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Everything posted by Blaze1616
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So do you dislike cartoons in general then? Or simply the anime style? Either way, I wouldn't mind SA in anime form, I just don't want it to turn into DBZ/Sailor Moon/Naruto/Bleach because those shows have gone on WAY too long, with too many filler episodes that exist for no real reason other than biding time until the original written work caught up. For a live action example I point you to GRRM, where the show is going to pass his books, even with 2 seasons a book for the rest of the books (which will never happen).
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But how often would you be needing to soulcast an army? It would simply be a war machine, pulled by many Chulls, and probably have some form of platform with a glove held in place by the connections it has to the 25 gemhearts. Simply have a soulcaster slide their hand into the glove, place the machine where you need it to be, and boom. It would be like any other war machine (trebuchet, battering ram, awesome Orc packed towers, etc.). Eddited for grammar.
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I have to disagree with you here. I hated the Ender's Game movie. It was just bad. I felt it failed to capture any of the novel's great points, and only mildly captured some of the good points. I felt all of the casting was off, and that Asa Butterfield did a particularly bad job. In fact, the only thing I felt the movie did right was the feeling of "...really? That's it?" when the following Deus Ex Machina gets dropped on you: From the dynamics of the school, to the tactics of the battles, the movie was a major let down.
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What command would you give nightblood
Blaze1616 replied to High prince of geeks's topic in Warbreaker
Nightblood, after some training, works his way through the various circuits, winning title after title, crushing all who oppose him. Who knew a sword could be so good at Super Smash Bros.? Edit: He trains by playing against Bruce Banner. The gamma radiation really upped his game... -
Emphasis added. Log Entry: Day 2,001 Still no word on Nightblood being worked on. It would seem that even though there were two significant Nalthis cameos in Words of Radiance, Brandon does not want to begin work on Nightblood yet. I had hoped that, yesterday being Warbreaker's 2,000 day anniversary, there would be some exciting news, but no such luck. Will continue to wait. Will always wait. Nightblood.... Edit: Italics issues.
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This answer just does not make sense to me. The Lifeless have their color drained as the "fuel" for Awakening. Shard wounds cut the particular limb's spiritual connections to the rest of the body. Both turn grey as a result of the Awakening or wounding. Why, then, does a more "pure" color drain exist at higher Heightenings if the grey color occurs when the "soul is sheared clean away" (this probably cannot be answered yet)? Moreover, how is healing a shard wound possible? If the soul is completely removed, how can it be healed? On a more personally saddening note: I had thought (and was creating a theory to post about it) that the grey coloring was due to a loss in spiritual connection (and more accurately a cognitive connection as a result), but that the connection was not completely severed, as the grey limbs can heal. It would then mean that the "lack" of color (white) would mean a complete disconnect, as the "better" version of Awakening.
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A simple solution would be to have a map of your character's dueling "area." Each battle starts with you drawing your circle/oval, and depending on what kind of circle you employ, you then get bind points. So the game has you draw your circle/oval, then once that is completed the game zooms out and has multiple select-able areas; bind points, free draw space, and defensive lines spaces. The player would touch to select the area, and the screen would zoom in again for a more "life-size" drawing canvas. Once the drawing is complete the game zooms out again. Though I still think a leveling RPG, or skill tree based "free" RPG would be a better system.
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But there is more to it than the simple solution offered, and I'm quite convinced any real changes could easily ruin any adaptation they make. Glowing metals would not allow Inquisitor's to see, because a glow would cause any objects to seem larger to the Inquisitor's. In addition, due to the medium being one of mostly sight and some sound, the movie/show would need to somehow portray that the magic was being used. So the following solution would not work: Emphasis added. This solution would not work because, even if a scene were to occur where they specifically explain the mechanics, the lack of any visual or audible cues detracts from the movie. Sound effects could be used for the emotional allomancy, but then an awkward scene would need to be implemented to specifically point out that the in-world characters do not hear anything. the proposed solutions sound great to us, people who have read the books and greatly enjoyed them. But to everyone who has not read the books, who has not enjoyed the story in it's original medium, I think the movie would fall flat. Examples would be Scott Pilgrim and The Last Airbender. Fantastic stories that captivated in their original medium (graphic novel and television show respectively), but fell flat on their faces once in movie format (though Scott Pilgrim was a very enjoyable movie to all the people I know who read the comics).
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It would have to be for one of the current Nintendo consoles, as you mention. My only issue would be with the fact that you would need to be a good artist. Even if the difficulty levels were more forgiving of circles, as you mention, you simply cannot alter the attention to detail for chalklings, because it is the detail and complexity that decides the strength of the chalkling. A simplified system, one that does not include drawing, could be implemented in that, as the player, you pick which drawings to have the controlled character draw, and a "cooldown" is applied while, visually, the character draws. Obviously more complex circles have longer cooldowns. There could be a leveling system in which the character improves in drawing speed/ability. There could also be a sub-leveling system in which the individual chalklings level up to become more complex, similar to the Persona series. Unlike Persona, though, I would only have 3-5 levels for each type of drawing (knight, unicorn, etc.) with each level adding complexity. This system would allow the game to release for any console, but the game would become a pseudo-turn based game. This could potentially benefit the game, though, for it could allow a player to control more than one rithmatist at a time.
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I would not want an adaptation of Mistborn for the simple fact that it would no doubt be a screw up. The novels were fine and all, but Allomancy would be difficult to portray. How do you show that Breeze is influencing someone's emotions? What about copperclouds? You can't make them visible, but how would you show it? And let's not even venture (see what I did there?) into the realm of using iron and steel, for they would no doubt screw up the whole center of mass stuff. Also everyone would be flaying their arms around to show that they are pushing/pulling, which will make for an easy excuse to not use the center of mass factor. It would be terrible. Possibly worse than Eragon. Never mind, nothing can be that bad... I would like to see a television show called Warbreaker. Or Hallandren. Or better yet, Colors. Given that the magic is not heavily used it would not break a TV show's budget. Moreover, the color distortion is a simple visual effect, and the other bonuses from the Heightenings can be easily shown. It would be easy to do, and would fall under the political intrigue genre that is getting popular right now.
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Okay, that makes a lot of sense. Thanks to you both! And Ookla, the "spark of life" is innate investiture that each being is born with, meaning a Breath should not contain "all," but only a portion as you said. source
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There are multiple, recent discussions floating around this Cosmere Theories board about magic system crossings, which makes me ecstatic. To me, the idea of the various Cosmere magic systems coming into contact and mingling is the most exciting prospect of Brandon's Cosmere works. As such, I've been doing some WoB read throughs focusing on magic systems and realmatics, and I cam upon this: source Emphasis added. Is he actually saying that Awakening can only be powered by Breath? One could not use Stormlight (the most similar investiture in my mind)? Because we know Vasher uses Stormlight instead of Breath for his weekly "meal". I know Brandon has said that some "jury-rigging" would be necessary when crossing "fuel" sources, but his response here is rather definitive... Other questions that I don't expect answers to, but I want to document for myself: If this does in fact mean that Awakening can only be powered by Breath, is Awakening unique in that fact? Could you Surgebind with Breath, or is Surgebinding only able to be fueled by Stormlight? Why can Vasher substitute Stormlight for Breath? As a scholar, how can Vasher ignore these tantalizing questions?
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Breath and Stormlight (General Cosmere Topic)
Blaze1616 replied to Mimiddle04's topic in Cosmere Discussion
To chime in here, one idea that occured to me was that Vasher came to Roshar with a large quantity of Breath in tow, not just his Divine Breath. He then stored this breath in mundane objects to not have the conspicuous color changing aura. He is not attempting to Awaken anything, but is rather merely storing the breath to be retrieved later. Given he has his own personal quarters, he can manipulate his storage in privacy. This would more easily explain how he survives through a Weeping. If he came over with, say, 1000 Breaths (approx. 4th heightening without a Divine Breath), that would last him 500 years if he was forced to consume two during each Weeping, which is a conservative guesstimate because the gems he has access to as an ardent might be large enough to hold the Stormlight for the three weeks, rather than just the two. This would also provide Vasher with a safety net in the event he ever finds himself without Stormlight during his "feeding time," as he could place some Breath within his clothing.- 24 replies
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I do first want to point out that Lift is unique in regards to her digestive capabilities. Source Emphasis added. As for your questions, in regards to the first, I'm not quite sure what you mean. Are you saying the worms eat bird meat? From my reading of Sixth of the Dusk I understood the system in that the Aviar gained their powers because they ate the worms, but the worms only "gave" the birds powers because they had within them a symbiote (it is unknown how the worms acquired this symbiote), and upon being eaten the symbiote passed to the bird. It has been a while since I read the story though, and I only read it once, so I might be way, way off base. As an aside, is symbiote a word? My spell check says it is not, but what would the correct word be then? As for the second question, when you say "genetic makeup" do you mean physical specifically (as in the real world) or realmatically (as in all three realms)? Physically I do not think anything drastic changes. We see that sometimes the system can change physical aspects, such as Kaladin's eye color, but as the Stormlight 3 Kaladin reading points out: As far as Realmatic changes go, though, we know that the sDNA of an individual changes. on Scadrial, this occurs when the individuals Snap, and they gain the ability to burn metals. On Nalthis the humans are simply born able to use the magic system. On Sel the sDNA changes when picked by the Shaod. I do not believe we have knowledge of sDNA changes on Roshar as of yet, but there clearly are some kind of changes, as Kaladin can only absorb Stormlight when bonded with Syl. As for Stormlight replacing air, I do not believe that is what's happening. I think the individual does not need to breath because the Stormlight heals them, and so any cells within the body having adverse effects from a lack of oxygen are immediately healed by the Stormlight.
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I somewhat agree with Marns here. In my opinion, what Brandon is saying is that Nightblood, in his current form, is essentially a Shardblade. I do not think Brandon was being literal. As Marns points out, Nightblood has all the features of a Shardblade, but is made unique in that, unlike all the dead spren Shardblades, Nightblood is living.
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As I understand it, dueling within the Rithmatist setting was more of an art form. No danger befalls anyone partaking, and the only real consequence of losing is that you get demoted (or placed lower in the hierarchy upon graduation). Being an art form, it is really just a sport, and as such duels are performed one v one. Same with tennis, where you have singles and doubles. Joe merely took advantage of the fact that the rules did not specify that there is only one individual per "team."
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Mmm, good point. He does have a tendency to stumble through sentences when he's thinking rapidly while speaking...
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That WoB you link to is the reason I asked, actually. He specifies a "Drab without a Breath," implying that a Drab could, potentially have a Breath in some fashion. Also see WeiryWriter's post. Funny thing, I found that WoB just moments before your reply from another thread. Hah. Thanks though!
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I do not think the Aviar are responsible. First off, Hoid would have to bring the Bird with him when Worldhopping, and there has been no evidence showing that a worldhopper can taxi someone or something else with them. Second, when Rock witnesses Hoid emerging from the shardpool, he has no bird with him. Third, there has not been a Hoid appearance in which he has a bird in tow. Finally, the Aviar's powers, from what we have seen, seem to be proximity based, so Hoid would need to have the bird with him to gain any benefits. Given Hoid has never been seen with a bird, mixed with the fact that I doubt an Aviar would have complied to sitting still for the time required, I don't think an Aviar is the correct explanation. Fun pointless conjecture: What if Hoid himself ate some of the worms on First of the Sun so that he would manifest powers?
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Does an individual need to have a Breath to become Returned? Can a non-Nalthian be Returned upon death on Nalthis?
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It was a very fascinating theory, but, as cem has pointed out, it is highly unlikely that a shardblade could hold any more investiture, let alone the 1000 Breaths that were required to Awaken Nightblood. In addition, if your theory were to be correct and the Awakening revived the dead spren, why would Nightblood so earnestly follow the Command given to him? Keep theorizing though! We need some crazy shenanigans to keep us on our toes. I find it highly unlikely that any of the five scholars are not from Nalthis, because they are all Returned. We know this for sure due to the sheer length of Vasher's and Denth's lives. On top of that: source The difference between a Drab and any other Nalthian is the fact that they do not have any Breath within them. In addition, a human is only born with a Breath if born on Nalthis. A non-Nalthian should then be similar to a Drab, and upon death should not be eligible to Return. It is interesting, though, that Brandon specifies a "Drab without a Breath," but as we understand it all Drabs have no Breath. So is it then possible for a "Drab" to hold a Breath? Could this potentially be a non-Nalthian that was given Breath? I still find it highly unlikely that the Scholars are from anywhere other than Nalthis, but the questions I pose do provide an opening for your theory to gain some ground. I will be adding variants to these questions to the Ult. List topic. Edit: Found a more succinct WoB for you, Purelake Earthquake: source Emphasis added. The first Q is included to show the "he" is Vasher. Edit 2: Forgot to source the new WoB.
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Planets investiture consumption.
Blaze1616 replied to SmurfAquamarineBodies's topic in Cosmere Discussion
I think you were right, and I was not quite fully understanding the points you were making. Of course, you are right, we cannot fully control all possible variables once the Spiritual and Cognitive realms are included. In my opinion, any knowledge that can be gained from the experiments we have been discussing would be beneficial. Perhaps you disagree, and if so we'll have to agree to disagree. Can you refill a gem with Stormlight? I don't remember this ever happening. If it is possible, then of course do it this way! I was under the assumption you could not. -
Planets investiture consumption.
Blaze1616 replied to SmurfAquamarineBodies's topic in Cosmere Discussion
Before my full response I want to say a few things real quick. First, I am enjoying this conversation quite a lot, and thank you for participating and not simply dismissing it. Second, when having discussions of this and similar natures in the flesh, some people tend to think I am being rude, or at least they perceive my responses as such. I would like to tell you that I in no way intend to be rude, nor to insult you. As this is a text based medium we are conversing through, it would be easy to give an angry or offensive voice to the words one is reading, and I do not want you to think that such a voice is my intention. This should be simple enough to remove variability. The currency on Roshar is based on gem type, size, and glow. The more rare the gem, the more valuable. The larger the gem, the more valuable. The more glow to a gem, the more valuable (as dun gems are worth less than glowing ones). The point about the glow does not matter so much, but is still a point to remember. Given we know that the better a gem is cut, the more Stormlight it can hold, I feel it is relatively safe to assume that all currency of the same value is cut within an acceptable range (otherwise there would be no currency standards). Two diamond marks have the same value. Given the importance the Rosahran economic system has put on size and glow, it should be a safe assumption that the two diamond marks mentioned will be similarly sized, and similarly cut. Even if they are not, though, the variables you discuss are still controllable, so long as the batch of gems used during the experiments are constant from experiment to experiment. This way, so long as the experiment occurs at the same time relative to the stormwall passing, the same amount of Stormlight is being absorbed. I thought I understood your argument, but your analogy threw me off. As I understand the first paragraph here, you are saying that we cannot know for certain that the glow is due to Stormlight. I argue that we do know. Rosharans do not naturally glow. They only glow once they absorb Stormlight and it begins to escape their bodies. It is the Stormlight which actually glows, which is why gems glow, and why two surfaces lashed together glow (I'm pretty sure they do anyways, but I lack my books to provide you a quote proving/disproving so). Moreover, even if the Stormlight was not the cause, the glow is a direct effect of the individual absorbing Stormlight, and as such luminescence would be a reliable means of measure. As for your analogy to water, I'm not sure why you think the graph would be wrong. A graph of Temperature Vs. Energy Input would initially have a slope as the temperature increases from 70C to 100C, then be a horizontal line as the energy input is used in the phase change. It would then attain a slope again as the water is fully converted to steam. That is the graph that would be generated, and it is correct. More to the point, however, I'm not sure how this relates to the Stormlight discussion. Just because a spiritual/cognitive change might occur, that does not mean we cannot use luminescence as a means of measurement. For example, let us say that Stormlight attracts Seons. Seons are splinters, like Spren, whose physical form is an AonDor character and a bright glow. When an individual absorbs Stormlight, a Seon is attracted and resides in their body, and this Seon is the cause of the glow. The more Stormlight absorbed, the more Seons are attracted, the brighter the glow. In this scenario, when the Stormlight runs out, the Seon leaves, and the glow is gone. The glow is still a viable unit of measure because absorbing the Stormlight still inevitably caused the glow, even though the Stormlight was not the direct cause. Perhaps I have misunderstood you? These are simple things to control though. Obviously a volunteer would be used (or you could force this upon someone ). You place the individual in solitary confinement with just the basic needs (bed, toilet, etc). You implement a feeding regimen. You control the individual's life, thereby controlling the experiment. In addition, if something were to happen right before the experiment (say a stubbed toe), you simply have them absorb Stormlight from a source other than the controlled source, quickly heal, disperse the Stormlight (through breathing or Surging), and commence with the experiment. I'm not sure what your thoughts are on how experimentation occurs. Proper experimentation alters a few variables, though only one is preferred, to see the effect that variable(s) has/have on the results. All the variables that you have mentioned in your post are needed to be taken into account, for sure, but I do not see why you believe the mere existence of them means that no useful results can be generated. Yes it would take time, yes it would be tedious, but yes it can be done in a controlled environment. Even with modern Earth technology, the level of precision you seem to desire is impossible. Science is almost never exact. A conversion between two systems, or even a measuring system within one magic system, is something useful to have. Sure, your results might be rough, but if they are repeatable the question becomes, is rough not enough? For example, the conversion between grams and pounds is 1 gram = 0.00220462... but we roughly estimate this to 1:0.0022. Pi is a number with infinite digits, but we roughly estimate it as 3.14. The ability to compare Stormlight amounts between gems, with accuracy, would be immensely helpful, regardless of whether we are exact or not. Yes, I agree. I merely posited that because Brandon has a conversion, it is constant in both directions.
