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NiightLiight

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Everything posted by NiightLiight

  1. Yea, runescribes are difficult to train and not everyone has the ability to runescribe while some may be talented. Yeah exactly, but these people do it intuitively. The realm is kinda like the astral realm in D&D. Ohh that's very smart, I was thinking instead of alphabets the runes are catagorized as concepts just like these you said, and these concepts can also create a pantheon, which becomes a religion. I also realized that all the symbols in mistborn seem to have hemuturgic spikes through a moon-like symbol, so maybe runes of the same catagory could have a similar general shape, so like every "god" has a particular pattern. This could be really fun. Yeah this is so true. It takes hours just getting it to output some interesting ideas. Especially if you don't have the paid version. 3.5 likes to rephrase and it often forgets what it said before. It is good if you want something rephrased in a different way though. Also, ChatGPT is terrible at character development. I will probably use Character.ai for that. I can literally make my character into an AI on there myself.
  2. I still haven't thought of all of these things lol, I'm not very good at worldbuilding, especially on culture and politics and religion... I think I will try to imagine how the runic language is divided first before I decide how many gods are there, but so far I thought maybe gods like the greek gods would be cool, or even like Norse mythology. And yeah I was thinking of basing my runes off the idea of japanese and chinese characters, since mandarin is actually my first language, but I don't want my runes to be too complex to draw, so its probably going to be like chinese characters but a lot more simple.
  3. I dont have a pantheon yet... so any ideas would be great. And yea I love drawing so runes should be alright. The problem is making a different yet simple pattern for every rune, and maybe making a unique alphebet for it.
  4. Yeah, thats a great idea. Since in the cognitive realm, strong belief can become tangible (thats why there is gravity, air, etc in the realm), thats how the gods came to be. And this means I can furthur catagorize runes based on the gods that they are from, and also give it different styles since I plan on actually making the runes (but that would be a pain yet also fun).
  5. These are great! Thanks, There is a realm called the cognitive realm in my world, similar to shadesmar but not exactly. I wanna make it so that power is derived from there, from the meaning of the runes. Maybe similar to the feywild in D&D, a random event where people become aware in the cognitive realm is how they gain the potential to use Runescribing. The difference between shadesmar and my cognitive realm is that people cannot physically travel there; rather, its more similar to the cognitive or ethereal realm in Magium, where ethereals are people who are basically aware in the cognitive realm and can travel on there. However, their physical bodies are still at the material realm, so its like they travel in the cognitive realm using their mind. Honestly this is a little confusing so im not exactly sure how to explain it, but it is basically like people gain the ability to move and be self-aware on the cognitive realm. On that realm, since it is the realm of the mind, anything can happen, but i also have to think about exactly how that realm works. So yeah more like a random event, but some people may also be Aware at birth. Lol, honestly I used ChatGPT a lot to help me organize information, so I probably sound a lot like it. Its such a great tool to help with turning a page of info into a outline, but the issue is that if I told it to help me make a magic system its very... default. Its going to be like elemental magic with exhaustion as the limitation and source being birth. I use it to generate ideas, but prompts might take hours to get it to finally output something interesting. Just needs preserverance
  6. That could be interesting if I made it so that people gain powers by learning it, like the wizard class in D&D. The temples also gave me a cool idea where just like warlocks in D&D, maybe Runescribing becomes something religious and people must have a patron before they can actually draw runes with power.
  7. alright thanks I think I got it now. This could be an interesting plot idea. Btw I think my world might be a post apocalyptic world, so maybe that can also support why people have different types of the same language, because of different locations, etc. Runescribes are supposed to be very rare, but that means I need a good limitation of why they are rare since Runescribing is kinda powerful. However, I really want to avoid using birth as the way to gain Runescribing, but i also cant think of other ways to limit the number of Runescribes...
  8. does that mean I need different runes lists if I want to create an actually runic alphebet? Or do the people use the same alphebet, but just combine it differently?
  9. ohh, so like how two programs may do the same things but use different runes? So the difficulty lies in basically learning others' style of runescripting? Yay thank you so much. I need to work on this a bit first since I literally just changed and started a new magic system in my world, but yeah thanks for your offer. Also, it would be an interesting plot line if someone manage to make the rune writing difficulties resolved, but I think I don't really understand what you mean by the differences yet... could you explain a little more on it plz? I think I might make a list of runes, because personally i love hard magic systems. Sadly that will definately take a lot of time lol
  10. Also is this a hard or soft magic system? Im not sure what it is lol
  11. These are great ideas for limitations, and I think I can make all of these work except making the runes different for each person because I was originally thinking that the runes were the primordial language before any other language came in my world. However, maybe different people that have different intent may end up causing the same rune to have slightly different effects. That means usually a Runescribe and their apprentice could have a similar style of scribing, because the master would teach their apprentice to picture or imagine a similar thing as them when they are scribing. Also, since this system acts like programming, having too much runes on an object, having conflicting runes, or unclear intentions would cause the runebound object to behave unexpectedly. Yeah.. The problem of confusion and dues ex machina scenarios are what is currently making me hesitant on writing. That and me stuck trying to think of a plot and compelling characters... However, I am writing a lot of drafts just to see which ones feel right. Maybe i'll figure it out if i keep going XD
  12. Alright thanks for the suggestions! For whether the runes are carved or drawn, I am still deciding that, but yeah a good limitation would be to make the carving tools (or drawing tools) be expensive or hard to obtain. Maybe the magic can even be genetic based, so that only certain people can gain the ability to Runescribe. Perhaps simple runes that are drawn in the air do not require things to create, but to create a runebound object there must be specific materials used to create them. These specific materials can range from ink, tools, and even to magical materials from the natural world. I'm not sure what it can be yet so i'll have to think about it.
  13. Ohh this could be cool, sort of like how it works in Stormlight. Basically people can make themselves stuck to something or slide around like they are ice skating lol. That could be very interesting. Internal effects can be like how the edgedancers can manipulate their own friction, and external effects can be like how the windrunners and others with cohesion (adhesion?) can bind objects. I think for measurements it can be like using celsius, kelvin, or an entirely made up unit of measurement for temperature. For precipitation, it can simply be how much water/snow/hail fell. It can be measured by just using a container, then seeing how much water/snow/ice that was. But honestly it doesn't have to get that meticulous; for precipitation people can just see how strong the rain is, but to ensure preciseness they can just measure the precipitation like how the weather specialist do them. This allows for cool worldbuilding oppertunties where the society has a very advance weather measuring or predicting technology, and people like the stormwardens in Stormlight may exist, but maybe they are not frowned upon like in Stormlight.
  14. The Runescribing magic system revolves around the use of runes to command objects. Each rune represents a distinct command or effect that, when inscribed, imbues objects with temporary sentience and purpose. This magic system is based on the abstract and conceptual power of symbols and words (the runes or glyphs), tapping into the inherent potential within the Runes of Creation and the universe’s acceptance of these symbols as commands. Sort of like programming an object. I got this idea from Awakening in Warbreaker and also when I was learning programming (XD what if objects can be programmed, etc...) Here are the mechanics: Types of Runes Motion Runes: Enable objects to move autonomously (e.g., a broom that sweeps the floor) Cognition Runes: Grant basic decision-making capabilities (e.g., a guard statue that can distinguish between friend and foe) Transformation Runes: Allow objects to change shape or form Enhancement Runes: Strengthen the properties of an object, making it stronger, sharper, or more durable The rarest and most advanced form of Glyphbinding involves creating Sentient Glyphs that imbue objects with a form of artificial intelligence. These objects can learn, adapt, and perform complex tasks independently, but their creation is tightly regulated and often considered dangerous. (Inspired by AI) Rune Application On Objects: Runes inscribed on objects can animate them or give them specific properties On People: Runes inscribed on people can enhance abilities. However, not many practice this because the risk of something going wrong is much higher and with grave consequences. Humans are already sentient so usually runes don't work In Air: Temporary runes drawn in the air create quick and temperory effects like a gust of wind or a flash of light Rune Sequences: By combining multiple runes in a sequence, Scribes can create complex commands and effects. For example, a "move" rune followed by a "protect" rune could instruct a shield to fly to the user and guard them. This allows for cool things like a golem with motion, cognition, and utility runes performing guard duties Runes can be activated with specific command phrases in an ancient language (Idk what yet, maybe Primordial or something like that. I have a friend who makes languages so I'll ask him for help... I'm no linguist lol) Limitations The effectiveness of a rune is tied to the conceptual clarity and clear intent of the Runescribe. Vague or contradictory intent can cause the rune to fail or produce unintended result. Therefore Runescribes must have a disciplined mind without distractions or doubts which can weaken or distort the rune’s effect Failure to activate and Runescribe may also be caused by someone acting against their own moral values. Someone who never killed or isn't violent by nature will have difficulty scribing a rune that harm others Runes require specific tools or materials to create (I am not sure yet). These tools or materials are either hard to obtain, or are expensive which can allow for interesting worldbuilding especially on how the economy is influenced. Too many runes on an object can cause some sort of magical interference Runes degrade over time, especially the more it is used, the faster it degrades Other Info Scripts are like magical algorithms (like programs) that can achieve complex outcomes from the interaction of multiple runes in a precise sequence Runes that provide opposite effects like telling a object to both move and stop will cause the effects to cancel each other out. The rune will basically not work. Runebound objects are part of everyday life in my world, and objects like self-sweeping brooms (or flying ones if you think carefully about it XD), automations powered by runes, like golems and animated statues. It allows for many cool things to happen, and I can't wait to tie all of these ideas into a story world That's all I have for now. I have some things that I am not sure about yet, and if people can help me brainstorm some ideas that would be great: What are some possible limitations for Runescribing? I can't think of anything except maybe magical ink. What other types of runes can there be? What are some ways that runes can be used for besides automations? Please let me know if you have any questions, disagreements, agreements, or something like that. I would answer all of them
  15. This is very interesting. I have also been thinking about this and maybe the temperature catagory can be related to energy. All atoms and molecule i think vibrate and move, and I think higher temperature causes them to move faster vise versa. Therefore the temperature catagory can be related to the manipulation of energy, like to heat up or cool objects, or to speed up themselves or to slow others etc... Precipitation is definately harder, and the only thing i can really think of is the manipulation of water. Maybe the user can be like Edgedancers, reducing friction or increasing it? Water and ice can act as lubricants, so this is another idea... For atmosphere, gravitational manipulation might be a more "sciency" idea. It can also allow flight like for the Windrunners and Skybreakers in Stormlight. Maybe the users can increase or decrease gravity, and also change the direction of it. Plz lemme know if you have any questions or think of smth else, thanks Oh dear, this might be complicated... I think a more uniform measurement of what is hot and high precipitation would be more consistant, but im not sure if this is the best decision or not
  16. This magic system is very interesting and has a lot of potential, but first I think just like the first unanswered question the different effects and themes of different weather conditions would have to be decided. For instance, how do we categorize what the difference between strong gust and light breeze are? what if the wind strength is in between? I think for this, maybe the strength of the gust determines the strength of that particular category of power. Also, the different seasons and locations that people are born in also affects what weather conditions they would be born under. That can easily inspire integrating world building where people live in places with frequent storms or cold areas in the hopes of creating mages (will get better names later). Instead of just the weather, like you said maybe other natural phenomenon such as volcanic eruption can also grant powers. However, for now I think limiting it to temperature, precipitation, and atmosphere is a really solid framework. However, I just need to think of what powers are tied to these three things, such of the type of mage created when someone is born in a cold, snowy (rain when it is cold), and still condition. Also, that might make everyone essentially a mage, but maybe it requires specific combinations like you said to make it work. Overall, there are a lot of aspects regarding using the weather or natural phenomenons as a theme for magic systems, but I think it could be possible if there is a way to catagorize each weather condition into a unified system (like you said by spliting it into three catagories: precipitation, temperature, and atmosphere). I think the biggest problem is still identifying what exactly do the themes and categories do. Basically what kind of powers do people get that makes sense to the theme of the sky? For example, if someone was born in a desert, where there are hardly any precipitation, sometimes strong winds, and both high and low temperatures (day/night), what powers would people born under this conditions have? I think I would have to define what these three categories represent in terms of magic, just like how each metal in Mistborn grants certain powers. In this case, it would be a little more difficult since these catagories can vary from high, medium, low, and anything in between. If you think of anything else plz lemme know
  17. Hello again, This time I am curious about what kind of magic system can be created based on the theme of the weather. Usually this is associated with water, wind and lightning manipulation, but I want to create something else. If possible, can you guys share your ideas? Thanks!
  18. Ohhh I can see lots of ways this could be really cool and make sense, so people don't just magically heal but they can take the "essence" of the flower and amplify it, which limits their powers nicely where they need plants in order to heal. Maybe they could do basic healing, but needs certain plants to heal bigger things. This opens up many new ideas where different flowers can have powers based on their symbolism and cultural symbolism. Additionally, I think I can make some cool worldbuilding out of this where people may regard plants differently from one culture to another, or even a civilization that regards colors and pigments from flowers to be the most sacred thing or smth like that (Warbreaker?). I am thinking that maybe people that ingest different flowers can gain that power for a certain amount of time, and maybe when consuming a lot of a certain type of flower can pernamently changed someone, like how in allomancy someone can become a salvant if they burn a certain type of metal too much for too long. Thanks! I love the idea of using the symbolism of plants as magic Haha once I started with magic system creating now I can't stop with the what-ifs. Its really fun to create magic systems.
  19. Okay thank you... I think I was just getting way to caught up in the concept of originality here haha
  20. Hey all, I am slightly obsessed with creating magic system now, so I am curious about what a nature based magic system would be like without implimenting the four elements thing. What would be a cool magic system that is life and nature themed?
  21. If I made people gain power from storms, is it copying stormlight archive? I am so worried about originality...
  22. I am still worried about the problems of originality though, because people are going to associate magic of metals with allomancy in Mistborn... So definately no eating metals here lol. I was thinking about something related to the sun, where I combine the idea i had in my previous post about the sun generating power for people because the sun itself is a god (or Daemon) called the Dawnbird. Since the sun produces electromagnetic radiation, this might make more sense. So when people "absorb" the light or whatever energy the Dawnbird creates (maybe Solfire?), people can utilize this investure in different forms of electricity etc... As for the metals, perhaps that can be the medium of how people channel the light. So basically different types of ferrometals can do different things, like gold being used for neuro electric currents and steel and iron used generally for weapons, or some other types of metal such as zinc and copper can be used for generating more precise electrical currents to move objects (telekinesis). So sunlight becomes the limitation, and maybe people can only recharge their abilities with sunlight, and while using moonlight is possible it is slower and weaker than sunlight since it is only a reflection of the sun. It is also possible to use starlight or light from fire and auroras, but I will need to think about how this works and maybe come up with a better name for sunlight instead of Solfire...
  23. I am toying with the idea of a conduct right now, but I am not sure whether the users themselves are conducts or do they need a tool acting as a conduct (metals like copper and zinc, etc). This could be a sorce of limitation but like you said it doesn't really apply to internal mechanics that well... Also, i am worried that using metals would be similar to Mistborn... Yea I am also at a lost of what kind of limitations I can impose.
  24. I think the options for telekinesis would be these: Manipulation of the movement of ferrimagnetic metals, similar to how it is done in Mistborn with iron and steel, or Using ferrimagnetic metals as a medium to move other objects by attaching the user's ferrimagnetic field to the object's field This just gave me an awesome idea on how I can make this entire thing sound less sciency and more magical, Since scientifically people and objects have this "electromagnetic field" around them, I can make this like an aura based thing, so telekinesis becomes more like using the aura to pick up, push away, or otherwise influence objects without touching them. That means for force fields, people can just strengthen their "aura" to make it harder for other objects or people to hit them, similar to shields. I think scientifically this is also behind why we can't just phase through things? I am not entirely sure, but something about it being the fundamental part of physics. Yup, definately the most complicated but could turn out to be extremely cool, but I think overall I still have a problem with limitations, and I want to create a unifying kind of limitation, similar to how metals are needed for a misting or a mistborn to use their powers, or how casting spells in Harry Potter requires a wand (mostly). I'm still struggling with implimenting some limitations of this kind of power... like something these users need to have in order to manipulate electromagnetic fields...
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