Hemalurgist Posted August 12, 2015 Report Share Posted August 12, 2015 (edited) I am wondering how much of a negative effect Hemalugy has on humans. Humalurgy's effect on humans: Vin: -One spike granting allomantic bronze -This allows ruin to speak to her Questions: -Does this have an effect on her emotions by making her more inclined to violence? -Is she more susceptible to emotional allomancy allowing with enough power mind control? I don't think so because ruin never tried to. Inquisitors: -I am pretty sure that they are no longer entirely human. -I think they had 8 spikes during the final empire and 10-12 afterwards. -They seem to be more inclined to violence and reveled in brutality. -Ruin was unable to be completely control Marsh while he was torturing VIn. Questions: -Did the increase in spikes make them more violent and less human? -If this is true wouldn't Marsh be much less human because he has at least greater than 20 spikes? -I can't remember where but I think I read somewhere Inquisitors lived longer than normal is this due to their spikes or simply gold healing? Koloss: Pre-Harmony -Definitely inhuman. -They have 4 spikes granting human strength. -Prone to violence. Harmony Era: -Can reproduce somehow -Obviously not slaughtering villages Questions: -How did Harmony change the way Koloss worked, did he make stealing human attributes have less of an effect or did he decrease the number of spikes they use or something else? -How come koloss can breed now? Kandra: -They were mistwriaths before they were transformed into Kandra so I don't think they should be used as a base for information and speculation about how Hemalurgy effects humans. General Effects of Hemalurgy: -Causes an increase in violent tendencies. -Makes one more susceptible to control with emotional allomancy and ruin. -Allows ruin and now harmony to speak to you. -Changes you to something other than human. -Organs will move around a spike. Questions: -When stealing powers like allomancy does the greater charge have any effect besides granting more power? -Could other shards talk to you or control you if you had enough spikes or could they do other things as well? -Koloss appear to be less intelligent than humans is this a universal effect or limited to Koloss? -To steal powers beyond the metallic arts (Surge Binding, Breaths ect) would other metals have to be used or different materials? -Could a coppercloud or a aluminum helmet protect against mind control from allomancers or shards and could either prevent shards from talking to you? -Would a bronze burner be able to sense spikes or spiked individuals with out them using magic? -How would a Hemalugist feel to someone using lifesense? -Would spren be less likely to consider a Nahel bond with a Hemalurgist? -How many non-human attribute spikes are safe before you stop being human and start being a homociadal and bloodthirsty? Please post any effects that Hemalurgy has on humans that I missed and let me know if I wrote something that was wrong. Also please post any questions you also have about hemalurgy. If you have any answers or theories about hemalurgy's effect on humans please post them. Thanks for reading this (if you did) and hopefully together we can learn more about how to abuse Hemalurgy. Edited August 13, 2015 by Hemalurgist 2 Link to comment Share on other sites More sharing options...
natc Posted August 13, 2015 Report Share Posted August 13, 2015 We'd have more information to work with if someone made, say, kandra or Listener spikes. Maybe even dragon spikes. As it stands, all the spikes so far that have caused dehumanizing of humans are actually of human attributes, while allomantic and feruchemical spikes didn't have much effect. The violent inclination is probably more due to the power of Ruin than anything. 1 Link to comment Share on other sites More sharing options...
Green Hoodie Mistborn he/him Posted August 13, 2015 Report Share Posted August 13, 2015 What do you mean "[Kandra] weren't human before they transformed? They were in fact Terris human before they were turned to mistwraiths... Are you talking about that they were "mistwraiths" before they were spiked? 1 Link to comment Share on other sites More sharing options...
Hemalurgist Posted August 13, 2015 Author Report Share Posted August 13, 2015 (edited) I meant that they were mistwraiths before they were spiked, I think that would mean they would be effected at least somewhat differently, but I am not sure. Edited August 13, 2015 by Hemalurgist Link to comment Share on other sites More sharing options...
natc Posted August 13, 2015 Report Share Posted August 13, 2015 (edited) What do you mean "[Kandra] weren't human before they transformed? They were in fact Terris human before they were turned to mistwraiths... Are you talking about that they were "mistwraiths" before they were spiked? They are mistwraiths, and the human attribute spikes actually grant them more humanity, unlike when human attribute spikes are applied to humans, where things like Koloss happen.Now I want to see a "koloss" made with something other than strength spikes. Some other human attribute I mean, not spikes of metallic arts, which just create relatively humanoid Inquisitors. Edited August 13, 2015 by natc 1 Link to comment Share on other sites More sharing options...
WindrunnerRadiant he/him Posted August 16, 2015 Report Share Posted August 16, 2015 One thing to keep in mind with the Kandra is that they were human before the Lord Ruler turned them into mistwraiths, and were somewhat returned to a semblance of humanity with the Blessings, at least at the cognitive level. I would also put forward that at the spiritual level they probably return to being human as well, which would be why they insist on human forms (most of the time). As for the actual topic, Hemalurgy itself doesn't have a negative effect on the mind of those it's used on. However, it does destroy both the spirit of the person that the attributes are stolen from and those who are spiked. Being spiked (as far as I understand) basically rips a hole in your spirit, opening you up more to the influence of emotional Allomancy and Ruin/Harmony. And potentially other shards. The greater the Hemalurgic charge, the more the soul gets ripped and the more open they are to influence, whether from Allomancy, a Shard, or maybe some other form of investiture. However, from what I can tell, beyond the added attributes from being spiked, Hemalurgy doesn't change anything about the cognitive or physical state of someone. 1 Link to comment Share on other sites More sharing options...
Hemalurgist Posted August 17, 2015 Author Report Share Posted August 17, 2015 Alright so this quote from HoA was the reason I originally assumed that the inquisitors had been physically changed, but now I think that this probably meant that they were changed spiritually into something that was no longer completely human. There are still some physical changes where organs move around spikes though. "One could argue that, like an Inquisitor who has been transformed by a Hemalurgic spike, the Allomantic savant is no longer even human." -Epigraph 16 Hero of Ages Link to comment Share on other sites More sharing options...
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