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Nightwatcher Boon/Bane (Game)
Elenion replied to killersquirrel59's topic in Forum Games & Random Stuff
That would be a great service indeed. No!!!!!! [insert Frodo GIF here] Granted. A book full of them appears right in front of you. Your bane is that you are unable to see the faces of all clocks, watches, etc. They just look blank, and you have to do a lot of asking about the time. I wish for a Tesla Model 3. -
The baked goods are Ruined, even the chouta.
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Shoo-in. Shoe-in is for cobblers. Vin, because Gaz was a complete jerk while Vin (HoA spoilers)
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I'm changing up my backstory a bit. The Blob oozed across the unnaturally-smooth stone floor, coming to rest in a shapeless, human-sized heap near the center of the small room. The stone there hummed with power, and the voice that had called spoke. "I see you are surviving well." "One of the few things this form is good at is not eating." The Blob replied in a metallic voice that it somehow produced despite having no semblance of a mouth. The voice from the stone laughed, "Such a shame that I had to leave you like this. But perhaps you do not have to stay like this forever." "What's the catch?" "You'll find out after you get there." The stone suddenly glowed with a sudden bright light, and the Blob vanished from its cold vault.
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When you're dealing with the power of Ruin, there are no winners.
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Good point. Thanks.
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Still, while strung up he was never hit by anything large enough to deal more than a couple points of damage. However, the hypothermia nearly killed him.
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Okay, my schedule has cleared up a bit since I last posted, although I still might only be able to get on once or twice a day instead of my usual frequency. I'll join as The Blob, an entity that doesn't know what it's doing here but is enjoying the ride while it lasts. I don't follow: a blue drafter can't kill or be bichrome with any drafter that can kill. The only option is a full polychrome, and if they were scanned wouldn't they show up as what they are? Also, a long and rather wordy question: if a red and a sub-red target the same player, would the attack succeed? The red would attempt a kill, but the orange would try to block it. If the attack is blocked, when would the flammable jelly rule come into play?
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I'm thinking more along the lines of Constitution: to me the highstorms seem much more like an effect (hypothermia, accumulation of small wounds) that must be endured, instead of a single group of flying objects that either hit you or miss you. Stormlight might impose advantage (is that even a thing in 3rd or 4th?) on the throw, seeing as even Kaladin with his stormlight barely survived.
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I also was annoyed by Spook. He stood out too much, like a jester character that suddenly became a major part of the plot. I'll vote Breeze, mostly because he's better than Spook.
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Cross-hallways. Servants' staircases. Deserted corridors. All blended into a monotone of night and stone, illuminated only by Bargo's flickering light. "Up ahead is the final sets of stairs. Two floors up and we're there." "Good." Norshon crept forward: he could see it all in his head now. A red room illuminating the black night. A shadow of death that never was found. He-- He was snapped back to reality by a set of footsteps. Ahead of him, a single darkeyed servant was walking down the stairs toward him, a floor and a half up. Norshon, being a lighteyes, was above being questioned by one of so low of a station, but still the sight filled him with dread. Bargo spoke in a whisper the thickness of mist, "If he sees us we're done for." "He saw us all right." Norshon whispered, mindful that this servant could hear him even when hidden from view by the large banisters. "Then we'll have to take him. But no burning, that'd be too suspicious." Norshon straightened his poise and walked towards the servant, who was just beginning to come down the final flight of stairs. Keep cool. Keep calm. If you don't act suspicious, he won't be suspicious. "Calm night. Great one for a murder, don't you think?" Norshon addressed the servant, who immediately did a double-take. Perfect. Sucking in stormlight from the pack on his back, Norshon slicked the stairs directly under the servant. The darkeyes' feet suddenly slid forward and the unfortunate servant fell, striking the stairs with his back, then side, then head. He rolled, end over end, to the bottom, where renewed friction finally stopped his fall. The terrible sound reverberated throughout the room. Norshon listened. Silence, not even breathing from the servant. Then... footsteps. One pair. No, two. Norshon sprinted up the first flight of stairs and dived behind a banister for cover as two darkeyed guards entered the hall. "Did ya hear somethin', Van?" The first soldier was obviously drunk, but still appeared to be on duty. "Yeah, I reckon I did." The second soldier was as inebriated as the first. "Hey! Lookie here! Looks like ol' Gaz's sleepin' on the job!" "He ain't sleepin'! Look! He's got a big ol' crack in 'is head!" "If ther' is a crack in 'is head, 'es prob'ly dead!" Both soldiers stopped to laugh at their dull-witted humor. Norshon sat and waited. "Say, what do we do with 'im? Leave 'im for the lighteyes to smell?" Both laughed again. "Nah, this 'un owes me some money from our game a few days back. I'll just collect it now 'n' be done with it!" One of the soldiers stooped down and retrieved the servant's leather satchel. He opened it and rummaged inside, returning with a few garnet chips. "Not much on 'im, is there? At this rate I'm gonna have to clean out a couple more like him to make up for what you lost me t'night." "I lost it? You tol' me he had two queens of chulls, not three!" The soldiers' drunken voices faded as they left, still bickering about cards and money. Both failed to remember that they had just encountered a dead body.
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I'm sitting out of this one because I've never read Warbreaker. I'll be around for the next ones, though.
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We're playing AiB's custom version, which works differently when it comes to stats, etc. As for knives, I don't see why not. It's no more strange than Norshon and his sling.
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In 5th-edition AC is basically an evade value. If a creature has AC12, you must roll a 12 or higher (after modifiers) to hit.
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I play 5th, so I won't get either of you two's systems.
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I can't help you too much because I've never DM-ed, but I'd suggest a low AC because it's hard not to hit something that big. Give it big numbers in strength and constitution, but leave agility, intelligence, and charisma very low. HP needs to be high, with proficiency in Strength and Con saving throws. Give it a heavy-hitting crush attack that deals bludgeoning damage, and maybe a slashing damage one as well. Edit: plus resistance to bludgeoning damage, with possibly slashing as well.
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The quote didn't turn out right because I quoted bleeder's quote that was in your post. Sorry about that.
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Yep, either that or multiple packs each explaining how to cross over magic systems from a different Brandon work. I actually hadn't played D&D specifically until fairly recently, although I've been playing Edge for over a year now and they're very similar. The hardest part is starting out: making a starting character who's specialized but with no major blind spots, figuring out how combat works in practice, and trying to avoid getting one-shotted by enemies meant for stronger party members. Once you get rolling it gets better.
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Three years ago... Norshon crouched on top of the rocky hilltop, keeping low so that he was not silhouetted against the moonlit night. He studied the stone castle that loomed before him, and scribbled down its contours into the piece of parchment illuminated by Bargo's light. "Are you sure that we have to do it this way? I think it would be better to just go for it." "You think wrong." Norshon huffed in exasperation, "You don't understand what's at stake here. If I don't do this tonight, the wedding will happen. There is no room for error or inaction!" "No room for error? That is exactly why we must plan." ************************************************** Norshon approached the outer wall like a ghost, guiding his footsteps by Bargo's flickering light. From the wall-top, where the guards paced, he would have appeared as nothing more than a shadow in a sea of darkness. Bargo spoke, keeping his voice quiet even though the guards could not hear him, "The culvert is only a few feet ahead. Don't---" Norshon fell into the stream with a splash. He furtively looked up the wall, but heard no stir from above. "You're supposed to listen, you rock-headed chull." Bargo said still with no emotion, "Now blow down the grate and get us in." "Shouldn't a metal grate be immune to fire?" "Not this type. But keep it low-key. We don't need any attention." Norshon shifted the coil of rope on his back to the side and reached into the chull-hide pouch, withdrawing a ruby mark. The blood-red light lit up Norshon's face as he grinned, inhaled, and burned. The grate glowed red-hot and splintered, burning slivers of metal falling to the ground before fading to black as the Stormlight's heat ended. Plunging inside the tunnel on his knees and a few feet later his stomach. The tunnel rose steadily upwards for what felt like miles but was in fact only thirty feet or so. Norshon emerged inside a short, stout stone room. Standing up, he found that he had emerged from the waste tunnel in a bathing chamber. "Urrgh... couldn't you have picked a more sanitary place to enter?" "This place is unsanitary? That's exactly why it is a good place to enter. I could have picked a toilet room, after all." This gave Norshon no solace, but he moved, driven by his urgent need to stop the wedding the only way he knew how. --To be Continued--
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@Quadrophenia is on but he's not following the topic, so I'll poke him.
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I get off for three hours and... wow. Okay, here's my analysis: Stormlight could be represented with a value: each chip has 1 Stormlight, each mark 2, and each broam 4 Stormlight. Each round a player loses 5% of their stormlight (rounded down) due to loss to the air. As for classes, I like the idea of each order being a class. At odd-numbered levels they gain a "skill point" in one of their surges, and at even levels they gain a point in the other. Skill points allow for bigger surges, finer control, greater chance of hitting, etc. Here's a few examples that I'm thinking of (spoilered for space): I don't like the idea of having Shardbearer as a separate faction, but I also don't want everyone to have the ability. One option would be to make a Feat that grants proficiency with Shardblade and Shardplate. As for the weapons themselves, I'd suggest giving Shardplate a long don/doff time but a relatively-short lifespan, so that the user has to weight mobility and preparedness versus raw power. Shardblades could be nerfed by making them unusable to anyone who does not have proficiency and by making the Blades themselves rare. As for alternative players like Worldhoppers, I think that we should keep them out, at least for the first version. One we've got the mechanics all nicely oiled-up then we can look into expanding the character options.
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I guess this serves me right for letting the Dark Alley go unwatched for a few hours. Oh well, have an upvote.
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I'd be happy to help out with my limited knowledge: I play D&D 5th Edition with a few friends (I'm a Rogue) and have previously GM-ed for Star Wars: Edge of the Empire, but I've never attempted to create entirely-new game mechanics. This sounds like a blast.
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I'll put all of my comments in that thread.
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The metals have a disturbing tendency to penetrate the flesh, making them unburnable. Once embedded, they also have a side effect of causing you to hear voices.
