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Straw

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Everything posted by Straw

  1. Wait, has anyone else had STINK ask for their role? He hasn't asked me, but two people so far have said he tried to get them to tell him their role. That sorta sounds like something an Elim would do.
  2. Crap, I'm really bad at analysis. Well, here's my attempt at it: Randiur: Pretty typical behavior. PK: Flavor, not really useful. @STINK: Put a vote on me without explanation .
  3. I don't know what useful thing I can do! I guess I'll wander off and make PMs and graphs.
  4. Granted, however, every 0.0000000000000000000000000000000000000000001 seconds, your insanity stat resets to 100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000. I wish for the ability to grant boons and banes.
  5. Currently, we know too little about fain life to make any assumptions about its nature, so we don't even know if it can even infect things anymore.
  6. The tree branch is most likely fain life which is seen in the LoP sample chapters.
  7. I'm pretty sure that Nicki Savage does something like this to Nazh in one of the BoM broadsheet stories. EDIT: Some questions: What would a savant for [insert temporal metal] be like? What effects do shardblades have on plants? What shard has the best future sight? Is savantism possible for every metal? Can every type of compounder become a savant in their compounded metal (I.e. Healing savant, speed savant)? If so, what would a [insert spiritual metal] compounder savant be like? What would a copper compounder be like?
  8. Yeah, what do you want to know? By the way, do you want a Dark Alley™ hemalurgic cookie?
  9. Umm... Hi! Can I help with anything? I can do maps and help with geography.
  10. Have you ever read The Broken Eye by Brent Weeks?
  11. Hurt AonDor, Heal Allomancy AonDor - 9 HP Allomancy - 16 HP Dakhor - 9 HP Feruchemy - 14 HP Hemalurgy - 15 HP Surgebinding - 13 HP Forging - 15 HP Sand Mastery - 15 HP Awakening - 16 HP Aviar - 18 HP
  12. So, what section of the forum do you like the most?
  13. Hmm... sounds interesting but has a few problems: 1. Anyone who RPs a lot will have a massive advantage, possibly causing the best RPers to be killed first, thus creating less quality RP. 2. If everyone doesn't choose in a balanced way, the game will be unbalanced. 3. The game is non-Sanderson, so it might be hard to run.
  14. Heal Awakening, hurt Dakhor AonDor - 15 HP Allomancy - 15 HP Dakhor - 11 HP Feruchemy - 15 HP Hemalurgy - 15 HP Surgebinding - 13 HP Forging - 15 HP Sand Mastery - 15 HP Awakening - 16 HP Aviar - 16 HP
  15. Ok, here are the rules: -Each magic system starts with 15 HP. -Hurt = -2 HP -Heal = +1 HP Let the game begin! AonDor - 15 HP Allomancy - 15 HP Dakhor - 15 HP Feruchemy - 15 HP Hemalurgy - 15 HP Surgebinding - 15 HP Forging - 15 HP Sand Mastery - 15 HP Awakening - 15 HP Aviar - 15 HP
  16. I just saw the northern lights for the first time.
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