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Everything posted by Channelknight Fadran
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"Write down your racial traits: +2 to Strength, +1 to Charisma. Your alignment is probably chaotic good or chaotic evil, but doesn't have to be either of those. Your speed is 30... Choose a Dragon Type to be: Black, Blue, Brass, Bronze, Copper, Gold, Green, Red, Silver, or White."
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"Okay. The full description: When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield. You don't need to write all that down, though. Add Second Wind to your Abilities, along with a note that it's 1d10+3. You can use this as a bonus action on your turn to roll that, add the modifier, and heal that many hit points. Also add Action Surge, which lets you take an extra action. You chose Champion?" "Yeah, sure."
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"Defense gives you bonus to armor class (the number someone has to roll over to hit you), Protection lets you give people who attack your friends disadvantage."
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"Next, choose your fighting style: Archery, Defense, Dueling, Great Weapon Fighting, Protection, or Two-Weapon Fighting."
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"Yeah, it's filled."
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"Alright. First, write down your Max HP. To determine that, you add your Constitution Modifer (+2) to 10. This is your first level max HP. You're level 3, though, so you you add another 6 + your modifer each level, which is 8 for each level. That's 12 + 8 + 8 which is 28. Your HP Max is 28. From there, write down All Armor and All Weapons in Proficiencies. In the box labeled Saving Throws, fill in the bubbles for Strength and Constitution. Then, in the Skills section, choose to fill in two bubbles of the following: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival."
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"Fighter, right? And Champion archetype?"
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"Sure. I like. Should we move onto your class?"
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"Under Proficiencies, write down Longsword, Shortsword, Shortbow, and Longbow; whenever you use these weapons, you add your Proficiency Bonus, which reminds me... under the Proficiency Bonus thing, write +2. Change your speed from 30 to 35, and add Mask of the Wild to Features and Traits."
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"Alright... well, let's start with your racial traits. You need to determine your character's alignment, which is probably chaotic something; chaotic good, most likely. In the speed box, put 30. Put Darkvision, Fey Ancestry, and Trance under Features and Traits. Write Common and Elvish under proficiencies (these are the languages you can speak), and in the section labeled Skills, fill in the bubble for Perception."
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"Well... I'm in no place to figure that one out for you."
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"Yeah, you keep telling yourself that." "Where the heck is she going?"
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"I had a cat back home, and it was the cutest thing I've ever seen."
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"Wait! You're not quite done yet; now you need modifiers. See, depending on the number you have for your ability score, you get a modifier, or a number you add to rolls relating to that ability. Here, uhhh..."
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"Yep! Alright, you wrote those in the box thingies?"
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"Hey, I'll only attack you if you attack me first... or if someone pays me to, but you're cute enough that I might turn down their offer."
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"Alright..."
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"Nope! If they attack people, then I attack back, and people generally give me money for it!"
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"I am Aerith and I want to kick some Amal behinds."
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"Decide which number goes to which ability score. Would you like me to describe what each score does?"
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"What are you guys a'talking about?" Aerith asks.
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