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Frustration

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Posts posted by Frustration

  1. 1 hour ago, Through The Living Grub said:

    Conversions.

    It makes zero sense.

    Just tell me milliliters.

    It would be so easy.

      Reveal hidden contents

    That is if I even had mL measuring stuff.

     

    TBSP to tsp is easy, 3tsp = 1TBSP

    You never really have to do TBSP to cups, except maybe for butter, but that's super easy to do, and you can't measure it in mL anyway. I think I might have done it like twice in my life.

    And again, there are a lot of countries that use the metric system use imperial measurements for TBSP and cups. In particular in Brazil I had one companion(which for those of you who aren't church members, is kind of like a roommate if they were also your coworker) where we argued quite a bit about the Imperial vs. Metric system. One day I was in the kitchen and found a set of measuring cups. I held them up triumphantly asking why they were there.

    He looked down in defeat: "It's convenient."

  2. 20 minutes ago, Through The Living Grub said:

    Volume.

    I

    Hate

    Tablespoons

    !

    Cooking is one of the many ways that the imperial system is by far and away better.

    In fact a lot of counties that use the metric system still use the imperial system for cooking.

    And why TBSP in particular? Are you converting Tablespoons to cups a lot or do you just hate the size?

  3. 1 hour ago, Through The Living Grub said:

    There is one thing wrong with America. We don’t use metric. Oh my goodness I wish metric was used here.

    But why? Other than unit conversions, which aren't that hard anyway, there's no benefit to the metric system.

  4. 4 hours ago, Ink and Embers said:

    Lol I think it's an American thing

    Happy 6/7, in that case!!!!

    USA! USA! USA!

    4 hours ago, 6 7 said:

    EWW I HATE AMERICA

    and every other country

    HOPE THIS ISN'T POLITICAL

    its not necessarily related to anything current

    IF I LIVED IN AMERICA HUNDREDS OF YEARS AGO I'D

    still hate it

    SAME WITH DECADES AGO

    I assume

    Hey, freedom includes being free to hate freedom.

    2 hours ago, 6 7 said:

    the heck you mean

    i genuinely am confuzzled

    mm/dd/yy

    It's not a political thing it's completely cultural

  5. 9 minutes ago, 6 7 said:

    Done chwat?

    My username and pfp? Because I am @6 7 and 6 7 is me.

    In all seriousness, because I am holding on to an old and annoying meme that people probably hate now, because I can't and don't want to keep with the times.

    Or something

    I like 67 and today is 6/7 and so yeah?

    Fair enough.

    Even if it does hurt me

  6. Answer: Yes souls are made from Investiture. There isn't any question about this.

     

    What Zahel was referring to there was his personal belief that Cognitive Shadows are not the original person, but investiture that acts like them. Which other people might dispute.

    Spoiler

    Khyrindor

    You've said that Returned count as Cognitive shadows "stapled" back into their bodies, and that the Heralds are at least similar. Would I be right in assuming that Elantrians could be considered as Cognitive Shadows as well, or am I barking up the wrong tree?

    Brandon Sanderson

    Elantrians are something different. They don't actually "die" to be created.

    Recognize that the term Cognitive Shadow is an in-cosmere theory, which I'm not going to comment on as the creator of the setting. The theory is this:

    Investiture seeks sapience. It looks for someone to control it or, in some instances, spontaneously adopts personality.

    A mind (Cognitive aspect of a person) can become infused with Investiture. This acts a little like minerals with petrified wood, replacing the mind and personality with investiture.

    When the actual person dies, this investiture imprint remains behind. A copy of the soul, but not the actual soul.

    Others disagree with this, and think the soul itself persists. Still others reject the theory in its entirety.

    linkhyrule5

    Huh.

    ... Kandra are almost literally stapled to their bodies with Hemalurgy - would they count as such, to the in-setting scholars?

    Brandon Sanderson

    No, they wouldn't. They are beings who have had their souls twisted by Hemalurgy--the soul never left, it's just been messed up. Someone else who has a soul stapled to a body with Hemalurgy would count though.

    Stormlight Three Update #6 (Jan. 20, 2017)

     

  7. 22 minutes ago, tommahk said:

    I've been thinking about a campaign that I want to run in the RPG once the Mistborn books come out. Normally I would ask some of my Cosmere friends to debate, but they'd be players and I don't want to spoil my idea.

    Ultimately I want to eventually have a shard blade on Scadrial that the players obtain. In the second half of the campaign, I would have some radiant world hoppers coming to try to find and recover the blade. I want them to be able to hide the blade, but I'm concerned that they Deadeye would give away their hiding space. 

    Would putting the blade in an aluminum box prevent the dead eye from knowing where the blade is? Or would it in some way hide the location?

    The dead eye is the blade, only one will appear at a time.

  8. So I wanted to share a quick thought I had from my scripture study lately. The particular thought actually came during my mission, but I recently reread the verses in question. In particular it has to do with the Fall of Adam.

    As you all know one of the defining beliefs of the Church is that the Fall was a necessary part of God's plan, and it allowed us to have agency, children, and a knowledge of good and evil.

    One of the things that had always confused me however, was why God couldn't have created Adam and Eve in a mortal state directly. They already had agency and a knowledge of good and evil in the pre-mortal world, it just seemed unnecessarily complicated to me.

    Well after years of studying off and on I found the answer in 2 Nephi 9. In particular verses 6, 8, and 9.

    Spoiler

    6 For as death hath passed upon all men, to fulfil the merciful plan of the great Creator, there must needs be a power of resurrection, and the resurrection must needs come unto man by reason of the fall; and the fall came by reason of transgression; and because man became fallen they were cut off from the presence of the Lord.

    7 ...

    8 O the wisdom of God, his mercy and grace! For behold, if the flesh should rise no more our spirits must become subject to that angel who fell from before the presence of the Eternal God, and became the devil, to rise no more.

    9 And our spirits must have become like unto him, and we become devils, angels to a devil, to be shut out from the presence of our God, and to remain with the father of lies, in misery, like unto himself; yea, to that being who beguiled our first parents, who transformeth himself nigh unto an angel of light, and stirreth up the children of men unto secret combinations of murder and all manner of secret works of darkness.

    This for me gave the answer, as it revealed something about the nature of death, in that it by nature separates us from the Father, and that the Resurrection is what is needed to bring us back into His presence. Indeed Samuel the Lamanite teaches as much in Helaman 14:17

    Spoiler

    17 But behold, the resurrection of Christ redeemeth mankind, yea, even all mankind, and bringeth them back into the presence of the Lord.

    So in other words, mankind needed the ability to die in order for Christ to preform the Resurrection, however God couldn't create us in a state where we could die, as death separates us from God, and it would be unjust to do so unless a violation of the law was made, requiring the Fall of Man to occur as a violation of the law.

     

    I know it's just some small thing, but it genuinely was one of the most impactful moments for me, as it showed that constant scripture study can answer some vexing questions, but I'd like to hear your thoughts.

    I'm also working on another post for here, so watch out for that.

  9. 48 minutes ago, mordtirith said:

    Would they though? I can't believe this never crossed my mind but, I don't think we've ever seen a modern fabrial in Shadesmar in the entire story... What is it like? Is the spren forced to follow the fabrial around, like a Deadeye and their bonded human? Does the spren still have its bigger manifestation? If so, using a fabrial there might get a little weird, you wouldn't just move a pen, you'd need to move a much bigger beast right?

    Wait we don't even know what flamespren look like in Shadesmar... Maybe they're like windspren so they'd still fit inside the gem even in Shadesmar? But if they're like painspren, I think there'd be issues

    BAM was still stuck inside of a gemstone in the SR, I doubt the CR would be all that diffetent.

  10. 1 hour ago, Trusk'our said:

    This still shouldn't mean Regals can regenerate or enhance their physical abilities on top of what the Form typically provides though. That would basically make every one of them a low-Ideal Radiant, and there have been plenty of opportunities for fatal injures against them to be healed (it would be a cool story beat to have Odium tweak the system during the True Desolation though. Grant more power to Regals in order to push his forces even more, and the PCs get caught up in it).

    Honestly if all regals could do that I'd understand why the Desolations were so bad.

  11. On 5/22/2026 at 5:37 PM, Through the Living Potato said:

    I feel as though Masked Ones are very situational. Yes, you can easily tell they aren’t human by touching them, but how often is someone going to do that? Now, if there were a large number of reported Masked Ones, yes there will likely be checks and tests, those will likely be limited to the middle and high class, with those beneath being too unimportant to check. So I think reasonably, the Masked Ones could infiltrate, say, a city by posing as a refugee in a large crowd, to lower the possibility of being caught. Then once inside, when checks are likely (as far as I’m aware) less common, they could impersonate someone more important, as to gain more information

    I have to disagree, if I was planning to deal with them I would require everyone entering to undergo a face test, doubly so for any sort of high importance areas or people. It takes less than 5 seconds to test someone, and there's little reason not to. After a few months during wartime everyone gets used to starting conversations that way, and they lose all effectiveness.

  12. 55 minutes ago, mordtirith said:

    It is possible you are right, but I don't know if we should take a human fused created by the power of Odium using the Truthwatcher Honorblade as proof of how "normal" Truthwatchers work.

    None of the other Honorbearers do things that are unusual for their orders. And Szeth comments that their powers are odd, even for him before the honorbearers became human fused.

  13. 18 minutes ago, mordtirith said:

    However, Brandon has already said that even Shardblades can be pushed and pulled with Allomancy, only that it'd be hard

    Yeah, if you had the power of the Well of Ascension

    Spoiler

    Trae Cooper (paraphrased)

    Why are Invested objects like metalminds and Hemalurgic spikes able to be Pushed and Pulled on, but Shardblades and Shardplate, which are also invested, are not susceptible to Pushing and Pulling?

    Brandon Sanderson (paraphrased)

    There were a few concepts that he outlined in answering this question.

    1.) The ability to Push/Pull an Invested object is predicated to the amount/power of the Investiture.

    2.) Further, Invested objects also gain resistance to pulling/pushing based on proximity to soul possibly via the soul. An example given is that a Hemalurgic spike touches the blood of the person, and from there is now part of both the Spiritual Realm and the Physical Realm. This provides what Brandon termed a kind of "soul interference," based on its proximity to the soul.

    This further explains why Vin required more than normal power to Push/Pull the metalminds from the Lord Ruler, because of their proximity to his soul, via the Spiritual Realm.

    3.) The amount of Investiture is relatively low on Scadrial, whereas worlds like Sel and Roshar are pushing around "high power" according to Brandon. I interpreted this to mean that Hemalurgic spikes and metalminds have low amounts of Investiture compared to Shardplate and Shardblades.

    Brandon said that theoretically you can Push/Pull Shardblades and Shardplates but you would need to wield an incredible amount of power. One example he gave that could so such as a thing is that if you were a Mistborn wielding the full power of the Well of Ascension, you could Push/Pull Shardblades/Plate.

    https://wob.coppermind.net/events/152/#e2801

     

     

     

  14. Breath strength variance is largely minimal, though the health of the holder does impact it, but there is a baseline to it.

    Spoiler

    Emerald101

    I was wondering if there is a unit of Investiture, like maybe something Khriss uses.

    Brandon Sanderson

    Yes, but I haven't canonized it yet. Good question. I will eventually canonize it, because I think that people will want it, but I probably won't do so 'til [Mistborn] Era 3, because I want the scientific way of talking about the cosmere to mirror how developed the cultures are, but some of the scholars are beyond where everyone else is. It can be measured. There is a unit.

    Emerald101

    Like, maybe grams of solid Investiture?

    Brandon Sanderson

    It will probably be an in-world unit of measurement. Right now, to talk about it online if you want, the unit is probably gonna be based around Breath, because a Breath is a distinct amount. Whereas in most of the settings, there's not a distinct amount. Like, how much Allomancy, things like that. How much can a gem hold. It really depends on how the gem is cut, and how long the gem has been out. So... the Breath is a really easy one, so it's become the unit. But there will probably be a fantasy term for it. I might just call it Breath. That's why I'm not canonized yet. But if you guys wanna talk about it in Breath terms, that's probably the easiest.

    Arcanum Unbounded release party (Nov. 22, 2016)

     

  15. 1 hour ago, Through The Living Grub said:

    You said that Truthwatchers could be used as strategists, but can their order truly determine their role? Anyone can be a good general, and I doubt any specific surges would help.

    Well there are a couple of reasons for them to take this role. The first is that in almost every other role they are outclassed by someone else. The second is that their access to Fortune actually does make them more suitable for this role than anyone else. Just like the Truthwatcher Honorbearer used Szeth's voices against him, their ability to use an enemy general's weakness against them would be invaluable.

    9 hours ago, Trusk'our said:

    I mean, Rayse's backup plan at the end of RoW (before being vaporized) seemed to be along the lines of sending agents out into the Cosmere from Roshar even while trapped for the next millenia, but why?

    If basically any opposing Shard (maybe not poor Harmony, though even Preservation could surely turn them away) took a look at them entering their domain and sneezed in their general direction their axi would be shredded and their souls unraveled. The functionally infinite power of a Shard of Adonalsium will do that, especially once you leave your own Shard's direct oversight. 

    Well only a few can actually just smite people, and probably only those they have a Connection too.

    Shards also probably gain some benefit from their followers as basically all conflicts between them involve the mortals in some way or another.

  16. 41 minutes ago, Through the Living Potato said:

     

    1. What’s his boon? What’s his curse? I’d assume it’s the reliance on bandages, or inability to hurt people, but who knows with the Nightwatcher?

    I feel like his boon was people can only see him if they're looking for him, and his curse is that he can only touch people who are trying to kill him. It's impossible to say for certain, but the way it was phrased in the book makes me think that.

    41 minutes ago, Through the Living Potato said:

    2. How strong is the Nightwatcher? If she can turn someone into a CS, what are her limits? 

    Unclear, but given what the Sibling can do, her upper limits are extreme

    42 minutes ago, Through the Living Potato said:

    3. What did he ask for? This seems to be the most important question, as it sets the tone for the boon and curse.

    Well typically people ask for their boon, though they might get something a little different than what they asked for.

  17. Continuing off of my other thread 

    I thought it would be interesting to do a comparison of Odium's army, with that of the Radiants from the same time, looking into how they are organized as well as the ways that they are used.

     

    Shardaic influence and large spren:

    Spoiler

    Honor and Highstorms:

    During the Desolations Honor rode the Highstorms, able to weaken them to protect those who he lead, as well as to hasten them to provide Stormlight when needed.  Additionally this gives a near perfect view of the entire planet to the Radiants, updated every few days. While more of a tactical advantage than an individual, the impact of this cannot be overstated.

    Hazekiller coefficient: Near infinite

     

    The Nightwatcher:

    While we have almost no idea how she actually interacted with the Radiants during the desolations, we can look at how she behaves now. The ability to give boons and banes is quite potent, and allows the Radiants to have access to nearly any ability they so desire or need at any given time so long as someone is willing to pay the price. Given the sheer amount of variance that these boons have however there's no way to calculate their impact.

     

    Urithiru, the Sibling:

    Forming an impenetrable fortress that not only boosts your own powers, but turns those of your opponent off is beyond insane. The passive Towerlight that suffuses everything within Urithiru allows even the weakest radiant the ability to practice and manipulate surges beyond what they could do elsewhere. Likewise no attempt against the Tower has even the slightest hope of succeeding, the suppressive ability to knock fused unconscious, deprive regals of their powers and reveal hidden spren removes any opponent short of an unmade.

    Hazekiller coefficient: Near infinite

     

    The Oathgates:

    Allowing for near instantaneous travel between almost anywhere on Roshar in both the cognitive and physical realms there isn't anywhere on the planet that is off limits to Radiant forces.

    Hazekiller coefficient: Uncalculatable

     

    The Wind:

    While also unclear exactly when the Wind lost the ability to speak, we know that she looked after and tried to protect Roshar during this time. What exactly she did during this time is unknown, but she could provide guidance and support.

     

    Stone:

    When Venli first speaks to Stone in RoW the stone asks if Radiants have come to sing their song again. No clue exactly what that means but the Stone was clearly an ally to the Radiants and at the very least helped Willshapers and Stonewards to navigate when using Cohesion.

     

    Night:

    It's unclear when Night left, however the Sibling talks about her so it was after the Desolations started

     

    Heralds:

    The Heralds all possess the powers of Roshar, giving them insane strength and speed, along with the surges of their patron orders. Likewise during the desolations they were directly powered by Honor, which gave them free access to Stormlight without a Highstorm. I will only list Cazekiller coefficients for them unless the particular Herald has something else of important note. 

    Spoiler

    Jezrien: 4-5 thousand

    Nale:

    Nale has a radiant shardblade, and a set of plate, which greatly enhances his defensive power above that of the other Heralds.

    near 5 thousand

    Chana: 4-5 thousand

    Vedev: 4-5 thousand

    Pralla: Possessing the powers of Truthwatchers with all of their oddities and abilites: 4-5 thousand

    Ash: 4-5 thousand

    Battar: 4-5 thousand

    Kalak: 4-5 thousand

    Taln: The greatest even among the Heralds as a warrior. Easily 6 thousand.

    Ishar: As a Bondsmith Ishar has the ability to provide stormlight to others, as well as having other more esoteric powers, though those were greatly limited at the time due to Honor's limitations. Near 5 thousand

     

    Radiants:

     by oath level

    1. Probably 5-6
    2. Easily dozens
    3. See Szeth easily over 300, I'll say close to 400
    4. Easily low thousands
    5. Too little information
    Spoiler

    Windrunners: Their ability to have a frankly absurd amount of squires is honestly one of their most underrated abilities. All windrunners should be required to spend time and train people equal to their squire limit(which is over fifty) and anytime one of their squires becomes a full windrunner their spot should be replaced. Including squires this order on its own should number in the tens of thousands. This army, has the ability to achieve air supremacy through sheer number alone, allowing them to easily scout vast distances, and deliver large special forces teams anywhere needed.

    Skybreakers: As a smaller order they serve well in terms of assisting in battlefield dominance, as well as having the power to land in an enemy formation and immediately become everyone's problem.

    Dustbringers: These are the ones you call when the enemy has large numbers, a fortified position and you still want to win easily. Their ability to break defenses apart and vaporize enemies is nothing to be taken for granted. Like the Windrunners they also should constantly train new squires to keep their numbers(at least 12 squires per knight) up and running

    Edgedanncers: These should spend most of their time locating other high oath radiants that are in trouble or nearly downed and act as fast response healing and rescue teams. Allowing them to keep the most powerful fighters always in tip top shape and preventing the squires from losing their powers mid fight

    Truthwatchers: These should be used mostly as strategists, using large scale illusions to confuse the enemy rather than engaging themselves. While doing this they should lend their shards to someone else.

    Lightweavers: They make good spies and can mass produce all of the materials the armies need

    Elsecallers: Soulcasting is an incredible offensive power, as well as an amazing way to keep armies mobile but Elsegates are far more useful, as the CR is a great way to spy on enemies, as well as to carefully place your troops on the battlefield.

    Willshapers: While also possessing the ability to create elsegates, Willshapers have the ability to build large structures and deffensive measures. They should be logistics masters and engineers.

    Stonewards: These are the ultimate construction experts. Anytime a fortress is needed, or needs broken apart, call the stonewards. Likewise they serve as excellent soldiers, and great battle tacticians.

    Bondsmiths: With the stormfather's bondsmith having the ability to generate Stormlight any battle they or one of their squires is in is one the Radiants have no reason to lose. Their ability to support the rest of the orders makes them some of the most influential and powerful members of the radiant forces. 

     

    Others of note

    Spoiler

    The Radiants made great use of Ryshadium, allowing them to charge into battle far faster and with far greater momentum. They add a Hazekiller coefficient in the low tens

    Sleepless:

     The sleepless fought during the desolations, even becoming squires to the radiants to wield surges. They also had hoardlings bred with the Lanceryn giving them far larger hoardlings, as well as hoardlings that can drain investiture at a range. As a baseline they have a Hazekiller coefficient in the low hundreds, but that can stack with the oaths of a squire

     

    In total the Radiant forces during the desolations are the single most formidable army in the entirety of the Cosmere, and nothing even comes close. I fail to see how such a force would struggle against any other for any considerable length of time.

     

  18. 1 minute ago, Cephandrious Maxtori said:

    I meant specifically the short-sightedness, considering the fact that they refuse to address or acknowledge the fact that the people of what is now Idris, and the royal family in particular, encouraged and practiced awakening less than 500 years ago,

    Five hundred years is a long time, they were forced into exile and don't have any immortals around to keep that information. When Vivienna finds out about it she's shocked. It's genuinely something they aren't aware of.

    3 minutes ago, Cephandrious Maxtori said:

    and the ignorant hatred they regard awakening with, the way they speak of 'stealing souls', refusing to even understand or realise that it's impossible to 'take' a Breath, as it has to be given freely.

    While I personally don't see giving up a breath as much different than an organ transplant there are countries IRL that view cash payments for organ donations to be exploitative and have outlawed the practice. While I personally disagree with that view and think that it hurts more than it helps, I can see the moral reasoning behind why they think that way.

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