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Everything posted by Straw
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Third of the Eclipse and Third of the Moon were both attacked. Eclipse was rushed to the hospital, but Moon died instantly. Authorities are searching for a killer obsessed with moons and the number three. Please send any tips to the main office. In other news, the brig has suddenly exploded! It seems likely that this is connected to the two deaths. Archer has died! The Unknown Order has died! He was a Crewmember. The Brig has been sabotaged! Vote Count: The Unknown Order (4): Liranil, Quintessential, TJ Shade, Young Bard Liranil (2): Matrim's Dice, The Unknown Order Matrim's Dice (1): Illwei Orlok Tsubodai (1): Archer Young Bard (1): Dannex GM Notes: The cycle will end on February 10th, at 5:00 PM EST. Don't forget to put your actions in! Remember that each player can only make one one-on-one PM per cycle, unless they are a Messenger. Remember to include me in all PMs you make! @Orlok Tsubodai is receiving a warning for inactivity! If he does not post this cycle, he will be replaced. Hospital Document Ship Status: Player List:
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The cycle is over!
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Liranil (2): Matrim's Dice, Quintessential The Unknown Order (2): TJ Shade, Young Bard Matrim's Dice (1): The Unknown Order Orlok Tsubodai (1): Archer Shard of Reading (1): Illwei Young Bard (1): Dannex
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You don't need a character name to sign up.
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Quintessential (2): Illwei, Matrim's Dice Young Bard (2): Dannex, Quintessential Orlok Tsubodai (1): Archer Random Bystander (1): Young Bard
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The Bar was removed during the game approval process. It's not in this version of the rules.
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The messenger only has their one PM restriction removed. They can't create PMs between two other people. So the second one.
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Please don't discuss ongoing games.
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With both crewmembers and saboteurs aboard, The Southern Wind has started on its flight to the Pantheon archipelago. GM Notes: The cycle will end on February 8th, at 5:00 PM EST. Remember that there is no vote minimum, and that ties are random. Remember that each player can only make one one-on-one PM per cycle, unless they are a Messenger. Remember to include me in all PMs you make! If you did not receive a GM PM, let me know ASAP! Ship Status: Player List:
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I think Quinn's point about the AG is that the AG usually gets a large amount of players and gives you a good idea of the maximum number of players you're likely to get. If you only want to include certain roles, why do you have roles that you don't want to include? All that does is expand the ruleset with no benefit.
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I really think you should start cutting things from the game instead of adding more to the game, particularly since it's currently a MR. My main recommendation would be to remove the neutral roles from the game. This is because the neutrals make the game overly complex and because I don't really see what they add to the game. Another major issue is the number of roles. You currently have 47 roles in the game, if I am counting correctly. This is far too many roles and some should be removed. This shouldn't be too difficult to do since it looks like a lot of the roles are similar to each other. Another easy way to reduce the number of roles is to cut out the meta roles (roles that only affect other roles) like Nicrosil. It also looks like there are a large number of redirects and roleblocks that you could cut. I think that Bronze is a bit too timezone dependant. Unlimited alignment detection seems far too strong.
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Signups are over. Game will go up in 24 hours.
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GM Note: While signups will end on 5:00 PM EST on Friday, the first cycle will go up at 5:00 PM EST on Saturday. This is mainly because I have stuff to do on Friday and because I'd rather make a distribution where I'm certain about the number of players.
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Okay, please let me know if you die in the LG since I'm not following that.
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Names are typically in the format of x of the y, with x being a number and y being a time of day. Ex: Sixth of the Dusk. It's just protection and roleblock. The person who is thrown in the brig isn't told that they were thrown in the brig, which is a bit odd. DeTess and Bard were before their time.
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It's an exploration vessel. Sadly, there aren't really any other ships for you to pirate.
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In the past, the Southern Influence Commerce Syndicate successfully sabotaged their rival’s airship, The Northern Wind. This sabotage bought them the time necessary to finish the construction of their own airship, which they named The Southern Wind in “honor” of their rival’s destroyed airship. This new airship is set to take off in one week, and crewmembers are currently being selected. Below is a brief overview of the ship, covering both the layout of the ship and the jobs available. Basics Factions Airship Parts Roles Welcome to Mid-Range Game 48! I am the GM for this game. @Araris Valerian is the IM. All credit for the original game/ruleset goes to @DeTess and @Young Bard. This game is an altered rerun of MR36. Lots of stuff was changed though, so don't go by that ruleset. If you have any questions, just @mention me. Any clarifications will be put here. Signups will end on February 5th at 5:00 PM EST. This will probably be the normal rollover time. RP Background: You're crewmembers on the Southern Wind. This airship will be used to explore the Pantheon Islands. This game is set on the planet of First of the Sun. Spectator/Pinch Hitter List Player List Quick Links
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Anniversary Game 7/Anonymous Game 9: From Embers, A Flame
Straw replied to Elbereth's topic in Sanderson Elimination
The elim team was Swan (Devotary), Ostrich (Joe), Crocodile (Quinn), Rhinoceros (Ash), Octopus (Mist), and Gecko (Lotus).- 1222 replies
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If everyone else passes then I can take the MR.
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You can always delay the second one, particularly since you might want to run it once it's out of the RoW spoiler period (which ends on August 17).
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I think you're fine to post the next LG whenever (if you have your two approvals). I believe people can usually post the next LG signups when the current LG is on C6.
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Okay, here are my thoughts: I would really recommend against this, since it allows people to abuse ties: Village vs Village: Villager dies, other villager is cleared. Elim vs Village: Elim dies. Elim vs Elim: Elim dies. So, at worst you get a clear (this clear would also be on a suspicious player, which helps) and at best an elim dies. This makes the vote much much more powerful. Also, what would happen if there was a tie with 3+ people? So, under what conditions does the Hemalurgist win? Do they have to get an Allomantic and Feruchemical power and make sure there are less than four people? Do they only have to complete one of those objectives? If the Hemalurgist wins, does everyone else lose? Can the Hemalurgist gain any ability from spikes, or only Allomantic/Feruchemical abilities? If someone uses one of these actions and is roleblocked, what happens? Does the Copper user have to target the Bronze user? Can the Copper user use this ability as much as they want? Is Elimination here referring to the elim kill or kills in general? So people can have multiple roles? This seems a bit unfair since it depends so much on people's timezone. This is overly strong IMO. Being able to tell the entire village the alignments of a Villager and Elim is really strong. Could you explain how exactly this would work? This seems really really strong, particularly when compared to the other roles in the game. Overall, I'm also worried about the number of roles in play given that it's only a QF. I feel like it might be best if you made this a LG and/or removed some roles.
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Mid-Range Game 47: Conflict of Superiority
Straw replied to Elandera's topic in Sanderson Elimination
Please don't kill me elims.- 499 replies
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- starsight game
- some minor spoilers
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(and 2 more)
Tagged with:
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Mid-Range Game 47: Conflict of Superiority
Straw replied to Elandera's topic in Sanderson Elimination
Don't encourage them to kill me.- 499 replies
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- starsight game
- some minor spoilers
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(and 2 more)
Tagged with:
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Yes.
