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Seonid

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Everything posted by Seonid

  1. Oops - forgot to respond there. Of course - I just haven't set up a spec doc yet. As soon as I get there, you'll have the link.
  2. Ooh. Good question. I missed that in the rules. Spikes go to the player that killed the victim. Metals are removed from the game.
  3. So... @randuir, @Herowannabe, @Araris Valerian, and anyone else who I've missed viewing the thread... Y'all gonna sign up? I'll make your deaths extra grisly! And who knows, you might even get a free Hemalurgic Spike*! *offer not available in all areas. Subject to availability. The GM is not responsible for mental instability resulting from the use of this product. Use at your own risk. The GM is also not liable for murders committed using items provided.
  4. Welcome! The spectator doc is a Google doc where players who don't have time to play the game can watch and talk about it. Often it's combined with the doc where dead players go to complain about getting killed. Also, I neglected to welcome @The Flash. Always good to have a speedster in our company!
  5. Any time it shows up for any metallurgist resets. The probability and scaling factors aren't set in stone yet. It will depend on how many metallurgist there are, which I won't know until I have a final player count. PAFO!
  6. If somehow you manage to find spikes for all of the metals, then yes, that is a thing that could be done... It could come with... risks, though. (And I'll say no more because spoilers) Each metal is rolled for individually. The percent chance isn't fixed - the longer a metal goes being unavailable, the higher the chance it shows up. Could be that all metals are available one cycle. On a particularly unlucky cycle, it could be that none are.
  7. A metal cannot be burned on a Turn other than that listed in the rules. So if you try to burn steel during the Day, there is no effect. If you try to burn Zinc at Night, no effect. And so on. Also, as a preemptive measure: I'm expecting questions on how the whole gaining metals/ordering/Metallurgist/etc. mechanic functions. The rules probably aren't especially clear, so I will illustrate with an example. Alvron is a Metallurgist. At the beginning of Night 2, I randomly roll for which metals he has access to for that night. The dice gods say that Steel, Zinc, and Pewter are available for purchase. Lightsworn Panda is also a Metallurgist. The dice gods determine that Brass, Copper, and Pewter are available. The writeup indicates that Steel, Brass, Zinc, Copper, and Pewter are available for ordering to the players. Any player may order a single vial of any one of the available metals (you can only order one vial per night). Alvron is told the names of everyone who orders Steel or Zinc, and Lightsworn Panda is told the names of everyone who orders Brass or Copper. Pewter orders will be assigned to the Metallurgists randomly, and Alvron will be told only the names of the Pewter orders that are randomly assigned to him (Same with Lightsworn). Alvron is detained by a Captain during Night 2. During Night 3, no dice will be rolled, and no metals will be available through him. Metals will be rolled and posted for Lightsworn as normal.
  8. I hope not...but I can't guarantee anything. It's been a while since I reread them, and details are kind of mushy in my mind. But we're set roughly 15 years pre-books, so there shouldn't be many spoilers, if any. There is one rather large spoiler already present in the rules, but if you don't know about it already, it won't mean anything to you until you get to that point of the book. Yes. Hemalurgic spikes count as items that can be stolen until they are implanted. Yes. Or, it will be. In the reasonably near future. When I actually get one of them setup. I've added a countdown timer to the OP. It will start on Monday, May 29th, at 10:00 PM Mountain Daylight Time. See above. And as far as starting distribution goes...PAFO! That's also a PAFO! If you feel so inclined, you could even make it your personal mission in-game to find out... Also, a large welcome to everybody who's signed up so far! And if you haven't, there's still almost a week left. Sure, it's not Shardic Power, but...hey, Allomancy is something, right? EDIT: I've also added the starting RP - go and read it to get a feel for the background, setting, and so on! And I fixed all of the stupid formatting errors. So you can actually find things in the rules.
  9. Allomancer Senn Conrad looked disconsolately at the table. It was sparsely laid - a sign of the hard times his house had fallen into. Of course, there was no danger of going hungry. The fields full of skaa were proof against that eventuality. But his father's reckless trading ventures had embeggared the house, and upon his death, Senn had inherited a house nearly in default on numerous loans. By the skin of his teeth and a few well-timed lucky breaks, he had made it through. The only loans remaining were in the process of being paid off. His trading network was beginning to grow again. House Conrad had a future. Until now. He turned the letter over and over in his hands. The missive was fairly worded, but loaded with innuendo all the same. The message was clear. His daughter was to be married off to create a merger with a client house of Venture, one of the most powerful of the Great Houses. The marriage would have been a light thing had his only son not died the previous month. His daughter could have carried on the family line, of course, made sure that there still remained a House Conrad when he was gone. But the terms of the marriage contract demanded by Straff - the odious head of an odious House! - denied that possibility. In a couple of decades, there would not be a Conrad. Perhaps he could marry again, have another son? But Venture was notoriously ruthless against those who defied their wishes. And, as Venture had recently purchased the last of his loans from House Erikeller, there were direct forms of compulsion they could apply... Well, what they didn't know was that he had saved just enough funds to pay off the debts. There would be nothing left to expand the business, which was why he hadn't cleared the books yet. It was only a year's worth of payments left, and he could leverage that money to ensure their future prosperity. But, given the circumstances, a cash-strapped House with no debt was better off than a flush House with Venture pulling it's strings. After all, what could Straff do about it once the debt was paid? Welcome to LG34: Allomancer! The players are members of the manor guard of House Conrad, a minor client house of House Venture. The House Lord is pushing back against Venture's attempts to meddle in his business, and as a response, House Venture has sent an elite team of infiltrators to ensure Lord Conrad's compliance. "Convenient" raids by skaa rebels have managed to destroy the most recent shipment of Allomantic metals, and the guard captains have given strict orders to prevent metal hoarding. Metals are supposed to be kept in the guard's vault. Of course, this has the effect of creating a black market of metal trading among the guardsmen, and even the non-Allomancers are getting in on the action. As the stakes rise, nobody knows who they can trust, and who might just stab them in the back. This game is set roughly 15 years before Mistborn: The Final Empire, and may contain spoilers for the first Mistborn book. Factions and General Rules: Roles: Player List: Marv (Hemalurgic_Headshot) Barry Allen (The Flash) Jeff (Manukos) - short for Jeffonimo Lance (Ecthelion III) - The Second Nameless Booken (Paranoid King) - a victim of the "common word + en" method of naming Garshin (Yitzi2) Ribis (cloudjumper) - the bored second son of a noble from the Remote Dominance Stick McStick (_Stick_) Dromea Larabeck (Drake Marshall) - elderly minor noblewoman who works as an informant for the guards Remart (Jondesu) Beet Asper (Ornstein) - an old timer who knows his stuff Locke Tekiel (OrlokTsubodai) - a scion of a well - respected noble house Absolen (StrikerEZ) - a skaa worker in the Conrad fields Jay (DroughtBringer) - a blind young man attempting to keep his blindness a secret Boris (Elenion) - a guard known for laziness and general apathy Hadrian Penrod (Araris Valerian) - hoping to ascend to Ruin Mehir (Metacognition) - a mute and paranoid guard Cluny (Cluny the Scourge) - a man who believes he is a rat with a spearhead on his tail Valbar (TheMightyLopen) - who always gets ignored despite his large stature Mila (BrightnessRadiant) - a girl from the country Sorren Karidor (Dalinar Kholin) - an old guard who's been here longer than any of you whippersnappers Argyle (Sart) - a very clumsy man Quick Links:
  10. I'll be frank - I hadn't even read the rules when I signed up. I didn't check to see what unicorn did until later.
  11. Oh, I should pick a cutie Mark/ CR. Cutie Mark is an eye with an hourglass shaped pupil. CR is... hmm... actually, I have no ideas. I'll let the CMC choose for me.
  12. ...storm it. Seeing Eye, a unicorn who claims her special talent is seeing the future (it's actually just time travel), is in.
  13. Darn it, Hero! I love MLP, but I don't want to be playing this game at the same time as I'm GMing. I'll take a link to the spec doc, if you don't mind.
  14. I'm...less than enthused about the idea of the double lynch. There may be a way to game the mechanic in favor of the village. But if there is, I can't see it. Any possible iteration of the possibilities seems to me to be a detriment to the village, with the single exception of if the village successfully lynches 2 eliminators at the same time, which would require the cooperation of both eliminators. I don't think we could even see a situation where we lynch a villager and an eliminator, due to the elim interference with the lynch - and even if we could, it would only be useful if we couldn't lynch the eliminator any other way. Put simply. If we lynch 2 players at the same time, the only way it is likely to go through is if both are villagers. And that does not help us at all. I'm not sure if this is an indicator that Yitzi is suspicious, or just that the reasoning is bad.
  15. I can guarantee that the all-librarian scenario is false. Not much more to say yet - it's late where I am, and i need sleep. Expect more from me tomorrow
  16. I'm here. And, while I'm happily married IRL, Shem Smedry - on the other hand - is an eligible bachelor. Also, he's too caught up in his research to actually pay any attention to prospective marriage candidates, but I'm certain that he wouldn't mind being married. Once he actually noticed. Probably. I have a tendency to work quietly, on my own, for the early parts of a game. As has been well established, my particular skills are of most use towards the end of the game, once there are actual patterns for me to start looking at and working with. On the Bridge Boy subject, though, there's not much I have to say. It's an odd thing to write, and an even odder thing to lynch over. The Ripple Effect is still too recent in my mind for me to be willing to lynch off of it, though. I also find Stick's thoughts on marriage and who might be involved in it to be very odd - why would eliminators be much more likely to marry than villagers? Sure, any Smedry's among them would want to spread their talents out among their peers, but doing so exposes them to public scrutiny in a way that might not be the case otherwise. And it certainly brings suspicion on their marriage partner if/when they get lynched. Married eliminators are like getting two for the price of one. On the other hand, I was about to suggest that everyone or nearly everyone get married this cycle, as it would give cover for our Smedry's who want to pass talents around. However, on further reflection, that would also give cover to any potential Eliminator Smedry's, letting them double up on talents with less fear of exposure. I also think that we haven't had enough discussion on the subject of marriages. I'd like to hear other folks' thoughts on the matter.
  17. I hate QFs. I hate them with a passion. They run too fast, and they take too much time, and so on and so forth. That said. I hate being mocked even more. So I'll sign up. Shem Smedry (no relation to my previous Shem character) is a caretaker of the Royal Archives* (NOT A LIBRARY!!!!) of Nalhalla. And he's definitely not a Librarian agent, and definitely doesn't have a suspicious affinity towards collections of books. Not at all. Never. And I'll deny it forever.
  18. You see, HH, that's the type of trolling I expect out of an Eliminator on what could potentially be the last cycle of the game.
  19. I'm really impressed by the way you're keeping up the charade until the very end, Aman. Takes a special kind of chutzpah to do that.
  20. Sart's revelation about Warding levels and number of Forgotten. I'm strongly considering advising the village Assassin to stop Warding and strike Frozen Mint or HH (probably let a coinflip decide it, just to see if it works). That way, we get a permanent reduction in the numbers of the Forgotten, even after any potential conversion happens.
  21. Well, after that revelation, I fully expect this to be the last cycle we have available to us as the village. If by some miracle we make it through the night, I'll see you all on the other side.
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