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Nyali

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Everything posted by Nyali

  1. Please sign me up as Shara, a skeptical real estate agent. She is looking to buy the house, which she doesn't believe is awakened or haunted, for renovation and resale. She's interested in doing a full walkthrough of the house to find any flaws she can use in haggling with the current owners.
  2. Most trustworthy to me: Aman - why else would doc And Jondesu go for him as an attempted alternate to Doc? They could have picked someone else. Alv - his last minute vote could have just as easily saved Doc instead of cementing the lynch on Doc.
  3. Elenion! You have my birthday! And my wife's birthday! Which is also our anniversary! xD
  4. Jondesu. It felt like he was trying to save Doc with a last minute push for the person with the second highest number of votes.
  5. Hmm. Ecthelion. I don't really have time to go full analysis mode (and it's way too early for that anyway), but the people I least trust right now are Doctor12 and Elbereth. A few notes: Elbereth's vote added a vote to someone who already had one, putting them in second place at the time. This defended herself and Ecthelion. Doc!Elim means it's likely El is not because she had plenty of choices for that move. El!Elim means Ecth might be and they were going for a "vote for me early and then pivot the vote away" strategy, and Doc is likely not because why pick on him now? Doc!Village doesn't really tell me much but adds to my suspicion of El, and El!Village doesn't tell me anything. I think I'm going for Doctor12. What's been said about his behavior this game seems valid to me from what I've seen so far, and I'm just more suspicious of him right now.
  6. I don't have much to say, but wanted to post. Most of what I'd say has already been said. Ecthelion's posts make me suspicious of him, and I in particular feel like he was trying to start a train on Lopen using weak reasoning. This is only my second QF, so I'm not sure how things go when we have so much less time to talk about things, so I think I'll just vote my gut: Ecthelion. If we're right, yay. If we're wrong, it gives us a lot of information based on how other people voted. In particular, if we're wrong, my (admittedly weak) suspicion goes toward El or Ripple.
  7. It's more that not having night actions AND not having a faction means there's very little to do. At least last time, I could do stuff at night, and I could join a faction. The only kill that furthers my goals is Aonar, so there's not even a reason to lynch people really. Other members of the Clacks/Post gain nothing by me or Aonar living or dying, so there's no reason for other Clacks members to want to help me and/or kill Aonar. So, again, there's really nothing I can do to further my goals. Except, I guess, sending messages to myself to put more money into the Clacks, but Aonar can do that twice as often as I can, so that seems futile. Or, I can save up to have Aonar assassinated, but assassination prices are pretty high, and that directly conflicts with the only other thing I can do. Even if I wanted to participate more, how could I?
  8. I'm the master of the clacks. I don't really have anything to do, so I might as well claim. If you don't want to send messages during the day, go ahead and lynch me. I hate being independent in faction games, so I don't mind dying at all.
  9. I guess I misunderstood something about the format of this game. I have literally no faction, no doc, no special actions, and one simple goal that doesn't involve hurting anyone or even interfering with anyone. I just find games with no votes or kills boring, so I voted for someone. Feel free to kill me though - I seriously don't mind. I can still win if dead, and I can't do a thing to further my goal while alive anyway. Faction games where you aren't a member of a faction are really kinda unfortunate =\
  10. Okay, well, Araris. I have no idea what faction he's in, but he's in one and has a doc, and I don't like the sound of that.
  11. How many people did Emerald101 kill on Turn 4 of QF17? All five of the others?
  12. Thank you for posting this. I was really bummed out by what you had said, as I'm guessing you read in the dead doc. Mostly because you were right - there were definitely mechanics I hadn't thought through (some of which I started listing in the dead doc as a reminder to myself to not make those in the future). Having not run a game like this before, balancing was difficult and I don't think I did a great job of it. That said, I do agree that the game was enjoyable for most players, and that's what really matters in the end. Oh, and one other note, Wilson, which I don't think ever came up - it was actually one of Mark's goals to attack evil people. He didn't even need to kill them, just attack them. So, he wasn't attacking you randomly - he was actually pursuing one of his goals. Sart was being random, though you were one of the only two players in the game he had the power to attack, since Hoid can only hurt cognitive beings. (Mark's other goal, by the way, was "Harmony must lose." He succeeded at that one!) For those who are interested, things I'll never do again if I ever run something like this include: Passive defenses. These were the WORST to keep track of, and failing to keep track of them leads to really bad GM errors and stuff like Luckat's death. Players with the ability to survive multiple kills. LL, Wilson, and Aman could survive a crazy number of kill attempts, and PK had immunity to nearly every kill in the game except Daa and Shardblades, which the eliminators did not have access to, Kandra Poison which was one use, and the lynch which is not a tool of the eliminators generally. That was just a poor decision on my end. Defense over Offense methodology. Sure, having defenses be cheap and offenses be expensive makes sense from a certain standpoint, but it also makes nothing happen fairly often. Nothing is far less exciting than something. Five people dying at once can be bad for your game, but it's dynamic and leads to fun writeups. No one dying twice in a row is bad for your game, bad for keeping people's interest, and leads to boring writeups. Silencing mechanics. These are bad. The idea I had was that it was like dying, only the player could rejoin the game after a number of turns. But, that's worse than dying honestly in many ways, as Wilson pointed out. Don't go soft with temporary death, just go for death outright. Weapons that can only hurt eliminators. I don't know what I was thinking when I put Nightblood into the game. Sure, it was fine, because Mint didn't use him until all the eliminators were basically figured out. But Nightblood was stupidly broken as an eliminator detection tool. Next time, if I include Nightblood, he'll be one kill vs normal people and two kills vs eliminators. And limited to one use per turn! I meant to include that last bit, but forgot. Aura Sight. Gods, I hated Aura Sight. I almost dropped it from the game Night One when I realized I hadn't dealt with it yet. Mass PASSIVE detection... It was really annoying. About as annoying as the similar abilities Aman and Rae had to detect Spiked people, which I also had a lot of trouble dealing with. Tin. Tin took me 30-45 minutes to process every time someone used it, and once two people used it at the very end of the night within the last hour before rollover. Mass detection is bad, plain and simple. It should at least have cost more! Giving people two or more kill defenses. This ties back to a previous point - it was just a bad idea. Aman could use Allomancy and Feruchemy, both of which had a protection from kill ability, in addition to being able to survive two kills just from being a Vessel. While he did die in the end, he only died because he was killed four times in one turn. That's just ridiculous. Convertible eliminators. Even with protections built in, it turned out to be a really bad idea. Never again will I try that! Players whose entire game rested on one specific other player being active. There was this thing where Gaotona needed Shai who needed Hoid, and Hoid was inactive leading Shai to go inactive leading Gaotona to go inactive because there was nothing they could do to achieve their goals without the others in the game. Anyway, those are what I felt were my biggest game design mistakes. Ah well. Live and learn! And for those interested, Night 1 rollover had 86 actions taken and took me seven hours to handle. After that, I got the hang of it and was able to process turns faster. But that first night was pretty hellish! For complex games, be kind to the GMs by getting your actions in early where possible - it really, really helps. Thank you to those who did!
  13. Killing Clanky prevented both Wilson and Mint from being able to win, by the way. Both needed Clanky to be alive. Clanky himself did NOT need to survive to win, by the way. He just needed Lopen dead.
  14. This isn't actually true. His goal was for you to survive and/or for you to complete your non-faction goals. So, he could still win if you died, as long as he published once on every world and interviewed the right six people. It would just be really hard without you. If I were to run this game again, I would change your goal to be "someone must publish at least once on each world" so other people publishing works toward your goal, and I would have removed the requirement for you to get mastery of every world before you start untying.
  15. Hael spent {24} out of the {24} he had to burn Harmony to the ground. He could have mixed a coinshot in there to reduce the cost to {20}, but he wanted pure fire, so, yeah. If Day 10 happened, Hael would have been at exactly {0} and unable to complete or even work toward his faction goal, which required his faction to spend {4}, then {6}, then {8}, then {10}, then {12}. Specifically, the faction goal was the untie the Cognitive Knot, learning how it was done via reverse engineering and vastly furthering their knowledge of Investiture. To do this, they needed to have Mastery of all five worlds, and then go to each world and use their Faction Special, which cost more and more each time it was used. They achieved the Mastery of all worlds part, but they hadn't had a chance to start untying the knot yet when Ecth died. They were basically the timer on the game. The faction goal that didn't involve any other players and could be achieved without anyone knowing (though people would have started to get informed when they started untying the knot). If the game went to Turn 11, they would have won. EDIT: On an unrelated note, Lopen - you did NOT succeed in getting the most items out of everyone. You got close! But Araris had 15, and you ended with... 13, I think.
  16. By the way, regarding Rae, I told them it was a bad idea to invite her, and was freaking out when they decided to do so. It was a really dangerous idea, as was shown, and I did my best to make that clear to them... But it was their decision, not mine. I thought it would be interesting to have a convertible eliminator that they could manipulate into working for them like a mercenary, but I didn't expect them to trust her!
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