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Posted (edited)

Hey all. Thread title says it all. I'm gonna pretend that one VR game doesn't exist.

 

I think the Cosmere would be ripe territory for a video game. I post over on the ResetEra forums and made a thread there about why there aren't more games based on literary IP, and it boils down to it being cheaper to invent new IP than license existing IP.  That said, I'm gonna pretend that is a surmountable obstacle for the purpose of this thread.

I think games based on Stormlight Archive, Mistborn (any era), or Warbreaker would be potentially amazing.  Just thinking of fooling around in a sandbox style game with Surge Binding powers, flying around like a Wind Runner...could be amazing. I think that Stormlight would lend itself well to a game made in the style of Dragon Age: Origins, but with more vertical freedom depending on what order of radiant you belong to. Mistborn would also be great, there are tons of ways Allomancy could be used in a game context. The later era Mistborn stuff could have a steampunk kinda vibe, or maybe a nascent cyberpunk feel. I also include Warbreaker because I think the potential for a game based on vibrant colors and somehow set in that world would be fantastic, too. Granted, I don't have a lot of actual gameplay systems in mind for a game like that.

Anyone else dreaming this dream?  I want to see Shadesmar in glorious 4K/60FPS, dammit!

Edited by NattyBo
Posted
2 hours ago, NattyBo said:

Anyone else dreaming this dream?

YES!!!!!!! this needs to be real. Image flying through the air as a mistborn, doing all of the things you want to in not so real life. IT WOULD BE AMAZING, second only to actually having powers.

Also, a rithmatist game would be pretty fun on a tablet or something.

Posted (edited)
19 minutes ago, Mushroom Catalog said:

YES!!!!!!! this needs to be real. Image flying through the air as a mistborn, doing all of the things you want to in not so real life. IT WOULD BE AMAZING, second only to actually having powers.

Also, a rithmatist game would be pretty fun on a tablet or something.

Yes!!

 

Also with allomancy there’s so much potential that I didn’t touch on in the OP.

For example you could make a story heavy puzzle/branching story line game where you use push/pull and other allomantic powers to solve puzzles. You could riot or dampen NPC emotions to effect dialogue options. So many things that could be done, that’s not even mentioning combat and just flying around with Stormlight or pushing off of objects. A good example of how fun it could be to pull and push off objects could be seen in how Spider-Man swings in the recent PS4 release. That core mechanic is just so much fun.

 

edit: someone needs to make a Wax and Wayne mod for Red Dead 2 whenever it hits PC hahaha

Edited by NattyBo
Posted

I will never stop saying this, even as I realize this will never happen, but I think the best genre for the Stormlight Archive game would be a strategy RPG like Fire Emblem. Stormlight is about a war. In strategy RPGs you get troops that have special abilities very similar to the radiants. Very few tweaks would be required. Pegasai knights would be wind runners (high movement speed flying units). Wyvern knights would be skybreakers (again high movement speed flying units, with tomes counting as division). Soulcasting could be accomplished like dragon veins in Fates, and transportation could be accomplished like teleportation tiles. Even some new mechanics from the latest fire emblem soon to be released could apply. Gambits have a certain number of uses per battle. Same could apply to the surges to provide balancing. Now having said all that, sadly this will never happen. Strategy RPGs have been gaining a lot of popularity lately (thankfully), but still are a very niche genre in gaming. But one can still dream. 

Posted
1 minute ago, Pathfinder said:

I will never stop saying this, even as I realize this will never happen, but I think the best genre for the Stormlight Archive game would be a strategy RPG like Fire Emblem. Stormlight is about a war. In strategy RPGs you get troops that have special abilities very similar to the radiants. Very few tweaks would be required. Pegasai knights would be wind runners (high movement speed flying units). Wyvern knights would be skybreakers (again high movement speed flying units, with tomes counting as division). Soulcasting could be accomplished like dragon veins in Fates, and transportation could be accomplished like teleportation tiles. Even some new mechanics from the latest fire emblem soon to be released could apply. Gambits have a certain number of uses per battle. Same could apply to the surges to provide balancing. Now having said all that, sadly this will never happen. Strategy RPGs have been gaining a lot of popularity lately (thankfully), but still are a very niche genre in gaming. But one can still dream. 

I’d 100% play a TRPG or even a CRPG set on Roshar, but yeah it’s too niche for most gamers. Quite looking forward to the new FE in July.

 

A choose your own adventure style game with high production values (I’m thinking Until Dawn style, which if you haven’t played, shame on y’all) set on any Shardworld would be sick. 

Posted (edited)

Remember that swinging mechanic in the Spider-man 2 game, where the first thing you did was crash on a wall unable to control this new experience but with a bit of practice it gets easier and easier?

Imagine eight separate systems like that for allomancy in a Mistborn game. Like, as a player you can go through the game switching between metals as needed if you want, but you could also practice using them all at the same time, which would make the game incredibly difficult but also incredibly rewarding.

Edited by Eluvianii
Posted
On 5/21/2019 at 2:37 PM, Pathfinder said:

I will never stop saying this, even as I realize this will never happen, but I think the best genre for the Stormlight Archive game would be a strategy RPG like Fire Emblem. Stormlight is about a war. In strategy RPGs you get troops that have special abilities very similar to the radiants. Very few tweaks would be required. Pegasai knights would be wind runners (high movement speed flying units). Wyvern knights would be skybreakers (again high movement speed flying units, with tomes counting as division). Soulcasting could be accomplished like dragon veins in Fates, and transportation could be accomplished like teleportation tiles. Even some new mechanics from the latest fire emblem soon to be released could apply. Gambits have a certain number of uses per battle. Same could apply to the surges to provide balancing. Now having said all that, sadly this will never happen. Strategy RPGs have been gaining a lot of popularity lately (thankfully), but still are a very niche genre in gaming. But one can still dream. 

Oh interesting! I've never considered SA light that. Very interesting...But maybe a historical-era Mistborn game would work just as well too? I mean, you wouldn't have flying units, but steel mistings and Mistborn would be able to travel longer distances, so there's that. Rioters and Soothers work like buffers and debuffers (like daggers/shuriken in Fates), and so on. 

I always thought that SA would be like an old-school Bioware game, where there's a lot of branching dialogue and what you choose determines what order you end up joining. The game would go through the Last Desolation and would end right where the Prelude starts, so players could feel like the journey continues in the books and it might be gamers to try out the books. 

I mentioned it jokingly the other day, but I also kinda want to see a forgery-based stealth game. I'm TERRIBLE as stealth-based games, but this is one I'd love to play. 

Posted

Oh God yes. A Mistborn game by Arkane with Dishonored systems and controls? Yes please, let me throw you my money. Just need larger maps and it would be the best. 

Posted

I'd imagine the scope of the magic system, lore and sheer experience would have to be a Bethesda-esque type game.

Posted (edited)

I was thinking more about this last night.  I had an idea for an Elantris based game.  Would be on tablets and involve drawing the AonDor before time runs out, or the comptetitor draws the other AonDor before you, or etc. Or puzzle game based on identifying and drawing the correct AonDor, something like in Hellblade: Senua's Sacrifice puzzles.

I'm reading Wax & Wayne right now and I want my RDR2/Mistborn 2nd Era mod really really bad.

 

As for scope etc, I'd love to see it done CDPR rather than Bethesda style. The Witcher 3 template would work pretty well for allomancy, actually. Instead of the Witcher Signs Geralt draws on in combat, the selection wheel could be allomancy types, surges, or AonDor signs, depending on the universe. Plus Gwent being built in means we could see a fleshed out version of the card game mentioned in Oathbringer. So many possibilities!

Glad to see this topic gaining some traction again! :D

 

Edited by NattyBo
Posted
22 hours ago, Use the Falchion said:

Oh interesting! I've never considered SA light that. Very interesting...But maybe a historical-era Mistborn game would work just as well too? I mean, you wouldn't have flying units, but steel mistings and Mistborn would be able to travel longer distances, so there's that. Rioters and Soothers work like buffers and debuffers (like daggers/shuriken in Fates), and so on. 

I always thought that SA would be like an old-school Bioware game, where there's a lot of branching dialogue and what you choose determines what order you end up joining. The game would go through the Last Desolation and would end right where the Prelude starts, so players could feel like the journey continues in the books and it might be gamers to try out the books. 

I mentioned it jokingly the other day, but I also kinda want to see a forgery-based stealth game. I'm TERRIBLE as stealth-based games, but this is one I'd love to play. 

Thank you! Theoretically I think you could make a tactical rpg for any of the novels, I just felt thematically it would fit best with Stormlight. Radiants are a military organization. The plot is about a never ending war. So I thought a war simulator would fit best. RTS is probably the way it would go, but I feel a tactical rpg would handle the "leveling up" of the oath progression, and allow (in my opinion) a greater range of use in the powers. You do make a lot of interesting points about mistborn being a tactical rpg, but then again I love the genre, so I wouldn't mind if all the books ended up that way lol

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