DreamEternal Posted January 8, 2016 Posted January 8, 2016 or do you? perhaps you are being controlled by ruin? You fool, my soul is unbreached, unlike others with their badly lit alleys.
ChickenPlague he/him Posted January 11, 2016 Posted January 11, 2016 Stormgate I have now realized that I might want to join this Guild. I do this to prevent misinformation. I consider spikes to be more painful and more obtrusive tatoos that give you superpowers. The reason for turning one away could be moral, but rest assured that spikes are produced(mostly) from brainless lifeforms that don't feel pain.
DreamEternal Posted January 11, 2016 Posted January 11, 2016 but rest assured that spikes are produced(mostly) from brainless lifeforms that don't feel pain. So what do you use the brains for? Wait, don't answer.
Stormgate he/him Posted January 12, 2016 Author Posted January 12, 2016 I have added ChickenPlague to the roster. Anyone else want to join?
ChickenPlague he/him Posted January 15, 2016 Posted January 15, 2016 Hmm... I just realized that someone new to the forum might not understand why I am offering them a sharp piece of metal.
Stormgate he/him Posted February 11, 2016 Author Posted February 11, 2016 With the fall of the Steel Curtain preventing spoilers of Bands of Mourning outside of the spoiler board, I am pleased to announce the Hemalurgy Recovery kit! If you have been spiked by the Dark Alley, you can recover using our supply of stolen Hemalurgic spikes and metalminds! Spoilers for BoM Included in the kit: One mallet for pounding in spikes One spike for Allomantic gold One spike for Feruchemical gold One spike for Feruchemical Identity One spike for Feruchemical Nicrosil (All spikes are kept inside vials filled with donated blood for freshness) One empty aluminum metalmind One empty Nicrosil metalmind Five empty goldminds Five chunks of swallowable gold One map of the body with Hemalurgic bind points clearly labeled, as well as which spikes go where Not included: One very good friend to pound spikes in and take them out Supplies for cleaning up the mess Instructions: Stab all spikes into the person with the unwanted spike, in the appropriate bind points Store all possible Identity Compound gold until metalminds are full Store stolen powers in nicrosilmind Remove all spikes, then quickly tap Nicrosil and gold to prevent dying from multiple stab wounds Tap aluminum to get your Identity back Clean up the mess Send the spikes back to Stormgate for proper disposal You are now spike free! You have had damage done to your Spiritweb that will have unknown ramifications, and your ability to retain the stolen abilities is uncertain, but you no longer have to be careful when changing in fear of catching your shirt on your spike. To be eligible for the kit, you must give a link to the post where you accepted the 'cookie'. And to the DA, from whom I stole the Hemalurgic spikes: I am only trying to right wrongs. Also, your storage room is disgusting. I think some of the spikes with Allomantic enhancements have something growing in them.
Fatebreaker he/him Posted February 12, 2016 Posted February 12, 2016 Oh, you must've gone to the other storage. Yeah, that place is a mess, defective spikes will do that. I recommend testing those before you use them, the side effects could be quite memorable. And this morality thing again. Last time I check staling was wrong, and you're still benefiting from hemalurgy. You are indirectly benefiting from the demise of another individual. Welcome to the Dark Side, enjoy the cookies. After all, you're practically one of us.
Voidus Posted February 12, 2016 Posted February 12, 2016 Oh, you must've gone to the other storage. Yeah, that place is a mess, defective spikes will do that. I recommend testing those before you use them, the side effects could be quite memorable. And this morality thing again. Last time I check staling was wrong, and you're still benefiting from hemalurgy. You are indirectly benefiting from the demise of another individual. Welcome to the Dark Side, enjoy the cookies. After all, you're practically one of us. Only without the cool spatial and temporally distorted passages to other universes.
Stormgate he/him Posted February 12, 2016 Author Posted February 12, 2016 Um... Check your storages. I might have been the cause of the mess... As for the morality of the situation: They are gone, and the only thing that can be done is to help the living victims.
Voidus Posted February 12, 2016 Posted February 12, 2016 Well we could just take them back, DA spikes do have anti-theft teleporters after all. Besides stabbing more spikes into someone without knowing the function of their other spikes is a bad idea, tried that once on a hamster and it just exploded. Still not entirely sure why.
Stormgate he/him Posted February 13, 2016 Author Posted February 13, 2016 I saw the video on that. The other spike was a mundane intelligence spike, which is insanely dangerous for a creature with a brain smaller than a normal walnut. It already had an unstable Spiritweb, so when you tried to give it Feruchemical age, a similarly unstable power for a hamster, it exploded under the pressure. Next time, try less extravagant attributes, like maybe pewter burning. If you can get a hamster to eat pieces of metal. Anyway, I disabled the teleporters. I had to zap them with an EMP and cover them with aluminum foil, but I did it.
Sunbird she/her Posted February 16, 2016 Posted February 16, 2016 I do believe this is a worthy cause. (I have been warning new Sharders about "cookies" ever since I figured out what they were, so it's kind of "duh" for me to join.) Count me in!
The Honor Spren she/her Posted February 16, 2016 Posted February 16, 2016 Erm … I guess I aready do this? You can add my name to the roster and make it official, I guess …
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