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NiightLiight

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  1. Yea, runescribes are difficult to train and not everyone has the ability to runescribe while some may be talented. Yeah exactly, but these people do it intuitively. The realm is kinda like the astral realm in D&D. Ohh that's very smart, I was thinking instead of alphabets the runes are catagorized as concepts just like these you said, and these concepts can also create a pantheon, which becomes a religion. I also realized that all the symbols in mistborn seem to have hemuturgic spikes through a moon-like symbol, so maybe runes of the same catagory could have a similar general shape, so like every "god" has a particular pattern. This could be really fun. Yeah this is so true. It takes hours just getting it to output some interesting ideas. Especially if you don't have the paid version. 3.5 likes to rephrase and it often forgets what it said before. It is good if you want something rephrased in a different way though. Also, ChatGPT is terrible at character development. I will probably use Character.ai for that. I can literally make my character into an AI on there myself.
  2. I still haven't thought of all of these things lol, I'm not very good at worldbuilding, especially on culture and politics and religion... I think I will try to imagine how the runic language is divided first before I decide how many gods are there, but so far I thought maybe gods like the greek gods would be cool, or even like Norse mythology. And yeah I was thinking of basing my runes off the idea of japanese and chinese characters, since mandarin is actually my first language, but I don't want my runes to be too complex to draw, so its probably going to be like chinese characters but a lot more simple.
  3. I dont have a pantheon yet... so any ideas would be great. And yea I love drawing so runes should be alright. The problem is making a different yet simple pattern for every rune, and maybe making a unique alphebet for it.
  4. Yeah, thats a great idea. Since in the cognitive realm, strong belief can become tangible (thats why there is gravity, air, etc in the realm), thats how the gods came to be. And this means I can furthur catagorize runes based on the gods that they are from, and also give it different styles since I plan on actually making the runes (but that would be a pain yet also fun).
  5. These are great! Thanks, There is a realm called the cognitive realm in my world, similar to shadesmar but not exactly. I wanna make it so that power is derived from there, from the meaning of the runes. Maybe similar to the feywild in D&D, a random event where people become aware in the cognitive realm is how they gain the potential to use Runescribing. The difference between shadesmar and my cognitive realm is that people cannot physically travel there; rather, its more similar to the cognitive or ethereal realm in Magium, where ethereals are people who are basically aware in the cognitive realm and can travel on there. However, their physical bodies are still at the material realm, so its like they travel in the cognitive realm using their mind. Honestly this is a little confusing so im not exactly sure how to explain it, but it is basically like people gain the ability to move and be self-aware on the cognitive realm. On that realm, since it is the realm of the mind, anything can happen, but i also have to think about exactly how that realm works. So yeah more like a random event, but some people may also be Aware at birth. Lol, honestly I used ChatGPT a lot to help me organize information, so I probably sound a lot like it. Its such a great tool to help with turning a page of info into a outline, but the issue is that if I told it to help me make a magic system its very... default. Its going to be like elemental magic with exhaustion as the limitation and source being birth. I use it to generate ideas, but prompts might take hours to get it to finally output something interesting. Just needs preserverance
  6. That could be interesting if I made it so that people gain powers by learning it, like the wizard class in D&D. The temples also gave me a cool idea where just like warlocks in D&D, maybe Runescribing becomes something religious and people must have a patron before they can actually draw runes with power.
  7. alright thanks I think I got it now. This could be an interesting plot idea. Btw I think my world might be a post apocalyptic world, so maybe that can also support why people have different types of the same language, because of different locations, etc. Runescribes are supposed to be very rare, but that means I need a good limitation of why they are rare since Runescribing is kinda powerful. However, I really want to avoid using birth as the way to gain Runescribing, but i also cant think of other ways to limit the number of Runescribes...
  8. does that mean I need different runes lists if I want to create an actually runic alphebet? Or do the people use the same alphebet, but just combine it differently?
  9. ohh, so like how two programs may do the same things but use different runes? So the difficulty lies in basically learning others' style of runescripting? Yay thank you so much. I need to work on this a bit first since I literally just changed and started a new magic system in my world, but yeah thanks for your offer. Also, it would be an interesting plot line if someone manage to make the rune writing difficulties resolved, but I think I don't really understand what you mean by the differences yet... could you explain a little more on it plz? I think I might make a list of runes, because personally i love hard magic systems. Sadly that will definately take a lot of time lol
  10. Also is this a hard or soft magic system? Im not sure what it is lol
  11. These are great ideas for limitations, and I think I can make all of these work except making the runes different for each person because I was originally thinking that the runes were the primordial language before any other language came in my world. However, maybe different people that have different intent may end up causing the same rune to have slightly different effects. That means usually a Runescribe and their apprentice could have a similar style of scribing, because the master would teach their apprentice to picture or imagine a similar thing as them when they are scribing. Also, since this system acts like programming, having too much runes on an object, having conflicting runes, or unclear intentions would cause the runebound object to behave unexpectedly. Yeah.. The problem of confusion and dues ex machina scenarios are what is currently making me hesitant on writing. That and me stuck trying to think of a plot and compelling characters... However, I am writing a lot of drafts just to see which ones feel right. Maybe i'll figure it out if i keep going XD
  12. Alright thanks for the suggestions! For whether the runes are carved or drawn, I am still deciding that, but yeah a good limitation would be to make the carving tools (or drawing tools) be expensive or hard to obtain. Maybe the magic can even be genetic based, so that only certain people can gain the ability to Runescribe. Perhaps simple runes that are drawn in the air do not require things to create, but to create a runebound object there must be specific materials used to create them. These specific materials can range from ink, tools, and even to magical materials from the natural world. I'm not sure what it can be yet so i'll have to think about it.
  13. Ohh this could be cool, sort of like how it works in Stormlight. Basically people can make themselves stuck to something or slide around like they are ice skating lol. That could be very interesting. Internal effects can be like how the edgedancers can manipulate their own friction, and external effects can be like how the windrunners and others with cohesion (adhesion?) can bind objects. I think for measurements it can be like using celsius, kelvin, or an entirely made up unit of measurement for temperature. For precipitation, it can simply be how much water/snow/hail fell. It can be measured by just using a container, then seeing how much water/snow/ice that was. But honestly it doesn't have to get that meticulous; for precipitation people can just see how strong the rain is, but to ensure preciseness they can just measure the precipitation like how the weather specialist do them. This allows for cool worldbuilding oppertunties where the society has a very advance weather measuring or predicting technology, and people like the stormwardens in Stormlight may exist, but maybe they are not frowned upon like in Stormlight.
  14. The Runescribing magic system revolves around the use of runes to command objects. Each rune represents a distinct command or effect that, when inscribed, imbues objects with temporary sentience and purpose. This magic system is based on the abstract and conceptual power of symbols and words (the runes or glyphs), tapping into the inherent potential within the Runes of Creation and the universe’s acceptance of these symbols as commands. Sort of like programming an object. I got this idea from Awakening in Warbreaker and also when I was learning programming (XD what if objects can be programmed, etc...) Here are the mechanics: Types of Runes Motion Runes: Enable objects to move autonomously (e.g., a broom that sweeps the floor) Cognition Runes: Grant basic decision-making capabilities (e.g., a guard statue that can distinguish between friend and foe) Transformation Runes: Allow objects to change shape or form Enhancement Runes: Strengthen the properties of an object, making it stronger, sharper, or more durable The rarest and most advanced form of Glyphbinding involves creating Sentient Glyphs that imbue objects with a form of artificial intelligence. These objects can learn, adapt, and perform complex tasks independently, but their creation is tightly regulated and often considered dangerous. (Inspired by AI) Rune Application On Objects: Runes inscribed on objects can animate them or give them specific properties On People: Runes inscribed on people can enhance abilities. However, not many practice this because the risk of something going wrong is much higher and with grave consequences. Humans are already sentient so usually runes don't work In Air: Temporary runes drawn in the air create quick and temperory effects like a gust of wind or a flash of light Rune Sequences: By combining multiple runes in a sequence, Scribes can create complex commands and effects. For example, a "move" rune followed by a "protect" rune could instruct a shield to fly to the user and guard them. This allows for cool things like a golem with motion, cognition, and utility runes performing guard duties Runes can be activated with specific command phrases in an ancient language (Idk what yet, maybe Primordial or something like that. I have a friend who makes languages so I'll ask him for help... I'm no linguist lol) Limitations The effectiveness of a rune is tied to the conceptual clarity and clear intent of the Runescribe. Vague or contradictory intent can cause the rune to fail or produce unintended result. Therefore Runescribes must have a disciplined mind without distractions or doubts which can weaken or distort the rune’s effect Failure to activate and Runescribe may also be caused by someone acting against their own moral values. Someone who never killed or isn't violent by nature will have difficulty scribing a rune that harm others Runes require specific tools or materials to create (I am not sure yet). These tools or materials are either hard to obtain, or are expensive which can allow for interesting worldbuilding especially on how the economy is influenced. Too many runes on an object can cause some sort of magical interference Runes degrade over time, especially the more it is used, the faster it degrades Other Info Scripts are like magical algorithms (like programs) that can achieve complex outcomes from the interaction of multiple runes in a precise sequence Runes that provide opposite effects like telling a object to both move and stop will cause the effects to cancel each other out. The rune will basically not work. Runebound objects are part of everyday life in my world, and objects like self-sweeping brooms (or flying ones if you think carefully about it XD), automations powered by runes, like golems and animated statues. It allows for many cool things to happen, and I can't wait to tie all of these ideas into a story world That's all I have for now. I have some things that I am not sure about yet, and if people can help me brainstorm some ideas that would be great: What are some possible limitations for Runescribing? I can't think of anything except maybe magical ink. What other types of runes can there be? What are some ways that runes can be used for besides automations? Please let me know if you have any questions, disagreements, agreements, or something like that. I would answer all of them
  15. This is very interesting. I have also been thinking about this and maybe the temperature catagory can be related to energy. All atoms and molecule i think vibrate and move, and I think higher temperature causes them to move faster vise versa. Therefore the temperature catagory can be related to the manipulation of energy, like to heat up or cool objects, or to speed up themselves or to slow others etc... Precipitation is definately harder, and the only thing i can really think of is the manipulation of water. Maybe the user can be like Edgedancers, reducing friction or increasing it? Water and ice can act as lubricants, so this is another idea... For atmosphere, gravitational manipulation might be a more "sciency" idea. It can also allow flight like for the Windrunners and Skybreakers in Stormlight. Maybe the users can increase or decrease gravity, and also change the direction of it. Plz lemme know if you have any questions or think of smth else, thanks Oh dear, this might be complicated... I think a more uniform measurement of what is hot and high precipitation would be more consistant, but im not sure if this is the best decision or not
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