Arkive Posted August 22, 2018 Report Share Posted August 22, 2018 (edited) After finishing the first Mistborn trilogy, I was struck with the urge to transport CKII into the story's setting. My goal is to first get a playable map mod, and then progressively add setting-specific features (like allomancy). The initial bookmark will be around the time of the first book. TLR still reigns, but rough times are ahead. This is my first map mod, my largest planned mod, and hopefully my first public mod. Roadmap: Spoiler Phase1 - map: Spoiler Make an overhaul map that successfully loads. Finish terrain Finish height Decide what to do with the outer Dominances Decide map boundarie Naming Phase 2 - structures and laws: Spoiler Government The final empire The great houses cities towns/villages? lesser houses? plantations/farms? Buildings basic trade Phase 3 - basic history: Spoiler Important characters Major families some genealogy? phase 4 - magic: Spoiler allomancy mistings mistborn feruchemy compounding hemalurgy phase 5 - story: Spoiler Allow for working towards/against major story plots points (e.g. the collapse) Ruin/preservation as active (potentially playable) entities. (or off-map powers) misc: Spoiler Inquisitors Koloss Kandra Terris breeding program/stewards the hidden synod/keepers skaa revolts skaa thieving crews? southern island pirates? remote/crescent raids? more bookmarks? The Lord Ruler's unification of the empire (has to be post-ascension due to static map) post-collapse post catacendre (not feasible without a work around for the static map) screenshot: Spoiler Edited August 22, 2018 by Arkive 1 Link to comment Share on other sites More sharing options...
Slimy_Slider Posted August 22, 2018 Report Share Posted August 22, 2018 Nice. Always good to see more cosmere flavoured gaming additions. I'm pretty sure I've seen an Allomancy mod on the Workshop somewhere, but I can't remember what the traits actually added. Link to comment Share on other sites More sharing options...
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