HipsterStick Posted October 22, 2020 Report Share Posted October 22, 2020 (edited) A little while back, @LordMistbornII and I had an idea for a Stormlight Archive mod for Civilization 6. I ran into it again today as I was looking through my Google Drive, and I thought I'd put it here and open it up to community discussion. I'm curious to hear y'all's thoughts- do you have any ideas? https://docs.google.com/document/d/1UX7MfK7o6fFHSBeuvgvR18gypBTUznBAhAYajuKSpT4/edit?usp=sharing Edited October 22, 2020 by HipsterStick 1 Quote Link to comment Share on other sites More sharing options...
+Child of Hodor Posted October 22, 2020 Report Share Posted October 22, 2020 This is a great idea! Thaylenah Queen Fen as the leader. Their power should have to do with trade and seafaring. Maybe Spain with Phillip II is the closest to model after https://civ6.gamepedia.com/Philip_II. Spain has religious oriented victory conditions which may not really fit Thaylenah although they are quite proud of their temple district. Dido and Carthage are also close to what would fit Thaylenah: https://civilization.fandom.com/wiki/Dido_(Civ6) Queen Fen says in OB that she was always worried people would find out how nice it is in Thaylen City and invade. So maybe one of their traits should be they really don't like it when other civs that settle too near them, which is a common Civ 6 agenda, or they hate it when other civs move units through their territory or near their capital city, if that's an agenda you can make. Tukar Tezim (Ishar) is of course the leader. He's the godpriest don't you know. His leader bonus might be that his civ can declare a holy war much quicker than normal. They should be a war and religious focused Civ. They are also a coastal nation so a unique ship unit would be appropriate. Norway would be a good template to get some ideas from: https://civilization.fandom.com/wiki/Norwegian_(Civ6) Iri They have three monarchs that work independently and cover different aspects of society. They are descended from worldhoppers who do mass migrations whenever it is "time to", it's part of their religion. https://coppermind.net/wiki/Iri This could lead to a bonus that gives them a science boost at the start. The Long Trail has led to them picking up a lot of knowledge elsewhere in the cosmere, some has been passed down to present day, would be the justification for it. They are very possessive, they are still mad that Dalinar got Evi's shardplate even though she's not technically from there. Maybe they are not as interested in trade or giving others gifts, but gifts being given to them boosts how much they like you far more than gifts given to other civs do. 2 Quote Link to comment Share on other sites More sharing options...
HipsterStick Posted October 22, 2020 Author Report Share Posted October 22, 2020 28 minutes ago, Child of Hodor said: This is a great idea! Thaylenah Queen Fen as the leader. Their power should have to do with trade and seafaring. Maybe Spain with Phillip II is the closest to model after https://civ6.gamepedia.com/Philip_II. Spain has religious oriented victory conditions which may not really fit Thaylenah although they are quite proud of their temple district. Dido and Carthage are also close to what would fit Thaylenah: https://civilization.fandom.com/wiki/Dido_(Civ6) Queen Fen says in OB that she was always worried people would find out how nice it is in Thaylen City and invade. So maybe one of their traits should be they really don't like it when other civs that settle too near them, which is a common Civ 6 agenda, or they hate it when other civs move units through their territory or near their capital city, if that's an agenda you can make. Tukar Tezim (Ishar) is of course the leader. He's the godpriest don't you know. His leader bonus might be that his civ can declare a holy war much quicker than normal. They should be a war and religious focused Civ. They are also a coastal nation so a unique ship unit would be appropriate. Norway would be a good template to get some ideas from: https://civilization.fandom.com/wiki/Norwegian_(Civ6) Iri They have three monarchs that work independently and cover different aspects of society. They are descended from worldhoppers who do mass migrations whenever it is "time to", it's part of their religion. https://coppermind.net/wiki/Iri This could lead to a bonus that gives them a science boost at the start. The Long Trail has led to them picking up a lot of knowledge elsewhere in the cosmere, some has been passed down to present day, would be the justification for it. They are very possessive, they are still mad that Dalinar got Evi's shardplate even though she's not technically from there. Maybe they are not as interested in trade or giving others gifts, but gifts being given to them boosts how much they like you far more than gifts given to other civs do. Thank you! Man, I wish I could upvote this a thousand times over, this is really good. For the Iri, maybe they can gain a free technology every time they found a city on a new continent? And perhaps something to do with maintaining loyalty while on different continents (a la maintaining cultural identity whilst world hopping). 1 Quote Link to comment Share on other sites More sharing options...
therealrover Posted January 2, 2023 Report Share Posted January 2, 2023 Hey! I was searching for a Stormlight Archives mod and found this. Do you have any updates on how this is going, and is there anything I can do to help? I saw on the Stormlight Archives redit that some people suggested using storms from gathering storm to create the highstorms? 0 Quote Link to comment Share on other sites More sharing options...
bmcclure7 Posted January 6, 2023 Report Share Posted January 6, 2023 Will you have a separate singer civ for odium fused? 0 Quote Link to comment Share on other sites More sharing options...
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