Hey, Sharders! I’m Wilson, and I’ve been involved with the Sanderson Elimination games since practically its inception in December 2013/January 2014. This section of Around the Cosmere focuses on not only SE, but also Mistborn: The Inquisition and strategy RPs. For this first month, we’ll start with introductions to all of those, and then keep you updated in future months.
What’s Sanderson Elimination?
Sanderson Elimination is the Sanderson-based, forum version of Mafia/Werewolves, an elimination game that’s often played at parties or get-togethers. It’s a fun group game that divides people into two different factions: the village and the eliminators/mafia/werewolves (there are many names). The eliminators are mixed into the villagers and their goal is to kill all of the villagers. The villagers are trying to weed out and kill the eliminators. The game is played by turns: days and nights. Day turns are when everyone votes on a player to lynch, and the player who accrues the most votes dies. Night turns are when the eliminators choose a player to kill. Often times, there are other roles mixed in the game as well: a detective that can scan someone and discover their alignment/faction, a doctor who can protect someone from attack, and many more.
So what’s the Sanderson-based version of this? Well, we take Sanderson settings and build elimination games around those. For example, the first game was based on Scadrial, in a little village, Tyrian Falls, after the Lord Ruler died. Koloss were marching toward the village and we only had so many days to find the Spiked (who were sabotaging the village by doing things like weakening the walls and blowing up the blacksmith) before the koloss got there and killed everyone. Yeah, the villagers lost that game (and both Anniversary Games based on it as well. Tyrian Falls is now cursed).
Since then, we’ve had numerous games on Scadrial and Roshar and a few games each on Sel and Nalthis, as well as in a general Cosmere setting (space, worldhopping around, etc) and in the Reckoner’s world. We’ve even hit on Threnody, First of the Sun, Legion, Rithmatist, and Randland. And, occasionally, we branch out past Sanderson worlds: Hunger Games, A Song of Ice and Fire, the Kingkiller Chronicles, and more.
All of these games are built and run by fellow members, usually with some pretty awesome writeups, and they all try to incorporate the setting as much as possible. The better that’s done, the more opportunity the players have of roleplaying in the setting. Everyone signs up with a character, and you can choose how much you want to roleplay with that character. You can go anywhere between roleplaying everything, including your accusations on other players, to not roleplaying at all. That said, it’s always a delight to have players who do like to roleplay.
The Different Formats
We have three different game formats available for people to play, depending on how invested you want to be in the game and how much time you have to play.
The Long Game lasts three weeks or more, though they usually are around a month or a month in a half in length. So a lot of time investment. They also vary vastly in complexity. Some LG’s are really basic, but others are incredibly complex. There’s a lot of variance to this format and it’s really just dependent on the game and the GM. However, if you have an hour of free time every day, you could easily keep up with a Long Game, assuming you want to focus on it for the next month or two.
The Quick Fix is the shortest format we have. These last anywhere from about 4 days to 10 days. They’re usually very basic, and they move quick. If you only have a week of free time, a QF is perfect to test the waters of the games.
The Mid-Range is exactly what it seems. It’s a middle-ground game between the other two formats. These usually last between two to three weeks, though occasionally they can last a month. There’s a little more variance to the game complexity than there is in the Quick Fix, though not to the same degree as there is in the Long Games. While there are sometimes complex games, they’re never to the degree of the most complex LG’s. If you want to delve into the games a little deeper but aren’t sure if you want a month or two time commitment, the Mid-Ranges may be right up your alley.
What’s Going On Right Now?
Right now, we only have one game running: a Long Game based at the University from the Kingkiller Chronicles by Patrick Rothfuss. A Mid-Range based in the Reckoner’s ‘Verse, in Portland finished not even a week ago. We have two games in signups as well: a Quick Fix and a Long Game.
The current Long Game, LG18, has been running for about a month now, and it’s likely to end soon. It’s a massive game where all players start with no powers, but they have the chance to impress Masters of their choice and be elevated into the Arcanum, gaining abilities that they kind of get to choose. There’s currency, lodgings, the Crockery and insanity, the Eolian, a Black Market, and all sorts of other things. Mixed into all this are the Skindancers (the eliminators), who’ve infiltrated the University and are trying to destroy it by removing fields of study and/or sabotaging the students. As I said, it’s a massive game.
Mid Range 12 ran for about two weeks. It was a faction game combined with an elimination game. There were 3 different factions--the Blood Tyrants, the Neighborhood Watch, and the Evanescents--who fought against one another, but they’d been infiltrated by Government Agents. Some players started as Epics and other players went through the rending and became Epics. Some players started as drunk and when they sobered up, they joined a faction. There was even a map, with about 6 different locations players can move around to, including a ferry so you can cross the river. Ultimately, the Blood Tyrants won when they killed the Government Agents in their own faction and the Epics in the Evanescents. Congratulations, Blood Tyrants!
Quick Fix 14: Corruption in the Senate takes place in Elendel, focusing on the city’s Senate, with the eliminators being Corrupt Senators. This game has a bunch of different items that can be used and passed around in the game. Take a look at the rules here and see if you’d like to join. This game starts on Tuesday, March 29 (so tomorrow), at 9pm PDT.
Long Game 19: Twinborn City also takes place on Scadrial, and every player in the game is a Twinborn. Some players could even be Compounders. The game involves a map with 9 locations players can move around to and search for different items. It’s a fascinating game, and it’s also a rerun of a game played almost a year ago: Long Game 11. The rules are here, if you’d like to take a closer look at them. This game also[/background] starts tomorrow, thought the exact time hasn’t been announced
If you want to learn more about the games, you can always take a look at our General Rules thread and Etiquette Policy. And if you’re interested in giving SE a try, sign up for either the Quick Fix or the Long Game. I promise that despite our bloodthirsty reputation, we’re all very nice to new players and always willing to give advice and help. So take your pick and join in the slaughter! You never would’ve imagined that killing your friends could be so fun and polite.
Mistborn: The Inquisition
I’m not as familiar with MBI as some members, so I’ll pass the reins over to Comatose for this section since he knows far more about that RPG than I do.
Hello! I’m Comatose, and to some of you, Mistborn: The Inquisition might just be that dark mysterious corner of 17th Shard that requires you to make a separate account in order to participate. To others it might seem like an intimidatingly large and seemingly inactive project with little room for new authors to join. If you are in either of those categories, or just wondering what in the Lord Ruler's name is going on over there, this segment is the place for you! Since' there's not much space or time, I won't be giving a full run down of everything that Mistborn: The Inquisition (MBI) is about, but I will try to give a few snap shots to let everyone know what is happening. If you are interested in participating or learning more, feel free to post a comment in the chat box, or if you are feeling brave, make an account and post an introduction thread. I'd also be willing to answer questions via PM if that's your contact method of choice.
Anyways, Mistborn: The Inquisition is a Forum-Style Role Playing Game with a heavy writing and storytelling focus, set on Brandon Sanderson's Scadrial approximately one hundred years before the events of the first Mistborn Novel. The skaa of the Final Empire are rebelling, led by the enigmatic Ignas, a former obligator who has grown disillusioned with his God and Empire. As the skaa rebellion starts to gain momentum, thieving crews continue to struggle to survive while the nobility plot and scheme within their marvelous keeps and during their spectacular balls. For the most part, the nobility have done their best to ignore the signs of rebellion, filling their time with intricate plots, busy social schedules, or budding romances, but a rebel attack during the Casuana Ball has raised tensions in the city to an all time high. Much of the action in this RP, unlike in the books, focuses on the lives of the nobility. There are Terris, skaa, and obligator characters as well, but the nobility take up the majority of the action, and we often encourage new players to start with a noble if they are worried about getting involved at the beginning. You can read the prologue for more information about how MBI's story begins, or start checking out the Universal Continuity Thread to start getting to know the characters.
The most active thread at the moment is Stars and High Society, set during the Perrault Ball held in the middle of week 2 of the overall story. The Perraults are a lesser noble house who are holding a mid-week ball, scheduled between the larger weekend balls held by the Great Houses. In the aftermath of the disasterous Casuana Ball, this is the first time the high nobility have been gathered in a large group since that night, and the last major event before next weekend's ball at Keep Elariel. Caden Hasting and Eliza Fathvell have already made a stir, showing up in attire from Eliza's native Southern Islands and bringing their new romance to the attention of the public. Ferrah Brehaut has been charged by Colette Hasting to keep their exclusive clique in line while their leader is absent, and has tried to do so by playing a game which forces each member of the group to dance with a man of another woman's choosing. The romantically-inclined Adala Venture does her best to orient herself at her first ball since arriving in Luthadel, while her brother Aldric focuses on making connections and finding allies. Mistborn Lysette Hasting and Jasun Vallace try their best enjoy their first ball together while keeping their romance a secret. Jasun prepares for a distasteful mission that he must complete before being allowed to marry Lysette. Former friends Daerra Elariel, Aveline Sureau, and Camille Deveaux share a meal together; each one trying to find leverage to use against the others while hiding secrets of their own. These plots and more abound at the Perrault Ball, and there is still time to join in the fun.
Featured Noble House: House Hasting
You may haven noticed from my description of the ball that a lot seems to be going on with House Hasting, so I thought they would make a good feature for this week's Around the Cosmere. House Hasting specializes in the weapons trade, and is currently ranked fifth among the ten Great Houses. They are allies with the formerly powerful Sureau Coalition, currently consisting of House Sureau, House Hasting, and House Tekiel. As House Sureau's oldest ally, House Hasting remains the most committed to the alliance despite the signs that the ancient House Sureau is no longer as powerful as it once was. House Hasting's greatest rival is House Casuana, another weapons house that is currently ranked eighth and alligned with the powerful House Deveaux.
The leader of House Hasting, Lord Sheldon Hasting, is currently experiencing some health issues, and has yet to choose an heir. The two candidates are his legitimate daughter, Colette Hasting, a talented rioter and master manipulator, and his bastard nephew Caden Hasting, a charismatic leader and proficient politician. The life-long conflict between these two rivals has come to a head in recent months as Sheldon's health continues to deteriorate. Intending to make a move against Colette, Caden tried to convert the newest member of her clique, Eliza Fathvell, to his side, not realizing that his relationship with Eliza would become much more than a mere political alliance. Colette is trying her best to keep Eliza and the rest of her clique under her complete control, while developing her own plans to ensure Caden does not threaten her birthright.
Lysette Hasting, the house Mistborn, has recently become secretly engaged to the house-less Mistborn, Jasun Vallace. Colette, Lysette's closest friend and confidante within the House, has promised to allow the marriage despite Jasun' low rank in exchange for Jasun's services as Mistborn. Though Jasun has despised house politics since the fall of his own family, he loves Lysette enough to agree to Colette's demands.
Featured Character: Marceline Dumont
Marceline Dumont, played by the ever-talented MozytheHealer, is a member of Collette Hasting's small but exclusive clique. Marceline grew up in Austrex City, the capital of the Southern Dominance, and was sent to Luthadel by her family recently in order to find a husband. When the Casuana Ball was attacked, Marceline panicked and sided with Caden when he stepped in to lead the group out to safety. Her insubordination has not been forgetten by the ruthless Collette, or her loyal lieutenant, Ferrah Brehaut. Since the Casuana Ball, Ferrah has taken every opportunity to remind Marceline of her place within the group. As Ferrah and the other girls scheme to bring Eliza Fathvell back into the fold and to punish her for having the audacity to socialize with Caden Hasting, Marceline cannot help but to secretly sympathize with Eliza. She privately rebels against Ferrah's rules and insults, all while nursing a small crush on Eliza's attractive cousin, Felix Fathvell. While Dumont is relatively low ranked compared to the Great Houses, her association with Collette and Ferrah gives her considerable social capital in Luthadel, and she struggles between her escape their bullying and her wish to find love in the Final Empire's grandest city.
Stay tuned next month for Mistborn: The Inquisition's next Around the Cosmere update for more information about the skaa rebellion and thieving crews! Now back to Little Wilson to talk about the strategy RP games.
Strategy RP Games
There aren’t many strategy RP games going on right now, but the two biggest ones are Heirs to the Final Empire and the Supremacy of Arelon.
Heirs to the Final Empire
This game is a generational game run by Wyrmhero and taking place on Scadrial. It started directly after the Lord Ruler’s Ascension, and each player controls one Noble House. The game is meant to run until just prior to the start of Mistborn: The Final Empire.
There are 11 generations in the game, and each generation lasts about a month in length. It has 4 turns, which are one week long, and each player can take 3 actions in those turns. So you have 12 actions per generation to make trade agreements, try for heirs, get marriage contracts, and build goods or services to further support your house, and whatever else you want to do.
Wyrm’s even mixed in global events to make things more interesting for the players. For example, there was a skaa rebellion that lasted almost a full two generations, where a House’s reputation with the skaa fluctuated, and if the skaa got too displeased with your House, they started revolting and burning properties to the ground. Nasty skaa. The gall of them. Fortunately, the rebels were destroyed with rather extreme prejudice (along with a few Noble Houses that supported the rebels) and now things are progressing much more smoothly.
If you’ve ever wanted to try to run a Noble House on Scadrial, new players can join at the start of each generation. Turn 3 of Generation 7 just started, and if you’d like to join for Generation 8, all you have to do is post in this thread or PM Wyrm to say what your House name is. He’ll work out all the details with you. It’s a fun game, and I highly encourage checking it out.
The Supremacy of Arelon
This game started a little over a week ago, and while they’re not accepting new players beyond the people who initially signed up, you can always follow along with the game in the thread and root for different players. I wouldn’t be at all surprised if a similar game started when this one ends, assuming everyone had fun and wanted to try another one.
This game is a combination of Risk and Civilization, that takes place centuries before Elantris is built. Each player controls a small kingdom in Arelon, and they can forge a public alliance with one other player in the game, make trade and military access agreements, expand their military and fight other kingdoms, and more. Ultimately, the winner(s) will have control of at least 50% of Arelon.
13 players signed up for this game, but since there are 28 kingdoms, all kingdoms not occupied by a player started as NPC-controlled. The game is currently in Year 3 (which ends this Wednesday night, 8pm MDT), and 7 kingdoms have fallen to players. Six of those were NPC’s, so only one player has actually been removed from the game. All in all, it’s progressing rather well, and I’m curious to see who ultimately wins.
And that’s all for this installment of Around the Cosmere! Sorry for the length, but this should only be the case for this first time around, with all the introductions and explanations of the different RPs. Next month’s update will be much simpler. See you then!