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Everything posted by thegatorgirl00
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This begs the question, why purity? The rest of the system follows a pattern, why break it there? Note: a quick search of dictionary.com found no definitions of purity that had anything to do with death or funerals.
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Is there some length of time I should wait before adding info to the Coppermind from Edgedancer (and other future books)? Or can I start adding stuff now? Also, I think you should create a post detailing the Coppermind spoiler policy and pin it, so people can find it and reference it easily.
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Hurt Fortuity heal Regalia 1. Steelheart—6 3. Firefight—12 4. Murkwood—4 5. Limelight—6 6. Conflux—7 8. Fortuity—2 9. Obliteration—4 10. Regalia—9 I thought Calamity would have lasted longer.
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Hypothesized Table of Nicrosil Effects
thegatorgirl00 replied to DrakeMarshall's topic in Cosmere Discussion
You didn't include Sand Mastery in this list. Have you not read White Sand Volume 1, @Drake Marshall? Based oon what you posted and what we know of Sand Mastery, I would guess that Nicrosil would store a Sand Master's strength of Sand Mastery. So a Sand Master could control half the sand ribbons they normally could for one hour and then control 1.5X the number of sand ribbons they normally could for an hour. Which, imo, sounds like one of the more useful applications of Nicrosil. Not sure how slatrification or use of the body's own water would fit in, though. If a Sand Master could not slatrify, could they store enough investiture in a NIcrosilmind to slatrify? Or is that a separate part of the spirit web from controlling sand ribbons?- 17 replies
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Hurt Murkwood; heal Regalia. 1. Steelheart--6 2.Calamity--3 3. Firefight--11 4. Murkwood--2 5. Limelight--6 6. Conflux--6 8. Fortuity--4 9. Obliteration--4 10. Regalia--8
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Hurt Murkwood, heal Regalia 1. Steelheart--6 2.Calamity--4 3. Firefight--9 4. Murkwood--3 5. Limelight--6 6. Conflux--5 8. Fortuity--5 9. Obliteration--5 10. Regalia--7
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Edgedancer Ch 1-3 previews [Edgedancer Spoilers]
thegatorgirl00 replied to Chaos's topic in Stormlight Archive
I think my favorite part of this might be the Lift chapter headings. Food, just food. -
@Orderboundgot ninja'd. Hurt Nightwielder; heal Regalia 1. Steelheart-6 2.Calamity-5 3. Firefight-7 4. Murkwood-4 5. Limelight-6 6. Conflux-4 7. Nightwielder-1 8. Fortuity-5 9. Obliteration-5 10. Regalia-7
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One I like for the Skybreakers is "I will respect the laws of other cultures, even when they conflict with my own." I think Szeth will come to this after realizing that in trying to uphold Shin law, he became a criminal in every other country.
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@Haelbarde, since you seem to know about the emojis, I've seen people use an animated shardblade emoji before. Do you know anything about that and how would I use it?
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Progress bar moved to 90%! Only 10% remaining!
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I couldn't stand Dumbledore. I hate characters who are supposed to be mentoring the hero and decide not to tell them vital intormation "for their own good". I understood not wanting to tell an eleven year old they were going to die, but the Horcruxes definitely should have been mentioned at least in Chamber of Secrets after Harry fought and killed one. I disliked Gandalf and Morraine for pretty much the same reason.
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Hurt Autonomy; heal Honor. 3. Preservation: 21 4. Ruin: 13 6. Honor: 11 9. Autonomy: 5
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Heal Autonomy, hurt Honor 3. Preservation: 21 4. Ruin: 13 6. Honor: 6 9. Autonomy: 10
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Hurt Honor, heal Autonomy 3. Preservation: 20 4. Ruin: 14 6. Honor: 6 9. Autonomy: 10
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Hurt Honor, heal Autonomy 3. Preservation: 20 4. Ruin: 15 6. Honor: 4 9. Autonomy: 11
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Hurt Honor, heal Autonomy 3. Preservation: 20 4. Ruin: 14 6. Honor: 5 9. Autonomy: 11
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Hurt Honor, heal Autonomy 3. Preservation: 20 4. Ruin: 14 6. Honor: 6 9. Autonomy: 10
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Hurt Honor, heal Autonomy 3. Preservation: 19 4. Ruin: 14 6. Honor: 8 9. Autonomy: 9
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Hurt Honor, heal Autoonomy 3. Preservation: 19 4. Ruin: 14 6. Honor: 9 9. Autonomy: 8
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Hurt Honor, heal Autonomy 3. Preservation: 18 4. Ruin: 13 6. Honor: 12 9. Autonomy: 7
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Hurt Honor; heal Autonomy 3. Preservation: 18 4. Ruin: 13 6. Honor: 11 9. Autonomy: 8
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Hurt Honor, Heal Autonomy 3. Preservation: 17 4. Ruin: 14 6. Honor: 10 9. Autonomy: 8
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Hurt Honor, heal Autonomy 3. Preservation: 17 4. Ruin: 13 6. Honor: 11 9. Autonomy: 8
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Checked the website and it's now at 87%! Storms, it tells close.
