Djarskublar he/him Posted September 7, 2017 Report Share Posted September 7, 2017 Simple enough. Do we know if you can spike the part of you that defines your birthplace? If yes, could you get a few of those and gain Selish magic? Link to comment Share on other sites More sharing options...
0 Calderis he/him Posted September 7, 2017 Report Share Posted September 7, 2017 (edited) I'll try to find the WoB, but there's one that says you could become an Elantrian via hemalurgy, but it would take multiple spikes. I'm guessing one of those spikes would have to be the connection to Arelon due to the nature of being Elantrian. So I give it a tentative yes. Edit: got it. http://www.theoryland.com/intvmain.php?i=1096 Quote MAIL-MI Could you spike Elantrian-ness? Like, could you Hemalurgically spike Elantrian-ness? BRANDON SANDERSON Theoretically, yes. MAIL-MI Could you out of a Reod Elantrian? The zombie ones? BRANDON SANDERSON Um, yes you could. MAIL-MI You could? BRANDON SANDERSON So what you would be spiking there is their connection to... to the planet, first. That's gonna be the big important thing. So you're going to overwrite your connection. Um, and then you're going to.... it's going to be a complicated process because you're going to have to spike the actual ability to have been transformed, that's gonna be harder. MAIL-MI Okay. BRANDON SANDERSON Does that make sense? MAIL-MI Yeah, so it's gonna take two spikes. BRANDON SANDERSON It's gonna take two spikes. MAIL-MI Alright. BRANDON SANDERSON And you gonna have to get the right connection to the right place. Let's say you spike somebody from MaiPon, and then you spike an Elantrian, you're not going to be able to use it, you're not connected to the right area. If you can do it for AonDor, you should be able to do for any of the Selish Magics. Edited September 7, 2017 by Calderis Link to comment Share on other sites More sharing options...
0 Irregular he/him Posted September 7, 2017 Report Share Posted September 7, 2017 (edited) We don't know if there's a metal that steals Connection though it's probable. There is an easier way, using unkeyed Duralumin medalions (metalminds) that store "blank" Connection one is able to Connect to the land they currently reside in. It was used in BoM mostly as translation device, though it could supposedly be used for manipulating magic as well. Edited September 7, 2017 by Irregular some spelling Link to comment Share on other sites More sharing options...
0 Weltall Posted September 8, 2017 Report Share Posted September 8, 2017 (edited) 18 hours ago, Irregular said: We don't know if there's a metal that steals Connection though it's probable. There is an easier way, using unkeyed Duralumin medalions (metalminds) that store "blank" Connection one is able to Connect to the land they currently reside in. It was used in BoM mostly as translation device, though it could supposedly be used for manipulating magic as well. Connection medallions might be a short-term workaround but you'd still need to do whatever steps are required for Initiation into a given magic system in order to get the magic and really screwy things might happen if you stop using the medallion and are no longer connected to the region. We don't know what metal might steal Connection but since Brandon has said it's possible we know one or more of them can do this, not counting atium which can by definition. And we have a number of metals with no currently known Hemalurgic property, even before you start looking into godmetal alloys. Edited September 8, 2017 by Weltall Link to comment Share on other sites More sharing options...
0 Irregular he/him Posted September 8, 2017 Report Share Posted September 8, 2017 4 minutes ago, Weltall said: Connection medallions might be a short-term workaround but you'd still need to do whatever steps are required for Initiation into a given magic system in order to get the magic and really screwy things might happen if you stop using the medallion and are no longer connected to the region. We don't know what metal might steal Connection but since Brandon has said it's possible we know one or more of them can do this, not counting atium which can by definition. And we have a number of metals with no currently known Hemalurgic property, even before you start looking into godmetal alloys. That may be, I just wanted to propose something that wouldn't involve killing anyone. But that makes me think - is Hoid spiked? He's holding Breaths,came to Roshar for something, is an Allomancer and who knows what more. Link to comment Share on other sites More sharing options...
0 Weltall Posted September 8, 2017 Report Share Posted September 8, 2017 Per Word of Brandon, Hoid isn't spiked. In another WoB he says that while hemalurgy is the easiest way to get other powers, Hoid would prefer to do things the hard way because he doesn't want to be opened up to Shardic influence. 1 Link to comment Share on other sites More sharing options...
0 +robardin he/him Posted September 8, 2017 Report Share Posted September 8, 2017 3 hours ago, Weltall said: Per Word of Brandon, Hoid isn't spiked. In another WoB he says that while hemalurgy is the easiest way to get other powers, Hoid would prefer to do things the hard way because he doesn't want to be opened up to Shardic influence. Meaning, with as few as one spike and Ruin/Harmony can spy on him and whisper to him, and at some point, enough spikes would enable direct "interference". Right? A Marsh-style pin cushion of a Hemlurgically enhanced pawn of Ruin would be pretty powerful on Sel. He (or she) could be spiked to collect all the Dor based powers. Heck, just send Marsh himself. Two spikes for each power, eh, the man had like 22 spikes, what's a few more? They don't have to be giant railroad spike sized thingies, that was just for intimidation, just a sliver of metal would do the trick. Link to comment Share on other sites More sharing options...
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Djarskublar he/him
Simple enough. Do we know if you can spike the part of you that defines your birthplace?
If yes, could you get a few of those and gain Selish magic?
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