2.) Further, invested objects also gain resistance to pulling/pushing based on proximity to soul possibly via the soul. An example given is that A hemalurgic spike touches the blood of the person, and from there is now part of both the Spiritual Realm and the Physical Realm. This provides what Brandon termed a kind of "soul interference," based on its proximity to the soul. source
Do we have anything more on this "soul proximity thing"?
I mean, is it harder to Push on the spike in person than the sum of how hard is to affect a spike and a normal metal piercing person? (spike in person > spike + in person ?)
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Do we have anything more on this "soul proximity thing"?
I mean, is it harder to Push on the spike in person than the sum of how hard is to affect a spike and a normal metal piercing person? (spike in person > spike + in person ?)
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