aetherbound he/him Posted June 9, 2023 Posted June 9, 2023 (edited) This is a thread for designing new cosmere powers(i.e. allomantic metals, aons, surges, aethers, aviar, spren, etc.) I will start with my unfinished set of spatial allomantic metals Titanium Internal spatial pulling Allomancy: makes you bigger Feruchemy: stores size Hemalurgy: steals size Nitinol Internal spatial pushing Allomancy: teleports you to cognitive realm while burning Feruchemy: stores ??? Hemalurgy: steals allomantic spatial powers Magnesium External spatial pulling Allomancy: makes other objects bigger Feruchemy: stores ??? Hemalurgy: steals ??? (Magnesium Alloy name placeholder) External spatial pushing Allomancy: teleports other objects to cognitive realm Feruchemy: stores ??? Hemalurgy: steals feruchemical spatial abilities Edited June 10, 2023 by Aetherbound Chromium was unavailable 4
Spearguy Posted June 10, 2023 Posted June 10, 2023 43 minutes ago, Aetherbound said: Chromium Chromium is already a external pulling enhancement metal, you could continue with cobalt being the pulling metal. The external pushing metal could steal spacial feruchemical powers with nitionol stealing spacial allomantic powers
aetherbound he/him Posted June 10, 2023 Author Posted June 10, 2023 16 minutes ago, Spearguy said: Chromium is already a external pulling enhancement metal, you could continue with cobalt being the pulling metal. The external pushing metal could steal spacial feruchemical powers with nitionol stealing spacial allomantic powers Oops, I guess I’ll have to come up with a new metal
Underwater_Worldhopper he/him Posted June 10, 2023 Posted June 10, 2023 Hmmmm. Let me see if I can make one of each. Aviar: A species of Aviar that, once bonded, lets you detect cognizant and/or Invested entities. This can be countered by Aviar like Kokerlii, who disguise mental activity. Aon: Tuo (there's an easter egg in the name ), darkness. When used on its own, it creates a bubble of impenetrable darkness that cannot be illuminated no matter how bright a light source is shined on/in it. Surge: Electromagnetism, also known as Excitation on Roshar, is the Surge that controls the Electromagnetic force and the Eleventh Surge. A Surgebinder who has access to this Surge can Invest an object with Stormlight to polarize the object to give it an inherent electric charge, called Charging, which can make it either attracted to or repelled by another Charged object, depending on what the Surgebinder Intended. The Surgebinder can also Electrify an object, making it discharge electricity in all directions immediately or make it electrocute the next person that touches it. The third and final ability of a Surgebinder with Excitation is to produce an electric current and transfer it through the air, water, or solid object which can be sent in a specific direction. Aether: Twilight Aether, which can be found as spores on Lumar or can be accessed through the Prime Twilight Aether. Adding water to a Twilight spore will cause it to grow into a purple glass orb the size of your fist, which can form a Luhel bond with the first person that touches it. Once bonded, in exchange for water drained from your body, it can change shape into whatever the bonder wishes. Twilight Glass is nearly as durable as steel but can change shape whenever the bonder wishes (so long as it is in contact), as well as maintain itself through the bond even when not in contact with the bonder. How many spores are hydrated at a single time dictates how big the Glass gets. At any point, the Glass may be Commanded to turn into purple Twilight Vapour, which can be controlled by the bonder through Verbal Commands, then reformed back into solid Glass. Twilight Aetherbound have an eye replaced by one made of Twilight Glass, through which the Prime Twilight Aether can see, although the Aetherbound themself cannot. They can, at will, cause a bud to grow and split from the Glass eye, which can then be grown and manipulated further into different objects. The Twilight Glass eye cannot be Commanded or controlled beyond producing the seeds for growing Glass. Spren: Boltspren, which are the Spren who grant access to Excitation, appear in Shadesmar as indistinct humanoid figures made entirely out of sparks, with large glowing ones for eyes. They appear in the Physical Realm as a line of sparks that are constantly moving and can twist into different Shapes. They cannot become invisible, and cannot fly, but can scale walls and ceilings effortlessly. Metals: Vanadium: Allomancy: External, Enhancement, Pulling. A Vanadium Misting, known colloquially as a Vastburster, can create an Enhancement bubble fifty feet wide and fifty feet tall at its epicenter. Whenever they burn Vanadium, their entire reserve is burned at once, no matter how much they had, as if they had been affected by Duralumin or Nicrosil. The Enhancement bubble formed never changes in shape or size, but how much Vanadium was present when burned determines how long the bubble lasts. When inside a bubble, no Vastburster can burn Vanadium, even if they refill their reserves. Meanwhile, any Allomancer within the bubble will have their Allomancy amplified, as if each burn or flare were assisted by Nicrosil/Duralumin, all while their metal reserves burn at a regular rate. The border of the Enhancement bubble renders all Allomancy going through it inert, which means that Coinshots and Lurchers cannot affect metal outside the bubble while they are inside and vice versa. This applies to Soothing, Rioting, Seeking, Speed and Slowness bubbles, and Electrum. Speed/Slowness bubbles will only affect the area they cover inside the enhancement bubble and not the area outside, Seekers cannot hear pulses from outside, Oracles cannot see Electrum Shadows that exit the Enhancement bubbles, etc. Leaving the Enhancement bubble will have no effect on the person who is leaving. However, if the Vastburster themself leaves, the bubble will burst. Vastbursters also have an innate sense of how much longer a bubble last, as well as how long a bubble made of a reserve currently in their stomach would last. A Vanadium Savant can make Enhancement bubbles last longer on less metal, while also gaining control over how much the powers of Allomancers within the bubble are magnified. They can also force the bubble to burst at any time, regardless of how much time it had left on its own. They cannot, however, isolate individuals within the bubble to benefit from the effect. They also cannot control the shape of the bubble. Wearing a significant amount of Aluminum can negate the effects of the bubble on an individual inside, though the amount required would also hamper any abilities they could try to use. Feruchemy will also be magnified within the bubble. Drawing enough speed from a Steelmind to move at 2x speed inside the bubble will result in moving at 6x speed, all while draining the metalmind as if only enough speed for 2x speed were being drawn. The enhanced Feruchemy cannot be stored in another Metalmind, and thus Compounding cannot be achieved through an Enhancement bubble. Not only Feruchemy, but most, if not all Invested Arts will become amplified and hyperefficient. Forgery, for example, can entertain wildly implausible alternate histories indefinitely within the bubble, even if not on Sel. A Soulbearer Ferring can store the passive boost granted by the bubble, negating its effects, then draw it later to magnify any other abilities that they have. The Soulbearing itself will not be magnified. Feruchemy: Spiritual Vanadium, when used as a Metalmind, stores Intent. While storing, the Ferring, known as a Finesser, is unable to perform any Invested Art or use and employ any Invested device or construct. When tapping, the Finesser is able to perform any Invested Art they have the ability to with a startling degree of innate skill and proficiency, and with specificity beyond any other practitioner. For example, a Finesser that is also a Coinshot can change the point on their body from which metal is pushed, and also control exactly which point of a metal object they wish to Push. Hemalurgy: Spiritual When used as a Hemalurgic Spike, Vanadium steals Intent. How this works is yet to be explored very well, but this is the current understanding of it according to the Arcanists. When spiking Intent out of someone, you steal their knowledge of Investiture, Invested Arts, and Invested devices. This does not work like information being plugged into your brain, but rather as instincts being inserted into your soul. Say you killed and stole the Intent of a certain Crasher Twinborn lawman. Once you receive the spike, you will Instinctively understand how to be a Crasher: Instinctive knowledge of exactly when to store or tap weight, how much and when and where to Push, all instinctively used by you in the moment to achieve your goal. All of this knowledge is inaccessible to you until you are actively using the powers, where this knowledge comes upon you more as if you're following muscle memory from years of built-up habits rather than through the conscious application of external knowledge. This includes things like Invested devices. For example, if you had a Vanadium spike from a Southern Scadrian, even if you had never seen a Medallion before, you would immediately know upon seeing one what it is, what it does, and how to use it (or even make it, if the person you spiked knew how and took an active part in the making of one). A pair of Vanadium spikes, when used on a Mistwraith, is called the Blessing of Instinct. Voluminite (85% Vanadium, 15% Iron): Allomancy: External, Enhancement, Pushing A Voluminite Misting, known colloquially as a Vastvoider, can create a Negation bubble fifty feet wide and fifty feet tall at its epicenter. Whenever they burn Voluminite, their entire reserve is burned at once, no matter how much they had, as if they had been affected by Duralumin or Nicrosil. The Negation bubble formed never changes in shape or size, but how much Voluminite was present when burned determines how long the bubble lasts. When inside a bubble, no Vastvoider can burn Voluminite, even if they refill their reserves. However, if a Vanadium Misting creates an Enhancement bubble, the two will perfectly align with each other and cancel out. Meanwhile, any Allomancer within the bubble will have their Allomancy negated, all while their metal reserves burn at a regular rate. This means that the metal will continue to burn normally, but no effect will be produced. The border of the Negation bubble renders all Allomancy going through it inert, which means that Coinshots and Lurchers cannot affect metal inside the bubble while they are outside. This applies to Soothing, Rioting, Seeking, Speed and Slowness bubbles, and Electrum. Speed/Slowness bubbles will only affect the area they cover outside the Negation bubble and not the area inside, Seekers cannot hear pulses from inside, Oracles cannot see Electrum Shadows that enter the Negation bubbles, etc. Entering or leaving the Negation bubble will wipe the Allomantic reserves of the person. A Metalmind that passes through the border will have its store of attribute erased. If the Vastvoider themself leaves, the bubble will burst. Vastvoiders also have an innate sense of how much longer a bubble last, as well as how long a bubble made of a reserve currently in their stomach would last. A Voluminite Savant can make Negation bubbles last longer on less metal, while also gaining control over how much the powers of Allomancers within the bubble are nullified. They may, for example, only weaken Allomancy, but not completely erase it. They can also force the bubble to burst at any time, regardless of how much time it had left on its own. They cannot, however, isolate individuals within the bubble to be affected. They also cannot control the shape of the bubble. Wearing a significant amount of Aluminum can negate the effects of the bubble on an individual inside, though the amount required would also hamper any abilities they could try to use. Feruchemy will also be negated within the bubble. Drawing enough speed from a Steelmind to move at 2x speed inside the bubble will result in no net gain in speed, while still draining the Steelmind. Not only Feruchemy, but most, if not all Invested Arts will become nullified within the bubble. Forgery, for example, will immediately fail once applied. Surgebinding will not be possible within the bubble, and leaving it will erase Stormlight from both the Radiant and their spheres. a Spren caught in a Negation bubble will be forced back into the Cognitive Realm until the Radiant leaves or the bubble bursts. Hemalurgically acquired powers will not work at all when inside a bubble; A Hemalurgist Coinshot, for example, would be unable to burn Steel at all, whereas a regular Coinshot could still burn Steel, just not gain any effect from it. A Soulbearer Ferring can store the negation caused by the bubble, allowing them to side-step its effects. When tapping, they can force Investiture to leave their body. This can be used to drive off invasive forms of Investiture, like Shades, which are forcibly suppressed in a Negation bubble, When tapping, their withering effect will be reversed and erased from the Soulbearer. Tapping can also negate Hemalurgy, which can be leveraged to avoid being Hemalurgically controlled through many spikes. Feruchemy: Spiritual Voluminite, when used as a Metalmind, stores your Spiritual Ideal. When storing, your ideal becomes far more subject to your Cognitive view of yourself, making it easier for you to manipulate your body through F-Gold or Stormlight, changing your body in what's basically a form of limited Shapeshifting. Alternatively, you could tap your Spiritual Ideal and then heal yourself back to what you truly, actually are. Hemalurgy: Spiritual When used as a spike, Voluminite steals someone's Spiritual Ideal. When the spike is inserted into the recipient, their body changes to become an amalgamation of you and that person, effectively changing your appearance into someone new who resembles you and the person whose Spiritual Ideal you stole. Combined with storing your own Spiritual Ideal, you could change entirely into the person, then switch back to yourself by tapping a lot of your Spiritual Ideal. When a pair of Voluminite spikes are used to bring a mistwraith to sentience, they are called the Blessing of Honesty. This gives the Kandra a true form that is an amalgamation of the two people killed to obtain the spikes. This form is truer than any other shape they can take, similar to how Dragons can shapeshift but have a single, 'true' draconic form. It has no other effects. And there we have it. Thoughts, or maybe suggestions? 5
SomePog Posted June 12, 2023 Posted June 12, 2023 Lemme give this a shot Silver: Allomancy: When burnt an Silver misting (Repeller) will create a bubble averaging on 15ft but based on the skill of the user it may change. This bubble appears to repel invested entities and objects to a degree based off the amount of Silver burnt and how heavily invested the said object is. This works almost inversely from steel or iron allowing a Repeller if fueled by a nicrobuster to rip metal minds off of a person or at least if not push them away. A repeller also has the capabilities to repel cognitive entities in both the physical and cognitive realm. Another allomancer is able to resist the repelling bubbles affects along as they dont burn a metal if they do burn a metal inside the bubble depending on the level of power invested they may be forced back or even flung A surgebinder would have the stormlight flung from their body rapidly when inside a Silver bubble and attempts to hold it in would not work nearly as well as normal Feruchemy: A silver feruchemist is able to store presence, while storing presence a Blender would fuzz out of another's vision they would still be visable but it would be hard to look at them let alone focous on them, storing presence alloys a Blender to hide in plain sight from people even aware of their presence. Tapping presence works inversly it would become hard to look towards anything else while a Blender is tapping presence in the same room, their features would grow sharper and almost imprint on a persons mind if tapped to a large enough degree. a Blenders voice would seemingly overpower anyone else who spoke even if the blender was quiet. Someone storing Silver would also be less susceptible to alomancy such as iron, steel, zinc and brass, Iron and Steel lines leading to that person would thin and pulling on them produces drastically weaker results, Emotional allomancy seems to skip over people storing presence as if they werent there. (If anyone watches doctor who remember during tenant area where he uses the tardis key to hide from the master? yea its that) Hemalurgy: A Silver Spike steals presence, through this a person can become more and more memorable and if the person spiked were to survive they would become less memorable (I could see this being used in an order of assassins or smth similar to that) Silvalium: Allomancy: A Silvalium misting can also create a bubble that works in tandom to silver bubbles similair to Cadmium and bendalloy as a silvalium misting (Drawer(Bad name i know lol)) creates a bubble that draws in invested objects and entities, many of its abilities work in in reverse to how Silvalium works so i wont repeat it here but an important distinction is that although the bubble is 15ft of effectivity all the power sources are drawn inwards, for example stormlight pulled from a surgebinder would travel to the central part of the bubble and coalesce there this can be used in a few ways to gather investiture Feruchemy: A Silvalium ferring (Tinkers) are able to store Learning or practicality not sure of a word to convey it but a tinker could store their ability to learn to seem almost stupid in a sense but not in intelligence but the inability to grasp simple things like addition or basic spelling, while tapping Learning a Tinker learns and grasps things much quicker than average and a plus side is the fact that this learning actually stays even when not tapping as it speeds the process not the actual outcome Hemalurgy: a Silvalium Spike can steal Learning and works the same as tapping a Silvalium Metalmind 2
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