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Everything posted by Jofwu
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Tanavast (especially alongside Cultivation) is more than capable of knowing the future. Dalinar's visions are from Honor and they talk about the Everstorm coming. If you assume Gavilar got his information from elsewhere, there's no problem here. It's a much bigger leap to assume Gavilar is getting totally different visions. That is indeed the question. But I don't know why you think he's predicting the future. He's not saying anything particularly surprising.
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You're assuming he got all of this from his visions. I think most of us are assuming he's got info from other places as well. Also, he directly quotes the visions in at least one or two cases. (e.g. Unite them) So they can't be totally different. And assuming his visions come from someone besides Stormfather seems like a big stretch.
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The topic of slavery is a big one here. I think that's going to be something that comes up a lot in this book. I see lots of speculation about how Gavilar knows so much (beyond the visions). I'm betting at least some of what he knows has come from studying and speaking with the listeners. I'm really hung up on the fact that Gavilar thinks the Parshendi want their gods to come back. It bothers me. If he knows so much, then surely he knows WHY their gods are no longer around. Their whole existence is defined by the fact that they fled from their gods. This makes no sense. Does he just not enough as much about their past (the past) as he seems to? Does he think something has changed? My impulse is to assume that he's just super arrogant. "This would be really awesome, so obviously you want it too, right?" But I think Gavilar is more clever than that. Heck, he has enough sense to know that other humans won't like his plan. Why assume the Parshendi will? There's a missing puzzle piece here. Granted, it may be a small and insignificant piece. But it's bothering me. PS: After chatting on Discord, I lean toward the idea that Gavilar doesn't realize they fled from their gods. He thinks that humans chose to pacify them rather than keep fighting, and now the world has slunk into a dull, mundane version of its former self. He figures the best option is to release the Parshmen, bring back their gods, and settle this struggle once and for all. One of them wins and the other goes out in honor and glory. Thoughts on this? So we're told pretty explicitly here (assuming he's right) that Parshmen were locked into "slaveform" because a particular spren was captured. It's notable that not all listeners were affected by this act. Maybe it was a "fabrial" that they created, which they then used against them. But more likely, I think it didn't affect listeners who had already (at that point) "hidden" in dullform. Any guesses on how it is reversed? Or was reversed, as it obviously has been. Was this spren freed? He seems to imply the Everstorm will reverse it. What's the mechanism there?
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More details posted today. https://brandonsanderson.com/gen-con/
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I would assume the usual policy is to wait until full release. Generally speaking, it doesn't make much sense to start editing an article until you have ALL of the new information. Otherwise there's a high probability of having to do rework. I know the plan is to have a somewhat organized update effort, and getting a head start might make a mess of that But chapter summaries seem like a clear exception. I don't see any reason not to start work on those? @Joe ST? @Chaos?
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@Extesian, good pull on Lift's nature. I'll add that. Yeah, I agree. I meant to stick a {{cite}} on that. Someone else is welcome to do so, or to delete it. Or to elaborate. I assume the author was trying to make the point that Nightwatcher isn't a classic genie figure. Where you have to be careful to get exactly what you want, or else she'll find a loophole. What are you saying is uncertain exactly? The point of the article was only to draw a comparison with the language Syl uses, to support the godspren idea. In the quote you provided, Brandon said there is an implication made here in support of the idea. (though it may be false) And on top of all that, it's in a section marked {{theory}}, so the uncertainty is okay.
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Good questions. My basis for this statement was this, from his interlude: "Blessed with intelligence, cursed with compassion to feel pain for what he had done. They came inversely. Why couldn’t he have both at once? He did not think that in other people, intelligence and compassion were tied in such a way. The Nightwatcher’s motives behind her boons and curses were unfathomable." Is this WoB or just popular theory? I'm familiar and I agree, but don't think it's explicitly mentioned in the books?
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@Faceless Mist-Wraith there are some easy help guides here, if you're not sure how to make edits: https://coppermind.net/wiki/Help:Contents For something like this you definitely don't need to ask first. If you want to make big changes to an article, it's probably best to have a discussion first, to make sure others agree. You won't break anything. You just (probably) don't want to spend hours working on some edit only to have an admin swoop in and revert your changes because they disagree.
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Page: https://coppermind.net/wiki/Nightwatcher As discussed on Discord last week, I changed the request/boon/curse table under ==Visitors==. There was a lot of speculation, and we really don't know enough at this point for such a table to be useful. I changed that section to be a list of known visitors along with known, pertinent information. It does still include some very light speculation perhaps? Does anyone feel that section needs a {{theory}} tag? Also a few other changes. Needs a few references that I haven't had time to look up.
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Yes, he was just pointing out the basis for the speculation that the article originally used.
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Moved to Cosmere Theories because this is going beyond Mistborn.
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If nothing else I'll probably go in and reformat it to look like the other Order articles. The use of those arrows and the poor section usage is bothering me. But yeah, I may cut some of the speculation as well. And I really don't know why it's setting out to explain the scientific definition of those surges. Doesn't feel appropriate to me. Edit: Made changes. Feel free to comment/edit.
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I agree that stating there were absolutely 3 at most is a bit strong. The epigraph quote (not WoB, straight from the text) suggests there could be more than three Bondsmiths if nothing else. I don't think there's any point in speculating how many there may be. Just say what the epigraph says. Something like "there were usually no more than three Bondsmiths." If it turns out there were never more than three, that statement is still true. And yes, this WoB confirms that the "their spren were understood to be specific" does not mean they only have one spren to share. Should change this statement and cite the WoB. Also... what the heck is going on with the formatting of this article. It looks like garbage. I guess someone wanted to throw in a bunch of this info and it was never edited.
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The End of Stormlight Archive theory
Jofwu replied to NamelessThirteenth's topic in Stormlight Archive
@The Sovereign How about now? -
Found a problem? This quote says khokh (first) is a crown and linil (second) is a tower. This is the reverse order that the glyphs are shown in Dalinar's chapter icon. At first glance, this isn't a big issue. We might assume the order of the glyphpair is irrelevant, or that writing them top to bottom isn't unusual. However all of the research in this thread indicates that this order is backwards. The K/Kh, L, and N graphemes have been studied in this thread quite a bit and they seem to be readily identifiable in other cases. Our conclusions regarding these support the idea that khokh is the tower and linil is the crown. Assuming this portion of the text hasn't been revised already, either we have a typo that needs fixing or we need to take a step back and reevaluate our assumptions for these glyphs. Am I missing something? Could you comment @PeterAhlstrom?
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See I think you're bringing preconceptions over, from the prose, that aren't there. In the graphic novel, Kenton only shushes her once, and it's because he's in the middle of finding out why the sand masters were attacked. He does raise his hands for her to be quiet the page before, but I only took it to mean that he's trying to negotiate a good deal and she's just interrupting and distracting. I'd do the same thing if I was trying to get a good deal on a trade and some other person, who doesn't speak the language, is pestering me to know what we're saying. As for the merchant, I think you misunderstood him. He says, "Your companion is... quite beautiful. However, I have found that lonsha women are rarely worth the trouble'n of their arrogance." He says this when Khriss interrupts. There's no indication as to what "lonsha" means, but he doesn't just say "women" in general. Seems like I looked up the word in the prose while working on Coppermind stuff and it's still not very clear... but it seems to refer to nobles/high-born people or to Darksiders. Either way, there's no indication that the merchant is offended by a women being there, speaking, etc. He's just saying to Kenton, "Hey man, she's beautiful, but rich/darksider women aren't worth the trouble."
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@Spoolofwhool, could you post the audio of that lecture in here?
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Unmaking the Canon - a resource for theorists
Jofwu replied to Extesian's topic in Cosmere Discussion
@Extesian, there was a question about Hemalurgy and Breath in the Ad Astra signing line. Note that I did the transcription on this and the exact wording is probably important. So feel free to check me. The question is around 44:25 in the signing line file posted by TheHunter to Soundcloud in the Ad Astra thread. I think this could be interpreted either way... Hemalurgy is not an option, period? Or Hemalurgy is not an option for the priests? The fact that he gives a blanket answer (he doesn't distinguish between the Divine Breath and the normal Breaths), pushes me towards the former. Sounds to me like he's saying here that Hemalurgy is not an means by which Breath can be transferred.But you can take it how you will. -
Eh... I don't think the Julia set thing is meant to be taken that far. It's not like it's a 100% direct representation of land vs. sea on the map.
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Updated my globe: https://www.maptoglobe.com/ryovymN4- The projection "fix" is still a rough hack. Don't have the tools or time to do better. But it's closer than what I made before, and in color! (One interesting observation is that the azumith lines on the color map don't appear to be correct.) @Otto Didact, I think you have it stretching too far longitudinally. In my search for a method to fix adjust the projection I came across this post: https://www.cartographersguild.com/showthread.php?t=17310. Note the username of the poster. So unless things have changed (the 60 degree number looks accurate still, so I doubt it) the continent is 120 degrees across. Yours looks more like 150 degrees. (excluding Aimia) Someone on Discord also had a good point: polar caps? @PeterAhlstrom, any chance you'd care to comment on the 120 degree number or the possibility of ice caps?
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WoB is that there could be smaller islands and that sort of thing. But not another continent.
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@Otto Didact, do you have or can you make an equirectangular projection of the map? Edit: You inspired me to make a globe, using this cool site I found: https://www.maptoglobe.com/r1hnSN7VZ It's pinched at the poles. Didn't unfold it properly. WoP is that the Roshar maps are azumithal equidistant, I believe. (did you ask him that?) And the website needs equirectangular. I didn't really have the time to find a way to stretch it out properly. Shallow Cripts should be slightly further west than the eastern edge of the mountains (as you've shown it) but on my globe it's a bit further west than the Shattered Plains. And the overall longitudinal scale is off in the first place. My Roshar wraps around about 150 deg while yours wraps closer to 180 it looks like. But it was close enough to make me happy. If I have time I want to properly convert the map somehow (if someone with Matlab wants to help out...), get the scale right, and make a color version.
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Hey @Harakeke, would it be useful to put together something like this? Trying to collect instances (or suspected instances) of each "letter". To the left are glyphs that we KNOW have the phoneme; to the right are unknown glyphs that seem to have it. Red highlighting means we're pretty certain that stroke is the instance. Blue highlighting means it's unclear, because of appearance or position.
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We know that it does?
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Any thoughts on sas nahn versus sas morom? The wording here suggests that the glyphpair notes the district where he was branded. Can we assume sas nahn is the district Kaladin was branded in?
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