-
Posts
78 -
Joined
-
Last visited
Content Type
Profiles
News
Forums
Blogs
Gallery
Events
Status Updates posted by CrypticSpren
-
Sending this on your personal feed so as to not clog the forum thread.
If we're just doing true bind points then I feel like the code is pretty trivial (just trial and error every set of 3 points as the triangle midpoints lol), though I very well could be missing something. If you've already written something I'll take it though
. Don't worry about the language; pseudocode is fine. As I mentioned earlier though I'm guessing we'll probably end up working primarily in Godot (which can have both GDScript and C# code easily) or QtCreator with C++.
I know we don't have any good theories on % of non-bind point strength, but I thought it would be good for us to come up with some reasonable metric instead of making it all-or-nothing, considering how line strengths in general aren't all-or-nothing.
-
For anybody who's been following the Rithmatics simulator - it is still a thing that is happening, I just kind of got burned out for a little bit and took a long break from it. School starts next week so it's probably going to be on the backburner then, but I'm going to try to grind out some progress this week.
I doubt I'll be able to get up bind points as I hoped to do, since it looks like I have to do some major reworking of lines of vigor, but hopefully by the end of the week I'll have a new version of Rithmatics completely transferred out of C# and non-glitchy!
Thank you to anyone who is reading this!
