Through the Living Hope Posted June 23, 2025 Posted June 23, 2025 5 minutes ago, Argenti said: Mhhh. Three fusion earrings. Think DragonBall. You can become a giant kobold for an hour out of every day. Oooh okee
CoderDrag0n8 He/They Posted June 23, 2025 Posted June 23, 2025 1 hour ago, Argenti said: Investiture doesn't work here-it's mana or nothing. (Besides, I think you just used cosmere buzz words, Hemalurgy spikes dont make good daggers) You can get magic daggers, sure, that let you cut memories and glow when blood is spilled. You have Sacred magic- what do you want it to do? I'm hesitant to allow any cosmere stuff (it's, not after all, generic.) I'm torn. If you really want to you can play him (like if you wouldn't play if you couldn't play him), otherwise, I'd request you make a different character. Yeah sure, curses and fire magic. yay
Through the Living Shadow he/him Posted June 23, 2025 Posted June 23, 2025 18 hours ago, Argenti said: So, I've been bored recently, and decided to give you a classic generic fantasy dungeon crawler. You'll form parties, clear dungeons, and maybe kill the demon king. We'll see. It's quite long so it's in spoilers. Use some creativity! This is the sign-ups to see some intrest. We'll start.... next week. If you think you're inactive, try to sort yourself in parties with others who are inactive. Classes Hide contents Warrior: Warriors are durable, fast, and strong. They’ve mastered their physical prowess via mundane means- they’re the pinnacle of mortal strength. However, Warriors often lack versatility in their options. Think Fighters, Barbarians, or Rangers. Mage: Mages use Arcane Magic, a scientific approach to Magic, which is characterized by its flashy and grand nature. Arcane Magic is separated into five schools, and there are things it simply can not do, any more than you can see behind yourself by sheer force of will. More on Arcane Magic later. Some Mages are more innately skilled than others, but with the proper effort, anyone can become a Mage. Think Wizards. Priest: Priests employ Sacred Magic, divine power pushed from the higher or lower planes and through them. Priests are the conduits of Higher powers, and don’t need nearly as much actual understanding of their Magic to use it. Sacred Magic can do many of the things Arcane Magic can not, such as placing and dispelling curses, healing wounds or diseases, and so forth. More on Sacred Magic later. Worth noting that these higher powers don’t need to be Celestials or gods; they can be Fiends, Fey, spirits of chaos and order, Cthulhu, or whatever other wacky non-mortal powers you want. Think Clerics or Druids. Warrior-Mage: Arcane Knights Arcane Knights focus on using Magic to supplement their physical prowess and to gain some versatility with their options. They’re not nearly as strong as warriors, or as flashy as Mages, but they’re good at both, and often focus on using their Magic to avoid getting hit (rather than tanking it) or empowering their strikes. Overall, they have far greater emphasis on big hits. Think Bladesinger, Hexblade, or Eldritch Knights. Warrior-Priest: Paladins Paladins focus on support and defense over offense, unlike the Arcane Knight or Pure Warrior, which may focus on. A Paladin employs their flow of Magic from the Higher power into themselves, enabling them to resist incredible blows, or heal themselves and others. Paladins are often resistant to other Magic, as they’re already so saturated with their Magic. Think Paladins or Monks. Mage-Priest: Warlocks Warlocks channel the energy of those higher powers and focus it into their Arcane Magic to devastating, and often bizarre, effect. But, and there’s a large but, as these energies are misaligned, a warlock cannot sustain this for long and rapidly grows exhausted if the powers are employed in this manner. In particular, a Warlock can push the bounds of what’s possible with Magic to strange places. Even when a warlock is not using their gifts together, they still have the great benefit of being an incredible Magical generalist. Think Sorcerer or Warlock Warrior-Mage-Priest: Wayfinders Jack of all trades, master of none. Wayfinders, while not very skilled in anything, and are unable to achieve the same combination of powers as Paladins, Warlocks, or Arcane Knights, more than make up for it in sheer versatility. As they lack the raw Magical or physical power, Wayfinders focus more on finesse and dexterity, whether it’s subtle illusions that cloak themselves in shadow, placing a weak curse that makes a noble ever so slightly magnetic, or ensuring their knives always fly true. A Wayfinder is by no means weak. To supplement and channel their powers more effectively, a Wayfinder will often carry a focus, whether it’s a ring, a Sacred symbol, a lute or a dagger, that enables them to make a very specific Magical effect nearly infinitely. Think Rogues or Bards. Arcane Magic Arcane Magic is the art of plucking at creation’s strings with your mana and mind. It is the Magic of Mortals, and was made by them. It is based on understanding, of the world and yourself. You can not do something you can’t imagine yourself doing. Arcane Magic is powered by Mana, which gradually depletes with use, being returned to a Mage with rest or some Magical concoctions. Mana manifests around a Mage with an Aura, which is generally representative of their strength in Magic, but it can be suppressed with focus. Arcane Magic is split into 6 schools, which a Mage will often specialize into, or even further specialize into a specific technique. Of course, exceptions apply and some Mages have powers that don’t fit within common standards of Magic (PM me) Elementalism: Reveal hidden contents Elementalism is your classic elemental manipulation Magic. It’s pretty cut and dry, and most Mages can do this to some level. There’s more elements than 4- an element is an arbitrary defitionin based on your understanding of the world, so while fire is an element, so is Ice, and Metal, Light, Lighting, and Wood. Notably, Elementalism can’t make Matter, only create energy or command what is already there. Glamour: Reveal hidden contents Glamour is your more subtle Magics, spells like illusions, charms, or mind Magic. For Mages without a creative bent, it’s very hard for them to get good at Glamour, though acceptions do apply. For example, a profoundly uncreative noble is simply unable to imagine a world where people don’t obey them- and is thus very good at bending people to their will. This does NOT include curses, so you can’t force a permanent change on someone’s body or mind without focusing on it. Projection: Reveal hidden contents Projection is the art of well, projecting yourself; be it will and mana as force constructs, or projecting your senses far beyond the normal range. The former is things like force walls, which is one of the best kind of defensive Magics, force blasts, which can smash through almost any matter or energy. Other than that, Projection also has aspects of clarvionce, where you can project sensors like eyes or ears. This NOT astral projection, and this force can not project your soul, or interact with ghosts and the like. Imbuement: Reveal hidden contents Imbuement allows you to layer enchantment into materials, creating Magical weapons and invisible cloaks, empowering your sword blows or creating potions,. You get it. Typically needs Magical materials for longer-lasting effects, and some skill in other powers depending on the item. Can’t place curses on items, which requires Sacred Magic. Traveling: Reveal hidden contents Traveling allows you to creat gateways from here to there, summon and travel to higher and lower planes. Think teleportations, conjunctions, and so forth. Sacred Magic Reveal hidden contents Sacred Magic isn’t separated into schools; it simply works. The exact means and skills of power depend on the practitioner and the force that grants them their Magic, but as a rule, Sacred Magic interacts with souls, life and death, Necromancy or healing, curses and blessings, and creation and destruction. So while Arcane Magic can’t touch the soul, Sacred Magic can. However, as a downside of this, the Sacred Mage is limited in what spells they can cast using their power. A Sacred Mage empowered by a Fiend, for example, would find it impossible to heal or use Glamor, but would be very good at fire Magic. On the other hand, a Sacred Mage empowered by a Celestial would find it impossible to use necromancy, but would have an easy time using light Magic. Notes on available species to make things more interesting. Asume all stereotypical fantasy traits are true unless told otherwise: Elves Reveal hidden contents Elves are attuned to their biome of birth and adapt to survive it! They're well suited to Elementalism or Glamour. Dwarves Reveal hidden contents All dwarves have beards, regardless of sex. They're typically more resistant to physical harm and poison. They're well suited to Imbuement or Projection. Humans Reveal hidden contents Humans are humans, and enjoy pushing the cutting edge of Arcane or Sacred Magic. Halflings Reveal hidden contents Halflings are nomadic people and often focus on versatility. The can't grow facial hair! Often skilled Wayfinders or Traveling Mages. Beastfolk Reveal hidden contents Beastfolk are animal kin- true bipedal beast like animals. (think Kajhet Or lizardfolk.) Often skilled in Sacred magic and Elementalism. You'll arrive in the Tavern. There's various groups, and a man behind the bar. Form some parties. Here's the sheet Name: Species: Class: Magic Item (you get one based off your backstory.): Appearance: Connections with other characters: Backstory (I WANT AT LEAST THREE SENTENCES PREFERABLY MORE): Kingdom (make something up, we're in a place vaguely German. Give it a little description): Skills: Magical Quirks: Oh! Cool! Now Priest seems similar to Warlock, almost. So Is it possible To Have a Hand of the Plague that answers to some sort of eldritch being?
Argenti he/him Posted June 23, 2025 Author Posted June 23, 2025 6 minutes ago, SpiritOfWrath said: Have a Hand of the Plague that answers to some sort of eldritch being? A what?
Through the Living Shadow he/him Posted June 23, 2025 Posted June 23, 2025 3 minutes ago, Argenti said: A what? Ummm fantasy idea I had in the create thing I don’t mean exactly that, I was just thinking someone who would spread plague with one hand, and cure it with the other
CoderDrag0n8 He/They Posted June 23, 2025 Posted June 23, 2025 4 minutes ago, SpiritOfWrath said: Ummm fantasy idea I had in the create thing I don’t mean exactly that, I was just thinking someone who would spread plague with one hand, and cure it with the other SACRED MAGIC
Argenti he/him Posted June 23, 2025 Author Posted June 23, 2025 2 minutes ago, SpiritOfWrath said: Ummm fantasy idea I had in the create thing I don’t mean exactly that, I was just thinking someone who would spread plague with one hand, and cure it with the other oh. so. https://dnd5e.wikidot.com/monk:mercy And yes. Yes it is.
Through the Living Shadow he/him Posted June 23, 2025 Posted June 23, 2025 (edited) 10 minutes ago, CoderDrag0n8 said: SACRED MAGIC … Sacred magic, but It could be Necromancy, which was mentioned. 10 minutes ago, Argenti said: oh. so. https://dnd5e.wikidot.com/monk:mercy Hhhmmm This is cool But Also, circle of spores Druid might be closer… Along with that, Grave domain Paladin is also smt like that. Edited June 23, 2025 by SpiritOfWrath
Argenti he/him Posted June 23, 2025 Author Posted June 23, 2025 4 minutes ago, SpiritOfWrath said: … Sacred magic, but It could be Necromancy, which was mentioned. Hhhmmm This is cool But Also, circle of spores Druid might be closer… Along with that, Grave domain Paladin is also smt like that. You don't have to fit dnd exactly- a priest can be this but also a spore druid. Necromancy is Sacred Magic lol
Through the Living Shadow he/him Posted June 23, 2025 Posted June 23, 2025 1 minute ago, Argenti said: You don't have to fit dnd exactly- a priest can be this but also a spore druid. Necromancy is Sacred Magic lol Yep So some sort of tweaked circle of spores Where I would use plague to buff teammates (with their consent) and to debuff enemies. Lemme pull together a beta character sheet. Name: Teshan Species: Human Class: Priest (The plague-y thing-y - Nature Fey patron) Magic Item (you get one based off your backstory.): tbd… ig Appearance: Wears a cloak (cuz cloaks are a requirement, of course), and a hat. Tall, with a kind face. Laugh lines stressed. Older, but not to the point where the hairs grey. Straight, dark brown hair (Short), green eyes. Hands are either, afflicted, covered in scars, so he often wears gloves over them. Almost his entire body is covered in cloth, other than his head. Connections with other characters: Not sure yet. I’ll hafta look and see other characters. Backstory (I WANT AT LEAST THREE SENTENCES PREFERABLY MORE - Comment from Wrath: “You sound like my teacher”): When he was young-er (20s or so), he was afflicted by some sort of affliction. Almost always fatal, cover body in boils/scars etc. When he was on deaths door, his soon to be Patron came to him, and offered to cure him, so long as he served the patron. He agreed. The patron healed his body, got rid of most his scars, but left the marking on his hands as a symbol of his debt. Ever since, he has been fending for himself as a priest of this patron. Kingdom (make something up, we're in a place vaguely German. Give it a little description): Waldestadt. Skills: Medicine (including disease containment and handling. [He knows not to drink from the river they’re pooping in.]), dagger-y stuff. Magic! But that is given. Magical Quirks: ??? (I’ll have to narrow this down. What is acceptable here?)
KaladinsSenseOfHumourSpren He/Him Posted June 23, 2025 Posted June 23, 2025 5 hours ago, Argenti said: I'm hesitant to allow any cosmere stuff (it's, not after all, generic.) I'm torn. If you really want to you can play him (like if you wouldn't play if you couldn't play him), otherwise, I'd request you make a different character. Hmm... I'll make a new character in like 9 to 10 hours. 1
Argenti he/him Posted June 23, 2025 Author Posted June 23, 2025 22 hours ago, Kaladin Stormcursed said: Magic Item (you get one based off your backstory): tbd I guess You get a quiver that gives you infinite arrows. It makes two types of arrows, one is normal, the other shoots tangeling vines where it lands. 3 hours ago, SpiritOfWrath said: Magical Quirks: ??? (I’ll have to narrow this down. What is acceptable here?) Weird things about your magic- like if your magic doesn't work on canines. 3 hours ago, SpiritOfWrath said: Magic So your sacred magic gives you The ability to grant plagues and heal, curse and buff? or also necromancy. 1
TheUnInvestedCremling he/him.... Posted June 23, 2025 Posted June 23, 2025 6 hours ago, Argenti said: Investiture doesn't work here-it's mana or nothing. (Besides, I think you just used cosmere buzz words, Hemalurgy spikes dont make good daggers) You can get magic daggers, sure, that let you cut memories and glow when blood is spilled. You have Sacred magic- what do you want it to do? give me a day
CoderDrag0n8 He/They Posted June 23, 2025 Posted June 23, 2025 18 hours ago, Argenti said: mh. Small ones. What is demonic magic? Curses, fire? Can I make it so that my staff also alows me to temporarally borrow powers of consenting Eldritch gods?
Argenti he/him Posted June 23, 2025 Author Posted June 23, 2025 7 minutes ago, CoderDrag0n8 said: Can I make it so that my staff also alows me to temporarally borrow powers of consenting Eldritch gods? Mh. I don't think so. The point of Sacred Magic is that while it can do more, it's limited by the power of your benefactor. But this could be a reasonable way around it, but your powers would be weaker overall. What do the rest of you think? 24 minutes ago, LordHathsin_Surviv0r said: give me a day Sounds good.
Through the Living Shadow he/him Posted June 23, 2025 Posted June 23, 2025 1 hour ago, Argenti said: You get a quiver that gives you infinite arrows. It makes two types of arrows, one is normal, the other shoots tangeling vines where it lands. Weird things about your magic- like if your magic doesn't work on canines. So your sacred magic gives you The ability to grant plagues and heal, curse and buff? or also necromancy. Mmmmhhhhhh Ok Quirks: Magic doesn’t work on fey. Yea I was thinking the teammate buff would be like damage over time but significant attack damage increase or smt. 1
Argenti he/him Posted June 23, 2025 Author Posted June 23, 2025 1 minute ago, SpiritOfWrath said: Mmmmhhhhhh Ok Quirks: Magic doesn’t work on fey. Yea I was thinking the teammate buff would be like damage over time but significant attack damage increase or smt. sure works for me
CoderDrag0n8 He/They Posted June 24, 2025 Posted June 24, 2025 1 hour ago, Argenti said: Mh. I don't think so. The point of Sacred Magic is that while it can do more, it's limited by the power of your benefactor. But this could be a reasonable way around it, but your powers would be weaker overall. What do the rest of you think? Sounds good. Well, the staff allows me to reach out to, and talk to other Eldritch gods, and I am proposing it being able to make a smaller Patron Contract that is more temporary, less powerful, and needs consent from the Eldritch god.
TheUnInvestedCremling he/him.... Posted June 24, 2025 Posted June 24, 2025 Name: Alohand rhinshin cixi Species: Human Class: Warrior-Priest Magic Item — Nadirfang: Twin black daggers that only answer to Alohand. When drawn in ritual combat, they can cut memory as well as flesh. No one else can wield them without bleeding from the mind. Appearance: Fair, lanky frame, scorched mouth sealed by something unknown. Neon green eyes that seem to see through lies and faith alike. Kingdom — Kulhrheilm: Once elven, now a crumbling republic built on old stones and older sins. No kings. Just belief and survival. Backstory: Born a farmer. Became a prophet when the elves vanished and the last king fell by his blade. He founded a nameless faith built on silence, blades, and sacrifice. His word is holy. His justice, final. Skills: Deadly with twin weapons, calm in battle, and guided by sacred vision. Fights like he's already seen the end—and walked back from it.
KaladinsSenseOfHumourSpren He/Him Posted June 24, 2025 Posted June 24, 2025 3 minutes ago, LordHathsin_Surviv0r said: Name: Alohand rhinshin cixi Species: Human Class: Warrior-Priest Magic Item — Nadirfang: Twin black daggers that only answer to Alohand. When drawn in ritual combat, they can cut memory as well as flesh. No one else can wield them without bleeding from the mind. Appearance: Fair, lanky frame, scorched mouth sealed by something unknown. Neon green eyes that seem to see through lies and faith alike. Kingdom — Kulhrheilm: Once elven, now a crumbling republic built on old stones and older sins. No kings. Just belief and survival. Backstory: Born a farmer. Became a prophet when the elves vanished and the last king fell by his blade. He founded a nameless faith built on silence, blades, and sacrifice. His word is holy. His justice, final. Skills: Deadly with twin weapons, calm in battle, and guided by sacred vision. Fights like he's already seen the end—and walked back from it. Did you copy this from something? This does not sound like you.
TheUnInvestedCremling he/him.... Posted June 24, 2025 Posted June 24, 2025 1 minute ago, KaladinsSenseOfHumorSpren said: Did you copy this from something? This does not sound like you. From where-have you seen the name? I just slammed my keyboard- same for kinddom 2 minutes ago, KaladinsSenseOfHumorSpren said: Did you copy this from something? This does not sound like you. This is based off my old one- check that
KaladinsSenseOfHumourSpren He/Him Posted June 24, 2025 Posted June 24, 2025 (edited) 1 minute ago, LordHathsin_Surviv0r said: From where-have you seen the name? I just slammed my keyboard- same for kinddom Not the name or kingdom... everything else. 'Fights like he's already seen the end—and walked back from it.' This line especially does not sound like you Edited June 24, 2025 by KaladinsSenseOfHumorSpren
TheUnInvestedCremling he/him.... Posted June 24, 2025 Posted June 24, 2025 1 minute ago, KaladinsSenseOfHumorSpren said: Not the name or kingdom... everything else. 'Fights like he's already seen the end—and walked back from it.' This line especially does not sound like you Is it wrong to seem cinimatic
KaladinsSenseOfHumourSpren He/Him Posted June 24, 2025 Posted June 24, 2025 1 minute ago, LordHathsin_Surviv0r said: Is it wrong to seem cinimatic It's wrong to take something from... what did you use last? Google Gemini?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now