Jump to content

Metalmapper

Members
  • Posts

    11
  • Joined

  • Last visited

Everything posted by Metalmapper

  1. Okay, so I have a hypothetical, and I want to see if people think it will work: You have an Inkspren who, for whatever reason, ends up in either Arelon or Silverlight. For some reason, they're trying to go to another planet that is neither Sel nor Roshar. While on their journey, they meet an Elantrian who is very close to the Ideal of Radiance. The two form a Nahel Bond. Now, you have an Elantrian Elsecaller traveling to a world with no Dor and no Stormlight. Once on that world (we'll say Scadrial for simplicity), they decide that giving up the immortality they would have had if they stayed in Elantris was a mistake, so they decide to get themself some Investiture. My theory is that Elantrians never run out of Dor because their source of Investiture is one Realm removed from them (in the Cognitive) not two (in the Spiritual) like on most worlds. This Elantrian Elsecaller go into Scadrial's Cognitive Realm to be closer to the Investiture of Harmony (it's not Devotion, but it's something) and experiment to find the Elendel Basin's Aon Aon. They then work from there to figure out Aon Rao. Knowing Elendel's Aon Rao, they build a structure on manifested pontoons in the Cognitive in the shape of Aon Rao, and then Soulcast (I'm assuming the Inkspren brought a Perfect Gemstone or two from Roshar to sustain themself) it into the Physical Realm and live in it. Would this bring enough unkeyed Investiture into the Physical Realm for an Elantrian to stop their own aging and/or draw functional Aons? If so, would they be able to power Surges with that Investiture?
  2. I've taken the quiz multiple times and I've never not gotten Truthwatcher.
  3. I'll be honest, that's not something I know, it's just something I've read. I only have access to the Alloy of Law book, so I haven't read entirely how Feruchemy works in the system. I just know that people think that MAG magic is wildly unbalanced, and I've heard people say that it's way too easy to fill Steelminds and Goldminds, which you can use to ignore attacks. I mostly mentioned it to make a point about how I don't want Bloodmakers to be OP.
  4. It has been fun! My campaign has already started. We've had a ton of party turnover due to life stuff, so the plot's a little screwed up anyway and I figured I might add this element I really like to compensate for it with cool factor. It might not work, but we've been having a lot of fun so far. It makes sense for metalmind fill rate to depend a lot on metal, just from a balance perspective. Filling Copper might be an action, while filling Gold takes an hour. The Ferrings I have in my party are an Archivist, who's metal is super easy. 1 charge = 1 page of text, once I figure out how many charges can fit into a single piece of metal I'm home free. Then I have a Bloodmaker. For her metal, I was thinking you can stop adding your CON mod to your hit point maximum for a period of time, and then spend charges to heal for your CON mod. Fairly straightforward, once I know how long it takes to store one charge. Then I have a Trueself. I honestly have no idea what to do for him. The dungeon I've made for the party to use as a base used to be a stronghold for Keepers, and so I'll let him use aluminum to mess with the Identity Locks in there. Otherwise I've got nothing. I also have either a Soulbearer or a Mistdrinker. Mistdrinker is the title for Adamantine Ferrings, because I made adamantine a God Metal. I'll probably make Nicrosilminds function as a ring of spell storing, but I'm not entirely sure what to do for adamantine. I want it to be similar to Nicrosil, but not the same. Maybe it can store spell slots or sorcery points? (The Soulbearer/Mistdrinker is a Wild Magic sorcerer, for reference.) My last party member is either a Windwhisper or a Skimmer. My struggle is that I'm having a hard time not making iron underpowered, but I'm also having a hard time not making tin overpowered (so far it works like a limited use Elven accuracy. The player I'm giving it to is very much a power gamer, so I'm worried he might find a way to abuse it.). Those are the metals I really need ideas for. Helmalurgy comes next. Allomancy is fairly unimportant to the plot, and someone else has already made Mistborn a D&D 5e class, so I'll probably borrow a lot from them. Thank you for responding! I like limiting storage based on your relevant ability scores. I was doing it like Mistborn Adventure Game, but the system that it uses has easy exploits that make Bloodmakers and Steelrunners immortal without compounding, which isn't something I want. Especially because I have the amount that gold heals be based on CON, I like that the cap for storing is based on CON. Maybe Feruchemy could finally be something in D&D that cares about your raw score, not just your modifier!
  5. So I'm trying to include the Metallic Arts into my D&D campaign. I know @Trusk'our is doing something similar to this, but since they're working on 3.5 and I'm using 5th Edition, I thought I'd better make a new thread. Feruchemy is going to be the most accessible to the players, because they'll eventually discover that they're all Ferrings, so I'm making that one first. My biggest hurdle so far is figuring out how many charges can be fit in what amount of metal. (For reference, I have right now that one charge of gold gives you three HP). I'm also having trouble figuring out how long it should take to put one charge into a metalmind. Anyone have any thoughts?
  6. I really love the idea of bronze compounding, and I'd love to be a Seeker, but I also really like bendalloy and copper. I think my top three would be: 3. A-Bendalloy F-Copper 2. A-Bronze F-Copper 1. A-Bronze F-Bronze With Bendally/Copper, I could freeze time, put a snapshot into my metalmind, and then start time back up again. Super useful. A-Bronze isn't too useful in a daily setting unless you're a security guard, but I could also do something like studying the metallic arts, which would be awesome. F-Copper would help with that. Of course, a Bronze compounder simply doesn't get tired unless they want to, which effectively doubles my productivity each day. Incredibly useful.
  7. I play almost exclusively 5e. It's kind of what I was raised on. However, I do really want to try out Mistborn Adventure Game and Starlight RPG (when they come out), and I'm trying to get a group together to play Numenera.
  8. "Being aware of objects in one's immediate environment is a very useful exercise, even when those objects do not exist." Also, I love being able to use the phrase "Marauding bands of fairies" unironically.
  9. I also love bards and wizards. I also really like warlocks, mostly because I enjoy multiclassing.
  10. Hi, everyone! My name is Metalmapper, after my favorite Twinborn combo (A bronze, F copper). I love Dungeons & Dragons, creative writing, and anything and everything Comere. I'm also trying to get into Wheel of Time, but Robert Jordan is pretty dense. Brando Sando is also a huge influence on my writing. I'm really interested in how Brandon has started to explore combinations between different magic systems.
  11. One question that has been bugging me for a while after reading The Emperor's Soul: Could you use an Essence Mark to change a Radiant's order? If so, what would happen to their spren? If you turned a Windrunner into a Skybreaker, would their Honorspren turn into Highspren? Would their Honorspren die and they lose their powers? Would you have to also mark a Highspren? On a completely different note, how would Biochroma interact with Lightweaving?
×
×
  • Create New...