Jump to content

Recommended Posts

Posted

There's no "maybe". They're inquisitor spikes.

That have been split to multiple spikes just to make them earing-sized, most likely, on top of being left out of a living body for a considerable amount of tI'd expect. The power probably barely matters.

I said "maybe also koloss's spikes. Because there isn't many Inquisitor's Spike for every member of the Path.

 

But probably I have overstimated the popolation of scadrial. And the Pathism religion.

Posted

Well, assuming that only the actual pin part of an earring needs to be the "Spike" part, then each earring would be a pretty small part of the Inquisitor Spikes, all of which I believe were fairly large.

 

Although, since the Earring is going into one specific Hemalurgic Point then does that mean that only Earrings forged from the right Metal Spikes could be used this way? Ruin always needed people to be spiked in specific locations, is that solely so that the extra power granted is another way to influence people? Or can a Charged Spike inserted into the wrong location provide no Hemalurgic Power, but still prove a way for Ruin and Harmony to influence the mind?

 

Either way, since Ruin was making more Inquisitor's in the background after the Lord Ruler died, it's likely there are far more Inquisitor Spikes available than we think.

Posted

I believe there's a WoB somewhere about what happens if you melt a spike down and forge it into several pieces? IIRC the charge is evenly distributed.

Posted

 

Although, since the Earring is going into one specific Hemalurgic Point then does that mean that only Earrings forged from the right Metal Spikes could be used this way? Ruin always needed people to be spiked in specific locations, is that solely so that the extra power granted is another way to influence people? Or can a Charged Spike inserted into the wrong location provide no Hemalurgic Power, but still prove a way for Ruin and Harmony to influence the mind?

From Hemalurgyc use, you have to insert the spike in the right place. The "voice" is just a side-effect (the weakness)of the Hemalurgy.

It's stated that Ruin many time have failed to spiked someone in the right place.

 

For the "find the bind point" I think that the Harmony's Angels (Kandra) will made the appropriate "Hole" in the believer's ear when they give the earing.

And maybe there are more bind-point in the ear.

Posted

I once speculated that bind-points could be used for different traits depending on the metal used, but I feel like someone was able to debunk that... I can no longer remember how...

 

Marsh (controlled by Ruin) comments once that there are two or three hundred bind points on the human body. Not sure how many of them can be on the ear and still leave room for them around the rest of the body.

Posted

Does the bind point have to be valid at all to allow mental influence by Ruin though? It's a good question to ask.

Well If the Spike needs of the right bind point to "innest" in the receiver I think yes.

 

Without the "innest" you are like "no spike" and no "hemalurgyc's Weakness", it's probably the same thing to held a Charged Spike in your hand.

Posted

Ruin's influence/control comes from cracks in your spiritweb... presuambly, simply stabbing someone with Invested metal is a largely physical wound. In fact, the Flaw is unique, in that simple cracks like allomantic Snapping or various things from other worlds do not allow for mental domination, but hemalurgy does. I think it's probable that one must actually be a hemalurgic host to be influenced; what amounts to simple proximity is likely insufficient.

Posted

Well then assuming that for Ruin to influence someone it needs to be a valid Bind Point, a valid Metal and the Spike has to carry a hemalurgic charge...

 

I think the next logical question is: How much can a Hemalurgic Charge actually decay? Is there a limit to how much it can lose (E.g Once it reaches, say, 10% of its initial strength it no longer decays)? Can it decay so much that the Spike un-charges? Or does it decay in fractions instead of a steady rate so that the charge can become infinitely smaller than the original, but still remain Charged even though the affect is far too weak to actually notice?

Posted

Or does it decay in fractions instead of a steady rate so that the charge can become infinitely smaller than the original, but still remain Charged even though the affect is far too weak to actually notice?

Probably this is the right decay-rates (or similar) because the Inquisitor's Spikes continue to held Hemalurgic Charge after 300 years off-body (probably).

  • Chaos locked this topic
Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...