Channelknight Fadran Posted July 29, 2020 Report Share Posted July 29, 2020 10 minutes ago, Gears said: This is moderately dead, but rules are proposed and voted on, points are allotted, and the turn is passed to continue the cycle. The fledgling stages of the game [which we are now in] are very difficult to overcome, as they are quite boring and either cause chaos or withdrawals. Once we escape that state, we can properly play. However, many players have departed. I am more than willing to put forth effort to maintain the integrity of this thread. 0 Quote Link to comment Share on other sites More sharing options...
Gears Posted July 29, 2020 Author Report Share Posted July 29, 2020 Just now, Channelknight Fadran said: I am more than willing to put forth effort to maintain the integrity of this thread. I propose a new beginning to the game. The rules can be found here 0 Quote Link to comment Share on other sites More sharing options...
+Doomstick he/him Posted July 29, 2020 Report Share Posted July 29, 2020 I have a better set of rules, it is a mix between the official rules and the original shardic rules: Spoiler 1: The Main Idea: Players take turns suggesting rules or amendments to or the removal of existing rules, these are known as rule changes. 2: The Voting Clause: Upon a majority vote of more than three players, said amendments or removals are taken into effect. 3: The Winning Rule: The winning player shall be the first player that wins. When one player wins, all other players lose. 4: The Law of Turns: players may only propose rule changes on their turn. Turns are taken by join date. Only one rule change may be proposed per turn 5: The Immutability Act: rules may be labeled as “immutable,” these rules cannot be the target of rule changes (except for those to repeal immutability). Immutability may be granted or repealed as a rule change. 0 Quote Link to comment Share on other sites More sharing options...
Gears Posted July 29, 2020 Author Report Share Posted July 29, 2020 Just now, The Last Post said: I have a better set of rules, it is a mix between the official rules and the original shardic rules: Reveal hidden contents 1: The Main Idea: Players take turns suggesting rules or amendments to or the removal of existing rules, these are known as rule changes. 2: The Voting Clause: Upon a majority vote of more than three players, said amendments or removals are taken into effect. 3: The Winning Rule: The winning player shall be the first player that wins. When one player wins, all other players lose. 4: The Law of Turns: players may only propose rule changes on their turn. Turns are taken by join date. Only one rule change may be proposed per turn 5: The Immutability Act: rules may be labeled as “immutable,” these rules cannot be the target of rule changes (except for those to repeal immutability). Immutability may be granted or repealed as a rule change. I prefer the original rules. 0 Quote Link to comment Share on other sites More sharing options...
MetaTerminal he/him Posted July 29, 2020 Report Share Posted July 29, 2020 (edited) [ends inactivity to give pieces of insightful wisdom] I think no matter which ruleset we choose, we will flounder in the opening stages. The old rule set also has the issues we discovered in the initial game - no way to deal with disagreements, rules are unclear about many things and doesn’t stand up to rules lawyering, quickly leads to chaos without turns. I think the people here should endeavour to get out of the opening stages. This happens by proposing an actual game, which we can then start to modify. Here’s an idea. Proposed proposal: the items rule. - players can possess items which can either ‘grant’ a certain number of points (ie that number of points are gained when you get the item, and are lost when you lose the item, so having that number of points is tied to having that item), or grant abilities outlined when the items are created (like stealing points, stealing items, secret effects, etc - probably once per turn), or both - items can be in ‘sets’ such that having all members of the set gives you a reward - you can trade the item for either points or other items, as long as the terms are agreed upon by both players and the trade is confirmed by both players And most importantly: - when an item is created by the rules, the item is given at random to a player who has posted in the last 24 hours. Now, we can start creating items, sets, abilities. We could make a Wandering Merchant role which has a special power over items. NPCs which dispense items which you can ‘purchase’. How does this sound? EDIT: whoever’s turn it is, you’ll need to propose this rule if you want it voted on. Edited July 29, 2020 by MetaTerminal 0 Quote Link to comment Share on other sites More sharing options...
Gears Posted July 29, 2020 Author Report Share Posted July 29, 2020 1 minute ago, MetaTerminal said: How does this sound? [Are we genuinely starting over and proposing this rule or are we continuing from where we left off?] Sounds fine. 0 Quote Link to comment Share on other sites More sharing options...
MetaTerminal he/him Posted July 29, 2020 Report Share Posted July 29, 2020 (edited) This is continuing from where we left off from. We’ve got a structure here that I think we could benefit from (plus some fun silly rules that we would probably just waste time re-implementing). The only benefit to starting over would be attracting new players, but I think most people interested in playing have already joined. I’ll check that the Nomic doc has all the rules correctly implemented tonight. Eggs I’ll also do my best to keep track. Who’s turn is it? Also, welcome to @Negative_Null and @Channelknight Fadran! Edited July 29, 2020 by MetaTerminal 0 Quote Link to comment Share on other sites More sharing options...
Gears Posted July 29, 2020 Author Report Share Posted July 29, 2020 Just now, MetaTerminal said: Who’s turn is it? No idea. 0 Quote Link to comment Share on other sites More sharing options...
+Doomstick he/him Posted July 29, 2020 Report Share Posted July 29, 2020 It is @The_Truthwatcher’s turn for 4 more hours 0 Quote Link to comment Share on other sites More sharing options...
MetaTerminal he/him Posted July 29, 2020 Report Share Posted July 29, 2020 (edited) Yup. After that, then it’s Gear’s turn. I really think @The_Truthwatcher or @Gears should implement the items rule. (Also bring the number of rule changes down again, please, 15 is too much.) Then we can start making items. Edited July 29, 2020 by MetaTerminal 0 Quote Link to comment Share on other sites More sharing options...
+Doomstick he/him Posted July 29, 2020 Report Share Posted July 29, 2020 (edited) Also @Channelknight Fadran and @Negative_Null you have 20 eggs Edited July 29, 2020 by The Last Post 0 Quote Link to comment Share on other sites More sharing options...
MetaTerminal he/him Posted July 29, 2020 Report Share Posted July 29, 2020 Both of their join numbers is smaller than Truth’s, so it’s still Gear’s turn next. But that’s a good point. 0 Quote Link to comment Share on other sites More sharing options...
Negative_Null Posted July 29, 2020 Report Share Posted July 29, 2020 (edited) I still don't know what the current rules are. I get the premise and the base rules though Edited July 29, 2020 by Negative_Null 0 Quote Link to comment Share on other sites More sharing options...
theTruthshaper Posted July 29, 2020 Report Share Posted July 29, 2020 I am here, no need to to skip my turn. I will be posting a few rules shortly. Also, can someone make a new doc? One we all can edit? 0 Quote Link to comment Share on other sites More sharing options...
MetaTerminal he/him Posted July 29, 2020 Report Share Posted July 29, 2020 1 hour ago, Negative_Null said: I still don't know what the current rules are. I get the premise and the base rules though 1 hour ago, The_Truthwatcher said: I am here, no need to to skip my turn. I will be posting a few rules shortly. Also, can someone make a new doc? One we all can edit? I’ll make a new doc and link it for Null, though for some reason I have editing perms for the old one now? Maybe xino changed it. 0 Quote Link to comment Share on other sites More sharing options...
MetaTerminal he/him Posted July 29, 2020 Report Share Posted July 29, 2020 Sorry for late notice (and the double-post!) but I actually probably can’t make the doc. Would somebody else be able to do that? 0 Quote Link to comment Share on other sites More sharing options...
+Doomstick he/him Posted July 30, 2020 Report Share Posted July 30, 2020 This might be view only, I will change it tomorrow if it is 0 Quote Link to comment Share on other sites More sharing options...
ElectrumSavant he/him Posted August 25, 2020 Report Share Posted August 25, 2020 It looks like this thread is dead. If anyone is looking for a live Nomic game, there is an Imperial Nomic game I am running just around the corner. Imperial Nomic doesn't have the voting mechanic of standard Nomic; instead, the Lord Ruler (me, for now) approves or rejects proposals. As such it is a lot faster and more centralized than standard Nomic. If that sounds interesting to any of you, feel free to join here: 0 Quote Link to comment Share on other sites More sharing options...
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