Argenti he/him Posted June 30, 2025 Author Posted June 30, 2025 3 minutes ago, Kaladin Stormcursed said: Are you thinking Mannheim, or is there actually a Meinheim somewhere? https://en.wikipedia.org/wiki/Meinheim It's like a municipality 1 minute ago, ChickenBonanza said: Indeed, indeed. Support stuff. Curing the ailments. Yet… I wish to keep the essence of his abilities simple. What were you thinking of as an application of the concept of innovation? Imbuement-esque improvement effects? Something of that sort. 1
Kansas Stormcursed he/him Posted June 30, 2025 Posted June 30, 2025 8 minutes ago, Argenti said: https://en.wikipedia.org/wiki/Meinheim It's like a municipality Something of that sort. Huh I guess I can't talk, with the weird town names Arkansas has
Argenti he/him Posted June 30, 2025 Author Posted June 30, 2025 6 minutes ago, Kaladin Stormcursed said: Huh I guess I can't talk, with the weird town names Arkansas has "Earth, texas" 1
CoderDrag0n8 He/They Posted June 30, 2025 Posted June 30, 2025 27 minutes ago, Argenti said: "Earth, texas"
Argenti he/him Posted July 1, 2025 Author Posted July 1, 2025 Spoiler Name: Hilda Cragbane Species: Dwarf Class: Mage Magic Item (you get one based off your backstory.): A warhammer that, when placed on the earth, creates an impenetrable ward, drawing mana to fuel it from the planet itself rather that then Hilda. Appearance: Hilda is an old dwarf woman, and like all dwarves over the age of 8, has a beard. Her hair and beard are braided, and she wears heavy armor skirts and shirts, infused with cooling agents. Connections with other characters: Backstory (I WANT AT LEAST THREE SENTENCES PREFERABLY MORE): Hilda has spent centuries working as a Forge-Hunter for the Holds, and over the centuries has evoked quite the reputation among dwarves- however she retired a few years back to spend more time with her grandkids before she went into the Big Forge in the earth. So when the Holds received news of a large source of Adamant in the heart of a demon and dragon-infested volcano, the Admant Spire, and one of her grandkids volunteered, she was initially overjoyed that one of her grandkids was following her footsteps. That was, until his party never returned. So she grabbed her hammer and was ready to go out, find her grandson, dead or alive, and kill whatever creature kept him from coming home for her Mushroom pie. Kingdom (make something up, we're in a place vaguely German. Give it a little description): The Holds, from where@ChickenBonanzacomes from. They're staunchly traditional, and are always eager for new resources. Skills: Hilda is a Talented and experienced mage. She's particularly skilled in Imbuement, Projection (warding), and elementalism of Earth, Lava, and Metal. She's also skilled in mundane forgework, and cooking. She has no talent for Glamour, lacking the creativity to just lie. Magical Quirks: Hilda's magic often manifests with traditional Dwarven Designs and Motifs. DMPC 2 Adamant is the unrefined version of Admantine, which is magic-resistant.
CoderDrag0n8 He/They Posted July 1, 2025 Posted July 1, 2025 32 minutes ago, Argenti said: Reveal hidden contents Name: Hilda Cragbane Species: Dwarf Class: Mage Magic Item (you get one based off your backstory.): A warhammer that, when placed on the earth, creates an impenetrable ward, drawing mana to fuel it from the planet itself rather that then Hilda. Appearance: Hilda is an old dwarf woman, and like all dwarves over the age of 8, has a beard. Her hair and beard are braided, and she wears heavy armor skirts and shirts, infused with cooling agents. Connections with other characters: Backstory (I WANT AT LEAST THREE SENTENCES PREFERABLY MORE): Hilda has spent centuries working as a Forge-Hunter for the Holds, and over the centuries has evoked quite the reputation among dwarves- however she retired a few years back to spend more time with her grandkids before she went into the Big Forge in the earth. So when the Holds received news of a large source of Adamant in the heart of a demon and dragon-infested volcano, the Admant Spire, and one of her grandkids volunteered, she was initially overjoyed that one of her grandkids was following her footsteps. That was, until his party never returned. So she grabbed her hammer and was ready to go out, find her grandson, dead or alive, and kill whatever creature kept him from coming home for her Mushroom pie. Kingdom (make something up, we're in a place vaguely German. Give it a little description): The Holds, from where@ChickenBonanzacomes from. They're staunchly traditional, and are always eager for new resources. Skills: Hilda is a Talented and experienced mage. She's particularly skilled in Imbuement, Projection (warding), and elementalism of Earth, Lava, and Metal. She's also skilled in mundane forgework, and cooking. She has no talent for Glamour, lacking the creativity to just lie. Magical Quirks: Hilda's magic often manifests with traditional Dwarven Designs and Motifs. DMPC 2 Adamant is the unrefined version of Admantine, which is magic-resistant. What about Eldritch Sacred Magic? It is unknown to all but Eldritch Paladins.
ChickenBonanza Posted July 1, 2025 Posted July 1, 2025 (edited) Recently I had a thought about the West Marches TTRPG campaign style. I thought a certain aspect might apply here, that of a collective, rotating party system. Theoretically, instead of individual parties, everyone would be a part of this larger guild or free company or something. When there is a dungeon to clear or task to be done, a temporary party would be made out of whoever is available and volunteers, and then they go off and do adventurer things. In this case, it would lessen the impact unavailable players would have on the game compared to having smaller, independent parties. Maybe more varied character interaction, too. Edited July 1, 2025 by ChickenBonanza
CoderDrag0n8 He/They Posted July 1, 2025 Posted July 1, 2025 Just now, ChickenBonanza said: Recently I had a thought about the West Marches TTRPG campaign style. I thought a certain aspect might apply here, that of a collective, rotating party system. Theoretically, instead of individual parties, everyone would be a part of this larger guild or free company or something. When there is a dungeon to clear or task to be done, a temporary party would be made out of whoever is available and volunteers, and then they go off and do adventurer things. In this case, it would lessen the impact unavailable players would have on the game compared to having smaller, independent parties. Maybe more varied character interaction, too. That would be cool.
Argenti he/him Posted July 1, 2025 Author Posted July 1, 2025 2 minutes ago, CoderDrag0n8 said: What about Eldritch Sacred Magic? It is unknown to all but Eldritch Paladins. Yes, still magic. Slides right off 1 minute ago, ChickenBonanza said: Recently I had a thought about the West Marches TTRPG campaign style. I thought a certain aspect might apply here, that of a collective, rotating party system. Theoretically, instead of individual parties, everyone would be a part of this larger guild or free company or something. When there is a dungeon to clear or task to be done, a temporary party would be made out of whoever is available and volunteers, and then they go off and do adventurer things. In this case, it would lessen the impact unavailable players would have on the game compared to having smaller, independent parties. Maybe more varied character interaction, too. Sounds good to me. Don't need to change my plan much .
Argenti he/him Posted July 1, 2025 Author Posted July 1, 2025 (edited) Name: Layla Mistspoken @Kaladin Stormcursed (Mind if she's like... your aunt or something?) Species: Wood Elf Class: Priest (Druid) Magic Item (you get one based off your backstory.): Layla has a wooden staff that lets her search for an object, person or location within 100 miles, and tells her the fastest path to get there. Appearance: Layla is a middle-aged elf, with flame-red hair streaked with grey. Her eyes still burn, Violet, but they're surrounded by laugh lines. She Wears warm furs, as the weather demands. Connections with other characters: ... Backstory (I WANT AT LEAST THREE SENTENCES PREFERABLY MORE): Layla is a long-respected Druid in the Grunwald- she's stopped several far realm intrusions in her life. So when the wards went off, and something big fled into the sky, she was the natural choice to hunt it. As she followed it, it continued north, past the Voural Mountain, and into the labyrinth at the heart of the glacier. Luckily for her, the druids foresaw this and gave her a staff that let her always know the way to her. But to survive that labyrinth, she'll need help. Kingdom (make something up, we're in a place vaguely German. Give it a little description): The kingdom of the Grünwald. Mostly covered in vibrant, magical green forest, the kingdom is primarily a group of small communities technically connected as a kingdom, though each kingdom mostly functions on its own. At it's heart lays the elder realms, bound by ancient magic. Skills: Layla is bound to the forest itself, and has skill in combat against the unnatural, and command over all that grows and beasts. In addition, she can take the shape of beasts, and communicate with plants and animals. She can even heal, to a limited degree. Magical Quirks: Layla struggles with healing. DMPC 3 Edited July 1, 2025 by Argenti 1
Kansas Stormcursed he/him Posted July 1, 2025 Posted July 1, 2025 1 minute ago, Argenti said: Name: Layla Mistspoken @Kaladin Stormcursed (Mind if she's like... your aunt or something?) Species: Wood Elf Class: Priest (Druid) Magic Item (you get one based off your backstory.): Layla has a wooden staff that lets her search for an object, person or location within 100 miles, and tells her the fastest path to get there. Appearance: Layla is a middle-aged elf, with flame-red hair streaked with grey. Her eyes still burn, Violet, but they're surrounded by laugh lines. She Wears warm furs, as the weather demands. Connections with other characters: ... Backstory (I WANT AT LEAST THREE SENTENCES PREFERABLY MORE): Layla is a long-respected Druid in the Grunwald- she's stopped several far realm intrusions in her life. So when the wards went off, and something big fled into the sky, she was the natural choice to hunt it. As she followed it, it continued north, past the Voural Mountain, and into the labyrinth at the heart of the glacier. Luckily for her, the druids foresaw this and gave her a staff that let her always know the way to her. But to survive that labyrinth, she'll need help. Kingdom (make something up, we're in a place vaguely German. Give it a little description): The kingdom of the Grünwald. Mostly covered in vibrant, magical green forest, the kingdom is primarily a group of small communities technically connected as a kingdom, though each kingdom mostly functions on its own. At it's heart lays the elder realms, bound by ancient magic. Skills: Layla is bound to the forest itself, and has skill in combat against the unnatural, and command over all that grows and beasts. In addition, she can take the shape of beasts, and communicate with plants and animals. She can even heal, to a limited degree. Magical Quirks: Layla struggles with healing. DMPC 3 Sounds good! I can say she was kinda my i spiration for leaving/adventuring 1
Argenti he/him Posted July 1, 2025 Author Posted July 1, 2025 Alright. When would yall like to start?
Kansas Stormcursed he/him Posted July 1, 2025 Posted July 1, 2025 Just now, Argenti said: Alright. When would yall like to start? Whenevs 1
CoderDrag0n8 He/They Posted July 1, 2025 Posted July 1, 2025 (edited) On 6/30/2025 at 6:57 PM, Argenti said: Yes, still magic. Slides right off fine On 6/30/2025 at 8:11 PM, Argenti said: Alright. When would yall like to start? soon not today but soon @Argenti can i change my character's class? I was just thinking, and he would be more suited to Warlock. His new character sheet would look like this: Spoiler Name: Evitarran Yrots nicknamed Evitar Species: Starry Dragonborn Class: Warlock Magic Item (you get one based off your backstory.): Elder Staff. A staff gifted by his patron, aids in his Eldritch magic. Can be summoned and unsummoned like a shardblade. Also allows for more efficient communication with his patron. Also allows for occasional communication with other Eldritch Gods. When communicating with these other Eldritch Gods he can create, with their permission, a Eldritch Pact. The Eldritch Pact is a temporary and low level version of making them their patron. The staff can also generate Eldritch Contracts in which there are multiple types. Each Eldritch Contract has a different way to enforce the details of the contract. The Staff can also summon Eldritch Gods that have been made contact, but over a certain level of power, a punishment proportionate to the exceeding power of the Eldritch God. Appearance: A black scaled dragonborn with white specks that look like stars. He has a strange staff that seems to be made out of the night sky itself (think highspren) and is constantly shifting in apearance. You can't tell if he has any supplies with him, it all seems to somehow blend in to his shifting scales. He has small wings that he prefers to be tucked in, as to not be seen. Connections with other characters: Has a friendship with @Kaladin Stormcursed's character. Has a natural charm to make most beings that dislike his kind warm up to him. However, due to his natural strangeness, the warming up can only ever go so far. Backstory (I WANT AT LEAST THREE SENTENCES PREFERABLY MORE): Grew up in Starfind, with a family of Starry Dragonborns. In a terrible accident in one of the Eldritch Wars, his whole family died. He was taken in by an Eldritch god named Laerehte and Laerehte became his patron. Has Eldritch Sacred Magic. Laerehte is the Eldritch God of Tales and Stories, and has good relationships with most of the Eldritch Gods. He has many lesser Eldritch Gods under his command. Evitar is the most favored of his disciples. After being taken in, he practiced arcane magic, but made sure that he rarely used them together. He became proficient at Elementalism. He also practiced, that even though he is a Warlock, making sure that the durations of either magic go down while using them at the same time. (He is not using either power to enhance the other (or at least, very rarely) and so should be able to use them at the same time without consequences) Kingdom (make something up, we're in a place vaguely German. Give it a little description): Starfind, the Eldritch star kingdom. Some say it is infinitely wide. This has yet to be proven false. When you speak the word Starfind with intent to mean the kingdom, it is always automatically translated into anyone's ears who is listening. Skills: Is a proficient warrior. Trained in using the staff along with his Eldritch powers. Magical Quirks: Starry Dragons have illusory magic instead of a breath weapon. The Eldritch Sacred Magic is: Before you enter a new room, I'll flip a coin. If heads, I'll give you two rooms that you get to pick between. If Tails, I'll pick. You won't get too much info, just the first glimpse. Also, you'll be able to change some details of the story, In combat, you'll get to do some luck-based magic. Oh no! The dragon tripped! And on occasion, reality warping and major details can be changed. THIS FORTRESS HAS ALWAYS. BEEN. AN. ORANGE. Tell me if I did anything wrong. Edited July 5, 2025 by CoderDrag0n8 1
CoderDrag0n8 He/They Posted July 5, 2025 Posted July 5, 2025 I don't want to double post, but you have forced my hand, @Argenti Can i change my character's class? I was just thinking, and he would be more suited to Warlock. His new character sheet would look like this: Spoiler Name: Evitarran Yrots nicknamed Evitar Species: Starry Dragonborn Class: Warlock Magic Item (you get one based off your backstory.): Elder Staff. A staff gifted by his patron, aids in his Eldritch magic. Can be summoned and unsummoned like a shardblade. Also allows for more efficient communication with his patron. Also allows for occasional communication with other Eldritch Gods. When communicating with these other Eldritch Gods he can create, with their permission, a Eldritch Pact. The Eldritch Pact is a temporary and low level version of making them their patron. The staff can also generate Eldritch Contracts in which there are multiple types. Each Eldritch Contract has a different way to enforce the details of the contract. The Staff can also summon Eldritch Gods that have been made contact, but over a certain level of power, a punishment proportionate to the exceeding power of the Eldritch God. Appearance: A black scaled dragonborn with white specks that look like stars. He has a strange staff that seems to be made out of the night sky itself (think highspren) and is constantly shifting in apearance. You can't tell if he has any supplies with him, it all seems to somehow blend in to his shifting scales. He has small wings that he prefers to be tucked in, as to not be seen. Connections with other characters: Has a friendship with @Kaladin Stormcursed's character. Has a natural charm to make most beings that dislike his kind warm up to him. However, due to his natural strangeness, the warming up can only ever go so far. Backstory (I WANT AT LEAST THREE SENTENCES PREFERABLY MORE): Grew up in Starfind, with a family of Starry Dragonborns. In a terrible accident in one of the Eldritch Wars, his whole family died. He was taken in by an Eldritch god named Laerehte and Laerehte became his patron. Has Eldritch Sacred Magic. Laerehte is the Eldritch God of Tales and Stories, and has good relationships with most of the Eldritch Gods. He has many lesser Eldritch Gods under his command. Evitar is the most favored of his disciples. After being taken in, he practiced arcane magic, but made sure that he rarely used them together. He became proficient at Elementalism. He also practiced, that even though he is a Warlock, making sure that the durations of either magic go down while using them at the same time. (He is not using either power to enhance the other (or at least, very rarely) and so should be able to use them at the same time without consequences) Kingdom (make something up, we're in a place vaguely German. Give it a little description): Starfind, the Eldritch star kingdom. Some say it is infinitely wide. This has yet to be proven false. When you speak the word Starfind with intent to mean the kingdom, it is always automatically translated into anyone's ears who is listening. Skills: Is a proficient warrior. Trained in using the staff along with his Eldritch powers. Magical Quirks: Starry Dragons have illusory magic instead of a breath weapon. The Eldritch Sacred Magic is: Before you enter a new room, I'll flip a coin. If heads, I'll give you two rooms that you get to pick between. If Tails, I'll pick. You won't get too much info, just the first glimpse. Also, you'll be able to change some details of the story, In combat, you'll get to do some luck-based magic. Oh no! The dragon tripped! And on occasion, reality warping and major details can be changed. THIS FORTRESS HAS ALWAYS. BEEN. AN. ORANGE. Tell me if I did anything wrong. And can I have the spell Legend Lore?
Argenti he/him Posted July 6, 2025 Author Posted July 6, 2025 On 6/30/2025 at 11:18 PM, CoderDrag0n8 said: After being taken in, he practiced arcane magic, but made sure that he rarely used them together. He became proficient at Elementalism. He also practiced, that even though he is a Warlock, making sure that the durations of either magic go down while using them at the same time. (He is not using either power to enhance the other (or at least, very rarely) and so should be able to use them at the same time without consequences) The very act of having both exhausts them both quicker - their energies interfere with each other, and your mana and connection to your god resonate in a way that's unbecoming of both. Using them to power the other makes it go faster. It's the only way to balance Warlock, lol, otherwise it is by far the strongest class. 57 minutes ago, CoderDrag0n8 said: And can I have the spell Legend Lore? You can ask your patron anything. Whether they care enough to respond remains to be seen.
CoderDrag0n8 He/They Posted July 6, 2025 Posted July 6, 2025 6 minutes ago, Argenti said: The very act of having both exhausts them both quicker - their energies interfere with each other, and your mana and connection to your god resonate in a way that's unbecoming of both. Using them to power the other makes it go faster. It's the only way to balance Warlock, lol, otherwise it is by far the strongest class. You can ask your patron anything. Whether they care enough to respond remains to be seen. Oh. Ok, I was just thinking, Eldritch Magic is all about Imagination (the more vivid your imagination the stronger the fear is) and so is Arcane Magic, so I though they would at least lessen the the interference. Is that an A-Ok? Well, "Evitar is the most favored of his disciples".
Argenti he/him Posted July 6, 2025 Author Posted July 6, 2025 2 minutes ago, CoderDrag0n8 said: Oh. Ok, I was just thinking, Eldritch Magic is all about Imagination (the more vivid your imagination the stronger the fear is) and so is Arcane Magic, so I though they would at least lessen the the interference. Is that an A-Ok? No. Arcane magic isn't based only on Imagination- it requires a breadth of understanding as well, a sort of scientific approach. All sacred magic is, by nature, unknowable, using energies bizarre to mortals, and methods the mortal mind is ill-suited to understand. They're diametraiclly opposed, yet mirror each other.
CoderDrag0n8 He/They Posted July 6, 2025 Posted July 6, 2025 1 minute ago, Argenti said: No. Arcane magic isn't based only on Imagination- it requires a breadth of understanding as well, a sort of scientific approach. All sacred magic is, by nature, unknowable, using energies bizarre to mortals, and methods the mortal mind is ill-suited to understand. They're diametraiclly opposed, yet mirror each other. Ah. Ok. But Eldritch Magic is more suited to imagination as it is, by definition, just outside of your imagination, so that you cannot comprehend it but you can comprehend the idea of the fact that it exists.
Argenti he/him Posted July 6, 2025 Author Posted July 6, 2025 1 minute ago, CoderDrag0n8 said: Ah. Ok. But Eldritch Magic is more suited to imagination as it is, by definition, just outside of your imagination, so that you cannot comprehend it but you can comprehend the idea of the fact that it exists. Being unable to comprehend the nature of the magic is precisely the issue. Besides, I've already said no- it's just a fact of how magic works, Sacred and Arcane magic mix as well as oil and water. No way around it.
CoderDrag0n8 He/They Posted July 6, 2025 Posted July 6, 2025 Just now, Argenti said: Being unable to comprehend the nature of the magic is precisely the issue. Besides, I've already said no- it's just a fact of how magic works, Sacred and Arcane magic mix as well as oil and water. No way around it. Ok. Ok. Fine. *looks around* can I at least have legend lore?
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