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Unodus

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  1. Well, if more evidence is what we need- and there is nothing to find in the Murder Scene, I guess our only source of information is from the Tineyes (sorry, I got them mixed up with Seekers for some reason... x.x). Has anyone made any breakthroughs on the cryptic messages? The poem's hidden text seems to reflect the Tineye's opinion on other players- from what I can gather (but who they refer to, I do not know). The "Another Secret" puzzle is beyond me entirely, perhaps its not a puzzle at all and is just there to annoy us? :B I think I'll wait until more arguments are presented till I decide on a final vote .3.;
  2. Only two Messages this time? So, does that mean one of the Seekers last round was a Mistborn? And considering that two of the messages last time claimed to be Seekers- the only message that didn't mention it was the "ominous death threat message", does that mean one of the spiked is Mistborn? I dunno, that's just my guess... .3.;
  3. Sorry about missing yesterday's window, I was on a flight (going back home after Christmas holiday x.x) Back now, though- just finished reading everything. So, can someone explain to me the context of lynching? This is my first game, so I don't know all the terms... (I don't think it was mentioned in the rules or ettiquette :V ) Odustren lounged at the back of the town hall, out of sight- and trying his best not to be noticed. Yesterday had been a blur- not only had the thief gotten away, but an ominous fire had struck the barracks. He had spent the rest of that day in the bar, trying to get to know the locals- and then helped the villagers with the wells upon their request. His situation already seemed grave- when put in a dangerous scenario, people would side with people they trusted. Being a newcomer, especially without any obvious possessions or profession, would make it difficult for Odustren to defend himself if suspicion against him built momentum. "Guess I'll just have to solve this murder before the real saboteurs get away..." And so, Odustren announced his questions to the hall "Why would the 'saboteurs' target Vron?" (We know now that he was a soother- could this be further evidence that one of the saboteurs is a Tineye?) "Where did the killers get the Axe and the poison?" (The poison could have been bought from Vron himself (as he is an alchimest), and the axe could have been from the weaponsmith. Are there records of people buying such items...?) Why did Vron have a spike, and why was he sending it to Luthadel? (or are we not supposed to know that...? .3.;) How could the killer set such an elaborate trap within Vrons home? (The killer must have had unadulterated access to the house, and had knowledge of Vrons secret cache) Clearly, the fire was partially a distraction so that the killer could get away- who doesn't have an alibi for helping put out the fire? (The trap must have taken some time to set up. Who wasn't helping at that time?) Perhaps trying to solve the mystery using the RP won't work, thinking about it... x.x Thats all I got, though- I'm not really sure what to look for... .3.; Well, I guess I'll just jump on the bandwagon and vote for Hero (sorry hero .~.)- but that may be subject to change over the next 24 hours if new evidence comes to light...
  4. (is this the right blue...? :V ) Sorry about the confusion, Renegade- I wasn't trying to suggest Rent was a thief- merely that another passerby (perhaps another player? :3 ) stole the bag.
  5. Only a day within the foreign walls of Tyrian Falls, and already some stranger was demanding money from him. Odustren slid away as the peculiar man with the sign kept counting on his fingers, and walked briskly in the opposite direction. The guy not only seemed unofficial, but slightly batty. This notion continued to solidify as the sound of cackling erupted from the alley where he had left the strange man. Although, being a traveling merchant- Odustren had seen his fair share of irrational stragglers. The long days of ash and mist did that to unfortunates, and now that they were all cooped up together due to the threat of Koloss- things could only get worse. Stopping by a crossroad- Odustren put down his heavy bag and gathered his bearings to work out a path to a local inn. "Hm... So if I take the next left here... then stay parallel to the marketplace there... I should be able to get...-" Odustren's train of thought was interrupted by a sudden blur of movement that pushed him to the ash covered floor. Quickly picking himself up, Odustren turned to see a figure running off with his bag. "Hey! Stop, thief!" Odustren shouted desperately. All of Odustren's possessions- aside his coins, were in that bag. That included all his paints, brushes, and canvas's. True, the paint may only be made from cheap dye and ash- but getting more supplies in a siege would be near impossible- not to mention completely out of Odustren's price range. Panic gripped Odustren as the Thief turned a corner into an alley. How would he make an income without his paints? "Stop! Damnation, you Thief! Stop!" Sprinting as fast as possible, Odustren ran after the thief- shouting "Thief" as loud as he could all the way.
  6. Granted, you have a shorter summer break I wish I could ace tests without having to revise :B
  7. So, this is the legendary 17th Shard Role Playing game I've been hearing about? oOo I'd be happy to join, if there's space. So... for a character... Odustren Kuethershud was a traveling painter, who recently arrived at Tyrian Falls- but had been unable to leave due to the threat of Koloss building up around the town. Unable to do much, he wanders the streets occasionally asking people if they want a portrait done- in order to be able to afford food during the siege. Does that work? :V
  8. Shuster cringed as the alarm broke out. The noise was unavoidable- the guards knew where they were. The tunnel would be enforced, the general would not be able to send reinforcements, and Shuster wouldn't be able to escape that way either. Guess I have no choice... Turning to Ned and Joran, Shuster shouts over the alarm "Prepare yourself, we're going to sprint to the tower- focus entirely on getting to the entrance! Don't try fighting the guards until we're in the tower!" The defiance was instant- charging so recklessly into the enemy would mean a quick death, but Shuster just angled himself towards the tower- "My name is Shuster Tokutreed, if you know who I am- then you know why we can't fail" The effect was instantaneous, the two soldiers heads instantly snapped around, whispering in awe under their breath. Godkiller... The Guards were beginning to move- racing towards the alarm, weapons drawn. I'm going to need your help again, old friend... Shuster focuses on himself, Ned and Joran- willing them to just be more. Of all his skills, this was his most famous. This was what defined him as the finest swordsman around. This was the reason for all his success. Shuster's concentration manifests itself as a bond between the three. As long as he kept focus, the bonds would hold. And as the mental bonds solidifies the world begins to stop. "Now!" Shuster shouts, snapping the two soldiers into focus, and together they run directly for the tower. The guards hang in the air, as if running through syrup. Arrows fling across the courtyard- but none could hope to hit the three as they sprinted across the courtyard. Time still moved, but it was slower now- no, more like it was faster for the three of them. From the guards perspective, the three were racing to the tower at an impossible speed. Shuster estimated 8 seconds in "real time" were equal to one second in "distorted time", when he was just distorting just himself- but holding three targets probably took that up to about 5 or 4 seconds, considering that they were quite far apart- and Shuster's focus was more on running than maintaining the link. Clearly Shusters gambit had paid off, as they quickly reach the tower. At what cost, though? Now that his identity was public knowledge, he would have to move again. Not that he had any reason not to move, in his opinion Menkor was a lost case- there would be plenty of bloodbaths to come. His identity being revealed, however- gave his enemies the perfect lead to track him down. Shuster doubted he could fight them all- so he'd need to move quickly. As soon as the three are through the doors, Shuster lets go of the bonds- the stuff was simply too valuable to waste. The world started again, and time returned to normal. The sound of battle filled the air. "Barricade the door, then follow me!" Shuster shouts over the noise of people fighting, indicating to the soldiers to block the door- and then re-administers the "Chronomatic Bond", but this time only on himself. The full weight of the distortion takes hold, and the world slows again, the slowest Shuster can make it. Feeling his "Chronomatic reserves" being drained, he makes haste up the stairs. Guards had taken position on some of the floors, but they were caught by surprise- and none could escape the fluidity of Shusters Rapier. They were so slow to react that it was like stabbing men in their sleep- the thought of that filling Shuster with guilt and regret. One by one, they fell soundlessly as Shuster ascended the stone tower. Only moments later in real time, and a majority of the Tower Guards were dying or injured. Ashes... This shouldn't of happened... Finally, Shuster found the prison keys on the belt of a guard in one of the administrators office- and raced to the main prison cells. Closing the Chronomatic Bond, and raising the keys above his head- he shouts to the prisoners: "Who here is Father Mathienne?" There is a brief moment of silence, and then the prisoners all burst out simultaneously- each one claiming that they were the Father. Who could blame them? When the sounds of fighting build up outside, and a stranger bursts through the doors with the keys in one hand, asking for a "Father Mathienne"- the decision should be obvious. Why can't these jobs ever be simple...? Shuster checks his reserves, he'd already burned more than two thirds of his acceleration. Wasting any more needlessly would mean he would run out. So, Shuster decided to wait for Ned or Joran to make their way up- and looks out of the window to analyse the battlefield so far.
  9. (Not sure if this has been done before or not :V) Primary: Can "gift" Epics to suppress their powers temporarily Weakness: Epics feel threatened in his presence- and will be more aggressive towards him Cheesy Name: Nullify Inevitable Evil: Constantly feeling vulnerable to Epics and abusing his powers causes Nullify to become more cowardly and twisted- concerned only for self-preservation.
  10. What's the difference between a Ryshadium and the Weeping? One is reined up and the other rains down x.x
  11. That's fine by me ^-^ I didn't want to go any further in case the tunnel was guarded :V
  12. A wall of text just for swearing? Heh, these will be useful... >:3 As a character who isn't tied to a particular religion- is crossing cultures allowed? ("You flaming virgin-kisser! By Arrions bones, I will burn you to ashes! Char it, you stormcallers are all the same- your ancestors were all Adukhair!", etc) Insulting people has never been more fun... o.o
  13. Granted, instead he can smell you over the internet I wish for a really nice hat, that I can wear
  14. Btw, does/will Edassa have its own swears/curses? :3 Or are we going to stick with the classic "storm" vocabulary?
  15. Shuster stands up straight as the soldiers walk over. "A knight, huh? Well, I'll take any help I can get..." Shuster inspects each soldier sternly- then nods polity at Lord Earney. "Don't forget, General- there are spies among us. I hope you have recommended these men because they are trustworthy, but be on your guard. With the oaths broken, there's not as much need to maintain a facade anymore- a turncoat amongst us could be our downfall. Once we've checked the tunnels, I'll send one of Earney's men back to let you know- so you can lead a full assault through the tunnels if necessary. Remember, the inquisitor support can arrive at any moment, so don't bother waiting for siege equipment too much- focus on picking off sentries with your archers, and keep pressure on both the gates." Before the General can protest about taking orders from a lowly mercenary, Shuster turns to face the tower. "Alright men, lets move! We must reach the courtyard before support arrives. If we can claim the prison before they inquisition gets here, we can set up siege in the inquisitors place, if necessary. The fate of this battle may be dependent on our success!" Shuster starts to jog away, when nobody follows, he indicates for the Soldiers to jog with him, and reluctantly they follow. Once they turn the corner, Shuster slows down to speak with the men as they head for the tunnels, "Now look, I'm not here to make friends- but if this is going to work, you're going to have to trust me. All that matters is getting the Father out safely. I can do that myself, but I need someone to hold off any guards we come across- the less distracted I am, the easier this will be. Earney, can you spare one or two soldiers to accompany me to the cells? I have a plan to help support our side- but it will take too long to execute by myself- if you can lend me a pair of hands, I might be able to create enough internal chaos to break the siege from the inside. The rest of you should focus on distracting inquisitors from the gate- make sure nobody realizes that we came through using the tunnel, and we can get the general to send us support if we need it. Finally, the King will pay for every inquisitor head I can bring him- so make sure to grab onto some if you get the chance, and I'll see that you're rewarded." They jog in silence for the rest of the way, as they reach the entrance to tunnel, Shuster turns one final time- "Ok, this is it- the chink in the inquisitors defense. Maybe... Once we've established that this path is safe, Earney- send back one of your soldiers to give the general the message that the tunnel is open, and its safe to send reinforcements. Other than that, I probably won't be able to talk to you all in the same place again- but you all know what you need to do, so lets get this over with!" Shuster draws the Rapier, lifting it up in a salute- "For the king!" The Group return the salute, and they begin their descent into the tunnels.
  16. Only a storming stormblessed could storm so stormingly well through a stormy highstorm with such a stormy temper- to storm so storming well even without stormlight, its not storming right that that stormmer can face the stormfather and keep storming; I've seen stormier storms in the storming storm charts, for storms sake- the everstorm is just going to storm across the storming globe till it storms into another stormier highstorm to make an even bigger storm- he won't go storming through that storm, so we need a storming plan to stop these storms before they storm into each other: we should use stormblocks and stormwalls to stop them storming into the major cities, and isolate the origin of these storming storms so we can prevent highstorms from forming or make them storm more so we can harvest more stormlight. 38, so close... x.x
  17. How come Kobold is so far ahead in reputation...? o.O
  18. I should probably ask... Are the Prison walls climbable? For example- is there some creepers or something round the back Shuster could use to reach the top of the prison, and therefore work his way into the prison through the roof? Sorry that I have to ask, but I have no idea what the prison looks like atm... .3.; (aside beyond its a stone prison complex). Just figure I should ask, in case there aren't any back doors, etc. Thanks in advance ^-^
  19. Oh, I see :3 Well, I guess you could be the "most ancient" inquisitor now- if its a big deal
  20. Hearing this, Shuster quietly swears under his breath, and speaks again to the general "We haven't got time to wait for siege equipment, if there is an informant among us- its possible the inquisition know we're here to rescue the father. If we wait too long, they might use him as a hostage..." Shuster cups his eyes to try force himself to see the prison in detail "If this is a prison, there must be separate entrances for staff and prisoners- maybe even secret passages. Since the prison was 'originally' ours, its possible the inquisition don't know about them- and therefor haven't barricaded them. That might be our only opening..." Getting ready to run again, Shuster looks back at the general "Are there any entrances your men haven't covered yet? Perhaps a side door, or an underground tunnel? We must be quick, because if the inquisition realize their oversight, they might block those entrances too- and we will miss our chance"
  21. Granted, unfortunately it is impossible to get the genie out of the bottle- rendering its powers useless I wish I had a wider vocabulary
  22. Shuster turns back to the King and bow respectfully "Consider it done, my Liege. I will take my leave now, and complete your tasks to the best of my abilities. I will return here once the job is over." Without waiting for a reply, Shuster sprints into the streets. Using back alleys to avoid the crowded square, he works his way towards the prison. Upon arrival, he analyses the battlefield between the inquisitors and local soldiers- looking for an opening. Seeing General Algoux, Shuster dashes over to his side. "General, whats the situation? Has the Inquisitor guards been suppressed yet?" As General Algoux speaks, Shuster trys to catch his breath- getting ready to run again.
  23. Sorry, I'm not very experienced with RP etiquette... .3.; If there's anything else I should know, please say
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