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Everything posted by Dunkum
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I don't think it works that way. remember, early on Kelsier advises Vin to burn her metals before going to sleep, because some of them are potentially harmful if you let them stay in your system. Granted, he could have been wrong, but I think thats unlikely. and if a mistborn could still potentially become ill from consuming pewter, then I doubt a ferruchemist would fare any better. I think Hemalurgy gets around this by directly altering the body (like how the eye spikes don't kill inquisitors), but I would say it is still possible that all the inquisitors were slowly suffering lead poisoning. sounds like somethign Ruin would be OK with.
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specifically to burn the mists away, like how fog will tend to burn away as the sun comes out and the day gets hotter.
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Most of the time Wax wouldn't have been facing other allomancers, and even when he was, the chance of them being a lurcher or coinshot would be about 1/8. I would look up the info on Vindication, but my copy of the book isn't handy. For what it's worth, the coppermind says that Vindication is made of "Invarian Steel" but that means nothing to me
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It's been a bit since I last read through the series, and I've read several other series in between, so my memory on it is a bit faded, and I am never very good at remembering which events happened in which book. that said, I mostly remember that I hated Eye of the World, and was annoyed by a lot of The Great Hunt. I could believe that 4-6 were all pretty good, and I do know that 3 is one of my favorites. I had no actual problems with 7-10, I just didn't think they were as good as what came before. and 11 onwards I really liked, in part because loose ends start getting dealt with.
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I don't know anything about Malazan, but having read WoT, I will say that if you are past the 1st two books, then you are past the worst part of the series (though apparently a lot of people don't like book 10 for reasons that I never properly understood). That said, I seem to remember 3 and 4 being better than most of what follows until you get to the last 4 books, so make of that what you will
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though after going through this thread, I would like to see the fight animated. It would be pretty amazing, visually
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and there it is, my eyes must have just skipped over that line
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And in relation to those block/set specific keywords: they will generally have the explanatory text on the card for them. so it really should be just the basics you have to remember. also, some other basics changes, that I think happened post ravnica: -remove from the game is now exile -in play is now the battlefield, or on the battlefield -creatures now die (sent to the graveyard from play. pretty sure everyone already called this dying anyway) think that covers it...
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If you were able to make somethign that could readily be conseived as a single unit, then you might have a chance, but I'm not sure how viable something like that would be inside a body.
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safest way to do it if you may be up against coinshots/lurchers, but if you're a feruchemist and not burning the metals, then having certain toxic metals pierce your skin would be problematic (TLR gets around this by constantly compounding gold).
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You missed probably the most important jedi advantage: forsight. Jedi reflexes, as described, are extremely similar to someone burning atium, which is a huge advantage.
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I suspect that you couldn't view a bunch of nanomachines as a single entity for the purposes of awakening. if there were billions of them in someone's bloodstream that you wanted to awaken, you'd probably need billions of breaths to do it. plus you'd probably need to be at one of the higher heightenings anyway, whichever one lets you awaken without physical contact (9th?). and also, based on how investiture always seems to work, this would likely be even harder to accomplish because being inside someone's body would probably protect them some (like how metals piercing flesh are harder to push/pull in mistborn)
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I'm almost to the point where even Ambrose is better.
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There is kind of a base set of abilities that you would need to remember, most others have explanatory text.. flying, First Strike, haste, and so forth though are such common keywords, that they are generally not explained, except in core sets. that said, pretty sure wizards has a guide (not just the comprehensive rulebook, which is super arcane and specific) on their site with some basic info. it should probably be enough to refresh your memory.
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Responding to a couple of points: 1. I got and read "The Slow Regard for Silent Things" over the holidays. I quite enjoyed it, but I happen to really like Auri. If you don't want to spend an entire book watching Auri go through her life, with no other characters, and a lot of stuff that was a bit hard to follow because of how bizarre her point of view is, then it is probably not for you. 2. that TV show blurb looked terrible. If Rothfuss were involved creatively with the whole project (a la martin w/ game of thrones) then it could still come out OK, but based solely on the blurb, I would rather they just not. 3. Denna is probably my least favorite character in the books, and I would be perfectly happy with Kvothe being romantically involved with literally any other person/fae/other.
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ah, that. no i dont pay nearly enough attention to that sort of detail to pick up on it/imitate it. and wouldn't knwo what you are talkign about if I hadn't seen it in a thread the other day/
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Proposed Physics Model for Steelpushing: Elastic Collisions
Dunkum replied to digitalbusker's topic in Mistborn
I just did something like this in another thread, for final velocity, but kinetic energy is just one equation removed from that: Ek=(1/2)mv2, i think. basically the one thing we don't have is the equation that determines the strength of a push. Without that we only have guesses as to what the force number should be (though we can hazard some educated guesses based on how steelpushing appears to work). And yes, maintaining the push would constantly increase the acceleration which would increase the final velocity, which would increase the energy. -
Tin and steel maybe, but not a good idea to have filaments of pewter (which contains lead) in your body unless you want to be tapping gold just all the time. For that matter, gold filaments would also presumably give you heavy metal poisoning, unless you were just constantly compounding health to prevent it. Copper too, maybe.
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the lovely thing about physics is that we know how it works, and can apply equations to things. to wit: F=ma and therefor a=F/m; vf=vi+at; d=1/2at2+vit so t=(-vi+(vi2-4(1/2a)(-d))1/2)/a giving vf=(vi2-4(1/2a)(-d))1/2) so vf=(vi2+2(F/m)(d))1/2 so this last equation is the relevant one for the final velocity of a coin, given inputs for the force, mass, distance, and initial velocity. Also, initial veloocity can be assumed to be 0, if it is a coin she is holding, meaning we just get: vf=(2(F/m)(d))1/2. If Vin is 50kg (~110 lbs) and exerts an average force of about 1.5x her body weight on the object (about 750 N, assuming scadrial gravity is about the same as ours), is about 5 meters (16ish feet) away from the target, the mass of the coin is about 10 grams (.01kg) then the final velocty of the coin should be ~850 meters per second, which is way more than, say, a musket, but less than most modern small arms (if the wiki page on muzzle velocity is to be believed). *Edited to correct a math mistake*
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the most useless uses for useful powers
Dunkum replied to king of nowhere's topic in Cosmere Discussion
I would definitely need the clothing assist in this scenario. And if you just order the lifeless to constantly do the thriller dance then theyd be pretty useless for anything else. -
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the most useless uses for useful powers
Dunkum replied to king of nowhere's topic in Cosmere Discussion
Go to a graveyard and awaken a bunch of lifeless to do the thriller dance with you. -
follow up to this: If you were to soulforge a trueself, would they be able to tap aluminum to revert back to themselves? would they be able to store the different identities (presumably into different metalminds) and then tap those to revert back to the soulforged version?
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Lightsaber is generally more useful at close range than a shardblade, true, but the shardblades tend to be exceedingly long (until the WoR cover, I imagined Szeth's to look something something like Sephiroth's Masamune) giving the wielder a lot more reach with their weapon.
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yes, I was trying to get across exactly how uncertain I am in this, hence adding the "I think" to the end. Also, I am not always great with punctuation, especially in shorter posts.
