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Mr Atmos

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  1. See I don't really like the idea of there being a large cache of shardblades somewhere. To me it would feel too similar to how wheel of time progressed where suddenly they had hundred of channelers from seemingly nowhere. I'm sure it could work but it'd be really easy for it to seem a bit contrived if suddenly there was a whole new legion of Knights Radiant and they just happen to find a ton of blades. I prefer the idea that the blades and plate are mostly unneeded for the Knights Radiant.
  2. Why on Scadrial would a Lurcher go into combat as a Lurcher? In the original trilogy in the misting teams they were expected to pull any and all of the various dangerous pointy objects towards themselves and rely on an over sized wooden shield to protect themselves. This doesn't sound to me like the safest of jobs in all honesty doesn't even seem that necessary to a team of mistlings (who should generally be able to dodge/deflect/ignore/shield themselves from any coinshots, and coinshots can already knock away any extra metal held). Still, I can see there is an advantage to having one about, especially against a hostile mistborn.This changes in Alloy of Law. Pull must have some kind of death wish. He flies about by pulling himself towards things, heavy metal things, at high velocity... Anyone else see a flaw here? Also his main tactic with bullets isn't the ever so conventional idea of dodging them, but wear full plate and see how many bullets to the chest it can take. He specifically pulls bullets towards his chest to maximize the number of shots on target I guess? No need to aim when fighting Pull, any near thing would probably be pulled on target... Why does he even bother doing this I wonder? Head shots are pretty uncommon which are the only thing it protects against (assuming his funky armour can be made as full body armour). On that topic, how is his breastplate so conveniently bullet resistant anyway and why doesn't everyone wear one (or everyone who can afford one at least)? Surely a much better way of using the power in combat would be subtly and not go around flying at tall buildings and acting as a bullet magnet, especially in one on one combat. Say act as a perfectly normal grunt until bam, you steal their gun/ there ammo/ metal or drag them out of cover or something. So am I missing something or is going into combat as a Lurcher really as silly as it sounds to me?
  3. I think it has to do with how much they "flare" the metal/burn it so they could burn it more quickly for a greater time distortion effect (so a great amount of time passes in the bubble for next to no time outside the bubble). So I imagine the answer is it varies depending on the bubble. (You may want to double check this with someone.) Although it's probably worth mentioning that for a slider to have any noticeable effect they'd really need to be going at it at high rates for an implausible amount of time considering the sheer cost of the metal.
  4. When browsing the forum I remember reading that there's a large number of "missing" shardblades and sets of shardplate (speculated to be in any number of places from with the Shen to with the ghostbloods). Evidence for this was the fact that there were hundreds of knights radient each of whom had a shardblade which means hundreds have vanished somewhere between then and now. However in the way of kings we only saw two of the different orders in Dalinar's flashbacks. Whilst both of these orders (the windrunners and stonewardens) seem to be universally armed with plate and blades can we say the same about the rest of the orders? Maybe those were the only two that used them and thats why there are so many fewer than we'd expect. From what I've read while implied it's not outright stated that all the orders used shardblades. Maybe each order had a different role to play in the Knights Radient. The windrunners and stonewardens could be the "field agents" who go out and actually fight toe to toe with the voidbringers. The dustbringers could be a kind of magical artillery who rain fire down upon there enemies from a distance. The soulcasting orders in charge of providing food and supplies maybe? Perhaps forming clean up crews who go in and help rebuild after a raid like was seen in Dalinar's flashback. The fact that the knights arrived in time for the attack in the flashback at all shows they have some impressive information gathering abilities, perhaps the function of another order. Healing, recruiting, training and organising the whole process, there's so many duties which would be important and which they don't need shardblades for. So what do people think? Silly little idea or plausible reason why there's hardly any shardblades about?
  5. Hi, I've finally decided to stop lurking and actually join the board in full (although I know this will eat up what little remains of my free time ). I have some ideas about the cosmere which I want to share, although they are perhaps a little guesswork heavy to be taken too seriously. I've read and enjoyed most of Brandon Sanderson's work so far except Elantris which is still in the post, and am eagerly awaiting the next Stormlight book.
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