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Posted (edited)

On Feruchemy: There are 8 Physical, 4 Mental, and 4 Spiritual. Meaning here, I need 8 Mental, 4 Physical, and 4 Spiritual/Other options.

 

Also, as was stated, Balance might be able to be removed since Tin can store someone's sense of Balance, which would let it be replaced by Light.

 

On Allomancy? We essentially have one category of Mythic Allomancy (which I have dubbed it for the moment) down. I think I'd call it Enrichment Allomancy for the four (Stretch, Lock, Refine, and Hinder) to separate it from Enhancement Allomancy.

 

Another thing is I made two additional gnats, which is good since it makes a bit of Parallel for Mythic Allomancy, which is kinda the premise here. That also means I'd like to make two that give metal sight like Steel and Iron do. No idea what they'd do beyond that though.

 

For the Parallel to Mental Allomancy, I'm thinking I'd call it Cognitive Allomancy. While Mental Allomancy affects emotions and hides or detects allomancy, Cognitive Allomancy would more directly affect the mind itself. We've already got the Mental Enforcement one. Might be a good idea to include the Metal Sight thing here, since the other two are physical.

 

Not sure for the Parallel to Physical Allomancy and what it would do, though. This will likely be the harder one, TBH.

 

To Parallel Temporal, I'd probably use something that isn't time related, but Space related so you get a Space/Time Parallel.

 

Thoughts?

Edited by EdroGrimshell
Posted

I think that's what I have for Mythic Feruchemy, although as I said light is excluded, so if you want to shift it around please do.

For Mythic Allomancy, it's hard to say because we only have seven powers so far (although on the fence about a few more). I do agree that the Enrichment quartet is perfect, though.

For Metal Sight, I think it might do well enough on its own, but instead of lines pointing to the person's chest, the objects just glow blue. That way you can see the shape of the object in addition to its location. X-ray vision, in a sense.

I also have no idea about Physical Allomancy. Swing V/H would fit in there, if they're parallels to Pushing/Pulling, so that's fine. But we still need two more.

Swinging could also fit in Space, though. I don't know.

It'll also be hard to do space. But time isn't much easier, so there's not much to help there.

Posted

I like the Glow Blue for X-Ray Vision idea. Works really well and pairs nicely with Mental Fortification. It's like the Pewter/Tin pairing since one enhances physical traits and the other enhances senses, so this does much the same for mental.

 

I'm removing Swing from the list, it's too against the spirit of the system.

 

You're right on Space, it was an idea but I don't think it'll work to well here.

Posted

So, for Cognitive Allomancy, we have Mental Reinforcement and Metal Sight. Need two more here, both External ones.

 

Physical (tentatively calling the Mythic version Enforcement Allomancy) still has me stuck, might need to watch some anime to think of something here.

 

We have the entire thing for Enrichment Allomancy.

 

Hm, maybe... what about a metal that causes a metal to act as an aura? Like a coppercloud almost. Probably a good idea for Spacial Allomancy (or whatever we end up swapping it to). Though that may be more of a God Metal level ability rather than a standard one. Little stuck on these ones.

Posted

Aura abilities have the potential to be overpowered, but there are lots of ways to balance them. In normal Allomancy, there are three "aura" metals- copper, cadmium, and bendalloy. They're balanced largely because they have firm, definite limits, not to mention the occasional drawback. Bendalloy and cadmium bubbles both restrict interaction with the outside world, and copper is practically useless in and of itself.

 

Something that's been done a little less in normal Allomancy and Feruchemy are abilities that have the potential to be double-edged swords. If we did it right, an aura effect would probably be very conducive to that sort of thing.

Posted

I don't understand the Allomancy one. Are you changing your size? Increasing or decreasing the distance just sounds like pushing or pulling.

I like the Feruchemy, though. It's potentially really interesting.

What I mean is say there is a Peice of metal five feet away from you, you could increase the distance to say ten feet or decrease it to one foot. You essentially warp the space inbetween you and metal. Once again say you are 500 feet from a skyscraper and you decrease the space between you and the skyscraper, you could then grab on to it stop pulling and be right next to the skyscraper instantaneously.

Posted

I had an interesting thought.

 

Dispersal vs. Gathering.

 

Disperse Metal, create a temporary core to a metal object and have it push all metal around it away. Use this with a metal core with a bunch of loosely connected pieces of metal, hit the core with this and you get a sudden shrapnel bomb.

 

Gather Metal, create a temporary core in the form of a metal object and have it pull all metal around it. Good for gathering trace elements of metal from the dirt if your without. Of course, alloys would be unlikely. I'd imagine this one would be a bit slower.

 

Additionally, these could grant metal sight, and if they did, I'd give it an altered version, where metal objects show with a red aura, and even trace elements in the dirt or water can produce the effect. The higher the concentration, the stronger the aura is, and the more power to the metal (such as a metalmind, charged hemalurgic spike, or refined metal) the darker the aura would be. Might be an interesting contrast.

 

Might be a bit too similar to Steel and Iron, and it's still physical.

Posted

So amulligan, what would happen to anything in between you and the metal?

I understand what you're saying, Edro, I think. Disperse metal: you basically pick one piece of metal which then pushes on every piece of metal around it. Gather metal basically acts as a magnet for all metal, rather than just some types.

I'm not sure about the aura. I still like metal sight as a different power. (Though metal sight might also be able discern the type of metal, which would be interesting.)

I don't know about being similar to steel/iron. It is, but it's also more like Wax's bubble. You could do very different things with it that you can with steel/iron, I guess. Particularly with Gathering metal. On the other hand, you could also do very similar things, if you have any metal on you.

Posted

Those are good physical effects, at the very least, even if they don't go with my original "Enforcement" idea. Might need to change that out if that's the case. I did want them to be mental for the metal sight abilities, but that's kinda hard to do in all honesty.

Posted

I think I have an answer Elbereth. Once again with the skyscraper thing, you shrink 500 feet to one foot well anything inbetween would essentially shrink to the right scale in this case it would be 1/500 of their or its orthogonal size. Same applies to expanding space except it grows.

Posted

I think I have an answer Elbereth. Once again with the skyscraper thing, you shrink 500 feet to one foot well anything inbetween would essentially shrink to the right scale in this case it would be 1/500 of their or its orthogonal size. Same applies to expanding space except it grows.

So... Portal Gun as an Allomantic Power?

Posted

Well, portal guns can change direction. This can't. This is just one of those "travel a thousand miles in a single step" powers.

Posted

Since we're making metal sight a distinct power, it's probably best to avoid sticking it to anything that doesn't absolutely need it to function. Otherwise, you get a two-powers-in-one type of thing, which really shouldn't be happening. 

 

That said, metal sight, as it is, is basically just a very limited form of x-ray vision. Those bells and whistles would probably serve to make it somewhat more interesting and useful.

 

 

Just for the sake of throwing more ideas on the pile:

 

Strengthen metal, which makes metallic objects hard and inflexible. This would probably have the additional property of making liquid metal temporarily solid. This would probably burn slowly, and would be handy for things like keeping your weapon in one piece or turning a piece of tinfoil into a makeshift shield.

 

Liquefy metal, which temporarily melts solid pieces of metal. There's no heat involved, so you can theoretically use it to swim in a big block of metal. That said, it would burn rather quickly, so using a piece of steel as your personal swimming pool isn't a great idea. Great for destroying metal objects, using large objects to refill your reserves, or walking straight through a metal cage.

 

 

Accelerate metal, which, as the name suggests, speeds the movement of metal objects. To make things more interesting, and to help differentiate it from iron and steel, this would probably effect all metal in the user's vicinity, in the same way as a bendalloy or cadmium bubble. Note that this affects gravity, as well. Good for making bullets more destructive, throwing makeshift weapons, or making falling objects deadly. A very adept savant could probably use metal powder to tear things (or even people?) apart.

 

Slow metal, which is the opposite of accelerate metal. It will slow the movement of all metal in the user's vicinity. Flared, it can stop movement (including downwards movement due to gravity) completely. Good for making temporary platforms, rendering weapons useless, using metal dust as a shield, delaying the collapse of metal structures, or stopping bullets. Used creatively, I suppose it could also be an interesting way to pickpocket.

 

I imagine that mistings who can accelerate or slow metal would carry an assortment of metal objects. Coins, metal powder, and tinfoil are probably the most obvious, but metal plates inside shoes or gloves would have several interesting applications.

 

Durability might work as an internal physical metal. It would simply "harden" your body, possibly at the cost of speed and flexibility.

Posted

Since we're making metal sight a distinct power, it's probably best to avoid sticking it to anything that doesn't absolutely need it to function. Otherwise, you get a two-powers-in-one type of thing, which really shouldn't be happening. 

 

That said, metal sight, as it is, is basically just a very limited form of x-ray vision. Those bells and whistles would probably serve to make it somewhat more interesting and useful.

Actually, if I went with the Gather/Disperse Idea, I'd be removing metal sight as a standalone power.

 

 

Just for the sake of throwing more ideas on the pile:

 

Strengthen metal, which makes metallic objects hard and inflexible. This would probably have the additional property of making liquid metal temporarily solid. This would probably burn slowly, and would be handy for things like keeping your weapon in one piece or turning a piece of tinfoil into a makeshift shield.

 

Liquefy metal, which temporarily melts solid pieces of metal. There's no heat involved, so you can theoretically use it to swim in a big block of metal. That said, it would burn rather quickly, so using a piece of steel as your personal swimming pool isn't a great idea. Great for destroying metal objects, using large objects to refill your reserves, or walking straight through a metal cage.

This is perfect, especially for Enforcement Metals (the alternative Physical Metals). These are great external, metals, with Strengthen likely being Push while Liquefy/Weaken would be Pull.

 

 

Accelerate metal, which, as the name suggests, speeds the movement of metal objects. To make things more interesting, and to help differentiate it from iron and steel, this would probably effect all metal in the user's vicinity, in the same way as a bendalloy or cadmium bubble. Note that this affects gravity, as well. Good for making bullets more destructive, throwing makeshift weapons, or making falling objects deadly. A very adept savant could probably use metal powder to tear things (or even people?) apart.

 

Slow metal, which is the opposite of accelerate metal. It will slow the movement of all metal in the user's vicinity. Flared, it can stop movement (including downwards movement due to gravity) completely. Good for making temporary platforms, rendering weapons useless, using metal dust as a shield, delaying the collapse of metal structures, or stopping bullets. Used creatively, I suppose it could also be an interesting way to pickpocket.

Only issue I see is that these wouldn't be internal effects for the Enforcement Metals like the previous too, then again my ideas weren't either, but I think these are good. I'd just need to pick which set to use out of these ones if I went with it. Then again, I think these would be too similar to Steel and Iron. They're pretty much the same only More so with less restrictions. So yea, probably go with the other two.

 

Durability might work as an internal physical metal. It would simply "harden" your body, possibly at the cost of speed and flexibility.

Pewter somewhat does this, TBH. It's mentioned in the books several times that, without burning pewter, something would have broken on one of the characters.

Posted

I'd like to point out that hardness and durability do not directly correlate, and increasing hardness just makes the object more brittle and easier to shatter.

I do not believe pewter really makes you harder either, in the sense that iron feruchemy doesn't change density. You'll probably still be . . . fleshy like before, just strangely difficult to beat up. The fact that you heal slightly faster likely helps.

Posted (edited)

I've only skimmed this thread, so I may not I understand the whole context, but the Swing as a parrelel to classical Allomancy's Push and Pull was one of my favorite concept so far, in addition to the mental communication through a metallic medium, so I was sad to see both of those dismissed. Note that traditional Allomancy's Steel and Iron do, in fact, require a metal medium. Their effects can only be applied to metal objects, so I don't think it's unreasonable for an alternate Allomancy to have a Mental power that must be applied through metal instead. And as to the Communicating vs Listening effects mirroring Ruin and Preservation... Doesn't the whole system do that? Allomancy is about the Push and the Pull, the opposing forces. I see no problem with mirroring the Shards in such a way, I actually think it'd be pretty cool. And I just love the idea of scouts trailing spools of wire to communicate back to their crew!

Edited by Lindel
Posted

Thank you! Swinging is my baby, and I'm very proud of it.

And I also support the inclusion of the telepathy, but I understand why it was not approved. Yes, the system does kind of mirror Ruin and Preservation, but not to this extend. It is explicitly stated in the books that Ruin could only communicate to someone, and not listen to their thoughts, and they had to in contact with metal (spiked). Preservation could only listen to thoughts, not put thoughts into peoples' heads.

With that said, you could have someone with a literal web of connections, which would be awesome.

Posted (edited)

Hm... thoughts.

 

Enrichment

Stretch Self (Internal Pulling), Lock Self (Internal Pushing), Boost Reserves of Others (External Pushing), Lock Reserves of Others (External Pulling)

 

Ideas: As you can see I moved Refine/Weaken to Enforcement, given how they work I actually think they work better there than they do here, the idea being that they also improve/weaken metals in ways other than allomantically as well (such as making aluminum stronger and more durable).

 

For replacements, I went with the ability to grant allomancy to others by transfering some of your own pool to them. Whether this enhances an existing pool they have or grants them a new one... I don't know just yet. But it's a good pair off to Nicrosil which insta-drains and boosts. As for the obvious Chromium one, the other would make it difficult for an allomancer to use their metals, but also make them less vulnerable to the effects of Enhancement Allomancy (drain slowly rather than instantly, essentially turning off the Lock with the first use). In both cases, you'd burn a specific amount, then touch someone, and have the effect happen.

 

Cognizance

Metal Sight (Internal Pulling), Mental Enhancement (Internal Pushing), Sharpen Memory (External Pushing), Dull Memory (External Pulling)

 

Ideas: Suggestion/Hypnotism could be fun and a nice alternative to telepathy, but would be kinda much. It's opposite would be almost a "Truth Serum" effect to let you get information out of a target or to break hypnotic effects on others.

 

Enhance Memory and Dull Memory could be another one, and may actually be my choice here. Enhance memory making them more crisp and detailed in the target's mind and bringing it to the forefront (as well as whatever other thoughts would come with it), while Dulling Memory would make a memory hazy and indistinct, difficult to get any detail on. This is great for an investigator trying to question a witness or a criminal trying to keep a witness quiet. So I like this pairing but would like other opinions.

 

Edit: And I have decided to go with Memory for the Cognizance Allomantic Abilities.

 

Enforcement

___ (Internal Pulling), ___ (Internal Pushing), Refine (External Pushing), Weaken (External Pulling)

 

Ideas: I moved Refine and Weaken here, for a number of reasons, but chief among them being that they fit the theme. Refine makes a piece of metal stronger, more durable, and harder to affect with allomancy, as well as being able to be used to fill a metalmind or maintain a hemalurgic spike. Weaken has the opposite, making the item brittler and easier to affect allomantically, as well as draining a metalmind or increasing the decay rate of a hemalurgic spike. Goes great with the theme.

 

Next is the Internal Powers, which I am slightly concerned about since I can't think of much outside of skin level barriers like Reinforcement Haki from One Piece or a more long term one that is used to strengthen the body by actually incorporating the metal into it, lacing bones with veins of the metal and cords of muscle augmented by strands of metallic strands. Not sure about either of these for obvious reasons.

 

Other

___ (Internal Pulling), ___ (Internal Pushing), ___ (External Pushing), ___ (External Pulling)

 

Ideas: Not a one. Seriously if I can even get a theme here I'd be happy.

Edited by EdroGrimshell
Posted

Additionally, decided to split the metals

 

Enrichment: Golvern & Orichalcum, and their Alloys

 

Cognizance: Mithral & Razern, and their Alloys

 

Enforcement: Adamantine & Aurorum, and their Alloys

 

Other: Meteoric Iron & Rhimar, and their Alloys

Posted

Do not even get me started on Hypnotism. It's one of my favorite concepts to use. Seriously, I love this idea.

...With that said, I think enhance/dehance memory would work better as an Allomantic power. I like it, and it's not quite as out there as Hypnotism (which is basically what everyone thinks Soothing is, except even scarier). So I would advise you to go with that, even though I'm quietly saying do the hypnotism we should do the hypnotism that would be so much better... If you hadn't noticed, I quite like using hypnotism. I just don't think it would fit here.

Posted

Yea, I agree there. Memory it is. It might not be as powerful as Hypnotism, but, it's still a useful power and has great uses in much the same way as Emotional Allomancy does. So now, Memory Allomancy has been born! :P

Posted

Yay! It will be so interesting to see this get used... It has so many ramifications that I probably haven't even thought of half yet.

PTSD treatment! Used on spies after missions! It actually might be able to hypnotize people to a point. That is, someone gives a command of some sort, then dulls the person's memory of that command. Obviously not as versatile as a separate Hypnotism power would be, but it still has potential. Great for victims of crimes, too. So many things!

Posted

Oh yes, and sharpening them can be a great inclusion for university students, for lawkeepers in interrogations, for scholars, and so much more. It's a great combination and it fits so well into Cognizant Allomancy.

Posted (edited)

Bit of a shift in the Feruchemical Abilities. I have 10 Mental Metals and 6 Physical Metals. This brings the total of all 32 to 14 Mental, 14 Physical, and 4 Spiritual. Main reason for this is that a few of the traits were more redundant after a second read through and I could not really think of decent spiritual traits, seeing as how Luck, Investiture, Connections, and Trueself are the largest portion of spiritual traits that I've been able to find/think of and most of what I did think of were just variants of some sort.

 

Anyway, most of these are the same, but the biggest ones are Coordination, replacing Balance, and Awareness. Awareness in particular. Now, the reason for this is that Awareness is not about senses, not in the traditional sense. It's more like the "Life Sense" from having a larger amount of Breath in Warbreaker, "sensing" things around you and if someone's watching. Now, while I think this could be something for tin, I believe that this is distinct enough, as it's not truly a sense but an awareness of senses, to warrant its own place.

 

And with that, the new, and full, list. Still need ferring names for a lot of these.

 

Mental Metals

Mental Stability: When storing, the user becomes scatterbrained and may panic in stressful situations. When tapping, the user gains increased focus and can maintain a calm mind in stressful situations. Ferrings are called ___.

Instinct: Gut Feeling. When storing, the user's ability to get a read on a situation or person is reduced, but while tapping this is enhanced. Also includes the '6th sense' that makes it so a person can know when they're being watched. Ferrings are called ___.

Language: When storing, the user loses the ability to understand spoken and written word and loses their own ability to speak and write, only able to communicate in charades. Tapping grants increased understanding of language and speech patterns, allowing some degree of understanding in even unknown languages. Ferrings are called Linguists.

Skill: When storing, the user loses some of their prowess in a particular skill or ability, becoming more inept in the chosen skill. When tapping, the user gains increased prowess with the skill in question. Multiple metalminds must be used to store additional skills. Ferrings are called Factotums.

Creativity: When storing, the user thinks incredibly linearly and finds it difficult to think of solutions outside the obvious or develop new ideas. While tapping, the user gains greater inspiration and ability to think of things others would not. Ferrings are called Muses.

Intellect: When storing, the user becomes less able to take in information and put it to use, requiring extra time to learn new things and put them into practice. While tapping, the user is able to quickly learn new things and put them into practice. Ferrings are called Experts.

Emotion: When storing, the user reduces their ability to feel a specific emotion, dampening it as if it were being soothed. When tapping, the user gains an intense rush of the tapped emotion, as if that emotion were being rioted. The user may only store one emotion in a metalmind at a time. Ferrings are called ___.

Presence: When storing, the user becomes less assuming, seeming more unimportant and lacking in charisma. While tapping, the user becomes hard to ignore, holding a presence that draws attention and demands respect. Ferrings are called ___.

Awareness: When storing, the user's ability to determine their location in relation to objects or people is hindered, constantly making them feel both trapped and exposed. When tapping, the user is acutely aware of their surroundings and those nearby, their senses don't actually improve. Ferrings are called Jumpers*.

Clarity: When storing, the user's mind is clouded, hazy, and indistinct, almost like they're trying to clear cobwebs out of their head constantly. While tapping, the user's thoughts are clearer, organized, and easy to sift through, making the details of their thoughts more crisp and harder to lose track of. Ferrings are called ___.

Physical Metals
Light: Not really light, but the ability to see better in dark conditions. When storing, the world becomes darker to the eyes of the user. When tapping, the world becomes brighter, much like the effects of allomantic tin on sight. Ferrings are called ___.

Durability: When storing, the user grows fragile to a degree. When tapping, the user's body hardens and gains resistance to damage. Ferrings are called ___.

Coordination: When storing, the user grows clumsy and finds it difficult to do anything requiring physical finesse (intricate carving, dancing, threading a needle, etc.). When tapping, the user grows incredibly graceful and may perform tasks requiring fine control with ease. Ferrings are called ___.

Flexibility: The user becomes more rigid and less comfortable in positions that stretch their bodies while they store flexibility, but become more limber and flexible while tapping. Ferrings are called ___.

Beauty: When storing, the user appears less appealing, even ugly, to others as their visage subtly changes. When tapping, the user becomes a more physically ideal version of themselves. Ferrings are called Glamours.

Voice: When storing, the user's voice grows softer, barely a whisper at its loudest when storing quickly. When tapping, the user's voice may carry extremely well and holds much power to it. Ferrings are called Announcers*.

 

*Could use a better name.

Edited by EdroGrimshell
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