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Posted (edited)
27 minutes ago, CoderDrag0n8 said:

No wait!

uhhh i dunno

What ever the DM makes up ig.

and @Argenti? Can I make it so that higher levels of Eldritch Sacred Magic allow you to 'steal' one Arcane magic type and have it be Sacred magic?

You live next to it. There's a big magic wall and the forest surrounds it.

No. They're unrelated phenomenon. 

You already can replicate some Arcane effects it's just you're stuck.  If you wanna play a big boy who does both, play a Mage-Priest, not a priest-warrior.

 

 

 

Edited by Argenti
Posted
2 minutes ago, Kaladin Stormcursed said:

EDIT: nvm clarified sorta. So I might know of @CoderDrag0n8's people or something? Just trying to figure out stuff

Yes. You'd have mixed feelings, Probably. How it is exactly is up to you.

Posted
8 minutes ago, Argenti said:

You live next to it. There's a big magic wall and the forest surrounds it.

No. They're unrelated phenomenon. 

You already can replicate some Arcane effects it's just you're stuck.  If you wanna play a big boy who does both, play a Mage-Priest, not a priest-warrior.

 

 

 

fiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiine

elementalism is permanentally Arcane, right?

4 minutes ago, Kaladin Stormcursed said:

Ight. Then @CoderDrag0n8 you wanna work together or be kinda rivals?

WORK TOGETHER

Posted
3 minutes ago, CoderDrag0n8 said:

fiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiine

elementalism is permanentally Arcane, right?

WORK TOGETHER

Ok bet. Then we'll say I think you're kinda odd but also really cool

Posted
22 minutes ago, CoderDrag0n8 said:

fiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiine

elementalism is permanentally Arcane, right?

WORK TOGETHER

Think of it like this. Sacred Magic has a theme, that you must stick to. Arcane magic can do most things, but of course some people practice some things more than others. A Sacred user could use some elements, if it fits their theme, but not them all, unless their theme is very Specfic for that. An Arcane Mage, regardless of what they're good at, could use any element. 

Posted

Alright, here’s my sheet (some of it may violate lore - if so, I shall fix it): 

Quote

Name: Endikey Windforge 

Species: human 

Class: Mage-Priest 

Magic Item (you get one based off your backstory.): lopped off end of a ram’s horn which, when blown into, is supposed to conjure up a small cloud that thunders quietly and herds sheep. There are several others that continue to do this, but after this one was dropped particularly unfortunately, it stopped working. Endikey brought it with him as a momento, and as he was beginning to develop magic he channeled some Mana through it and fixed it. Sort of. Now it makes either a small puff of cloud that crackles and chases people around or, if Mana is channeled into it, a very large cloud of fog that fills a space, rumbling ominously and doing nothing. 

Appearance: short and wiry, with hair - just long enough to reach his eyes - that sticks together into bristles for unknown reasons. Good quality peasant/traveler clothing under a dramaticly billowing cloak with a deep hood - he occasionally Imbues this to do various things. 

Connections with other characters: may have gone to school with another Arcane Mage, possibly interacted with a Sacred Mage trying to figure out how to properly use Sacred Magic, someone sufficiently shady may be affiliated with the supernatural pyramid scheme, someone with a family history of adventuring may have had an ancestor who worked with Keaton Windforge. 

Backstory (I WANT AT LEAST THREE SENTENCES PREFERABLY MORE): the originator of his name,  Kester “Windforge” Pinenrow, was both a fairly successful adventurer who specialized in Elementalism and Imbuement, and Endikey’s great-grandfather. Windforge brought in plenty of money, prompting his family (whose surname changed to reflect this newfound identifying characteristic) to buy a large section of mountain land and build an estate. Halfway through the construction, Windforge abruptly disappeared, and the Windforge family ran out of money and were reduced to herding sheep. 
After a time, having improved their finances a bit (which is lucky, because only so many sheep can be herded in one place, and only so many people can live in one half-century old half-built mansion), and counting on the family skill in magic (hopefully with no debt-inducing fatalities this time around) to make more money, the young Endikey Windforge was sent to become a mage. 
At wherever it is one becomes a mage, Endikey did well in his studies - not excellently, but well - and was seeming to have a path ahead of him in Projection and Imbuement (though not Elementalism - at this point, despite his famously gifted ancestor, he was terrible at it). At this point, however, he was visited by a spirit -  that prompted the terror-fueled magical destruction of some fairly important shelves. Once Endikey got past his alarm and attempted to remedy the damage he had done, the spirit was able to introduce himself as “Kester Windforge”. Peddling what was, in effect, a magical pyramid scheme, the supposed Windforge forefather offered the magical backing to truly be successful and eventually become a mighty magical spirit like himself, in exchange for some unspecified favors and a bond that may or may not allow the spirit (whose status of actually being Windforge is up for debate) to continue existing and embezzle from Endikey’s mana. 
Endikey - perhaps unwisely - accepted this deal, and went on to become much more successful member of his class, gaining actual skills in weather Elementalism, Glamor related to duplicity, and quick Imbuement (as well as several soul-based effects Endikey did not advertise) as long as Endikey channeled his patron’s power. Close to getting a Wizard Certification (which is definitely a thing - it lets you get paid for magic in a specific nearby city and helps your reputation), Endikey’s patron spirit was discovered, and he was disqualified by examiners who weren’t really sure what to do with him. Endikey was rejected by several of the more conventional Priests he tried to have mentor him, and one even tried to perform an exorcism. Eventually, he gave up and - to the horror of his family, who remember what happened to Windforge - decided to become an adventurer to earn money and hopefully get some experience in his strange combination of magic. 

Kingdom (make something up, we're in a place vaguely German. Give it a little description): the Voural Mountains are in between a few kingdoms, repeatedly changing hands or serving as a boundary as various armies attempt to conquer land over the mountains (from the perspective of whichever side is invading) and eventually are driven back. Though the Windforge estate is occasionally pillaged for provisions during those times, they don’t tend to remain citizens of any kingdoms for very long. 

Skills: Projection, Imbuement, and to a lesser extent other Arcane Magic; Sacred Magic relating to wind and fast enchantment, as well lying to people; Warlock shenanigans involving mana stealing, autonomous Arcane constructs, and soul self-modification; herding sheep and other self-sufficiency tasks; history of Arcane Magic and other things a scholarly-trained Arcane Mage would probably know; surprisingly good at darts but terrible at throwing things at people. 

Magical Quirks: his Sacred Magic is very subject to expectations - if he thinks it should be able to do something it can. This is a hint that his spirit might quite possibly be a blob of Glamor and Warlock shenanigans rather than an actual guy who turned himself into a magical ghost. Or maybe it really is Windforge - who knows (I was thinking you’d play him and hence could decide, though if you don’t want to that’s fine)? 
He also cannot for the life of him figure out Elementalism on his own. 

 

Posted (edited)
2 hours ago, Kaladin Stormcursed said:

Ok bet. Then we'll say I think you're kinda odd but also really cool

yay

1 hour ago, Argenti said:

Think of it like this. Sacred Magic has a theme, that you must stick to. Arcane magic can do most things, but of course some people practice some things more than others. A Sacred user could use some elements, if it fits their theme, but not them all, unless their theme is very Specfic for that. An Arcane Mage, regardless of what they're good at, could use any element. 

mmmm. But Eldritch Magic is unknown, it is thoughts into reality, it is what you imagine it to be.

14 minutes ago, Dragonheir said:

Alright, here’s my sheet (some of it may violate lore - if so, I shall fix it): 

 

what is this multi-paragraph essay of a character?

On 6/22/2025 at 8:24 PM, CoderDrag0n8 said:

The Eldritch Sacred Magic can summon an Eldritch creature to aid him, an eldritch blast, and can do some Demonic Magic.

I am also mostly regreting setting these rules. On second thought, they dont seem very Eldritch-ey. I was really just making things up and thought that you would intervene with a better idea than this mess. Can you give me the rest of the day to come up with some real Ideas for eldritch magic?

Edited by CoderDrag0n8
Posted
4 minutes ago, CoderDrag0n8 said:

what is this multi-paragraph essay of a character?

When I am tired, I am known to ramble. It helps me get my homework done, though it does not help my sleep schedule. (Note-I should really be in bed now :ph34r:
*looks back at character sheet* wow, I didn’t actually realize I had written quite that much. Sorry @Argenti for the time you’ll have to take to read it. 

Posted
3 minutes ago, Dragonheir said:

When I am tired, I am known to ramble. It helps me get my homework done, though it does not help my sleep schedule. (Note-I should really be in bed now :ph34r:
*looks back at character sheet* wow, I didn’t actually realize I had written quite that much. Sorry @Argenti for the time you’ll have to take to read it. 

real

3 minutes ago, Dragonheir said:

(Note-I should really be in bed now :ph34r:

so real

Posted
8 hours ago, CoderDrag0n8 said:

mmmm. But Eldritch Magic is unknown, it is thoughts into reality, it is what you imagine it to be.

Yeah... no. Cthulhu has themes of madness, sure, but that's not everything.  Water, tentacles, madness and eyes are his jam.

8 hours ago, CoderDrag0n8 said:

am also mostly regreting setting these rules. On second thought, they dont seem very Eldritch-ey. I was really just making things up and thought that you would intervene with a better idea than this mess. Can you give me the rest of the day to come up with some real Ideas for eldritch magic?

Edited 8 hours ago by

Sure. Try to make it make sense to a theme.

8 hours ago, Dragonheir said:

When I am tired, I am known to ramble. It helps me get my homework done, though it does not help my sleep schedule. (Note-I should really be in bed now :ph34r:
*looks back at character sheet* wow, I didn’t actually realize I had written quite that much. Sorry @Argenti for the time you’ll have to take to read it. 

You're good. I'll read it later

9 hours ago, Dragonheir said:

Alright, here’s my sheet (some of it may violate lore - if so, I shall fix it): 

 

Read it. Approved.

And yes I'll play him.

And everyone's else Patron.

Posted
2 hours ago, Argenti said:

Yeah... no. Cthulhu has themes of madness, sure, but that's not everything.  Water, tentacles, madness and eyes are his jam.

Sure. Try to make it make sense to a theme.

You're good. I'll read it later

Read it. Approved.

And yes I'll play him.

And everyone's else Patron.

Cthulhu isn't the only Eldritch God. There are lots of them, and their themes are generally the unknown. Eldritch horror is littlerally fear of the unknown.

Posted (edited)
1 hour ago, CoderDrag0n8 said:

Cthulhu isn't the only Eldritch God. There are lots of them, and their themes are generally the unknown. Eldritch horror is littlerally fear of the unknown.

You're not bonding the concept of Eldritch horror; you're bonding a specific entity, which has defined motifs and mythos. All Elder gods have defined motifs, even Azathoth, the supposed all-powerful god. Elder gods have forms, they're just not limited by human understanding. 

Please don't try to game my attempt to make the system interesting and half-balanced by getting into the argument that your character should be able to do whatever it wants because of a particular edge case that would be so simple to just not do. Not only is it OP and runs against the spirit of collaboration, but it's kinda just rude.  I'm sorry if this comes across as mean, but I'm becoming frustrated by how you're essentially power gaming a loose RP, and ignoring me telling you to stop. I understand the appeal of being powerful, but remember that limitations are just as interesting as powers, and a character who can do anything is about as interesting as Wonder Bread.

Perhaps you can wield powers of creation, allowing you to create anything you can imagine. Possibly you can bend space by following bizarre geometry, or maybe you have limited omniscience as your patron whispers terrible truths into your ear. However, you can't be all of these things at once. I'm trying to give other players a chance to do things.

Edited by Argenti
Posted
28 minutes ago, Argenti said:

You're not bonding the concept of Eldritch horror; you're bonding a specific entity, which has defined motifs and mythos. All Elder gods have defined motifs, even Azathoth, the supposed all-powerful god. Elder gods have forms, they're just not limited by human understanding. 

Please don't try to game my attempt to make the system interesting and half-balanced by getting into the argument that your character should be able to do whatever it wants because of a particular edge case that would be so simple to just not do. Not only is it OP and runs against the spirit of collaboration, but it's kinda just rude.  I'm sorry if this comes across as mean, but I'm becoming frustrated by how you're essentially power gaming a loose RP, and ignoring me telling you to stop. I understand the appeal of being powerful, but remember that limitations are just as interesting as powers, and a character who can do anything is about as interesting as Wonder Bread.

Perhaps you can wield powers of creation, allowing you to create anything you can imagine. Possibly you can bend space by following bizarre geometry, or maybe you have limited omniscience as your patron whispers terrible truths into your ear. However, you can't be all of these things at once. I'm trying to give other players a chance to do things.

Yeah, thats fair. I was just arguing a point and had not intention to give my character these all powerful things. However, I still have no idea what Eldritch Sacred Magic should do.

Posted
16 minutes ago, CoderDrag0n8 said:

Yeah, thats fair. I was just arguing a point and had not intention to give my character these all powerful things. However, I still have no idea what Eldritch Sacred Magic should do.

Pick or make a specific elder god to be your patron; that's my best advice. You're trying to tie down a broad genre to something that by nature should be kinda specific, so you're gonna end up with trouble defining it.

1 hour ago, Argenti said:

Perhaps you can wield powers of creation, allowing you to create anything you can imagine. Possibly you can bend space by following bizarre geometry, or maybe you have limited omniscience as your patron whispers terrible truths into your ear.

These are some ideas. You could ask chatgpt or the like for more.

Posted

I have ideas for two styles of character.

A Mage-Priest and a Warrior-Mage-Priest. (My mind has been corrupted by a certain rpg series. I must beg apologies.)

First, Mage-Priest:

Spoiler

The Mage-Priest would be an octogenarian type character, but be possessed of a significant and wide array of magical ability. Include Sacred Magic things such as healing and stuff. The array is key to this one, I think.

The Warlock supertype would not be what I’d want, flavor wise. Would it be possible for this guy to be a Mage… and a Priest, not intertwined? As in, having learned Arcane Magic as a mage, and then later been bequeathed with Sacred Magic?

A possibility for this would be some kind of Arcane-aligned Divine entity having seen this magical affinity within this guy, and lended him that which he lacked. However, an Arcane-aligned entity would most likely not be able to grant things like healing magic, which I would desire in this character. (The Great Sage Tellah needs to be channeled, y’see.)

However, if it were not an Arcane-aligned Divine being, then for what reason would it give its power? Perhaps because it would know he wished to do good? But such a thing is unusual, for a Priest dedicates themselves to a Divine being much as the Mage dedicates themselves to study. This guy would not be dedicated to a Divine being, and thus would probably not warrant the attention of one. Unless it is decreed that this particular Arcane-aligned entity also happens to have an affinity for healing/support-aligned Sacred Magic.

I understand that a repertoire of the magnitude I desire is probably asking for too much, however. (‘What do you mean you want a mage who can do everything?’ True.)

Which brings me to the second concept, probably more acceptable in scope. Warrior-Mage-Priest:

Spoiler

I’m tempted to do a Red Mage-esque concept, but that presents all the problems as above, but weaker in magic and slightly more physical ability. Instead, I shall make something that perhaps aligns more with the Wayfarer ethos. Rune’Othas time.

Basically, magic would be channeled through these set of magical runes emblazoned upon their body. By spending a certain amount of time, they can change to what these magic these runes provide. Like enhancing physical abilities, mental abilities or specific skills, maybe reinforcing a specific type of magic available to them over others. (Maybe… is that also too broad? Uncertainty.)

Last thing. Dwelf. Elf/Dwarf hybrid. Totally feasible, right? Even if there’s an Elf/Dwarf cultural feud thing going on. Sordid affairs happen all the time, especially if the elf is, like, a type of mountain or cave elf. I got the urge to make one. Someone who, at a glance, kinda seems human, but their ears are weird and maybe they’re a little short, who knows. Endless possibility.

Posted
8 minutes ago, ChickenBonanza said:

I have ideas for two styles of character.

A Mage-Priest and a Warrior-Mage-Priest. (My mind has been corrupted by a certain rpg series. I must beg apologies.)

First, Mage-Priest:

  Hide contents

The Mage-Priest would be an octogenarian type character, but be possessed of a significant and wide array of magical ability. Include Sacred Magic things such as healing and stuff. The array is key to this one, I think.

The Warlock supertype would not be what I’d want, flavor wise. Would it be possible for this guy to be a Mage… and a Priest, not intertwined? As in, having learned Arcane Magic as a mage, and then later been bequeathed with Sacred Magic?

A possibility for this would be some kind of Arcane-aligned Divine entity having seen this magical affinity within this guy, and lended him that which he lacked. However, an Arcane-aligned entity would most likely not be able to grant things like healing magic, which I would desire in this character. (The Great Sage Tellah needs to be channeled, y’see.)

However, if it were not an Arcane-aligned Divine being, then for what reason would it give its power? Perhaps because it would know he wished to do good? But such a thing is unusual, for a Priest dedicates themselves to a Divine being much as the Mage dedicates themselves to study. This guy would not be dedicated to a Divine being, and thus would probably not warrant the attention of one. Unless it is decreed that this particular Arcane-aligned entity also happens to have an affinity for healing/support-aligned Sacred Magic.

I understand that a repertoire of the magnitude I desire is probably asking for too much, however. (‘What do you mean you want a mage who can do everything?’ True.)

Which brings me to the second concept, probably more acceptable in scope. Warrior-Mage-Priest:

  Hide contents

I’m tempted to do a Red Mage-esque concept, but that presents all the problems as above, but weaker in magic and slightly more physical ability. Instead, I shall make something that perhaps aligns more with the Wayfarer ethos. Rune’Othas time.

Basically, magic would be channeled through these set of magical runes emblazoned upon their body. By spending a certain amount of time, they can change to what these magic these runes provide. Like enhancing physical abilities, mental abilities or specific skills, maybe reinforcing a specific type of magic available to them over others. (Maybe… is that also too broad? Uncertainty.)

Last thing. Dwelf. Elf/Dwarf hybrid. Totally feasible, right? Even if there’s an Elf/Dwarf cultural feud thing going on. Sordid affairs happen all the time, especially if the elf is, like, a type of mountain or cave elf. I got the urge to make one. Someone who, at a glance, kinda seems human, but their ears are weird and maybe they’re a little short, who knows. Endless possibility.

You don't have to fit the aesthetic perfectly, the name is just for ease of use and what my personal idea was. I'll read over your concepts in more depth in a bit.

 

Oh god. Dwelfs. 😭

They're not human, that's for sure. Maybe they take the unhuman parts of both?

Gnome.

 

Posted
1 hour ago, Argenti said:

Pick or make a specific elder god to be your patron; that's my best advice. You're trying to tie down a broad genre to something that by nature should be kinda specific, so you're gonna end up with trouble defining it.

These are some ideas. You could ask chatgpt or the like for more.

ChatGPT? HISSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

I do have a specific one. His name is Narrative. 👍

Posted
Just now, CoderDrag0n8 said:

ChatGPT? HISSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

I do have a specific one. His name is Narrative. 👍

Okay, what is he about?

Posted
On 6/25/2025 at 9:55 AM, Argenti said:

Read it. Approved.

And yes I'll play him.

And everyone's else Patron.

Yay! I’ll be really inactive for pretty much the rest of the summer (for the next four weeks or so, I’m at camp and get my phone for an hour every couple days, and then I have some other stuff that will take up my time) but I’m excited for this regardless. I can join an inactive party - depending upon my notification status I might need a PM to realize it has started. 

Posted
2 minutes ago, Dragonheir said:

Yay! I’ll be really inactive for pretty much the rest of the summer (for the next four weeks or so, I’m at camp and get my phone for an hour every couple days, and then I have some other stuff that will take up my time) but I’m excited for this regardless. I can join an inactive party - depending upon my notification status I might need a PM to realize it has started. 

Sounds good!

Posted
12 minutes ago, SpiritOfWrath said:

@Argenti

I believe I need a party! A Donner party!

please don't eat anyone.

I meant for you all to make your own parties, but I can assign them as well, if that's what you like.

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