-
Posts
1045 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
News
Forums
Blogs
Gallery
Events
Everything posted by Ari
-
I don't know, the Ars Arcanum doesn't seem to have as much knowledge of Adonalsium as I assume Hoid would have.
-
Just a niggle- that usage of canon has two Ns, not three. Heh, exactly what I was about to post before I turned the page. Back on the original topic- I wonder if the reason that characters in the SA seem to know what the cosmere is has anything to do with the fact that they live in the same solar system as another Shardworld? Also, more addition time: We have 16 shards of Adonalsium in the Cosmere, spread across ten core worlds. Presuming "significant shardic influence" means that the stories will all take place on a world containing at the time at least one shard, there will be a limited amount of stories with multiple shards involved, unless they world-hop in between books. So far we have: Roshar: 3 Scadrial: 2 Sel: 2 Nalthis: 1 or exactly half of the shards accounted for over four worlds, leaving two "spare" for multi-shard worlds, either on one three-shard planet or two two-shard planets. So we may be seeing a lot more books like Warbreaker where the conflict centres more around politics, factionalism, and the usage of magic, rather than epic conflicts between godly forces.
-
Probably. I don't remember if it was confirmed that seers were just Atium mistings, or whether Atium can simply be burned by anyone with a certain misting ability, like say, Electrum.
-
If the sample chapters of Liar even resemble anything that's going to be canon one day, Hoid can't be the consciousness of Adonalsium because Liar happens before it shatters, iirc.
-
Scientifically speaking, there's no doubt, inquisitors wouldn't be a species. It might make sense to talk of them as a distinct "race", however.
-
Don't put too much stock in phonetic similarity in Brandon's names for things. There are numerous cases of this being pure coincidence- Ati was the man who became the shard Ruin, but there is also a Seon Ati. There is a glyph in Warbreaker with the same name as a glyph in WoK. I don't recall any time that we've noticed a similar name for something and it's actually been a cosmere revelation- those have been things like "This Hoid fellow sure shows up a lot", and "wow, the smoke from Shardblades in Way of Kings is described awfully similarly to the smoke from Nightblood in Warbreaker, and Brandon referred to both of them as invested objects..."
-
Well, you'd accelerate downwards 25% slower. Falling isn't a matter of constant velocity until you reach terminal velocity, at which point your weight doesn't matter until you hit the ground.
-
There's also the possibility that some bind points function in pairs.
-
Absence of non-theist religions in Brandon´s writing
Ari replied to HiccupGreyjoy's topic in General Brandon Discussion
Given that the existence of science in our own world seems to have little overall effect on religion, (some religions try to incorporate it, some actively oppose it, and others tend to just kind of try to ignore it, or at least claim that religion and science answer different questions) I'd expect that magic wouldn't really have as large effect as you think it would- those inclined to wholly religious explanations would consider magic the power of God, and those not so inclined might view it in a more scientific way. And if by Mistborn, you mean Alloy of Law, you appear to be pretty much correct, with the possible exception of Trell. If you mean the original trilogy, the only religion that had anything to do with Ruin or Preservation was the Terris one. -
If the metal was relatively slow burning, you could potentially do it, although it would be so inconvenient you'd need a pretty good reason.
-
And that's what I get for making a joke.
-
I was also wondering if they could be granted the allomantic powers in a way that functions differently to traditional allomancy (or the same with feruchemy) considering that Kandra bind points probably function very differently to human ones. For instance maybe they could draw strength from touching a metal- that could lead to kandra wearing metal bones, which could be interesting. edit: And yeah, I was assuming that it wouldn't have enough human spirit in the other types of spikes to grant a Kandra full sentience, although perhaps a Kandra with an allomantic spike only might behave more like a child than an animal? *shrug*
-
Right, I was thinking there were likely side-effects to the various spike placements in addition to the vulnerability to incredibly powerful soothing.
-
Hemalurgy stealing Feruchemical abilities *Spoilers*
Ari replied to TheChronicFeruchemist's topic in Mistborn
But Allomancy works the same way, too. If you get 2x the effect from a metal by flaring it, you burn more than twice the amount of metal. It's less about Ruin influencing the magic system than about Brandon putting good limitations on the more powerful magical abilities. -
"Blessing" is the Kandra term for a spike hemalurgically charged with basic human attributes instead of allomantic or feruchemical powers. The four blessings Tensoon discusses in HoA line up exactly with the four human attributes that can be stolen through hemalurgic spikes, (you can read about that in the ars arcanum at the end) so it's pretty clear that kandra need hemalurgy to live- but we've never seen a Kandra use a spike that is allomantically or feruchemically charged, either on its own, or as a second spike like Tensoon did with his second "blessing". Koloss were also spiked with basic human attributes, so presumably the same answer would apply to them, too.
-
Not to mention that she's not exactly obedient to Jasnah, or the rest of her family, either. Brave I can see, at least, but overall there seems to be a ton more evidence for Shash.
-
It's also possible that the safehand is simply a woman's off-hand, and lefthanded women have terrible trouble finding clothes that properly cover their right hands.
-
Hemalurgy stealing Feruchemical abilities *Spoilers*
Ari replied to TheChronicFeruchemist's topic in Mistborn
Yep, he says that when you go to quadruple strength you get less than half the time out of a metalmind that you would when tapping double strength. As for ferchemical strength allowing you to store more charge in a metal? That's one possibility. It could also mean that your returns diminish less when you use that power more quickly, that you can store power in a metalmind faster, and so on. -
I don't know whether this has been asked before, but I have what I hope is an interesting question: What happens if a kandra uses a hemalurgical spike with allomantic or feruchemical powers instead of just a human-charged spike? Would it be sufficient on its own to stop them from being a mistwraith, or would they need a human-charged spike too? Would it allow them to use metalminds or burn metals, or have some other effect?
-
There are likely other side-effects to receiving hemalurgical spikes than just simply the influence of other Allomancers or whoever controls Ruin's powers. Consider that Koloss and Kandra were both created using human-charged hemalurgical spikes as opposed to allomantically- or feruchemically-charged ones...
-
As I understood it, the point of spiking metalminds into your skin is to stop them from being removed by lurchers or pushed by coinshots, not to burn the metalminds through the spikes. So in Miles' case, the spiked metalminds would be his "buffers", in which he held the excess healing he got through compounding, as opposed to the easily removable ones that he would have shaved to burn.
-
I'm not really sure someone who was spiked or a mistborn burning duralumin while burning a feruchemically charged metal would actually produce any different result to simply burning that feruchemical power at normal speed. The way I understood it was that flaring and duralumin both increased the power of metals you burned by consuming the metals faster for a larger effect, similar to accessing more of a feruchemical charge at once, you'de actually get less charge out of the metal in total in exchange for getting more power at a time when you really needed it. Given that essentially the point of compounding metals is to store the excess in other metalminds and expand the total amount of charge you have available, accessing the feruchemical charge faster wouldn't really help, as you're still storing it away. It could be useful for dramatic uses of the power though- for instance making yourself super-heavy. The only way I can see that being useful would be for an atium compounder who is so old that they're beyond the point of being able to tap age to survive and now needs to constantly burn it instead, then needs to flare it, and finally needs to constantly use duralumin while burning atiumminds in order to live. (Although that last may not be possible, as you might not have the time to recycle atiumminds into burnable atium given how fast Duralumin burns away metals, and how fast Atium burns in the first place)
-
I really like the idea of flipping externality and internality of metals when alloyed with Atium, it unlocks some pretty cool ideas. If this theory is right, your theories on Iron and Steel would be a good bet, although perhaps it would be pushing or pulling metals to or from other people, instead of other metals. Aluminium and Chromium replenishing metals is the opposite of what they do, but it's not an external/internal flip. Those two are strict opposites of each other in terms of that dimension, so the best you'd get out of alloying Aluminium would be to allow Aluminium Gnats to function as Leechers, and alloyed Chromium would be a Gnat-like ability. Duralumin and Nicrosil would work the same way- Nicrosil's atium alloy would be a Gnat-like ability, and Duralumin's alloy would allow Duralumin Gnats to function as Nicrobursts. For Cadmium and Bendalloy, I think it far more likely that as mentioned earlier in the thread, they would just effect the single person burning the alloy, given that they're external abilities. Likewise, Tin and Pewter alloyed with Atium would work like Chromium and Nicrosil- you boost the senses or physical abilities of someone you touch. And finally, the suggestion that alloyed Zinc and Brass would let you Riot or Soothe yourself was a good one. Bronze could let someone you touch sense allomantic pulses while you burn its Atium alloy. As for Copper, you could perhaps centre a coppercloud around someone else, but that's only useful if it can be used at range, which might break the rules of allomancy slightly, so it might be of no more use than regular copper.
-
I think viewing the first nine lines at face value may be a mistake. I wonder if some of them are sarcastic or even veiled references to something we don't know about yet. I particularly think that there's something going on behind the line "old friend" that probably relates to some part of the larger Dragonsteel story we don't know about. Or it could just be a poor joke about immortality.
-
If being a champion is a thing shards intrinsically know about, I don't think Vin being a champion could explain why she could burn the mists before she was attuned. Sazed's epigraphs in Hero of Ages are written after he takes up the shards, so unless this is something all shards learn about when they "get older", I don't think it can explain that particular mystery. I think you're confusing Alendi, the "Hero of Ages" from Rashek's birth era on Scadrial with Alethi, which is a nationality in Way of Kings.
