Rhapsody she/her Posted July 25, 2018 Posted July 25, 2018 I don't think awakening is the least versatile of the magic systems. On the contrary with only the commands we know are possible there is already a lot of different things the system can do and Vasher already tells us that that is only a fraction of what is possible. I believe the title of least versatile has to go to surgebinding. AonDor is basically programming reality, Soulforging is reprogramming the past of any object or (with more difficulty) person, (we do not know what Dakhor really is capable of), the metallic arts have Hemalurgy which lets one basically hack into any magic system. With Surgebinding one is confined to 2 surges which only do some really specific things (even if those things can be used innovativly each combination has things it can't do) and even if one could get access to all 10 surges I believe the limitations would be greater than in the other systems. The title of most easily accesible and easiest entry point should go to hemalurgy. One only needs the knowledge and an appropriate metall to use it.
Gasper he/him Posted July 25, 2018 Posted July 25, 2018 I think surgebinding is more versatile than @Rhapsody is aware of. I base this one the fact that the surges are presently controlled mainly a bond to a spren that limit what the user can do based on the Oaths they swear and the type of spren. If a person was able to remove the limiting spren and/or Oaths from the equation and just have access to the surges, I think surgebinding would quickly become more powerful and versatile. The spren are there as basically an ethics board for the use of surgebinding.
Rhapsody she/her Posted July 25, 2018 Posted July 25, 2018 @GasperI agree that the spren act as a control especially in the ethics department but that wasn't what I meant. And I never said the surges aren't versatile at all. I only believe they are less versatile than AonDor, Hemalurgy or Awakening. 1
bmcclure7 Posted July 30, 2018 Posted July 30, 2018 On 7/23/2018 at 6:40 PM, ElephantEarwax said: The consensus is RAFO. But, the commands can do tons of stuff. And you can make lifeless, and command them to do stuff. Also Nightblood. https://coppermind.net/wiki/Awakening#Awakening_Commands True however Most of the commands found so far are pretty basic hold, defend, attack. Additionally all those are variations of the same ability(awakening) Just like Turning things to smoke and turning things to stone are 2 variations of the same ability(soulcasting). Also unless you have a 1000 breaths just sitting around some place You're gonna be limited to controlling objects organic in nature. Make no mistake there is still a lot you can do with awakening I'm not saying that it's not diverse just not divers when compared to some of the other magic system such as the sprin.
bmcclure7 Posted July 30, 2018 Posted July 30, 2018 On 7/25/2018 at 1:00 PM, Rhapsody said: @GasperI agree that the spren act as a control especially in the ethics department but that wasn't what I meant. And I never said the surges aren't versatile at all. I only believe they are less versatile than AonDor, Hemalurgy or Awakening. Aondoor and Hemalurgy perhaps But Im pretty sure that it Awakening isn't as versatil as the surges
Rhapsody she/her Posted July 30, 2018 Posted July 30, 2018 (edited) 8 hours ago, bmcclure7 said: Aondoor and Hemalurgy perhaps But Im pretty sure that it Awakening isn't as versatil as the surges I think that comes down to what you want to use it for. Fighting? the surges take the field. everyday functions? sustainability over time? that is where awakening shines. Edited July 30, 2018 by Rhapsody 3
bmcclure7 Posted July 30, 2018 Posted July 30, 2018 3 hours ago, Rhapsody said: I think that comes down to what you want to use it for. Fighting? the surges take the field. everyday functions? sustainability over time? that is where awakening shines. Good point
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