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The points which can be used for Hemalurgy are known as "bind points" and there are between 200 and 300 in the human body with different points being useful for distinct sets of effects.[7] Seeing into the Spiritual Realm, perhaps by burning atium, helps with placing spikes.[71]

So there are between 200 and 300, but what number would it be exactly? I have a theory on that, it is probably 256, as there are 256 different types of Twinborns (so different types of ways the two powers can interact), this I feel fits as Hemalurgy is about stealing Allomancy and Feruchemy, and 256 is between 200 and 300. That or 289, which includes those that are just Mistings or just Ferrings, and those without any Metallic Arts (288 if you don't include those without the powers)

I know we don't know enough to confirm or deny it, I do want to see how plausible people think it is. 

Stormlight Spoilers:

Spoiler

Unrelated, but I wanted to see the amount of different Orders of KR there could be if you allowed any Surge combination, it would be 45. So there are 35 possible Orders that are not included. 

 

Edited by Firesong
Posted
2 minutes ago, Firesong said:

So there are between 200 and 300, but what number would it be exactly? I have a theory on that, it is probably 256, as there are 256 different types of Twinborns (so different types of ways the two powers can interact), this I feel fits as Hemalurgy is about stealing Allomancy and Feruchemy, and 256 is between 200 and 300. That or 289, which includes those that are just Mistings or just Ferrings, and those without any Metallic Arts (288 if you don't include those without the powers)

I know we don't know enough to confirm or deny it, I do want to see how plausible people think it is. 

Interesting theory, and certainly plausible. Also consider:

  • Hemalurgic Bind points are loosly based on Meridians (acupuncture, acupressure, etc.)
  • Hemalurgy can interact with magic systems other than Allomancy and Feruchemy
    • To include innate investiture that is not associated with a magic system
  • Bind Points are may not be 1 power : 1 location, as we see H-Steel used in more than one bind point in Inquisitors
Posted
11 minutes ago, Treamayne said:

Interesting theory, and certainly plausible. Also consider:

  • Hemalurgic Bind points are loosly based on Meridians (acupuncture, acupressure, etc.)
  • Hemalurgy can interact with magic systems other than Allomancy and Feruchemy
    • To include innate investiture that is not associated with a magic system
  • Bind Points are may not be 1 power : 1 location, as we see H-Steel used in more than one bind point in Inquisitors

Oh yeah, I wasn't saying that each bindpoint has a deeper connection, I just felt that the number would manifest itself due to how closely the arts are related. Same with that it can steal any power, as it is still most closely connected to Allomancy and Feruchemy. 

And yeah, I know that they are loosely based on meridians, that much is very clear. Hemalurgy is just more brutal acupuncture that kills you and destroys your soul. 

Posted

Thematically it would make sense for it to be a multiple of 2 (and/or 16). 

On the other hand, as described the Bindpoint locations seem to have more to do with the general anatomy of the Spiritweb itself rather than Hemalurgy, and the spiritweb's shape likely hasnt changed at all since the pre-shattering days of Microkinesis.

Posted
2 hours ago, Quantus said:

Thematically it would make sense for it to be a multiple of 2 (and/or 16). 

On the other hand, as described the Bindpoint locations seem to have more to do with the general anatomy of the Spiritweb itself rather than Hemalurgy, and the spiritweb's shape likely hasnt changed at all since the pre-shattering days of Microkinesis.

Well, 256 is a multiple of 16, so it does still work. 16^2. 

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