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Pewter spike granting feruchemical gold?


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Posted

One of the epigraphs of Hero of Ages (which are from the Words of Founding) has this passage (chapter 36 if people want to look it up):

"For example, all of the original Inquisitors were given a pewter spike, which - after first being pounded through the body of a Feruchemist - gave the Inquisitor the ability to store up healing power."

According to the Coppermind, however, pewter stores Feruchemical Physical powers, while healing is related to gold, which is in another quadrant. So is this a mistake or am I missing something myself?

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Posted

The Feruchemical power that it stores via a Feruchemist isn't necessarily what the Hemalurgic spike will grant them. So the pewter spike gives them the Feruchemical Gold ability, and they would have a gold metalmind to store the actual health in.

A Hemalurgy table is going to be released soon-ish, that should help clarify these things :)

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Posted (edited)

Healing is a feruchemical hybrid power.

I think in regards to hemalurgy, it is considered physical.

We have no idea what gold stores Hemalurgically. 

Edited by Calderis
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Posted
30 minutes ago, RShara said:

The Feruchemical power that it stores via a Feruchemist isn't necessarily what the Hemalurgic spike will grant them. So the pewter spike gives them the Feruchemical Gold ability, and they would have a gold metalmind to store the actual health in.

A Hemalurgy table is going to be released soon-ish, that should help clarify these things :)

I know, but I'd assumed that pewter could only store Feruchemical tin, pewter, iron and steel; that's what "stores physical Feruchemical powers" implies to me.

And another thing I just noticed (sorry for adding that to a question): In chapter 5 of HoA Vin mentions that a 'standard' Inquisitor has 9 spikes: 5 steel (eyes, back, two in the ribs) and 4 bronze (also through the ribs). In that chapter, they're surprised to find that the Inquisitor she and Elend killed has a 10th, pewter spike through the heart (for the record, this spike seems to have granted him feruchemical steel, as he was moving extremely fast for a moment).

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Posted
41 minutes ago, Leyrann said:

I know, but I'd assumed that pewter could only store Feruchemical tin, pewter, iron and steel; that's what "stores physical Feruchemical powers" implies to me.

And another thing I just noticed (sorry for adding that to a question): In chapter 5 of HoA Vin mentions that a 'standard' Inquisitor has 9 spikes: 5 steel (eyes, back, two in the ribs) and 4 bronze (also through the ribs). In that chapter, they're surprised to find that the Inquisitor she and Elend killed has a 10th, pewter spike through the heart (for the record, this spike seems to have granted him feruchemical steel, as he was moving extremely fast for a moment).

Right, because the type of charge that the spike holds is different than the Feruchemical or Allomantic power. And it's entirely possible that a specific metal can hold different types of charges, depending on which bindpoint it hit. We just have to wait for the Hemalurgic Chart to find out exactly.

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Posted
5 hours ago, RShara said:

Right, because the type of charge that the spike holds is different than the Feruchemical or Allomantic power. And it's entirely possible that a specific metal can hold different types of charges, depending on which bindpoint it hit. We just have to wait for the Hemalurgic Chart to find out exactly.

I'm sorry, my thoughts were so disjointed I forgot to explain what I found odd about it:

Assuming the spike in the back has as only purpose to keep the Inquisitor together, those 8 other spikes can together only grant 8 powers, so how do Inquisitors have healing powers? Either they are missing powers of the standard Mistborn set of the 8 basic metals, or they're missing that one.

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Posted
28 minutes ago, Leyrann said:

I'm sorry, my thoughts were so disjointed I forgot to explain what I found odd about it:

Assuming the spike in the back has as only purpose to keep the Inquisitor together, those 8 other spikes can together only grant 8 powers, so how do Inquisitors have healing powers? Either they are missing powers of the standard Mistborn set of the 8 basic metals, or they're missing that one.

Inquisitors don't all have a standard power set. They all obviously get iron, and steel... But beyond those they seem to vary based on annotations and WoBs. 

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Posted
31 minutes ago, Calderis said:

Inquisitors don't all have a standard power set. They all obviously get iron, and steel... But beyond those they seem to vary based on annotations and WoBs. 

Presumably this variation is somewhat due to the availability of ferruchemists to spike the powers out of.  if they can't find 2 ferruchemists, then they have pick 1 ferruchemical ability to use.  some get gold, others get other powers

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Posted (edited)
On 7/24/2018 at 8:53 AM, Dunkum said:

Presumably this variation is somewhat due to the availability of ferruchemists to spike the powers out of.  if they can't find 2 ferruchemists, then they have pick 1 ferruchemical ability to use.  some get gold, others get other powers

Couldn't they reuse spikes from a former Inquisitor? I think I read somewhere that kandra refrain from reusing Blessings, but obviously koloss harvested and reused spikes so all the time, and Marsh eventually replaced his missing eye spike with one from a dead Inquisitor (and per a WoB, that's apparently how he gained his spike for F-atium that keeps him alive). While creating a new Inquisitor involved freshly killing a collection of skaa Mistings, that was as much for the joy of killing (and whittling down illegal Allomancy) as for the freshness of the Allomantic spikes. For the much rarer Feruchemical powers, even if the power would be reduced with spike reuse, it just seems like a spike for F-gold would be too useful to let go to waste.

Edited by robardin
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Posted
34 minutes ago, robardin said:

Couldn't they reuse spikes from a former Inquisitor? I think I read somewhere that kandra refrain from reusing Blessings, but obviously koloss harvested and reused spikes so all the time, and Marsh eventually replaced his missing eye spike with one from a dead Inquisitor (and per a WoB, that's apparently how he gained his spike for F-atium that keeps him alive). While creating a new Inquisitor involved freshly killing a collection of skaa Mistings, that was as much for the joy of killing (and whittling down illegal Allomancy) as for the freshness of the Allomantic spikes. For the much rarer Feruchemical powers, even if the power would be reduced with spike reuse, it just seems like a spike for F-gold would be too useful to let go to waste.

yes, but it isn't like inquisitors die all that often, even in HoA.  they made them pretty hard to kill.  also spikes lose power the longer they are outside of a body, so fresh spikes are going to be stronger.

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