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Poll 1  

13 members have voted

  1. 1. What format should we use

    • Interactive story style. DM will present options to the players who will then Vote on players action. Action will be resolved by a mix of characters abilities, skills, and chance
      2
    • TTRPG style everyone has their own character there will be a dm and action will resolved by a mix of skills abilities and chance
      7
    • Free style
      2
    • A different style post below
      2
  2. 2. Is 8 too many civilizations

    • No 8 is a good number
      9
    • Yes we need to get rip of a few
      2
    • No we need at least one more
      2


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Posted (edited)
8 minutes ago, CoderDrag0n8 said:

It's not 8 species, its 6 species. Humans, Dragons, Sin Crowns, Amphibians, Battleans, and the Althians. @Lord Ruler Sylphrena and @TheBestTruthwatcher you 2 have pretty similar ideas (The Amphibians and the Althians) so do you think you could maybe combine them? It would make it from 6 species, down to 5.

The 2 pitches:

Same

I guess Amphidorans can just be a group of  Althian nomads.

Spoiler

If push comes to shove I’m okay with Amphidorans being cut.

 

Edited by TheBestTruthwatcher
Posted
Just now, TheBestTruthwatcher said:

I guess Amphiodrans can just be a group of  Althian nomads.

  Reveal hidden contents

If push comes to shove I’m okay with Amphidorans being cut.

 

I'm not saying cutting them, I'm just saying like they are really similar and they could just be 2 separate variations of the same species. Do I have your permission to add that into the doc?

Posted
Just now, CoderDrag0n8 said:

I'm not saying cutting them, I'm just saying like they are really similar and they could just be 2 separate variations of the same species. Do I have your permission to add that into the doc?

Sure

Posted
48 minutes ago, SpiritOfWrath said:

Mmmmhhhhhh

but I want both

Yeah

 

41 minutes ago, TheBestTruthwatcher said:

I guess Amphidorans can just be a group of  Althian nomads.

  Reveal hidden contents

If push comes to shove I’m okay with Amphidorans being cut.

 

I'm also okay with cutting Sin Crows

Posted
8 hours ago, bmcclure7 said:

 @Hoid_Slayer could you further explain your system idea exactly how it will work?

Yeah. So essentially, it’s like a combination of TTRPG with free style, a looser format. Each player has control of one main character, but instead of a DM, everyone builds the story together. Technically, anyone can describe the setting and introduce NPCs like the DM. However, it’s best if you don’t control the parts of the setting or NPCs of other players.

The example I used earlier was that, say, if the party was interacting with the blattelans, my civilization, then I would control what happens there. But if we were to interact with the Sin Crowns instead (RIP Sin Crows) then @Argenti would control them.

I don’t think we should rely on a system of chance or skills to resolve actions; it’s cool, but too complicated for an asynchronous RP like this.

For an example, you can look at the Alleyverse.

Posted
54 minutes ago, Hoid_Slayer said:

Yeah. So essentially, it’s like a combination of TTRPG with free style, a looser format. Each player has control of one main character, but instead of a DM, everyone builds the story together. Technically, anyone can describe the setting and introduce NPCs like the DM. However, it’s best if you don’t control the parts of the setting or NPCs of other players.

The example I used earlier was that, say, if the party was interacting with the blattelans, my civilization, then I would control what happens there. But if we were to interact with the Sin Crowns instead (RIP Sin Crows) then @Argenti would control them.

I don’t think we should rely on a system of chance or skills to resolve actions; it’s cool, but too complicated for an asynchronous RP like this.

For an example, you can look at the Alleyverse.

Is what your describing just free style?

Posted (edited)
4 minutes ago, Hoid_Slayer said:

Maybe?

Just don’t control other players’ stuff.

I think @Hoid_Slayer is describing the Alleyverse rules, except you need the person who made the thing's permission to use it. You would need my permission to use shifters, @Entr0pic's to describe the swamps of Arvus, and @Hoid_Slayer's for the Battlans.

Alleyverse Rules:

Quote

Once your character is approved, you can get on to roleplaying. There are a few rules to this, which might be different than what you're used to. 

First and most importantly, there are no Dungeon or Game Masters. Instead, the role of the DM - guiding character interactions, providing exposition, worldbuilding, and controlling NPCs - is done largely by the players themselves. Because of this, a post should be more than just a line of dialogue. Adding what the character sees, hears and senses around them; how that connects to their life experiences; and their inner monologue, not just their outer monologue, is vital for making an enjoyable experience for others. The Alleyverse RP is much more of a collaborative storytelling experience, where you channel your inner author, than a D&D session, where all you have to worry about is the expressed actions of your character. 

The RP is in third person limited format, meaning that anything in your post should be something your character either already knows or is actively taking in. For example, you shouldn't reference a character by their name in your post unless your character has been introduced to them. It also means that your character should only act on information that they know.

Narratively though, happy accidents are just fine. A character walks into a bar that other characters happen to be occupying? A-OK. The character then enacting precautions against someone else that would perfectly counter them out of nowhere? That gets a bit dicey. So long as you could imagine the thought process and reasoning of your character or chalk it up to a narratively satisfying coincidence to spur on plot or character interactions, you're golden. 

Other than the thoughts, actions, and dialogue of your character, worldbuilding is highly encouraged. Given that there is no DM to set the scene, the responsibility rests on you, the player. This can be in the form of a description of a person nearby, of the general area, or an offhand thought about some aspect of the city that your character saw offscreen. Overall, the world is your oyster in terms of what exists in the Alleyverse, as long as it doesn't contradict existing lore. Unless another person described the scene, it is fair game. You can even make up small locations - there's plenty of room for businesses, parks, or streets, especially with how much rebuilding Alleycity has had to do.

The world has a rich history, and if you have any worldbuilding questions, there are resources to help you: you can always read previous threads or ask in the Chat Thread or the Discord. 

As for the actual format of the post, posts follow a fairly clear format. 

 

Character Name, General Area of Alleycity, Specific Location if there is one 

[Body text in third person limited form with their actions, their thoughts, and potentially the world around them as discussed; decently lengthy, but with no clear minimum or maximum word count] 

  Quote

Quote boxes are used for out-of-character or OOC comments - helping clarify something in your post, or communicating with the person you are interacting with. 

If you're responding to something another character did or interacting with them, quoting the other person's post can help notify them. 

[Tagging/pinging the RPers you're currently interacting with, or for whom it's relevant to know about the interaction, if they haven't been quoted or otherwise notified by following you or the thread] 

 

It is a simple, but a tried and true format. Pinging those you're interacting with in some way is important as this is a collaborative activity, in particular if you're in a scene where everyone would be expected to react to events. 

 

Edited by CoderDrag0n8

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