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Posted

Quick idea here; if a person has the Surge of Regrowth used on them after dying recently- even if their death came from a Shardblade- then that individual can be brought back to life, reattaching their soul to their body.

My thinking is, what if this could be done with a Hemalurgist's Linchpin spike? After all, its removal sounds a lot like how Shardblade deaths works; your soul just sort of collapses and you die instantly.

Posted
38 minutes ago, Trusk'our said:

Quick idea here; if a person has the Surge of Regrowth used on them after dying recently- even if their death came from a Shardblade- then that individual can be brought back to life, reattaching their soul to their body.

My thinking is, what if this could be done with a Hemalurgist's Linchpin spike? After all, its removal sounds a lot like how Shardblade deaths works; your soul just sort of collapses and you die instantly.

You mean using healing to attach the dead body to the soul and mind of a recently killed Inquisitor? Yes - if you reattach the linchpin spike. Using a spike to do that? Yes too - Kelsier did it. Healing is easier. 

Posted
2 hours ago, alder24 said:

You mean using healing to attach the dead body to the soul and mind of a recently killed Inquisitor? Yes - if you reattach the linchpin spike. Using a spike to do that? Yes too - Kelsier did it. Healing is easier. 

No, I meant that you remove the Inquisitor's Linchpin spike, they die, and you then heal them back to a state where they no longer need the Linchpin spike (assuming they have few enough other spikes to not kill them again without having a Linchpin spike).

Posted
1 hour ago, Trusk'our said:

No, I meant that you remove the Inquisitor's Linchpin spike, they die, and you then heal them back to a state where they no longer need the Linchpin spike (assuming they have few enough other spikes to not kill them again without having a Linchpin spike).

Then no, you can't. It's not that removal of this spike kills them, it's that their soul and body is so strained by having multiple spikes, that the linchpin is necessary to hold it together, to link all spikes in this central place. Inquisitors are unable to live without this one single spike, as their soul and body simply can't hold itself together. Healing won't help here unless you also remove more spikes, to be left with just 3 of them, to lessen the strain under which the body and soul is put. If the inquisitor has a low number of spikes, enough so he doesn't need a linchpin, then he simply wouldn't have it in the first place.

Coppermind:

Quote

The spikes create a chain in an Inquisitor's body, and there is a central spike or 'linchpin' that acts as a connector to the lower and upper spikes. If this spike is removed, the Inquisitor dies. A linchpin is needed to avoid deadly side effects if four or more spikes are used on an Inquisitor.[11]

WoB:

Spoiler

[...]

Brandon Sanderson

It doesn't have to be. The linchpin spike is just, when you're putting that many spikes together into somebody it needs a spike to coordinate them all. That is part of what's holding their body together from all of this damage, and it doesn't have to be the healing spike. The nature of Feruchemy is separate from that, if that makes any sense. For instance, you could put a few spikes into an Inquisitor without a linchpin spike, and they wouldn't die.

17th Shard Interview (Oct. 3, 2010)

 

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