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Elenion

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Everything posted by Elenion

  1. Hurt Khriss, heal Iyatil 1. Khriss--192. Iyatil--51
  2. Did not notice that.
  3. Hello Nikto/Nico! Have an upvote for joining us. Would your name happen to be a reference to the Star Wars species of the same name? A little note: some of the more shady users on these forums will offer you cookies. These cookies are filled with (Mistborn HoA spoiler) So unless you want your life Ruined, I'd suggest leaving them be.
  4. You say this with no knowledge of my current career... let's put it this way: I live in Chicago. (just joking; I live in Utah)
  5. No matter: Khriss shall fall anyway! Hurt Khriss, heal Iyatil 1. Khriss--272. Iyatil--43
  6. Both Szeth and Kaladin are awesome characters, although I connected to Kaladin a bit more than Szeth.
  7. I was about to slap another vote on Ecth for acting strangely, but seeing as RippleGylf just did I'll hold off on that for now. Right now I'm on mobile, so when I have access to an actual computer I'll post tactical suggestions and RP.
  8. I'm on mobile so I can't copy, but hurt Khriss heal Iyatil. For clarity reasons, the tally at this point was 1. Khriss--252. Iyatil--45
  9. If you want to expand your Cosmere knowledge I've got some contacts that could hook you up with a free (and legal) PDF of Warbreaker.
  10. Trust him: the cookies Ruin lives (capitalization intended).
  11. You learn something new every day. Upvote! Welcome to the Shard, have an upvote and a warning against the cookies. They Ruin lives.
  12. Actual question here: so was Vin's earring really a hemalurgic spike, seeing as she didn't mean it to be one?
  13. I just sack out on my bed and plow for hours straight. For SA my reading periods extended into some rather-unholy hours of the morning.
  14. As the necromancer completed his incantation, the remnants of a thread long-dead returned to the realm of the forums once more. (Usually we don't resurrect threads that have been dead for more than a few months). But while we're on the topic, I'd like to chip in my opinions. To provide context, I'm an active LDS member living in Utah. Something that stuck out to me in Stormlight Archive was the Vorin "calling" system. "Calling" is a commonly-used LDS noun meaning an assignment in the church, such as being the teacher of a class or the coordinator of a summer camp. Another similar point is the idea intrinsic to the Vorin "calling" system: that a person is born with a specific set of skills that a divine being would like that person to utilize. In LDS doctrine spiritual talents (such as prophecy, healing, interpretation of languages, etc.) are called "gifts of the spirit", and members are encouraged to develop them through practice and prayer. Another parallel that I haven't seen mentioned yet is Vivenna's experiences in Hallandren. Vivenna comes from a village that is painted almost exclusively white (a color which symbolizes both the village's cleanliness from city vices like prostitution and Vivennna's perception of it as a religious haven) and so is shocked at Hallandren's extravagant colors. This has two parallels in LDS doctrine: 1. The idea of "being in the world but not of the world" is an LDS teaching that states that although church members are physically in this world, they should not give into "worldliness" (vanity, lust, pride). Vivenna, upon entering Hallandren, is immediately assailed by the novelties of Hallandren, particularly the city's fashion sense and a certain unwanted bestowal of Breath, both of which are against her religious beliefs. Vivenna's entry into Hallandren highlights her struggle to be "in Hallandren but not of Hallandren". 2. The "great and spacious building". This figurative building comes from the Book or Mormon account of the prophet Nephi's vision of the tree of life. In this vision, many people are making their way to a glorious tree (which the scripture specifies is the "love of God") when suddenly they become conscious of a great building filled with people mocking those that progress toward the tree. Many of those on the path to the tree leave the path and enter the building, where they join the crowd of mockers inside. Vivenna, upon entering Hallandren, feels the pressures of the people there--fashion, Breath, color--and is faced with the choice to either continue on her previous religious "path" or to check her religion at the door city walls.
  15. Hurt Khriss, heal Iyatil 1. Khriss--372. Iyatil--33
  16. Ohhh... the struggle... I like both of these characters so much! But I'll have to go with Kaladin. It's awesome how he overcomes his struggles both with depression and with his own morality, especially pertaining to his brother.
  17. @Zizoz Thanks. Hurt Nazh, heal Iyatil 1. Khriss--33 2. Nazh--4 3. Iyatil--33
  18. Hurt Nazh, heal Iyatil 1. Khriss--27 2. Nazh--15 3. Iyatil--28 All Iyatil supporters, focus on killing Nazh!
  19. Szeth, for three reasons: 1. Raw skill: Szeth is just insane on the battlefield, especially because he's used to fighting opponents in full Shardplate who have added strength and resiliency. 2. Counter-tactics: Szeth's surges make him a quickly-moving target, difficult to hit with to coin or other projectile and able to lash objects to shield himself. Wax, although he can push off of objects and manipulate his weight, cannot fly effortlessly through the air like Szeth can, and so Wax will be an easy target for Szeth's speed and blade. 3. Resiliency: Szeth, given enough stormlight, can regenerate from anything short of a direct hit in the head. Wax, on the other hand, does not even have access to pewter, and so cannot take any hits without being seriously injured if not killed outright.
  20. I'm signing up as Arboreon, an "environmentalist" who sells fertilizer that is suspiciously-explosive.
  21. If you describe exactly what is happening I can either help you get around it or refer you to someone who can.
  22. I'm joining @WayneSpren and hurting Nazh instead of Khriss. Hurt Nazh, heal Iyatil 1. Khriss--23 2. Nazh--22 3. Iyatil--25
  23. Adolin cleansed Roshar of the biggest cremling it had ever seen. Upvotes incoming!
  24. Something we had to do in a previous game. @WayneSpren we're only doing that this game when we get down to 2 people.
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