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Too many beads in shadesmar


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This has bothered me for awhile, but I feel like the number of beads in shadesmar, enough to make a whole ocean of them (albeit a shallow one), doesn’t make sense. Each bead represents a real item in the real world right? Looking around me right now, in my office, I could probably identify a hundred or two objects. If I were to turn them all to beads, they would probably fit in a large bowl. 
 

I know things don’t always track one for one with the location in the physical realm vs the cognitive realm, but even accounting for that, and the fact that all the items in the physical oceans would probably appear as beads in the shadesmar oceans, it feels like there would be nowhere near enough to make a whole ocean. 
 

has anyone else had this question? Anyone have an explanation?

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Well, there is the fact that the ocean is all the objects in the physical realm, including the more vertically advantaged ones. How many more bead would you get if you took into account everything above your office now, and all the way down to the ground? 

Also, how many people think of objects that you see as wholes and parts, and how many parts do other see as wholes? For example a puzzle could appear both as one bead, and as 2000 depending on the size of the puzzle, since enough people think of it as a whole, and of each part as separate.

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Welcome to the Shard. Please consider an Intro Post to let us know what you have or have-not read (whichever list is shorter). Also, please consider checking out the Sharder FAQ for some useful forum info and tips. 

On 10/29/2025 at 11:25 AM, StormDad said:

has anyone else had this question? Anyone have an explanation?

Keep in mind that not every bead in every Rosharan Shadesmar Ocean has to be a discrete object currently in the physical realm. Mistborn: Secret History Spoilers:

Spoiler

Just as Kelsier sees in the Scadrian Shdesmar, the "land" is mist (Roshar land is bead ocean) and all non-living objects are mist (Rosharan beads), and living beings are glowing mist forms (Rosharan glowing flames). It has to do with the Congnitive Identity of the Planet shaping how the Shademar is formed and interacts. Also, beads will be comprised of things that may have been lost - M:SH P4Ch4 :

Quote

Kelsier settled down, putting aside his staff and digging into his pack. He counted off his balls of mist, which he kept wrapped up tight in the pack. None had vanished this time; that was good. When an object was recovered—or worse, destroyed—in the Physical Realm, its Identity changed and the spirit would return to the location of its body.

Abandoned objects were best. Ones that had been owned for a long while, so they had a strong Identity, but which currently had nobody in the Physical Realm to care for them. He pulled out the ball of mist that was his campfire and unfolded it, bathing in its warmth. It was starting to fray, the logs pocked with misty holes. He could only guess that he’d carried it too far from its origin, and the distance was distressing it.

It also has to do with Cognitive Identity and how areas are considered and Perceived. M:SH P3Ch2:

Quote

Kelsier stuffed his hands in his trouser pockets and kicked at the ground of the island. It was some type of dark, smoky stone.

“What?” Preservation whispered.

Kelsier jumped, then glanced at the line of light. “You . . . in there, Fuzz?”

“I’m everywhere,” Preservation said, his voice soft, frail. He sounded exhausted. “Why have you stopped?”

“This is different.”

“Yes, it congeals here,” Preservation said. “It has to do with the way men think, and where they are likely to pass. Somewhat to do with that, at least.”

“But what is it?” Kelsier said, stepping up onto the island.

Preservation said nothing further, and so Kelsier continued toward the center of the island. Whatever had “congealed” here, it was strikingly stonelike. And things grew on it.

 

So, that sack covered in 150yrs of Crem - that's a bead. The spare Spanreed nibs the ardent dropped crossing the Chasms - those are each a Bead. Etc. More importantly, the number and depth of the bead ocean is not defined by the number of physical objects around - it is defined by the Cognitive identity of Roshar and that continental location. That's why Physical realm rivers and oceans in Shadesmar congeal into an obsidian-like substrate - the less "thought" in and about a location in the Physical Realm contracts the space in Shadesmar (which is what makes worldhopping possible) - and the inverse is true. A densly populated area like Kholinar will be deeper and with more beads than a sparesly populated are like the farmland outside Hearthstone. It's not a discreet 1:1 relationship; it's a complex interpretation of Identity on multiple levels (example in OB was a bead for all of the Kholinar castle, plus a bead for each room with a strong enough self-identity, plus a bead for each object in each of those rooms). WoBs:

Spoiler
Quote

Questioner

How big are the beads from Shadesmar?

Brandon Sanderson

...Bean-size, not as big as spheres.

Questioner

Spheres are the size of your thumbnail, right?

Brandon Sanderson

Spheres are a little bigger than that. They're like a big marble. Not quite as big as a shooter.

Oathbringer Portland signing (Nov. 16, 2017)

Quote

Questioner

 In Shadesmar you describe the beads, they are like little beads, this big, BB size...

Brandon Sanderson

They are bigger than BB size.

Questioner

Okay, and everything melts into beads. But when people pick them them up, do they form into the thing they are supposed to be, or just one bead represents the stick, and--

Brandon Sanderson

One bead represents the item that is seen and views itself as a cohesive thing. 

Questioner

Is there a picture inside it, or...?

Brandon Sanderson

We will get more into this as time progresses.

Words of Radiance Chicago signing (March 22, 2014)

Quote

Herald (paraphrased)

Is it possible to reliably deduce what a Shardworld's Cognitive realm will look like if we knew a lot about its Physical realm? For example, mists in Scadrial, spheres in Roshar etc.

Brandon Sanderson (paraphrased)

Yes, but it works in odd ways. So it may not work in the logical way that you think.

Herald (paraphrased)

Why spheres on Roshar? Something related to the highstorms makes more sense, right?

Brandon Sanderson (paraphrased)

Yes there is a reason for them being spheres. RAFO

Arcanum Unbounded San Francisco signing (Nov. 30, 2016)

Quote

Questioner

If a planet has no sentient life, does it have a Cognitive representation? If not, would the Cognitive area generate in Shadesmar whenever sentience appeared there?

Brandon Sanderson

People have started to talk about this, because it is a legit thing. So, if there is no sapient life, or even sentient life, if it's a dead rock out in space and nobody knows it's there, its manifestation in Shadesmar will be basically nothing. I say basically because the Shards are aware of it, so there's probably going to be some bit of something that manifests, but until the attention of sapient beings starts focusing on it, it's not going to manifest very much in Shadesmar. It might be like a patch of ground that is a couple feet wide. It is going to start growing as soon as they do, which distorts space in Shadesmar, and makes routes between planets change and more distance come between them. Which is very very odd, and very very interesting, and it's one of my favorite parts about the whole thing. It should kind of break your brain, and it shouldn't really make sense with our physics.

YouTube Spoiler Stream 4 (June 16, 2022)

Quote

Dr_JP69

I have a question about Shadesmar, is the Cognitive Realm round? How are landmasses "projected" here? Could I walk in a straight line and end where I started or would I end up in another place entirely?

Brandon Sanderson

If you walk in a straight line, you're going to MOSTLY follow the land mass on the other side. With some weird space-time deviations in places. You would not ever end up where you started, though, which is one of the things that is most disjointed about the experience. I realize that's very strange, and it's something I'll delve into in the stories eventually.

r/books AMA 2022 (July 7, 2022)

Quote

Questioner (paraphrased)

Shadesmar is an inversion of Roshar. In the Physical Realm, planets are disconnected, but in Shadesmar you can reach one from the other. Is there a point in Shadesmar where I can instantly cross between diametrically opposed points on Roshar?

Brandon Sanderson (paraphrased)

Yes, technically there is, but oceans, etc. are problematic since there's not enough minds there. There are points, but the transition is more steady than instantaneous. It will be hard, since you're basically leaving the planet when you go far enough. If you just went south, you'd end up on another planet. Kind of yes. Shadesmar gets funky because you end up in no man's land. We'd need to do the exact maths on that one.

Footnote: On the way back to the signing table, he talked to me about this question. He said it ought to be possible, but really would have to check out the maths behind it.
Stuttgart signing (May 17, 2019)

M:SH WoB:

Spoiler

Questioner

So like as far as distance traveled in Shadesmar. So when Kelsier is in Shadesmar, he meets the Ire, who are presumably Elantrians. How far did he travel? Is that still within Scadrial's realm of the Cognitive Realm?

Brandon Sanderson

Yeah, that's within-- By the time he meets them he has slipped right to the edge of the Cognitive Realm on Scadrial and into, kind of, the darkness between planets. 

Questioner

Okay.

Brandon Sanderson

He's close enough that he can get there. But he's kind of suffused with Scadrian Investiture then, to a point that it would be harder--you saw in there--for him to get further. I would say that he's like... He has entered space between planets, but he's not out of the solar system.

Questioner

Okay, so he's still in the Scadrian system, just not--just edging a bit there.

Brandon Sanderson

Yeah, yep. That's what I'd say if I had to actually point him in that <a map>. It gets really fuzzy though, because it wouldn't be too much longer before he enters another solar system. Like, he would pass lightyears in steps as he starts getting further, if that makes any sense.

Questioner

That makes sense, because, I mean, with worldhopping in general it's like... You can only... I mean it's... I don't know how the time dilation works per se, but...

Brandon Sanderson

It's not-- there's not much time dilation. What you've got going on is... Things that people aren't around to think about, things without minds or any sort of life, don't manifest on Shadesmar very much at all. And so the space between planets gets really small, unless there's another planet out there with thinking beings or at least some sort of life on it. Like even lower lifeforms, you'll get something manifesting on Shadesmar. But yeah

Questioner

Okay. So the Cognitive Realm, in Shadesmar... It's kind of the... Any kind of sentient or cognitive life-- that's what is building Shadesmar? So like anything where there's blackness... is like... condensed or--

Brandon Sanderson

Yes, yes. Particularly if no one's thinking about it. If people are thinking about it - like, for instance, an island in the ocean that was scoured of all life and even bacteria would still manifest in Shadesmar on that planet because people are aware of it and things like this. But one on the other side of the planet, that no one ever knew about it, probably wouldn't.

Questioner

So that same island, if people just stopped thinking about it or like stopped being aware of its presence, would it...

Brandon Sanderson

It could slowly vanish, yes. And so-- But that's more of a thought experiment. You're never gonna have a planet that that happens to, you know cause-- but thought experiment wise, yes, that would eventually kind of get consumed by Shadesmar and vanish. The same thing would happen to a planet that you strip the atmosphere from--all the bacteria and life dies on it--you know, slowly going to vanish. But a moon will still manifest because people are thinking about it. It'll just not-- it won't-- it'll be hokey, it'll be weird--the moon will be. Like you might find a little patch that represents the moon. Something like that.

Questioner

That's interesting.

Brandon Sanderson

You're not gonna find the full landscape of the moon until people start visiting it. And it's gonna grow on Shadesmar.

White Sand vol.1 release party (June 28, 2016)

 

Hope that helps.

Edited by Treamayne
SPAG

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