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Lindel

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Everything posted by Lindel

  1. I'm familiar with living weapons, but I was curious to see how you'd apply it to Awakened objects. I like the Colors matter theme for Warbreaker, very thematically appropriate. Somehow building that into Awakening processor mechanics would be cool, though I'm not sure how you'd do so. Vivid sounds cool. Splice would be a great mechanic for Elantris! I think Sunburst or Converge would fit best, flavor-wise, for preexisting mechanics. Definitely Devoid, too. Also, as Dunkum suggested, having Awakening require colored mana, like generic mana but without colorless, could be cool, though you do have to be careful about over-complicating things and piling on too many mechanics.
  2. We do drafts once in a while, but we're all poor, so it doesn't happen too often. We did a makeshift Cube draft once as well, using a friend's collection, and it was pretty fun, so we might look into throwing together a makeshift Cube this summer, or maybe putting together a prebuilt Pauper Cube, like Adam Styborski's or Ruben's.
  3. I haven't played much in the past few months, mainly cause playing casual with my friends with the same decks all the time gets stale after a while. My friends all hate my Commander deck, so they don't really want to play EDH with me either. I need to get a Commander deck that is fun for me, but doesn't consistently screw everyone else over right off the bat... Also, any suggestions to help make casual games with my friends fun again? None of us have enough money to keep up with Standard or do drafts all the time, but we all know each other's decks so well that it gets rather predictable.
  4. Lifeless could work as graveyard return, I like that. You'd probably have to have it only work for creatures with a CMC of two or less, or something, though. For standard awakening, how were yo picturing the living weapons working? For artifact creature tokens, I was thinking something like: T: Put an X/X Awakened Object artifact creature token onto the battlefield which reads, "When this creature enters the battlefield, Invest it. Sacrifice this creature: Invest [cardname]" That'd be a lot of reminder text for the Awakening ability, though.
  5. Creating artifact creature tokens could work. I think every Awakener/Nalthian should also have the ability to give their Breaths to other creatures. And you could have Returned with an Upkeep cost of one charge counter, with awesome sac abilities.
  6. You could just give them a Graft-esque ability, where they enter the battlefield with a charge counter, or Invest immediately upon entering, but either way, you can later bump the counter onto another creature.
  7. Ah, I see. Makes sense. Ooh, now I want to see a Nightblood card with a mechanic that does something along the lines of removing charge counters from the equipped creature, and if they don't have any charge counters he starts adding -1/-1 counters, or something. EDIT: Maybe have him be a double sided card, and have Nightblood, Unsheathed be extent extremely powerful, but he drains charge counters each turn, and if there are no charge counters left, you have to sac the creature, or start placing -1/-1 counters each turn, or something.
  8. I guess it could be "[T], [4]: Invest. (Put a charge counter on this card.)" That feels awkward as a Keyword, though. Both Populate and Proliferate are more specific, specialized ideas, as is generally the case with Keywords. Even Outlast, which is basically "Put a +1/+1 counter on this creature", is more nuanced, because tapping is built into the mechanic and it can only be done as a sorcery, which makes it a more unique rule than simply placing a +1/+1 counter. Placing a charge counter just doesn't feel like it needs to be a keyword action.
  9. That's fair. It might feel a bit more like a Keyword if it were phrased along the lines of, "Invest [1] ([1], [T]: Put a charge counter on this artifact.)"
  10. Looks cool so far! What makes Invest distinct as a mechanic, though? What makes it different from simply saying, "put a charge counter on this card"?
  11. “But you can't kill me, Lord Tyrant. I represent that one thing you've never been able to kill, no matter how hard you try. I am hope.” Perhaps a little too obvious on this forum, but still one of my favorites.
  12. I'm probably sticking with the group being native Zendikari, and not let them be Planeswalkers, for now, as I don't want to worry about keeping track of more than one world for the moment. And since it's mostly only Planeswalkers that know about the color pie, I might not even have to worry about it at all.
  13. You're probably right, now that I think about it. Any way I can think to really build the colors into the rules would turn out weird and clunky. I may still divide up the spells by color. Probably with a lot of the spells accessible by a couple different colors, so it's not too limited. Or I may just leave it be and tweak the flavor if necessary, we'll see.
  14. Those ideas have some potential, I think. The second suggestion would probably work more smoothly, but doesn't parallel MtG quite as well.
  15. Looks like I can't change the title anymore, but you're right, that would've been helpful. And yes, it'll be 5e. Thanks for replying, looking forward to seeing what you've got!
  16. I'm planning to start a D&D 5e campaign set on Zendikar, and I thought it might be fun to implement mana more directly into the game, but I'm not sure how I'd go about that. Plane Shift: Zendikar doesn't offer any suggestions, beyond simply saying that, flavor-wise, a druid would draw on Green mana, a cleric on White, a wizard on Blue, etc. Any ideas for adding mana costs and mana color to D&D's spells in a way that makes them feel interesting and relevant, not just tacked on? I couldn't find a D&D thread, so I thought I'd check here.
  17. I want to run a Plane Chase: Zendikar campaign with my local D&D group, and I'm looking for ways to implement mana into the mechanics. I'd like it to have more to it than simply replacing Encounter/Daily attacks with a mana cost, though that could be a start. It'd be cool if the color had an impact as well, for example, so that a U/W paladin isn't the same as a R/W paladin, and U/R Sorcerer is different than one that's mono red, though I guess that could be simulated with subclasses. I'm really just looking for ways to make mana feel like it's more a part of the game beyond just saying, "the druid is a green mage". Any suggestions? EDIT: Fixed typos and such. And title. EDIT 2: The campaign will be 5e.
  18. Shouldn't this be under General Discussion, not Cosmere Theories?
  19. Thanks for the advice, that helps a lot! I don't have a lot of time before the end of the school year, but I'll try to do what I can in the time that I've got, and I'll just have to see what happens. I want to make sure I don't come off as clingy and possessive, so I want to make sure she can see that I'm interacting with other people as well, but I don't want to overdue that and make it seem like I'm ignoring her. I'm probably overthinking it...
  20. I'm in this exact situation right now. I'm pretty sure we're on the verge of becoming distant, and she's about to graduate, so I'm not even sure if we'll stay in contact at all. I really want to stay friends, but I keep finding myself acting embarrassingly awkward and stupid around her, even more so now that I've admitted my crush and been rejected. My brain just seems to shut down when I'm around her, despite knowing that my behavior is probably undermining everything I'm working toward. I'm afraid I'm gonna screw up our friendship beyond repair, which is the last thing I want to have happen. You seem to have made it work, any advice based on your experience?
  21. It's a common answer cause Hamlet's one of his best. The history plays are excellent overall, though I'm not a big fan of Richard II, which gets pretty dry. Henry V is probably my personal favorite, though I haven't had a chance to see it live, unfortunately. Kenneth Branagh's 1989 film adaption of Henry V is fantastic, though! I'm doing Midsummer right now, and it's really grown on me. I liked it before, but I appreciate it a lot more now.
  22. You are now immortal and invincible. In order to ensure that you're never hurt mentally, you're trapped in a solitude for eternity, unable to interact with any other living thing, since they all could potentially offend you. I wish to be impervious to physical harm, while retaining all the other functions of my body in their proper, natural state.
  23. I used to be able to count to 100 in Prime numbers without even thinking about it. I started to go for it, but I gave up pretty quickly. It's too tired and I'm too late. Or maybe the other way around? I don't even know anymore...
  24. Yeah, building your own deck online probably isn't the best starting point for a new player. But I figure that if you're spending around $20 on a prebuilt deck anyway, it might as well be one that's a bit more optimized than the prebuilt decks that Wizards of the Coast offers, hence the suggestion to look at NorthernWarlord's decks. The budget landfall deck, for example, is going to perform much better than any Duel Deck I've seen, and costs under $10. Even accounting for shipping costs, that's a pretty good deal.
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