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Posted

Stormgate I have now realized that I might want to join this Guild. I do this to prevent misinformation. I consider spikes to be more painful and more obtrusive tatoos that give you superpowers. The reason for turning one away could be moral, but rest assured that spikes are produced(mostly) from brainless lifeforms that don't feel pain.

Posted

but rest assured that spikes are produced(mostly) from brainless lifeforms that don't feel pain.

So what do you use the brains for? Wait, don't answer.

  • 4 weeks later...
Posted

With the fall of the Steel Curtain preventing spoilers of Bands of Mourning outside of the spoiler board, I am pleased to announce the Hemalurgy Recovery kit! If you have been spiked by the Dark Alley, you can recover using our supply of stolen Hemalurgic spikes and metalminds!

Spoilers for BoM

Included in the kit:

One mallet for pounding in spikes

One spike for Allomantic gold

One spike for Feruchemical gold

One spike for Feruchemical Identity

One spike for Feruchemical Nicrosil

(All spikes are kept inside vials filled with donated blood for freshness)

One empty aluminum metalmind

One empty Nicrosil metalmind

Five empty goldminds

Five chunks of swallowable gold

One map of the body with Hemalurgic bind points clearly labeled, as well as which spikes go where

Not included:

One very good friend to pound spikes in and take them out

Supplies for cleaning up the mess

Instructions:

Stab all spikes into the person with the unwanted spike, in the appropriate bind points

Store all possible Identity

Compound gold until metalminds are full

Store stolen powers in nicrosilmind

Remove all spikes, then quickly tap Nicrosil and gold to prevent dying from multiple stab wounds

Tap aluminum to get your Identity back

Clean up the mess

Send the spikes back to Stormgate for proper disposal

You are now spike free! You have had damage done to your Spiritweb that will have unknown ramifications, and your ability to retain the stolen abilities is uncertain, but you no longer have to be careful when changing in fear of catching your shirt on your spike.

To be eligible for the kit, you must give a link to the post where you accepted the 'cookie'.

And to the DA, from whom I stole the Hemalurgic spikes: I am only trying to right wrongs. Also, your storage room is disgusting. I think some of the spikes with Allomantic enhancements have something growing in them.

Posted

Oh, you must've gone to the other storage. Yeah, that place is a mess, defective spikes will do that. I recommend testing those before you use them, the side effects could be quite memorable.

 

And this morality thing again. Last time I check staling was wrong, and you're still benefiting from hemalurgy. You are indirectly benefiting from the demise of another individual. Welcome to the Dark Side, enjoy the cookies. After all, you're practically one of us.

Posted

Oh, you must've gone to the other storage. Yeah, that place is a mess, defective spikes will do that. I recommend testing those before you use them, the side effects could be quite memorable.

 

And this morality thing again. Last time I check staling was wrong, and you're still benefiting from hemalurgy. You are indirectly benefiting from the demise of another individual. Welcome to the Dark Side, enjoy the cookies. After all, you're practically one of us.

Only without the cool spatial and temporally distorted passages to other universes.

Posted

Um... Check your storages. I might have been the cause of the mess...

As for the morality of the situation: They are gone, and the only thing that can be done is to help the living victims.

Posted

Well we could just take them back, DA spikes do have anti-theft teleporters after all. Besides stabbing more spikes into someone without knowing the function of their other spikes is a bad idea, tried that once on a hamster and it just exploded. Still not entirely sure why.

Posted

I saw the video on that. The other spike was a mundane intelligence spike, which is insanely dangerous for a creature with a brain smaller than a normal walnut. It already had an unstable Spiritweb, so when you tried to give it Feruchemical age, a similarly unstable power for a hamster, it exploded under the pressure. Next time, try less extravagant attributes, like maybe pewter burning. If you can get a hamster to eat pieces of metal.

Anyway, I disabled the teleporters. I had to zap them with an EMP and cover them with aluminum foil, but I did it.

Posted

I do believe this is a worthy cause. (I have been warning new Sharders about "cookies" ever since I figured out what they were, so it's kind of "duh" for me to join.) Count me in!

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