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Chromaturgy (HEMALURGY + ALLOMANCY + BREATHS CLONE???)


U

sers of this magic are called drafters. There are 7 main colours. Monochromes draft one colour, bichromes 2, polychromes more than 2, and full-spectrum polychromes all 7. There are also Prisms, ancient gods and heretical colours, but I say we don't worry 'bout those for this RP. To draft a colour, you need a source of that light. To draft green for example, you can use the green light being released from a leaf or something. However, this does not work if you are, say, in a room with only a red lamp, as a leaf can't reflect green when there's no green to reflect. Many drafters carry spectacles of their colour. For a green drafter, this means that when there's nothing green around you, you put on the spectacles and only the green part of white sunlight filters through, letting you draft. However, this is less effective than using stuff that's green and also doesn't work if there's not green light to begin with.

When you draft a colour, you produce that colour's luxin, which is a resin-like solid with different properties based on the colour. When you draft, the colour also slightly influences your emotions.

The colours in spectral order:

Sub-red. Known in our world as infra-red. As a colour not in the visible spectrum, it can only be seen by sub-red drafters and then too, only if they're trying to see it, by widening their pupils. Sub-red luxin is highly unstable and almost instantly turns into flames. Drafting sub-red makes one feel things like passion more.

Red. As luxin, it's sticky and highly flammable. It makes drafters feel things like fury more. It is often combined with sub-red to set things on fire.

Orange. Orange luxin is very oil-like in texture and very fire-resistant, although curiously when mixed with red luxin it becomes even more flammable than red alone. Orange gives feelings of comprehension and inventiveness.

Yellow. Also highly unstable and almost instantly disintegrates back into yellow light, unless you're a superchromat. Drafters sometimes use it to make luxin torches on the fly. Yellow makes one feel at peace.

Green. Green luxin is strong and flexible. Green makes one feel wild and rebellious.

Blue. Blue luxin is strong and rigid. Blue makes one more rational.

Super-violet, known in our world as ultra-violet. Just like sub-red, it's invisible to anyone that's not a superviolet themselves and is actively trying to see superviolet, which you do by narrowing your pupils. Superviolet luxin is fragile, almost like spidersilk, and because of it's invisibility, it is commonly used to make people trip. Superviolet makes one cold and devoid of emotion, a step up from blue.

Now, for superchromacy. In this world, 50% of women and 1% of men (I didn't make these odds) are superchromats, which is basically the same as perfect colour recognition that Returned have. It allows them to draft more stable luxin, and is the only way to make stable yellow. 

Finally, how one becomes a drafter. The answer: I don't know. I don't think anyone in-universe knows either. This may just be because I've only read the first two books, but yeah. Some people think it's genetics. Maybe it is, maybe not. However, there are ways to test if one's a drafter, like the Thresher.

cosmere part: Light is the key to tap Investiture from the spiritual realm, like in allomancy 'cept it's not metal, and is turned into a godmetal that is not very metal-like

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KaladinsSenseOfHumourSpren

Posted (edited)

Three things I forgot to mention:

1) Standard Newtonian laws apply here. You throw luxin forward, you're pushed back. The more luxin you throw and the faster you throw it, the greater the backward force.

2) Mirrors. Upon contact, mirrors can diminish luxin's power. In battle, there are usually a lot of folks in mirror armour to counter luxin projectiles. However, like normal armour, mirrors do not completely negate luxin, only reduce its strength.

3) Obsidian. Obsidian has the power to leech the colours from a drafter, but only if 2 conditions are met (I think). I can't remember the conditions, and I don't have the books with me to re-read, and the wiki is spoilery, so @Argenti, since you've read the entire wiki, can you tell me what they are, without mentioning anything about

Spoiler

Black Luxin

 

Edited by KaladinsSenseOfHumorSpren
Argenti

Posted

2 minutes ago, KaladinsSenseOfHumorSpren said:

Three things I forgot to mention:

1) Standard Newtonian laws apply here. You throw luxin forward, you're pushed back. The more luxin you throw and the faster you throw it, the greater the backward force.

2) Mirrors. Upon contact, mirrors can diminish luxin's power. In battle, there are usually a lot of folks in mirror armour to counter luxin projectiles. However, like normal armour, mirrors do not completely negate luxin, only reduce its strength.

3) Obsidian. Obsidian has the power to leech the colours from a drafter, but only if 2 conditions are met (I think). I can't remember the conditions, and I don't have the books with me to re-read, and the wiki is spoilery, so @Argenti, since you've read the entire wiki, can you tell me what they are, without mentioning anything about

  Hide contents

Black Luxin

 

It can, apparently, draw Luxin out of a drafter if it touches their blood directly. It needs to touch their blood. 
In cosmere, this should probably be silver.

KaladinsSenseOfHumourSpren

Posted

1 minute ago, Argenti said:

It can, apparently, draw Luxin out of a drafter if it touches their blood directly. It needs to touch their blood. 
In cosmere, this should probably be silver.

Ahh yes.

But it depends... the Ars Arcanum equivalent of the second book suggests that

Spoiler

It's a remnant of Black Luxin or something

So it may work if we leave it as obsidian. 

I really need to read the rest of the series, but can't right now.

Argenti

Posted

2 minutes ago, KaladinsSenseOfHumorSpren said:

Ahh yes.

But it depends... the Ars Arcanum equivalent of the second book suggests that

  Hide contents

It's a remnant of Black Luxin or something

So it may work if we leave it as obsidian. 

I really need to read the rest of the series, but can't right now.

Do you want the answer to that?

KaladinsSenseOfHumourSpren

Posted

Just now, Argenti said:

Do you want the answer to that?

Uhh

Just whether there's a reason for obsidian's properties

Argenti

Posted

Just now, KaladinsSenseOfHumorSpren said:

Uhh

Just whether there's a reason for obsidian's properties

It is exactly what you think it is.

I'm reading the lightbringer Appendix lol

KaladinsSenseOfHumourSpren

Posted

7 minutes ago, Argenti said:

It is exactly what you think it is.

I'm reading the lightbringer Appendix lol

Oh alright.

So we can leave it as obsidian.

Argenti

Posted

9 minutes ago, KaladinsSenseOfHumorSpren said:

Oh alright.

So we can leave it as obsidian.

Mh. 
Nightblood.

Argenti

Posted

Just now, KaladinsSenseOfHumorSpren said:

What about Nightblood?

Corrupted investiture that turns black.

The shroud.

KaladinsSenseOfHumourSpren

Posted

Just now, Argenti said:

Corrupted investiture that turns black.

The shroud.

Is this about obsidian itself or Black Luxin

I still don't know what Black Luxin actually does

Argenti

Posted

3 minutes ago, KaladinsSenseOfHumorSpren said:

Is this about obsidian itself or Black Luxin

I still don't know what Black Luxin actually does

Spoiler

They're basically the same thing.

I will not say more than that.

 

KaladinsSenseOfHumourSpren

Posted

42 minutes ago, Argenti said:
  Reveal hidden contents

They're basically the same thing.

I will not say more than that.

 

Alright.

Verdance

Posted

Is it funny that a long time ago I wrote a magic system with the exact same name based around painting complex symbols and mixing paints to do magic

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