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Straw

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Everything posted by Straw

  1. 1. Please don't double post @Grumpy Dula 2. Which SE player is your brother? 3. I was saying yes that the KotD needs to die to complete their win con.
  2. Role: The Keeper of the Dead: This player has access to the dead doc and has complete control over the rules that govern what happens to dead players (can edit, create, and delete), they also have access to all of the abilities of dead players, and can use one dead player ability each turn. Their win con is to have every player eventually be dead. This player retains all of their abilities when dead.
  3. @little wilson How would your rule interact with "passive" rules like mine, Orlok's, Flash's, and King Cole's? @STINK Why exactly is my rule, (minus the part that got vetoed by you) game breaking enough to be possibly vetoed?
  4. Flash: I have a few questions about your rule: 1. There is currently no second realm. Did you mean that they loose the extra life from King Cole's rule? 2. You never said what happens on a tie vote. 3. You never said what happens to a player if they get red voted. 4. Can you vote on the GMs (you should be able to!)? 5. Can dead players vote via GM PM (please say yes)?
  5. Addition to my rule: each faction can once per turn give one of the players in it an item, however, the faction has to also take on an additional win con (both the item and the new win con have to been approved as suitably interesting and balanced by the GMs).
  6. Notes on the rules so far: @King Cole Why do you want double lives? That seems like it'd slow down the game a lot. If you just want people to be able to participate in the game more, I'd suggest making a rule that allows dead players to influence the game in some way. There's no lynch so far! What'll we ever do without a lynch!
  7. Addition to my rule: Each faction's members can make up their own win con, however, it has to be approved as suitably interesting by the GM.
  8. But then if there were 30+ players's there'd only be 7+ factions! BTW, Sheep said in discord that unless somebody fleshes out the factions, the factions will be generic and boring.
  9. Due to my rule causing potential difficulties in balancing the game, I will instead have my rule be that there must be at least 10 factions in the game. Players can be a member of multiple factions, and each faction must have a unique win con.
  10. Clarification on my rule: my rule means that every player has to have at least one unique win con and ability. This way, my rule won't conflict with any rules that create new factions.
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