoB discussing how magic systems are a combination of the Shard's/Adonalsium's power and the area of the cosmere they're in. These two things mingle to form the magic system. That's why even on world's where there are multiple shards, the magic systems will have at least some things in common, for example, metal on Scadrial. This indicates that surge magic is likely unique to the Roshar area. This supports Ashyn (or braize maybe) being the previous home planet that was destroyed by surges. I couldn't find the right WoB, this is the closest I found.
  18. The dawnshards being perfect gems is an interesting idea. Capable of filling up with tremendous amounts of investiture and then fueling some god level surges. One note is that the gems involved with Yelig-nar are never hinted at being perfect. Instead, they act as a temporary gemheart for Yelig-nar to bond with, they don't need to be perfect. In fact, Yelif-nar leaves the body after death, so they're almost certainly not perfect. Additionally swallowing the gem seems to be unique to Yelig-nar, I doubt it would work for bonding other spren. My instinct, in this case, is that the dawnshards are an entirely different "thing" that hasn't been shown yet. But the perfect gem idea is interesting none the less.
  19. I don't think the salute meant anything more than respect. He's not saying your my enemy and he's not saying I won't fight you, its a lot simpler than that. Think of when Eshonei saluted Dalinar at the end of....The Way of Kings right? Dalinar by instinct saluted back. Its something like that, just a simple sign of respect, or rather a sign of immense respect in this case, irrelevant of whether they will fight or not.
  20. An excellent point, something a few people have noted, how do you kill an (omnipotent?) god, without his say so. Did Adonalisium allow the shattering, or even was the one behind it for some reason beyond our mortal comprehension? Other options being Adonalisium isn't aware/smart, or the God Beyond is a thing and capable of opping Adonalisium.
  21. Odium has planned all along to kill every other shard. He wants to be the only one at his powerlevel and therefore be the strongest entity in the cosmere. This doesn't change whether Adonalisium could be evil or not, just that the Pact of staying away from each other isn't the reason Odium kills shards. I suspect the Pact to stay apart was to prevent drama, not prevent Adonalisium's return.
  22. WoB's indicate the Singers existed on Roshar before the Shattering took place. Perhaps Adonalisium placed them there, but we can't be sure of anything other than they existed. In regards to the Odium thing, we don't know. There are some indications that multiple groups have migrated to Roshar at different times. So Odium might have come with one of these groups. How he was related to the group is unknown, he could have led them, or simply influenced them. Its also not guaranteed that the group of humans that Odium came with were the first humans. Just to have a messier picture, there could have been humans on Roshar before Odium arrived, and he just corrupted them. Another possibility is that Odium was involved in the destruction of Ashyn, aka the Tranqulliane Halls, another planet in the Rosharan system. Then as humans migrated to Roshar to escape Ashyn, Odium may have come with.
  23. I don't think Moash in his current numb state could be spiteful like that. Instead, I agree with the Moash stilling feeling a connection to Kalidin and Bridge 4, acknowledging Kaladin as a brother, just fighting on the other side. Moash and Kaladin are very similar, Moash is the version of Kaladin that chose vengeance over protecting. I suspect we'll continue to see these two take mirrored paths.
  24. I thought it was interesting because I don't interpret it as an F u, but as a sign of respect. Even though he's opposing Kal, Moash still respects his former leader and friend. Maybe even still considers himself a member of bridge four.
  25. Amaram just received Yelig-nar and the surges. So he both had to experiment/learn with the surges, while fighting Yelig-nar, and while fighting Kalidin. So that's probably why he didn't use all ten, he didn't know how and instead had to rely on his sword experience to fight Brightlord Broodingeyes.
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