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Posted

I have been thinking that since there are so many Allomanticly viable metals that many of them are probably nearly useless. So I'm starting this thread to list idea of what they could be. The best idea I've came up with is the self-destruct metal where when you burn it you violently explode killing yourself. And if you edge on to useful territory it would also destroy your cognitive shadow so no one can question your ghost.

PS. this thread can also applied to useless Feruchemical abilities.

Posted
1 hour ago, Red Blue said:

The best idea I've came up with is the self-destruct metal where when you burn it you violently explode killing yourself.

Sounds like Harmonium.

As for me, I'm assuming you mean Atium Alloys or just do you mean Godmetals in general? Since I doubt we'll be seeing much of the allomantic effects of other Shard's godmetals since they'll be much harder to get. Not until Era 3-4 at the very least.

I think a general rule is that a Pure Godmetal has the most 'expansive' effect than any of its alloys. Pure Lerasium makes you a Mistborn, but you can alloy it to make you a Misting instead. 'Pure' Atium grants 'an expansive vision of the future', while its electrum and gold alloys grant a lessend and even derivative effect.

For Atium Alloys I think they should always be in around the same ballpark as their normal allomantic counterparts. Not always better and not always worse. I have some ideas.

Iron/Atium: 'Pull' on the time of a single piece of metal, slowing it down like a mobile cadmium-bubble that only stretches around a single piece of metal.

Steel/Atium: 'Push' on the time of a piece of metal, speeding it up. Same limits as above.

Tin/Atium: 'Pull' your senses back in time, the world seems to rewind around you. Flaring speeds up the rewind.

Pewter/Atium: 'Push' any wounds received while burning into the future, a very risky and near-suicidal form of invulnerability. Doesn't work on wounds you already have. Not sure how it'd work on stabbing.

Posted
1 hour ago, JustQuestin2004 said:

Tin/Atium: 'Pull' your senses back in time, the world seems to rewind around you. Flaring speeds up the rewind.

Pewter/Atium: 'Push' any wounds received while burning into the future, a very risky and near-suicidal form of invulnerability. Doesn't work on wounds you already have. Not sure how it'd work on stabbing.

Love these two ideas

Posted
21 minutes ago, Red Blue said:

Love these two ideas

Thanks, I will admit the Tin one isn't exactly mine, I found it on one of the many Atium-Alloy ideas thread.

The Pewter one is all mine though. It was a little tricky about how 'expanded mental and temporal effects' would apply to pewter of all things, but I decided to stick with just Temporal since that was more interesting. Emphasizes the risk inherent to normal pewter, while maximizing the normal benefits of 'not-dying'. Though it doesn't increase strength like normal pewter, it just keeps you alive.

Posted

Atium/Raysium Hemalurgy:  Instead of Storing a chunk of stolen spiritweb and interfacing it physically, the alloy spike would more violently force it onto the target and permanently Graft it in place.  The Spike would only ever hold charge mid-transfer, and essentially be reusable.

Posted

I know there's a WOB that says that you can use Hemalurgy to steal anything Feruchemy can do. So spikes that steal warmth, weight and breath directly are a thing. You could theoretically use Hemalurgy to permanently raise your body temperature, how 'amazing'.

Posted
2 hours ago, JustQuestin2004 said:

You could theoretically use Hemalurgy to permanently raise your body temperature, how 'amazing'.

Haha, I 100 degree man am your God, bow before me!

2 hours ago, Quantus said:

The Spike would only ever hold charge mid-transfer, and essentially be reusable.

That's really horrifying you could make a inquisitor with out spikes and no litch pin spike.

Posted
13 minutes ago, Red Blue said:

Haha, I 100 degree man am your God, bow before me!

That's really horrifying you could make a inquisitor with out spikes and no litch pin spike.

That's a good point, you might still require a lynchpin for Spiritweb stability if you use it on the same target too many times.  

Posted

Oh right, we're supposed to be doing Allomancy, my bad.

Uhhh, I guess an Endowmentium/Aluminum alloy might remove all your Innate Investiture, leaving you a Drab even if you have no Breath?

  • 4 months later...
Posted

My suspicion for tin+atium is that it should allow for some form of remote-sensing, as in being able to see, hear, feel, taste, and smell sensory inputs somewhere other than where one's physical body is located.

I'm still trying to shake out in my own head whether that should actuate as a type of clairvoyance, IE: picking up the senses of a targeted person via spiritual realm magic, or as a type of astral projection, IE: casting one's senses to any distant location through the cognitive realm.

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