Chromaturgy (HEMALURGY + ALLOMANCY + BREATHS CLONE???)
U
sers of this magic are called drafters. There are 7 main colours. Monochromes draft one colour, bichromes 2, polychromes more than 2, and full-spectrum polychromes all 7. There are also Prisms, ancient gods and heretical colours, but I say we don't worry 'bout those for this RP. To draft a colour, you need a source of that light. To draft green for example, you can use the green light being released from a leaf or something. However, this does not work if you are, say, in a room with only a red lamp, as a leaf can't reflect green when there's no green to reflect. Many drafters carry spectacles of their colour. For a green drafter, this means that when there's nothing green around you, you put on the spectacles and only the green part of white sunlight filters through, letting you draft. However, this is less effective than using stuff that's green and also doesn't work if there's not green light to begin with.
When you draft a colour, you produce that colour's luxin, which is a resin-like solid with different properties based on the colour. When you draft, the colour also slightly influences your emotions.
The colours in spectral order:
Sub-red. Known in our world as infra-red. As a colour not in the visible spectrum, it can only be seen by sub-red drafters and then too, only if they're trying to see it, by widening their pupils. Sub-red luxin is highly unstable and almost instantly turns into flames. Drafting sub-red makes one feel things like passion more.
Red. As luxin, it's sticky and highly flammable. It makes drafters feel things like fury more. It is often combined with sub-red to set things on fire.
Orange. Orange luxin is very oil-like in texture and very fire-resistant, although curiously when mixed with red luxin it becomes even more flammable than red alone. Orange gives feelings of comprehension and inventiveness.
Yellow. Also highly unstable and almost instantly disintegrates back into yellow light, unless you're a superchromat. Drafters sometimes use it to make luxin torches on the fly. Yellow makes one feel at peace.
Green. Green luxin is strong and flexible. Green makes one feel wild and rebellious.
Blue. Blue luxin is strong and rigid. Blue makes one more rational.
Super-violet, known in our world as ultra-violet. Just like sub-red, it's invisible to anyone that's not a superviolet themselves and is actively trying to see superviolet, which you do by narrowing your pupils. Superviolet luxin is fragile, almost like spidersilk, and because of it's invisibility, it is commonly used to make people trip. Superviolet makes one cold and devoid of emotion, a step up from blue.
Now, for superchromacy. In this world, 50% of women and 1% of men (I didn't make these odds) are superchromats, which is basically the same as perfect colour recognition that Returned have. It allows them to draft more stable luxin, and is the only way to make stable yellow.
Finally, how one becomes a drafter. The answer: I don't know. I don't think anyone in-universe knows either. This may just be because I've only read the first two books, but yeah. Some people think it's genetics. Maybe it is, maybe not. However, there are ways to test if one's a drafter, like the Thresher.
cosmere part: Light is the key to tap Investiture from the spiritual realm, like in allomancy 'cept it's not metal, and is turned into a godmetal that is not very metal-like

14 Comments
Recommended Comments