Reanimation was a cool room with five small jars. A liquid was inside of them, and there was a table in the middle.
Necronomicon, chapter 2: Structure.
Part III, Processing.
Say you have a ready to go soul in front of you. Some sort of ghost, in some sort of box, corpse, or other. It varies.
First, lay out the vessel on the table. You will need to bind it to your will, and give it certain instructions.
Start by inviting the chant, “Oh great soul of the victim, submit your will to mine.”
Once this is done, the soul maaaay escape for a time, but it will always return. As long as you’re alive. So don’t die.
After this, give it commands according to the Soul ticket you are given. Once this is done, place the processed object into the vat to your right and press the button.
It was
in
Chapter 2, Structure
Part II, Reanimation
So you have a soul in front of you. You’re not sure who it is, but it isn’t quite bound yet, so it will be constrained to liquid form until you open a jar.
Before you do this, however, you need a vessel. Ready made cubes can be found at your right, but sometimes there may be custom orders. You will be informed if this is the case.
Step One: Drop the Cube in the Jar. The Jar has a slot for this. Let it soak for a bit - you need to wait until it glows a dark, demonic red.
Step Two: Recite the words “Soul of the Victime, I bind thee to my will.”
Step Three: Hope it isn’t mad and open the jar.
Step Four: If you aren’t attacked, good job! Otherwise, you have permission to protect yourself.
Once done, take the cube out and drop it into the chute to your right.
There was a door labeled Reaping to his right.